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From 2015-09-27 to 2015-10-10

2015-10-08

23:29 Bug #2118 (New): [HeXen] Possible mishandling of sector effect 200 (sky textures)
It seems that Doomsday handles sector effect 200 'Sky2 Mapinfo' differently from Vanilla HeXen.
In the below pwad ...
vermil
21:24 Bug #2117 (New): [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
In the below vanilla HeXen pwads second map is a polyobj (thing 139). In Doomsday 1.15 and 2.0, the player is unable ... vermil

2015-10-07

19:14 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
I have a feeling the FBO setup improvements done in #1977 will help with this issue as well. skyjake
19:12 Feature #2116 (Closed): Compatibility with limited FBO functionality (old OpenGL drivers)
If the FBO setup does not support certain renderer features, there should be graceful fallbacks that minimize the amo... skyjake
19:09 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
skyjake
18:49 Bug #2114: doomsday-1.14.5 hard crash
I tried loading the DoomSav0.save in the latest unstable build. It did not crash, however the player was stuck in a w... skyjake
13:25 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
The suit of Armour scenery mobj in HeXen is missing it's shattering sound when destroyed.
Tested in 1.15 and 2.0 u...
vermil

2015-10-01

22:22 Bug #2114 (Closed): doomsday-1.14.5 hard crash
Been playing doomsday and it's normally very stable.
However I have been able to save a game that, when reloaded, ...
charlton

2015-09-29

19:30 Bug #1977: Doomsday crashes with Intel Chipset
I put it here because it is most likely related to the Intel Chipset. The problem is I cannot change the resolution i... Drako
 

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