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From 2015-08-25 to 2015-09-07

2015-09-07

19:56 Revision 77aa9e35 (github): OpenGL|libgui: Check for EXT_framebuffer_object; more robust FBO setup
Should check for EXT_framebuffer_object rather than the ARB extension,
because the ARB extension was added for OpenGL...
skyjake
19:24 Bug #1977: Doomsday crashes with Intel Chipset
Please see the attached file. Hopefully it will help. Drako
19:04 Bug #1977: Doomsday crashes with Intel Chipset
@Drako: Could you post an updated log with *-vvv*, please? It would help to see more detail about what is happening a... skyjake
13:47 Bug #1977 (In Progress): Doomsday crashes with Intel Chipset
skyjake
12:18 Bug #1977: Doomsday crashes with Intel Chipset
Thanks for the details. Indeed it should be checking for the EXT_framebuffer_object extension rather than ARB. I'll c... skyjake
05:49 Bug #1977: Doomsday crashes with Intel Chipset
I do not know if it helps but let me share it with you. I edited deng_gui.dll and changed ARB to EXT at offset 0x25dd... Drako
05:33 Bug #1977: Doomsday crashes with Intel Chipset
Ok. The build 1710 gives the following error:
Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday...
Drako

2015-09-06

19:47 Revision 2527f0a8 (github): DirectSound|Windows: Cleanup
danij
19:08 Revision 3fae774e (github): Model Renderer: Added "uAlphaLimit" variable to the generic model shader
skyjake
18:47 Revision 1e343aff (github): OpenAL: Cleanup
danij
18:46 Revision a1ffa5f4 (github): FMOD: Cleanup
danij
16:48 Revision bd1f8784 (github): Merge branch 'master' into audio-cleanup
danij
11:11 Bug #1977: Doomsday crashes with Intel Chipset
Let me know if tomorrow's build 1710 works any better/differently. skyjake
10:22 Bug #1977: Doomsday crashes with Intel Chipset
Yeah, those functions should be accessed via the extensions (e.g., EXT_framebuffer_object).
Support for FBOs is re...
skyjake
07:44 Bug #1977: Doomsday crashes with Intel Chipset
That is the message which I get when I try to run Doomsday 2 build 1709 (Sep 6, 2015):
Application path: C:\Progra...
Drako
11:09 Revision d49157c8 (github): OpenGL|libgui: Check EXT variants of functions not present in OpenGL 2.1
IssueID #1977 skyjake

2015-09-05

14:21 Revision ea1d417b (github): libgui|Windows|Linux: Report missing OpenGL entry points
Exception thrown, aborts startup.
IssueID #1977
skyjake
04:30 Bug #1977: Doomsday crashes with Intel Chipset
I also attach doomsday.out file (-vvv -nofsaa from the newest version 1.15.3). The way this version does not work is,... Drako
04:06 Bug #1977: Doomsday crashes with Intel Chipset
Hi. I attach (files.zip) dxdiag files (both x32 and x64). I also attach a few files from OpenGL Extensions Viewer 4.... Drako
02:56 Revision 245a95e0 (github): Refactor|Audio|Client: Cleanup; typos
danij
01:46 Revision 49440e60 (github): Refactor|Audio|Client: Standardize formatting of audio driver interface identifiers
danij
01:14 Revision 2b72bb34 (github): Refactor|Audio|Client: Standardize formatting of audio driver descriptions
danij
00:34 Revision 8e6b10d8 (github): Refactor|Audio|Client: Define IPlugin in audio::PluginDriver (for now)
danij
00:18 Revision 0ab9d2cc (github): Refactor|Audio|Client: Cleanup
Removed the now unused audiodriver_t interface. danij

2015-09-04

23:50 Revision 94a9417f (github): Refactor|Audio|Client: Base audio::SdlMixerDriver on audio::System::IDriver
This audio driver uses frame event notifications for music playback
updates.
danij
22:36 Revision 41bdeb66 (github): Refactor|Audio|Client: Base audio::DummyDriver on audio::System::IDriver
This simple audio driver has no use for frame events. danij
20:37 Bug #1977: Doomsday crashes with Intel Chipset
Thanks for the info. It might also help to see dxdiag info for your driver and chipset if you can, see here: https://... danij
20:27 Bug #1977: Doomsday crashes with Intel Chipset
I have the same graphics card (Mobile Intel 4 Series Express Chipset Family) and exactly the same issue. I have figur... Drako

2015-09-03

06:04 Revision 08a37c1f (github): Refactor|Audio|Client: Use audio::System's frame notifications for music playback updates
Also removed the now unused mechanism for looking up an audio driver
by playback interface.
danij
05:32 Revision 98035ccc (github): Refactor|Audio|Client: Cleanup
danij
05:02 Revision 1615fca5 (github): Refactor|Audio|Client: Revised mechanism for audio frame events and midi font changes
Use a de::Observers mechanism based mechanism for audio frame events
and midi font change notifications. audio::Plugi...
danij
03:51 Revision 7654cd36 (github): Refactor|Audio|Client: Revised audio driver property names
Property names for audio drivers now follow the same conventions used
with game plugins.
Also added a summary of ava...
danij
00:36 Revision c21df7e0 (github): Refactor|Audio|Client: Simplified audio::PluginDriver; cleanup
No use for a reference to the public instance. danij
00:08 Revision 873c17d3 (github): Audio|Client: Cleanup
danij
00:04 Revision 9a761cfc (github): Console|Audio|Client: Added cmds "listaudiodrivers", "inspectaudiodriver"
For printing a listing of and detailed information for, loaded audio
drivers, respectively.
danij

2015-09-02

23:09 Revision 4a800382 (github): Refactor|Audio|Client: Defined audio::System::IDriver from audio::Driver
Renamed audio::Driver as audio::PluginDriver, as this component is
now only concerned with the mechanics of interfaci...
danij
22:09 Revision 031303da (github): Refactor|Audio|Client: Lookup and iteration of loaded audio::Drivers
danij
19:15 Revision d6df20d0 (github): Fixed|Master Server: Failed generating server digest response in JSON format
The MasterServer class and HTTP query interpreter were still using
the old "long arrays" for accessing PHP's server v...
danij
17:00 Revision 11f3afe9 (github): Refactor|Audio|Client: Cleanup
danij

2015-09-01

08:23 Revision fd27870a (github): Refactor|Audio|Client: Encapsulate the audiodriver_t interface in audio::Driver; cleanup
Next step: Revise built-in drivers to use audio::Driver, also. danij
04:42 Revision 913dc39a (github): Refactor|Audio|Client: Began revising mechanism for loading audio drivers
Automatically find and attempt to load all recognized audio::Drivers
when initializing the audio::System, ready for p...
danij

2015-08-31

18:19 Revision 3666c373 (github): Model Renderer: Default diffuse texture is opaque black
skyjake

2015-08-30

13:08 Revision c37dc963 (github): Definitions|Client: Cleanup
Removed use of the now-unnecessary "group" keyword. skyjake

2015-08-29

18:27 Revision df09ac65 (github): Refactor|libdoomsday|DED: Sound definitions stored in a DEDRegister
Also updated the DED parser to allow both copying and modifying of
Sound definitions.
danij
15:05 Revision 39486eba (github): Refactor|Client: audio::System ownership of audio settings
danij

2015-08-28

17:54 Revision 1f18facc (github): Merge branch 'gl2-models'
skyjake
17:40 Revision 66c49f16 (github): UI|Client: Automatic and manual refreshing of the available packages
The Packages dialog refreshes the list of available packages whenever
the dialog is opened. One can also manually ref...
skyjake
17:38 Revision e6eb6487 (github): UI|Default Style: Added a "refresh" icon
skyjake

2015-08-27

16:22 Revision b95a17c4 (github): Refactor|Audio|Client: audio::Channels is responsible for refreshing channels
The Channels set now takes responsibility for refreshing individual
channel buffers (in the background) when/if neces...
danij
15:55 Feature #2020 (Closed): Remove Snowberry from distribution packages
skyjake
15:54 Feature #1586: Load/manage add-ons from the home screen
A very basic Packages dialog has now been implemented, allowing loading and unloading Doomsday 2 packages at runtime. skyjake
15:53 Feature #1586 (In Progress): Load/manage add-ons from the home screen
skyjake
15:49 Bug #2111 (Resolved): Build system patches for cross-compilation
Please check whether commit:3fab79aabfbe works for you as expect. I applied the PKG_CONFIG variable in all the subpro... skyjake
14:56 Bug #2111 (In Progress): Build system patches for cross-compilation
skyjake
15:30 Revision a7b73c67 (github): Refactor|Audio|Client: audio::Channels now observes audio::SampleCache SampleRemove
The Channels set now takes responsibility for reseting individual
channels when a sound sample is unloaded.
danij
15:10 Revision c2348493 (github): Refactor|Audio|Client: Revised mechanism for initializing sound Channels
The audio::Channels set is now extended by simply adding new Channel
instances to it. Assigned buffers are automatica...
danij
15:09 Revision 3fab79aa (github): Builder|qmake: Facilitate cross-compiling with customizable variables
Added variable for pkg-config binary (PKG_CONFIG), and allowed
setting DENG_BASE_DIR manually.
IssueID #2111
skyjake
14:55 Bug #2106 (Resolved): [OS X 10.11 El Capitan] Mouse cursor does not stay hidden
skyjake
14:42 Revision 5f6b5315 (github): Refactor|Audio|Client: Cleanup
danij
14:13 Revision eb6116af (github): dsWinMM: Cleaned up message logging
danij
14:04 Revision aaa88eac (github): Merge branch 'master' into audio-cleanup
danij
13:59 Revision c6921709 (github): Fixed|OS X: Mouse cursor does not stay hidden in OS X 10.11
Backported from the master branch.
IssueID #2106
skyjake
13:51 Revision c6a1a0a0 (github): Bumped version number to 1.15.3
skyjake
13:10 Revision c72ec9bc (github): Fixed: Compiler warnings
skyjake

2015-08-26

19:35 Revision 14604dfe (github): Linux|Default Style: Scale font sizes by the display DPI factor
On Windows and OS X, the operating system and/or Qt scale the fonts
automatically, however on Linux it is currently n...
skyjake
00:30 Revision 8b5127ea (github): Refactor|dsWinMM: Reimplemented all WinMM components using OO C++
Fixed a bug which could lead to playing a CD-A track while some other
source is playing.
Fixed a bug setting the lin...
danij

2015-08-25

20:00 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake
20:00 Revision 2cfe5d05 (github): Windows|libappfw: Use system DPI factor to scale UI elements
IssueID #2058 skyjake
19:08 Revision 0523f8a3 (github): Windows|Fixed: Missing exports
skyjake
18:23 Revision 8fd1287e (github): Merge branch 'ui-looknfeel' into gl2-models
skyjake
15:18 Revision 100525be (github): Fixed|Client: Missing header
skyjake
15:18 Revision 79ebe7c2 (github): UI|Client|Refactor: Improved popup behavior
Use PopupButtonWidget to control popups opened via buttons. skyjake
15:16 Revision 0bb153ba (github): libappfw: Improved popup behavior for all widgets
Use PopupButtonWidget and SafeWidgetPtr where appropriate. skyjake
15:15 Revision a11e9220 (github): libappfw|LabelWidget: Added method for querying the text alignment
skyjake
15:14 Revision f3d27f9d (github): Fixed|libappfw|PopupMenuWidget: Inverted popup menu items colors
skyjake
15:12 Revision f3e5d06a (github): libappfw|PopupWidget: Smarter popups: don't eat clicks, auto-flip direction
This commit makes dealing with popups more fluent and reduces the
number of clicks needed to work with the UI, becaus...
skyjake
15:07 Revision f5f05e8f (github): libappfw: Added PopupButtonWidget for controlling button-attached popups
skyjake
15:03 Revision 71c129bf (github): libcore: Added Select operator rule, copy constructor for Vector2<>
skyjake
15:02 Revision 4d1df864 (github): Refactor|Widget: Renamed GuiWidgetRef, moved to libcore
Also added Widget::orphan() for making a widget remove itself from
its parent.
skyjake
08:38 Revision fe46d6dd (github): libappfw: Added inverted color mode for PopupMenuWidget
skyjake
 

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