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From 2015-07-03 to 2015-07-16

2015-07-15

22:01 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
I ran the commands as suggested with the same crash results. Harley51
21:39 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Harley51 wrote:
> Is there someplace else the commands are suppose to be entered.
If you are not comfortable with c...
skyjake
21:25 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> Harley51 wrote:
> > I just updated to 2.0 build 1656 and now at the main menu screen for Doom you hi...
Harley51
21:16 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> If you are using Snowberry
I don't think Snowberry is being used (it is a 2.0 unstable build).
skyjake
21:05 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Harley51 wrote:
> I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes r...
danij
19:07 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes right away. Entered ... Harley51
18:29 Bug #2100 (In Progress): [Windows] FMOD audio plugin missing from 2.0 installation
skyjake
18:27 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead...
skyjake
18:12 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
*@Harley51:* What happens if you try to use "-dsound" or "-openal" command line options when launching? skyjake
18:09 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead, when the forme... danij
18:04 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
This looks like an audio issue, the crash seems to have occurred during the starting of a sound effect.... skyjake
06:54 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Open GL Version is 4.0 Harley51
21:20 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
Now that Snowberry is being removed, the audio plugin selection should be provided at runtime. Ideally Doomsday shoul... skyjake

2015-07-13

03:02 Bug #2100 (Closed): [Windows] FMOD audio plugin missing from 2.0 installation
I have a Sony Vaio. Game starts up fine. When I go forward in Doom up the first stairs. It get part way up and says D... Harley51

2015-07-10

22:04 Bug #2099 (Closed): [MP] Spurious remote player movements
skyjake
21:48 Bug #2099 (Resolved): [MP] Spurious remote player movements
This turned out to be a pretty simple bindings regression / refactoring oversight. The player's controls were inadver... skyjake
11:17 Bug #2099 (Closed): [MP] Spurious remote player movements
rhargrave wrote:
> I've been playing some coop, and it looks like the local player's movement state is being applied...
skyjake

2015-07-07

21:30 Bug #2098 (Closed): Build 1648 App inil Failed
skyjake
20:36 Bug #2098: Build 1648 App inil Failed
I have to fall back to 1645. There is no doomsday.exe file. Harley51
20:16 Bug #2098 (In Progress): Build 1648 App inil Failed
I'll fix this for tomorrow's build. In the meantime, as a workaround, you can create a folder called "modules" in you... skyjake
20:13 Bug #2098 (Closed): Build 1648 App inil Failed
Build 1648 App inil failed after upgrade. Harley51

2015-07-03

01:17 Bug #2097 (New): [Doom] Lost Soul boucing accuracy in Ultimate Doom
As is widely known, a coding mistake meant that Lost Souls don't bounce off floors and ceilings in Doom1 + 2.
Howe...
vermil
 

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