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From 2015-06-21 to 2015-07-04

2015-07-04

17:15 Revision dbb89264 (github): Scripting: Added /home/modules to the standard import path
Users can place their own scripts in the /home/modules folder. skyjake
17:11 Revision 926d7a30 (github): Client|Server: Added a shared base class for Doomsday applications
For now this will own the players array. skyjake
00:46 Revision 8f965b8e (github): World: Cleanup
danij
00:33 Revision 6eb407c7 (github): Console|World: Added 'inspectline' console command
'inspectline' prints detailed information for the referenced line
(including side/surface properties) to the console....
danij

2015-07-03

19:00 Revision 1d756290 (github): Console|World: Added 'inspectsector' console command
'inspectsector' prints detailed information for the referenced sector
(including plane/surface properties) to the con...
danij
16:26 Revision ebec1ea8 (github): Renderer|Client: Cleanup
danij
12:56 Revision 0f0c400f (github): Fixed|Renderer|Client: Build errors (missing changes in previous commit)
danij
12:06 Revision 128afdd7 (github): Fixed|Renderer|Client: Build error (missing change in previous commit)
danij
01:17 Bug #2097 (New): [Doom] Lost Soul boucing accuracy in Ultimate Doom
As is widely known, a coding mistake meant that Lost Souls don't bounce off floors and ceilings in Doom1 + 2.
Howe...
vermil

2015-07-02

15:23 Revision 58377fcb (github): Refactor|Renderer|Client: Moved FakeRadio neighbor scanning into Line::Side
danij

2015-06-30

06:26 Revision 11411909 (github): Refactor|Renderer|Client: Moved FakeRadio shadow line initialization into de::Map
danij

2015-06-29

21:34 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
skyjake
03:30 Revision 479625a9 (github): Typo
danij
03:10 Revision b16c8149 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
03:10 Revision d6ca8de6 (github): Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store
Revised generation of FakeRadio wall shadow geometry to avoid using
local storage for temporary vertex data. Also reo...
danij

2015-06-26

20:36 Revision 66200e41 (github): libdoomsday|Client|Server: Added stubs for new player classes
skyjake

2015-06-25

19:42 Revision 76b2d997 (github): Renderer: Added vissprite type for GL2 HUD models
skyjake
19:25 Revision aa6f272a (github): UI|Task Bar: Added Help submenu, reordered items
Cleaning up the Application Menu a little by adding a separate submenu
for the Help items, and improving the order of...
skyjake
18:38 Revision 551753f3 (github): Documentation|Builder: Generate the SDK docs
Available at: http://skyjake.fi/dl/apidoc/sdk/index.html skyjake

2015-06-24

07:53 Revision 13cd1c40 (github): Merge branch 'master' into gl2-models
skyjake

2015-06-21

06:03 Revision c2dd928d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:56 Revision e98682c0 (github): Cleanup
danij
05:33 Revision 4af29d98 (github): Refactor|Renderer|Client: Write sky-mask flat geometry directly to the backing store
Revised generation of sky-mask flat geometry to avoid using local
storage for temporary vertex data.
danij
 

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