Activity
From 2015-05-07 to 2015-05-20
2015-05-20
2015-05-19
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22:39 Revision 225fcf07 (github): Fixed|Tests|CMake|OS X: Deploy Qt on test apps
- Since these are Mac application bundles, the Qt frameworks are
expected to be bundled inside. -
22:10 Revision f49421ed (github): Fixed|Windows: Version define for Windows binaries
- There was an extra space in the generated number.
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08:17 Revision 51611abf (github): Merge branch 'cmake-build'
- Also updated libcore to use the version numbers defined in
Version.cmake.
Conflicts:
doomsday/apps/api/dd_version.h... -
07:57 Revision 30840a4d (github): Bumped version number to 2.0
2015-05-17
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18:05 Revision d4dfe59a (github): Fixed|Hexen: Crashes due to null pointer access
- During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060 -
18:03 Revision 9bcadc7d (github): Fixed|Hexen: Crashes due to null pointer access
- During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060 -
14:52 Revision d247626f (github): Merge branch 'master' into cmake-build
2015-05-16
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22:04 Revision 3c136529 (github): Cleanup|libappfw|GridLayout: Added an assertion
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16:11 Revision f59e172e (github): Renderer|Defaults: Increased dynamic light brightness and size
- Continuing tweaking the default renderer settings for the best, most
natural appearance. -
10:51 Revision 38842534 (github): Merge branch 'reintegrate-upstream' of ssh://github.com/RomanHargrave/Doomsday-Engine into cmake-build
2015-05-15
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23:36 Revision ef521aed (github): Fix|libdoom: st_stuff had a bad merge that resulted in ST_ClosAll becoming HU_WakeWidgets. Reimplemented HU_WakeWidgets and ST_CloseAll
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23:36 Revision 9ee7cd69 (github): Fix|libheretic: a bad merge swallowed up HU_WakeWidgets
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21:47 Revision 906e8e3a (github): Snowberry: All WAD addons except hexdd.wad are loaded with "-file"
- IssueID #2034
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21:47 Revision 0a003e0f (github): Snowberry: All WAD addons except hexdd.wad are loaded with "-file"
- IssueID #2034
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20:33 Revision 7359098f (github): Merge branch 'master' into stable
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20:20 Revision aee9fecd (github): Fixed|Client|Map|Clang: Crash in optimized build (undefined behavior)
- During line owner sorting, LineOwner was returning references to null,
which is undefined behavior according to the C... -
13:54 Revision 2bce8025 (github): Snowberry|Fixed: Always load Deathkings WAD with the "-iwad" option
- IssueID #2034
2015-05-14
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23:14 Revision f9a121a8 (github): Snowberry: Use "-iwad" when addon is an IWAD file
- Needs testing with the next build to see if this is a sufficient fix.
IssueID #2034 -
22:33 Revision 9e5de905 (github): Fixed|Hexen: Compiler warning (unused argument)
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15:01 Revision c19ab466 (github): Fixed|Unix: Minor build errors
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15:00 Revision 46117911 (github): Fixed|Unix: Minor build errors
2015-05-13
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21:49 Revision a73892f9 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 -
21:48 Revision 6a0815b1 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 -
17:25 Revision df1bfbbd (github): Merge branch 'master' into cmake-build
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08:59 Revision 481bc01c (github): Fixed|World|ContactSpreader: Spread contacts over middle surfaces with a non-opaque material
- Addresses an issue with dynamic lights, observed in hexen-dk MAP48,
in the westernmost room (the Afrit cages). -
05:27 Revision 3be10324 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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05:27 Revision 5fdf8495 (github): Client|Server: Untangled header includes (don't use de_*.h), cleanup
2015-05-12
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23:15 Revision 8f6f39a0 (github): Merge branch 'master' into stable
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22:37 Revision 35cb1b44 (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 -
22:36 Revision 5ad8c86c (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 -
21:15 Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
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20:33 Revision 3f5f37f6 (github): Setting release type to "Candidate"
- Stable branch will be used for making the release candidate and
stable builds. -
20:30 Revision 5fd0f898 (github): Merge branch 'master' into stable
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14:52 Revision 05f0b122 (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
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09:29 Revision f9fe10bc (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
2015-05-11
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22:05 Revision 42dc834f (github): Revert unrelated commits
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22:01 Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
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21:58 Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
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21:27 Revision 5985778e (github): Merge origin/cmake-build
2015-05-10
2015-05-09
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23:31 Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
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18:49 Revision 439e1445 (github): Merge branch 'master' into cmake-build
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18:47 Revision 120d6237 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 -
18:47 Revision 82cb6195 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
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18:47 Revision 1d416dc4 (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... -
18:47 Revision 0d904dca (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
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18:47 Revision e2c682ea (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... -
18:46 Revision 72cb4411 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... -
18:46 Revision 5cdafd63 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... -
18:46 Revision 1087ccd4 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. -
18:46 Revision aef05e09 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
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18:46 Revision 91bb6b51 (github): Cleanup|libshell: Define the default server port as a constant
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18:22 Revision 88d34c49 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 -
18:15 Revision e3c31c07 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
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17:26 Revision c5e2311d (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... -
11:03 Revision aa5e2833 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 -
11:03 Revision 3dc45e10 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 -
11:01 Revision b600eac5 (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
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10:04 Revision 71d6067a (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... -
05:33 Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
2015-05-08
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21:25 Revision 8de4b6a5 (github): Add more vim specs to gitignore
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18:57 Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
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18:56 Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
2015-05-07
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23:45 Revision c23100d4 (github): Add TODO about refactoring
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23:38 Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
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23:09 Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
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23:08 Revision 4699f5c4 (github): doom64: replace macro with constant
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23:08 Revision f2740888 (github): Organize doom64 st_stuff header
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23:07 Revision 7c660b0d (github): Minor TLC for the ready ammo widget
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23:07 Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
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21:44 Revision d254757b (github): Scrub dead code in doom st_stuff
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20:53 Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
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20:03 Revision c61a3979 (github): Remove unused viewport renderer code
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05:07 Revision 4955c231 (github): Change WAD signature
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05:01 Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
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04:50 Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
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04:32 Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
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01:08 Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
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01:08 Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
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00:27 Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
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00:04 Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
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00:03 Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
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