Activity
From 2015-05-06 to 2015-05-19
2015-05-19
- 22:39 Revision 225fcf07 (github): Fixed|Tests|CMake|OS X: Deploy Qt on test apps
- Since these are Mac application bundles, the Qt frameworks are
expected to be bundled inside. - 22:10 Revision f49421ed (github): Fixed|Windows: Version define for Windows binaries
- There was an extra space in the generated number.
- 08:17 Revision 51611abf (github): Merge branch 'cmake-build'
- Also updated libcore to use the version numbers defined in
Version.cmake.
Conflicts:
doomsday/apps/api/dd_version.h... - 07:57 Revision 30840a4d (github): Bumped version number to 2.0
2015-05-17
- 18:05 Revision d4dfe59a (github): Fixed|Hexen: Crashes due to null pointer access
- During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060 - 18:03 Revision 9bcadc7d (github): Fixed|Hexen: Crashes due to null pointer access
- During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060 - 14:52 Revision d247626f (github): Merge branch 'master' into cmake-build
2015-05-16
- 22:04 Revision 3c136529 (github): Cleanup|libappfw|GridLayout: Added an assertion
- 16:11 Revision f59e172e (github): Renderer|Defaults: Increased dynamic light brightness and size
- Continuing tweaking the default renderer settings for the best, most
natural appearance. - 10:51 Revision 38842534 (github): Merge branch 'reintegrate-upstream' of ssh://github.com/RomanHargrave/Doomsday-Engine into cmake-build
2015-05-15
- 23:36 Revision ef521aed (github): Fix|libdoom: st_stuff had a bad merge that resulted in ST_ClosAll becoming HU_WakeWidgets. Reimplemented HU_WakeWidgets and ST_CloseAll
- 23:36 Revision 9ee7cd69 (github): Fix|libheretic: a bad merge swallowed up HU_WakeWidgets
- 21:47 Revision 906e8e3a (github): Snowberry: All WAD addons except hexdd.wad are loaded with "-file"
- IssueID #2034
- 21:47 Revision 0a003e0f (github): Snowberry: All WAD addons except hexdd.wad are loaded with "-file"
- IssueID #2034
- 20:33 Revision 7359098f (github): Merge branch 'master' into stable
- 20:20 Revision aee9fecd (github): Fixed|Client|Map|Clang: Crash in optimized build (undefined behavior)
- During line owner sorting, LineOwner was returning references to null,
which is undefined behavior according to the C... - 13:54 Revision 2bce8025 (github): Snowberry|Fixed: Always load Deathkings WAD with the "-iwad" option
- IssueID #2034
2015-05-14
- 23:14 Revision f9a121a8 (github): Snowberry: Use "-iwad" when addon is an IWAD file
- Needs testing with the next build to see if this is a sufficient fix.
IssueID #2034 - 22:33 Revision 9e5de905 (github): Fixed|Hexen: Compiler warning (unused argument)
- 15:01 Revision c19ab466 (github): Fixed|Unix: Minor build errors
- 15:00 Revision 46117911 (github): Fixed|Unix: Minor build errors
2015-05-13
- 21:49 Revision a73892f9 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 - 21:48 Revision 6a0815b1 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 - 17:25 Revision df1bfbbd (github): Merge branch 'master' into cmake-build
- 08:59 Revision 481bc01c (github): Fixed|World|ContactSpreader: Spread contacts over middle surfaces with a non-opaque material
- Addresses an issue with dynamic lights, observed in hexen-dk MAP48,
in the westernmost room (the Afrit cages). - 05:27 Revision 3be10324 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:27 Revision 5fdf8495 (github): Client|Server: Untangled header includes (don't use de_*.h), cleanup
2015-05-12
- 23:15 Revision 8f6f39a0 (github): Merge branch 'master' into stable
- 22:37 Revision 35cb1b44 (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 - 22:36 Revision 5ad8c86c (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 - 21:15 Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
- 20:33 Revision 3f5f37f6 (github): Setting release type to "Candidate"
- Stable branch will be used for making the release candidate and
stable builds. - 20:30 Revision 5fd0f898 (github): Merge branch 'master' into stable
- 14:52 Revision 05f0b122 (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
- 09:29 Revision f9fe10bc (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
2015-05-11
- 22:05 Revision 42dc834f (github): Revert unrelated commits
- 22:01 Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
- 21:58 Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 21:27 Revision 5985778e (github): Merge origin/cmake-build
2015-05-10
2015-05-09
- 23:31 Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
- 18:49 Revision 439e1445 (github): Merge branch 'master' into cmake-build
- 18:47 Revision 120d6237 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 - 18:47 Revision 82cb6195 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
- 18:47 Revision 1d416dc4 (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... - 18:47 Revision 0d904dca (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
- 18:47 Revision e2c682ea (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... - 18:46 Revision 72cb4411 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... - 18:46 Revision 5cdafd63 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... - 18:46 Revision 1087ccd4 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. - 18:46 Revision aef05e09 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
- 18:46 Revision 91bb6b51 (github): Cleanup|libshell: Define the default server port as a constant
- 18:22 Revision 88d34c49 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 - 18:15 Revision e3c31c07 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
- 17:26 Revision c5e2311d (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... - 11:03 Revision aa5e2833 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 - 11:03 Revision 3dc45e10 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 - 11:01 Revision b600eac5 (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
- 10:04 Revision 71d6067a (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... - 05:33 Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
2015-05-08
- 21:25 Revision 8de4b6a5 (github): Add more vim specs to gitignore
- 18:57 Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
- 18:56 Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
2015-05-07
- 23:45 Revision c23100d4 (github): Add TODO about refactoring
- 23:38 Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
- 23:09 Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
- 23:08 Revision 4699f5c4 (github): doom64: replace macro with constant
- 23:08 Revision f2740888 (github): Organize doom64 st_stuff header
- 23:07 Revision 7c660b0d (github): Minor TLC for the ready ammo widget
- 23:07 Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
- 21:44 Revision d254757b (github): Scrub dead code in doom st_stuff
- 20:53 Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
- 20:03 Revision c61a3979 (github): Remove unused viewport renderer code
- 05:07 Revision 4955c231 (github): Change WAD signature
- 05:01 Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
- 04:50 Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
- 04:32 Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
- 01:08 Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
- 01:08 Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 00:27 Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
- 00:04 Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
- 00:03 Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
2015-05-06
- 23:52 Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
- 23:51 Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
- 23:37 Revision 3dd7db74 (github): Add sprite field to health icon widget
- 23:37 Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
- 23:35 Revision 846b2841 (github): Scrub dead code in doom UI init
- 23:34 Revision 334e08bb (github): Scrub dead code in hexen UI init
- 23:34 Revision f439d4ff (github): Scrub dead code in heretic UI init
- 23:02 Revision c6af3c14 (github): Restore origin widget getter names
- 22:22 Revision ee72ed68 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... - 22:05 Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
- 22:04 Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
- 22:02 Revision 6f2f6788 (github): Implemented new HUD toolkit
- 21:11 Revision 16b88023 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... - 20:29 Revision 6262c698 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. - 20:06 Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
- 19:28 Revision cde70104 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
- 19:26 Revision 485faaaf (github): Cleanup|libshell: Define the default server port as a constant
- 19:12 Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
- 19:07 Revision 05a5db46 (github): Mitigate results of late-night refactoring
- 19:04 Revision 91c2ab49 (github): Rename displayMode to hudMode
- 09:07 Revision bec59368 (github): Fix array subscript on L209
- 09:04 Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
- 05:48 Revision 1c357419 (github): Reorganize st_stuff
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