Activity
From 2015-05-01 to 2015-05-14
2015-05-14
- 23:14 Revision f9a121a8 (github): Snowberry: Use "-iwad" when addon is an IWAD file
- Needs testing with the next build to see if this is a sufficient fix.
IssueID #2034 - 22:33 Revision 9e5de905 (github): Fixed|Hexen: Compiler warning (unused argument)
- 15:01 Revision c19ab466 (github): Fixed|Unix: Minor build errors
- 15:00 Revision 46117911 (github): Fixed|Unix: Minor build errors
2015-05-13
- 21:49 Revision a73892f9 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 - 21:48 Revision 6a0815b1 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 - 17:25 Revision df1bfbbd (github): Merge branch 'master' into cmake-build
- 08:59 Revision 481bc01c (github): Fixed|World|ContactSpreader: Spread contacts over middle surfaces with a non-opaque material
- Addresses an issue with dynamic lights, observed in hexen-dk MAP48,
in the westernmost room (the Afrit cages). - 05:27 Revision 3be10324 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:27 Revision 5fdf8495 (github): Client|Server: Untangled header includes (don't use de_*.h), cleanup
2015-05-12
- 23:15 Revision 8f6f39a0 (github): Merge branch 'master' into stable
- 22:37 Revision 35cb1b44 (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 - 22:36 Revision 5ad8c86c (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 - 21:15 Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
- 20:33 Revision 3f5f37f6 (github): Setting release type to "Candidate"
- Stable branch will be used for making the release candidate and
stable builds. - 20:30 Revision 5fd0f898 (github): Merge branch 'master' into stable
- 14:52 Revision 05f0b122 (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
- 09:29 Revision f9fe10bc (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
2015-05-11
- 22:05 Revision 42dc834f (github): Revert unrelated commits
- 22:01 Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
- 21:58 Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 21:27 Revision 5985778e (github): Merge origin/cmake-build
2015-05-10
2015-05-09
- 23:31 Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
- 18:49 Revision 439e1445 (github): Merge branch 'master' into cmake-build
- 18:47 Revision 120d6237 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 - 18:47 Revision 82cb6195 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
- 18:47 Revision 1d416dc4 (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... - 18:47 Revision 0d904dca (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
- 18:47 Revision e2c682ea (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... - 18:46 Revision 72cb4411 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... - 18:46 Revision 5cdafd63 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... - 18:46 Revision 1087ccd4 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. - 18:46 Revision aef05e09 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
- 18:46 Revision 91bb6b51 (github): Cleanup|libshell: Define the default server port as a constant
- 18:22 Revision 88d34c49 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 - 18:15 Revision e3c31c07 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
- 17:26 Revision c5e2311d (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... - 11:03 Revision aa5e2833 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 - 11:03 Revision 3dc45e10 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 - 11:01 Revision b600eac5 (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
- 10:04 Revision 71d6067a (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... - 05:33 Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
2015-05-08
- 21:25 Revision 8de4b6a5 (github): Add more vim specs to gitignore
- 18:57 Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
- 18:56 Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
2015-05-07
- 23:45 Revision c23100d4 (github): Add TODO about refactoring
- 23:38 Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
- 23:09 Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
- 23:08 Revision 4699f5c4 (github): doom64: replace macro with constant
- 23:08 Revision f2740888 (github): Organize doom64 st_stuff header
- 23:07 Revision 7c660b0d (github): Minor TLC for the ready ammo widget
- 23:07 Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
- 21:44 Revision d254757b (github): Scrub dead code in doom st_stuff
- 20:53 Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
- 20:03 Revision c61a3979 (github): Remove unused viewport renderer code
- 05:07 Revision 4955c231 (github): Change WAD signature
- 05:01 Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
- 04:50 Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
- 04:32 Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
- 01:08 Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
- 01:08 Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 00:27 Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
- 00:04 Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
- 00:03 Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
2015-05-06
- 23:52 Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
- 23:51 Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
- 23:37 Revision 3dd7db74 (github): Add sprite field to health icon widget
- 23:37 Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
- 23:35 Revision 846b2841 (github): Scrub dead code in doom UI init
- 23:34 Revision 334e08bb (github): Scrub dead code in hexen UI init
- 23:34 Revision f439d4ff (github): Scrub dead code in heretic UI init
- 23:02 Revision c6af3c14 (github): Restore origin widget getter names
- 22:22 Revision ee72ed68 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... - 22:05 Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
- 22:04 Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
- 22:02 Revision 6f2f6788 (github): Implemented new HUD toolkit
- 21:11 Revision 16b88023 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... - 20:29 Revision 6262c698 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. - 20:06 Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
- 19:28 Revision cde70104 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
- 19:26 Revision 485faaaf (github): Cleanup|libshell: Define the default server port as a constant
- 19:12 Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
- 19:07 Revision 05a5db46 (github): Mitigate results of late-night refactoring
- 19:04 Revision 91c2ab49 (github): Rename displayMode to hudMode
- 09:07 Revision bec59368 (github): Fix array subscript on L209
- 09:04 Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
- 05:48 Revision 1c357419 (github): Reorganize st_stuff
2015-05-05
- 06:06 Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
- 05:58 Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
- 05:57 Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
- 05:57 Revision c6143826 (github): Remove am_map.h include from st_stuff
- 05:48 Revision 355f5460 (github): Remove am_map.h include directive
- 05:22 Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
- 04:01 Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
- 03:30 Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
2015-05-04
- 20:58 Revision 84fe3c1a (github): Fixed|FX|Renderer: Drawing bloom without the resizing filter
- See comment in fx::Resize::isActive().
- 07:36 Revision 4ac02e4f (github): Fixed|Renderer|Client: Sprite rotation selection (typo)
- 04:00 Revision 3605f631 (github): Fixed|Hexen: Wendigo attack angle incorrect
- Unusually, vanilla Hexen uses the relative position of the Wendigo
itself, rather than the spawn point of the missile... - 03:34 Revision 18769af8 (github): Fixed|Hexen First hub exit leads to incorrect map
- It seems vanilla Hexen uses another slightly different logic with line
special 80 - logical map index #0 is interpret... - 03:26 Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
- 02:03 Revision 999218e8 (github): Fixed|Hexen First hub exit leads to incorrect map
- The map reference used as a line special argument was interpreted
as a warp number rather than a logical map index nu...
2015-05-03
- 19:15 Revision d25751ff (github): X11|Fixed|libgui: Use the renamed Canvas class
- 19:03 Revision 68dd253e (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- Conflicts:
doomsday/apps/client/src/gl/gl_main.cpp - 18:07 Revision 1f6ede62 (github): Merge branch 'cmake-build' of https://git.skyjake.fi/deng into cmake-build
- 18:06 Revision 1c300c1a (github): Fixed|CMake|Qt: Finding qmake, handling reconfiguration
- The NAMES keyword was missing, causing the wrong qmake executable to be
preferred (Qt5 should have priority).
If one... - 16:58 Revision cb52b2e0 (github): Merge branch 'master' into cmake-build
- 16:56 Revision 913182ac (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... - 16:55 Revision 591d8663 (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... - 16:53 Revision abdb270f (github): Windows|Fixed: Updated code to use renamed Canvas classes, QWindow API
- 14:40 Revision e76aa7a0 (github): Merge branch 'master' into opengl3.3
- 14:39 Revision 53c0edcc (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- 11:05 Revision 32d86939 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... - 10:58 Revision 1b43c773 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... - 10:05 Revision 5037f6ad (github): Merge branch 'master' into hud-cleanup
- Conflicts:
doomsday/plugins/common/src/mapstatereader.cpp
doomsday/plugins/hexen/src/m_cheat.cpp
doomsday/plugins/hex... - 10:02 Revision d877405b (github): Refactor|libcommon: Began HUD widget consolidation
- 08:52 Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
- 08:14 Revision d2771948 (github): Playing golf in st_stuff
- 07:08 Revision 94904e42 (github): Refactor|World|Map: Revised API for generator list traversal
- Make use of C++11 lambdas for traversing the generator lists to
improve SoC and better locality. - 05:01 Revision e4737b71 (github): Renderer|Client: Cleanup
- 02:29 Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
- 01:50 Revision 2fa14352 (github): Annotate needed repairs
- 01:49 Revision 82287f6e (github): Fix missing semicolon
- 00:27 Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
2015-05-02
- 23:10 Revision ebcd4306 (github): Remove hexen/heretic logic
- 15:20 Revision 112b1386 (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/client/include/render/projector.h
doomsday/apps/client/include/render/rend_dynlight.h
doo... - 12:02 Revision c7fc3154 (github): Renderer|Client: Cleanup
- 07:43 Revision 026ba7e6 (github): Add PT_FIRST power type to d64
- 07:40 Revision 7009e3aa (github): Fix errors in intermission
- 07:25 Revision 370f8e6b (github): Error fixing pass-thru
- 07:03 Revision 1328c465 (github): Refactor|Renderer: Restructured vector light generation
- Revised the high-level model for the generation of vector lights,
making use of C++11 lambdas to improve SoC and bett... - 06:54 Revision 3dabab92 (github): Clean up p_enemy
- 04:43 Revision 3b13dc4e (github): Rearrange actions
- 00:27 Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
- 00:13 Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
- 00:13 Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
- 00:10 Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
- 00:08 Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
- 00:07 Revision fe9bb4a6 (github): remove redundant assignment
2015-05-01
- 21:56 Revision 935ea2dd (github): Add P_TogglePower
- 06:47 Revision 6a6a7a31 (github): Renderer|Client: Cleanup
- 06:27 Revision 18ec0a83 (github): Refactor|Renderer|Client: Use Map::forAllSectorsTouchingMobj() in R_ProjectSprite()
- 04:53 Revision ccf46f60 (github): Refactor|World|Thinkers: Revised thinker list traversal mechanism
- Make use of C++11 lambdas for traversing the thinker lists for better
locality and cleaner code. - 02:38 Revision 5dcd1c3c (github): Renderer|Client: Cleanup
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