Activity
From 2015-05-01 to 2015-05-14
2015-05-14
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23:14 Revision f9a121a8 (github): Snowberry: Use "-iwad" when addon is an IWAD file
- Needs testing with the next build to see if this is a sufficient fix.
IssueID #2034 -
22:33 Revision 9e5de905 (github): Fixed|Hexen: Compiler warning (unused argument)
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15:01 Revision c19ab466 (github): Fixed|Unix: Minor build errors
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15:00 Revision 46117911 (github): Fixed|Unix: Minor build errors
2015-05-13
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21:49 Revision a73892f9 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 -
21:48 Revision 6a0815b1 (github): Fixed|Windows|libgui: Crash during startup if display driver doesn't support OpenGL 2
- Entrypoints were null, calls were still being made.
IssueID #2049 -
17:25 Revision df1bfbbd (github): Merge branch 'master' into cmake-build
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08:59 Revision 481bc01c (github): Fixed|World|ContactSpreader: Spread contacts over middle surfaces with a non-opaque material
- Addresses an issue with dynamic lights, observed in hexen-dk MAP48,
in the westernmost room (the Afrit cages). -
05:27 Revision 3be10324 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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05:27 Revision 5fdf8495 (github): Client|Server: Untangled header includes (don't use de_*.h), cleanup
2015-05-12
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23:15 Revision 8f6f39a0 (github): Merge branch 'master' into stable
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22:37 Revision 35cb1b44 (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 -
22:36 Revision 5ad8c86c (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
- A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043 -
21:15 Revision 98ea456d (github): Fixed|Hexen: Resolve merge conflicts from 05f0b122
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20:33 Revision 3f5f37f6 (github): Setting release type to "Candidate"
- Stable branch will be used for making the release candidate and
stable builds. -
20:30 Revision 5fd0f898 (github): Merge branch 'master' into stable
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14:52 Revision 05f0b122 (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
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09:29 Revision f9fe10bc (github): Fixed|Hexen: Incorrect mana given on collection of fourth-weapon piece
- IssueID #2045
2015-05-11
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22:05 Revision 42dc834f (github): Revert unrelated commits
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22:01 Revision be980ab1 (github): Merge branch 'doom64' into reintegrate-upstream
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21:58 Revision a5461773 (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
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21:27 Revision 5985778e (github): Merge origin/cmake-build
2015-05-10
2015-05-09
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23:31 Revision f0af88ee (github): Fix missing definitions and add gwa support to snowberry
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18:49 Revision 439e1445 (github): Merge branch 'master' into cmake-build
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18:47 Revision 120d6237 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 -
18:47 Revision 82cb6195 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
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18:47 Revision 1d416dc4 (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... -
18:47 Revision 0d904dca (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
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18:47 Revision e2c682ea (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... -
18:46 Revision 72cb4411 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... -
18:46 Revision 5cdafd63 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... -
18:46 Revision 1087ccd4 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. -
18:46 Revision aef05e09 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
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18:46 Revision 91bb6b51 (github): Cleanup|libshell: Define the default server port as a constant
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18:22 Revision 88d34c49 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
- A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006 -
18:15 Revision e3c31c07 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
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17:26 Revision c5e2311d (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
- The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ... -
11:03 Revision aa5e2833 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 -
11:03 Revision 3dc45e10 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
- The rain color matches the player color in multiplayer games.
IssueID #1820 -
11:01 Revision b600eac5 (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
- Todo for later: Clean this up, there should only be one of these.
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10:04 Revision 71d6067a (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
- This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski... -
05:33 Revision 12e307ef (github): metric is sometimes (inexplicably without deeper research) null
2015-05-08
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21:25 Revision 8de4b6a5 (github): Add more vim specs to gitignore
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18:57 Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
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18:56 Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
2015-05-07
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23:45 Revision c23100d4 (github): Add TODO about refactoring
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23:38 Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
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23:09 Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
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23:08 Revision 4699f5c4 (github): doom64: replace macro with constant
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23:08 Revision f2740888 (github): Organize doom64 st_stuff header
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23:07 Revision 7c660b0d (github): Minor TLC for the ready ammo widget
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23:07 Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
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21:44 Revision d254757b (github): Scrub dead code in doom st_stuff
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20:53 Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
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20:03 Revision c61a3979 (github): Remove unused viewport renderer code
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05:07 Revision 4955c231 (github): Change WAD signature
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05:01 Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
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04:50 Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
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04:32 Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
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01:08 Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
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01:08 Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
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00:27 Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
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00:04 Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
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00:03 Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
2015-05-06
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23:52 Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
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23:51 Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
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23:37 Revision 3dd7db74 (github): Add sprite field to health icon widget
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23:37 Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
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23:35 Revision 846b2841 (github): Scrub dead code in doom UI init
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23:34 Revision 334e08bb (github): Scrub dead code in hexen UI init
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23:34 Revision f439d4ff (github): Scrub dead code in heretic UI init
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23:02 Revision c6af3c14 (github): Restore origin widget getter names
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22:22 Revision ee72ed68 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... -
22:05 Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
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22:04 Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
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22:02 Revision 6f2f6788 (github): Implemented new HUD toolkit
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21:11 Revision 16b88023 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... -
20:29 Revision 6262c698 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. -
20:06 Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
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19:28 Revision cde70104 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
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19:26 Revision 485faaaf (github): Cleanup|libshell: Define the default server port as a constant
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19:12 Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
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19:07 Revision 05a5db46 (github): Mitigate results of late-night refactoring
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19:04 Revision 91c2ab49 (github): Rename displayMode to hudMode
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09:07 Revision bec59368 (github): Fix array subscript on L209
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09:04 Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
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05:48 Revision 1c357419 (github): Reorganize st_stuff
2015-05-05
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06:06 Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
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05:58 Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
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05:57 Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
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05:57 Revision c6143826 (github): Remove am_map.h include from st_stuff
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05:48 Revision 355f5460 (github): Remove am_map.h include directive
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05:22 Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
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04:01 Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
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03:30 Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
2015-05-04
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20:58 Revision 84fe3c1a (github): Fixed|FX|Renderer: Drawing bloom without the resizing filter
- See comment in fx::Resize::isActive().
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07:36 Revision 4ac02e4f (github): Fixed|Renderer|Client: Sprite rotation selection (typo)
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04:00 Revision 3605f631 (github): Fixed|Hexen: Wendigo attack angle incorrect
- Unusually, vanilla Hexen uses the relative position of the Wendigo
itself, rather than the spawn point of the missile... -
03:34 Revision 18769af8 (github): Fixed|Hexen First hub exit leads to incorrect map
- It seems vanilla Hexen uses another slightly different logic with line
special 80 - logical map index #0 is interpret... -
03:26 Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
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02:03 Revision 999218e8 (github): Fixed|Hexen First hub exit leads to incorrect map
- The map reference used as a line special argument was interpreted
as a warp number rather than a logical map index nu...
2015-05-03
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19:15 Revision d25751ff (github): X11|Fixed|libgui: Use the renamed Canvas class
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19:03 Revision 68dd253e (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- Conflicts:
doomsday/apps/client/src/gl/gl_main.cpp -
18:07 Revision 1f6ede62 (github): Merge branch 'cmake-build' of https://git.skyjake.fi/deng into cmake-build
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18:06 Revision 1c300c1a (github): Fixed|CMake|Qt: Finding qmake, handling reconfiguration
- The NAMES keyword was missing, causing the wrong qmake executable to be
preferred (Qt5 should have priority).
If one... -
16:58 Revision cb52b2e0 (github): Merge branch 'master' into cmake-build
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16:56 Revision 913182ac (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... -
16:55 Revision 591d8663 (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... -
16:53 Revision abdb270f (github): Windows|Fixed: Updated code to use renamed Canvas classes, QWindow API
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14:40 Revision e76aa7a0 (github): Merge branch 'master' into opengl3.3
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14:39 Revision 53c0edcc (github): Merge branch 'cmake-build' into gl2-qopenglwindow
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11:05 Revision 32d86939 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... -
10:58 Revision 1b43c773 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... -
10:05 Revision 5037f6ad (github): Merge branch 'master' into hud-cleanup
- Conflicts:
doomsday/plugins/common/src/mapstatereader.cpp
doomsday/plugins/hexen/src/m_cheat.cpp
doomsday/plugins/hex... -
10:02 Revision d877405b (github): Refactor|libcommon: Began HUD widget consolidation
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08:52 Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
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08:14 Revision d2771948 (github): Playing golf in st_stuff
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07:08 Revision 94904e42 (github): Refactor|World|Map: Revised API for generator list traversal
- Make use of C++11 lambdas for traversing the generator lists to
improve SoC and better locality. -
05:01 Revision e4737b71 (github): Renderer|Client: Cleanup
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02:29 Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
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01:50 Revision 2fa14352 (github): Annotate needed repairs
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01:49 Revision 82287f6e (github): Fix missing semicolon
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00:27 Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
2015-05-02
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23:10 Revision ebcd4306 (github): Remove hexen/heretic logic
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15:20 Revision 112b1386 (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/client/include/render/projector.h
doomsday/apps/client/include/render/rend_dynlight.h
doo... -
12:02 Revision c7fc3154 (github): Renderer|Client: Cleanup
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07:43 Revision 026ba7e6 (github): Add PT_FIRST power type to d64
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07:40 Revision 7009e3aa (github): Fix errors in intermission
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07:25 Revision 370f8e6b (github): Error fixing pass-thru
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07:03 Revision 1328c465 (github): Refactor|Renderer: Restructured vector light generation
- Revised the high-level model for the generation of vector lights,
making use of C++11 lambdas to improve SoC and bett... -
06:54 Revision 3dabab92 (github): Clean up p_enemy
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04:43 Revision 3b13dc4e (github): Rearrange actions
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00:27 Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
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00:13 Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
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00:13 Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
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00:10 Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
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00:08 Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
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00:07 Revision fe9bb4a6 (github): remove redundant assignment
2015-05-01
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21:56 Revision 935ea2dd (github): Add P_TogglePower
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06:47 Revision 6a6a7a31 (github): Renderer|Client: Cleanup
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06:27 Revision 18ec0a83 (github): Refactor|Renderer|Client: Use Map::forAllSectorsTouchingMobj() in R_ProjectSprite()
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04:53 Revision ccf46f60 (github): Refactor|World|Thinkers: Revised thinker list traversal mechanism
- Make use of C++11 lambdas for traversing the thinker lists for better
locality and cleaner code. -
02:38 Revision 5dcd1c3c (github): Renderer|Client: Cleanup
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