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From 2015-04-06 to 2015-04-19

2015-04-16

14:17 Bug #1817: Premap infine and preplaying music oversight
To toss something else into this, if one starts a new game while pre-map01 infine is playing, dday changes the music ... vermil

2015-04-15

04:28 Revision 78beecf3 (github): Refactor|AngleClipper|Renderer: Further revised AngleClipper's clip/occlusion structs
danij
03:46 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Although revision 9a7c162c addresses the fatal error (the Zone is no longer used for allocating clip/occlusion ranges... danij
00:25 Bug #1734: Games' Help InFine scripts have no sounds
I was able to load up Doom 1.666 in Doomsday, and to be more specific, pressing F1 takes you to HELP2 (the screen tha... sonicdoommario

2015-04-14

05:09 Revision 9a7c162c (github): Refactor|Renderer: Use an object-oriented model for AngleClipper
Todo for later: Much more can be done to improve the implementation.
Although, it remains to be seen whether we'll st...
danij

2015-04-13

17:13 Bug #2014 (In Progress): Fatal error with light-decoration test map (orange bookkeeping error)
danij
16:18 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Seems to be a orange management error in the old angle-clipper. danij
11:38 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
To comment on the changed title; the decorations defs I was using didn't appear to be the cause of the crash (the cra... vermil
10:59 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Though sometimes Dday will also close with no error message when viewing the room. But the out file still logs someth... vermil
10:58 Bug #2014 (Closed): Fatal error with light-decoration test map (orange bookkeeping error)
This probably isn't a Doom specific bug.
Attached is a small test map (E1M1 of Doom) of mine I was using for mater...
vermil

2015-04-10

22:03 Revision 72ae68ba (github): OS X|libgui: Allow fullscreen mode in the Canvas window
Apparently QWindow currently doesn't set this automatically, so now
we manually enable the OS X fullscreen toggle.
skyjake

2015-04-09

15:37 Bug #2012: [Doom] Boom bug in Memento Mori II
My completely untested theory is that the Dday is possibly completely ignoring part's of a linedef that have no textu... vermil
15:04 Bug #2012: [Doom] Boom bug in Memento Mori II
That reminds me of this bug:
http://tracker.skyjake.fi/issues/809
In Map17 of Doom II, there is a switch that r...
sonicdoommario
14:40 Bug #2012: [Doom] Boom bug in Memento Mori II
Indeed, tag667 is another trigger type that uses the shortest texture; all line and sector triggers that use the shor... vermil
12:42 Bug #2012: [Doom] Boom bug in Memento Mori II
Hm, Tag 667 in Doomsday has this same issue too, right?
Map07 of Alien Vendetta cannot be completed without cheati...
sonicdoommario

2015-04-08

17:15 Bug #2013: [Doom] Pain Elemental Vanilla/Boom compatibility option
Please disregard this report; Dday does have a compat option for this named 'Lost Souls can get stuck inside walls'.
...
vermil
17:05 Bug #2013 (New): [Doom] Pain Elemental Vanilla/Boom compatibility option
In Vanilla Doom, Pain Elementals can fire their Lost Souls through impassable barriers; this is taken advantage of on... vermil
17:01 Bug #2012 (New): [Doom] Boom bug in Memento Mori II
Memento Mori II Map 25 suffers a well known game breaking bug in Boom, due to changed behaviour in Boom versus Vanill... vermil
15:14 Bug #2011 (Closed): [Doom] Invincibility Sphere doesn't always make screen white
skyjake
06:51 Bug #2011: [Doom] Invincibility Sphere doesn't always make screen white
Checked out the new build, this looks good now. sonicdoommario
15:07 Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
It appears to be fixed :) vermil

2015-04-07

17:07 Revision 0fee9b1f (github): libgui|Tests: Canvas default format, retina pixels, updated GLSandbox
Since QOpenGLWindow is not a QWidget, one cannot use QToolBar on it.
The toolbars were moved to a separate QWidget-ba...
skyjake
17:05 Revision 26128fd1 (github): CMake|Tests: Test apps should be in a folder called "Tests"
skyjake
10:11 Revision ad7717e2 (github): Fixed|Tests|CMake|OS X: Deploy Qt on test apps
Since these are Mac application bundles, the Qt frameworks are
expected to be bundled inside.
skyjake
10:10 Revision ec35a7e1 (github): Cleanup|Tests: Updated tests for revised Canvas class
skyjake
08:38 Revision 749e3ec8 (github): Merge branch 'cmake-build' into gl2-qopenglwindow
Conflicts:
doomsday/sdk/libappfw/src/vrwindowtransform.cpp
skyjake

2015-04-06

14:59 Bug #2010 (Closed): [Heretic] Skill 1 and 5 additional ammo incorrect
skyjake
14:52 Bug #2010 (Resolved): [Heretic] Skill 1 and 5 additional ammo incorrect
Found the problem. Apparently due to a refactoring oversight, a bit shift had been replaced with a division operator ... skyjake
14:21 Bug #2010 (In Progress): [Heretic] Skill 1 and 5 additional ammo incorrect
skyjake
14:58 Revision d52a26c6 (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here...
skyjake
14:57 Revision 1ee4e51f (github): Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Here...
skyjake
14:22 Bug #2004 (Closed): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
skyjake
14:08 Revision 50abed9f (github): Merge branch 'master' into cmake-build
skyjake
14:05 Bug #2011 (Resolved): [Doom] Invincibility Sphere doesn't always make screen white
Please test the next build, this should now be fixed. skyjake
09:43 Bug #2011 (In Progress): [Doom] Invincibility Sphere doesn't always make screen white
skyjake
08:54 Bug #2011 (Closed): [Doom] Invincibility Sphere doesn't always make screen white
I have started to encounter this issue in recent builds of Doomsday. At first, I thought it was a random event but I ... sonicdoommario
13:58 Revision 4cbf49af (github): Fixed|Doom: Clearing the invulnerability post-processing filter
While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese...
skyjake
13:58 Revision e390e38c (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
This setting was still part of the window system; now moved to the
renderer settings.
skyjake
13:57 Revision 938d641c (github): Fixed|Doom: Clearing the invulnerability post-processing filter
While the engine-side view effects state was being reset appropriately,
libdoom's "special filter" state was not rese...
skyjake
10:00 Revision cc190308 (github): Fixed|UI|Client: Reseting "Pixel Density" to defaults
This setting was still part of the window system; now moved to the
renderer settings.
skyjake
 

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