Activity
From 2015-03-27 to 2015-04-09
2015-04-09
- 15:37 Bug #2012: [Doom] Boom bug in Memento Mori II
- My completely untested theory is that the Dday is possibly completely ignoring part's of a linedef that have no textu...
- 15:04 Bug #2012: [Doom] Boom bug in Memento Mori II
- That reminds me of this bug:
http://tracker.skyjake.fi/issues/809
In Map17 of Doom II, there is a switch that r... - 14:40 Bug #2012: [Doom] Boom bug in Memento Mori II
- Indeed, tag667 is another trigger type that uses the shortest texture; all line and sector triggers that use the shor...
- 12:42 Bug #2012: [Doom] Boom bug in Memento Mori II
- Hm, Tag 667 in Doomsday has this same issue too, right?
Map07 of Alien Vendetta cannot be completed without cheati...
2015-04-08
- 17:15 Bug #2013: [Doom] Pain Elemental Vanilla/Boom compatibility option
- Please disregard this report; Dday does have a compat option for this named 'Lost Souls can get stuck inside walls'.
... - 17:05 Bug #2013 (New): [Doom] Pain Elemental Vanilla/Boom compatibility option
- In Vanilla Doom, Pain Elementals can fire their Lost Souls through impassable barriers; this is taken advantage of on...
- 17:01 Bug #2012 (New): [Doom] Boom bug in Memento Mori II
- Memento Mori II Map 25 suffers a well known game breaking bug in Boom, due to changed behaviour in Boom versus Vanill...
- 15:14 Bug #2011 (Closed): [Doom] Invincibility Sphere doesn't always make screen white
- 06:51 Bug #2011: [Doom] Invincibility Sphere doesn't always make screen white
- Checked out the new build, this looks good now.
- 15:07 Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
- It appears to be fixed :)
2015-04-06
- 14:59 Bug #2010 (Closed): [Heretic] Skill 1 and 5 additional ammo incorrect
- 14:52 Bug #2010 (Resolved): [Heretic] Skill 1 and 5 additional ammo incorrect
- Found the problem. Apparently due to a refactoring oversight, a bit shift had been replaced with a division operator ...
- 14:21 Bug #2010 (In Progress): [Heretic] Skill 1 and 5 additional ammo incorrect
- 14:22 Bug #2004 (Closed): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
- 14:05 Bug #2011 (Resolved): [Doom] Invincibility Sphere doesn't always make screen white
- Please test the next build, this should now be fixed.
- 09:43 Bug #2011 (In Progress): [Doom] Invincibility Sphere doesn't always make screen white
- 08:54 Bug #2011 (Closed): [Doom] Invincibility Sphere doesn't always make screen white
- I have started to encounter this issue in recent builds of Doomsday. At first, I thought it was a random event but I ...
2015-04-05
- 18:42 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- vermil wrote:
> running the actual resolution, rather than pixel doubling to emulate it, would be less hardware inte... - 11:06 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- Certainly, pixel doubling does reduce the motivation to use low resolutions (though I assume running the actual resol...
2015-04-04
- 16:29 Bug #2009 (In Progress): Taskbar doesn't scale itself and game world correctly in small display modes
- As a quick workaround, I tried scaling down the UI in very low resolutions like 640x480, however the quality of text ...
- 11:20 Bug #2010 (Closed): [Heretic] Skill 1 and 5 additional ammo incorrect
- At some point in the 1.9 series, Dday started accidently giving the player 100% additional ammo on skill1 and 5 in He...
2015-04-03
- 12:32 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- My apologies, I meant 16:9.
Certainly, the few non 4:3 resolutions below 1024x768 that my card allows, appear to r... - 12:21 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- Thanks for the screenshot, that issue is known (UI style doesn't scale at all with regard to display resolution).
...
2015-04-02
- 17:50 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- A 640x480 screen resolution image at the start of Doom2 Map01, with the renderer appearance menu open, is attached.
- 17:35 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- Please attach a screenshot (or two) to clarify the issue.
- 17:23 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- To ramble some more; the second one looks like a bug, but I suppose the first one might be personal preference; optio...
- 17:12 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
- The Taskbar doesn't appear to scale correctly at resolutions below 1024x768.
The edges of the game world don't app... - 17:07 Bug #2009 (Closed): Taskbar doesn't scale itself and game world correctly in small display modes
- On my 16:10 monitor, when I select a non 16:10 resolution in Dday, the taskbar doesn't appear to scale correctly and ...
2015-03-30
- 21:29 Feature #2008 (Closed): Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.)
- It should be possible to navigate and manipulate the new libappfw widgets using the keyboard only. A focus indicator ...
- 21:12 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- Linked with #1794 as @QOpenGLWindow@ is much more mobile-friendly (simpler) than QWidgets.
- 18:26 Bug #2007 (New): [Hexen] Mana given when collecting already-owned, fourth-weapon pieces
- Presently when one attempts to pickup a piece of the fourth-weapon the amount of mana (a.k.a. ammo) given is not alwa...
- 18:20 Bug #2006 (Closed): [MP] Automap and Inventory left open on player death
- Game logic assumes that when the player dies their Automap and Inventory is closed. Presently these HUDs remain open ...
2015-03-28
- 18:35 Feature #1675 (In Progress): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- 16:22 Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
- Please test with the next build to see if the invulnerability effect is now working as expected. The effect is now ap...
- 13:10 Bug #2004 (Resolved): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
2015-03-27
- 05:53 Bug #2004 (In Progress): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
- 00:33 Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
- I don't know if I'm doing this wrong, but I have encountered this on all the computers in my house. I am unable to re...
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