Activity
From 2015-02-14 to 2015-02-27
2015-02-27
- 16:39 Revision 3baf9c4a (github): CMake: Require CMake 3.1
- 16:39 Revision 995fda4a (github): CMake|OS X: Fixed issues with the CPack installation procedure
- In custom install scripts, CMAKE_INSTALL_PREFIX will be different
when running CPack so the variable must not be eval...
2015-02-25
- 16:38 Feature #1887: Migrate project build system to CMake 3
- This work is ongoing in the @cmake-build@ branch. The status is that one can build a fully functional Doomsday plus a...
2015-02-24
- 19:01 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
- 12:09 Revision dc209f57 (github): Assimp: Updated the Git submodule
- 11:51 Bug #1982: Crash warping to a map without MapInfo data
- The issue with applying special behavior to the VISIT cheat is that these are translated into a warp command automati...
- 11:28 Bug #1982: Crash warping to a map without MapInfo data
- 1) was basically different behaviour versus Vanilla yes.
Though, perhaps the VISIT cheat should be locked to ... - 11:15 Bug #1982: Crash warping to a map without MapInfo data
- So to clarify, 1) is a report concerning behavior that differed from vanilla, rather than being taken to the wrong ma...
- 11:05 Bug #1982: Crash warping to a map without MapInfo data
- I'm not overly surprised this was a deliberate change (versus Vanilla). But I figure it's better to be sure :)
- 11:01 Bug #1982: Crash warping to a map without MapInfo data
- Both the VISIT cheat and the warp XX command expect warp numbers. This means that the map you will be taken to is tha...
- 10:06 Bug #1982 (Feedback): Crash warping to a map without MapInfo data
- Can you give some examples of the inputs you are trying that do not take you the map you expected? I've tried to repl...
- 09:52 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- danij wrote:
> I'm guessing the problem lies in the sprite Texture generation in ResourceSystem. The name should be... - 09:10 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I've discovered that the reason why the sprites are missing is that @findTextureForAnimationStage()@ fails with a @Mi...
- 07:05 Revision 3a37d7e3 (github): Refactor|libcommon: Further simplified acs::System
- Since the recent introduction of acs::Module there is no longer a
need for the acs::System pimpl struct to hold a ref... - 06:43 Revision 70da41ce (github): CMake|OS X: Building and running with Xcode
- Like MSVS, Xcode uses different folders for the Debug and Release
binaries. The INTDIR or $<TARGET_FILE> is now used ... - 06:41 Revision 34730448 (github): libcommon|acs::System: Ensure the current ACScript module is unloaded when changing map
- Previously if the bytecode format for the new map was unrecognized
then the module for the previous map would remain ... - 05:44 Revision cab7a816 (github): libcommon|Hexen: Cleanup
- 04:44 Revision 5e1ffc6f (github): Typos
- 04:41 Revision 6d551400 (github): Fixed|64-bit|libcommon|acs::System: 32-bit integer assumptions (de)serializing ACScript world state
- 04:27 Revision d89d7177 (github): Fixed|Hexen: Various invalid memory reads when starting ACScripts
- Vanilla logic makes a lot of assumptions concerning the number of
arguments a given script expects. Resulting in read...
2015-02-23
- 15:01 Revision df454547 (github): CMake: Don't use exported SDK libs if present in current build
- Once installed, CMake will find the SDK libs in the installation
location (at least on Windows). This should ensure t... - 12:20 Revision 3357df66 (github): Fixed|Client: Use the renamed DD_FLOAT() macro (instead of FLOAT)
- Avoiding clashes with the Win32 API.
- 12:12 Revision 65e20240 (github): CMake|OS X: Unix include directories needed, too
- 12:04 Revision 9a70fd13 (github): CMake|Oculus Rift: Check that LibOVR version is correct; update for 0.4.4
- 11:08 Revision e67bc5bf (github): CMake: Check environment variable DENG_DEPEND_PATH; cleanup
- cotire is now disabled by default if ccache is found.
- 09:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I managed to find where the crash is occurring with Traductus (savegame attached). The associated commit commit:04452...
- 09:21 Revision 04452f9d (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
- IssueID #1964
- 09:19 Revision 5206343b (github): CMake: User-friendliness; don't try to install from deployed bin folder
- 09:18 Revision e0119736 (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
- IssueID #1964
- 07:10 Revision ba144563 (github): Cleanup|libcommon: acs::System (redundant namespace qualification)
- 05:55 Revision eca8200e (github): Fixed|libcommon|acs::System: Possible state invalidation when loading acs::Modules
- 05:30 Revision fb681a72 (github): Cleanup|libcommon: acs::Module
- 05:02 Revision f8ec3e2b (github): Refactor|libcommon|acs::System: ACS Module abstraction (cleanup)
- Introduced a Module abstraction/concept to the ACS scripting system,
for better SOC (although presently, only one mod...
2015-02-22
- 20:05 Revision 3ed7c865 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
- The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list. - 20:04 Revision 1a7177f2 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
- The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list. - 20:02 Revision f68216b8 (github): CMake|Windows: RC for libcore, client, and shell
- Icons, version information, etc.
- 17:51 Revision 852e360c (github): CMake|Windows: Win32 resources and exports for plugins
- Making this automatic via deng_add_plugin() makes more sense.
- 17:28 Revision 80572728 (github): CMake|Windows: API exports, running windeployqt, .pack output
- 16:51 Revision 67a23690 (github): CMake|Windows: Precompiled headers, better dependency finding
- 12:55 Revision f3079227 (github): CMake|Windows: Looking for DirectX and EAX
- 10:18 Revision 7f9c1de4 (github): Cleanup: Renamed the LONG/SHORT macros
- The LONG macro conflicted with the LONG typedef in <windows.h>.
- 09:57 Revision ca840c01 (github): CMake|Windows: Configuring the build for 32-bit Windows
- Modified dependency finders to work on Windows.
- 09:45 Feature #1887 (In Progress): Migrate project build system to CMake 3
2015-02-21
- 11:26 Revision f8c6e746 (github): CMake|OS X: Enabling C++11, DisplayMode default, building blank config
2015-02-20
- 22:30 Revision c76eef3b (github): CMake: Compile and install readme documentation
- 21:10 Revision 5ea74597 (github): CMake|Unix: Building and installing on an Unix system
- Also, some minor tweaks for CMake 3.0.2 compatibility.
- 12:43 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
- Further testing reveals that this issue isn't that god mode set's the player's health to 100 internally.
Rather th... - 11:08 Revision 1586a285 (github): CMake: Improved finding of FMOD, LibOVR; OS X plugin install names
2015-02-19
- 23:24 Revision 3ca76171 (github): CMake|OS X: Better method to install tools inside Doomsday.app
- install (TARGETS) takes care of the rpath fixing etc.
- 22:26 Revision 604ca388 (github): CMake|OS X: Installing all apps and other components, tweaks for IDEs
- 05:29 Revision 7fa36cbf (github): libcommon|acs::System: Fix ACS bytecode recognition (null termination oversight)
- 04:42 Revision 6bc4c673 (github): libcommon|acs::System: Ignore ZDoom-extended ACS bytecode formats
- ZDoom-extended ACScript bytecode formats are unsupported as they
introduce several new data chunks, which, are curren... - 04:01 Revision f45e6ce4 (github): libcommon|acs::System: More robust ACS bytecode validation
- Make use of Doomsday 2.0 components for recognition and validation
of ACScript bytecode data.
Todo: Ignore unsupport...
2015-02-18
- 22:42 Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
- During the intermission, the "finished" graphic is supposed to be right beneath the level name. In recent builds, the...
- 20:29 Revision 4c97f434 (github): CMake: Cleanup
- 20:29 Revision fbeef850 (github): OS X|libcore: Detect .bundle format plugins
- Plugins are now correctly packaged into bundles, with the binary
in the appropriate MacOS folder. - 17:41 Revision 7429217c (github): CMake: Building the client, bundling plugins, cleanup
- 17:19 Revision bbfc0820 (github): Client: Cleanup
- 15:52 Revision 9184a70d (github): CMake: Cleanup and finding LibOVR, OpenAL, SDL2
- 15:50 Revision 34cff9ea (github): libdoomsday: Moved net.dengine.base package
- This package belongs under the ownership of libdoomsday.
- 14:13 Bug #1964 (In Progress): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- 13:45 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- HeXen also uses sprites with these special characters, for both the last gib death state and the ice death state, of ...
- 13:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- The Arch Vile's resurrecting sprites uniquely use the special [,/ and ] characters. I believe Dday's support for thes...
- 06:36 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
- I want to add onto this report and say that it happens during single player too, not just multiplayer. I saw it happe...
- 14:04 Bug #1982 (Closed): Crash warping to a map without MapInfo data
- Couple of bugs with the level warp cheats in HeXen (both VISITxx and warp xx).
1. It currently seems to read both ... - 11:54 Bug #1981 (New): Alerts can be opened in Busy mode, causing occasional visual artifacts
- If for some reason, Dday doesn't claim the mouse when it becomes the focus (something that happens sometimes unfortun...
- 10:57 Revision 7eb33ca6 (github): CMake: Added projects for plugins, bundling for OS X
2015-02-17
- 12:31 Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
- 09:32 Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
- Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
2015-02-16
- 13:53 Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
- 13:23 Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... - 13:21 Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
- 13:18 Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
- 13:17 Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... - 11:02 Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
- 10:25 Bug #1980: Client should refuse to use the same userdir as another already running client
- At present time, if one is running multiple instances of the client locally, it is the user's responsibility to set a...
- 10:20 Bug #1980: Client should refuse to use the same userdir as another already running client
- Certainly, I imagine it's because Dday tries to write to or remove files already in use.
To deal with such, Dday w... - 00:19 Bug #1980 (New): Client should refuse to use the same userdir as another already running client
- When one has more than Doomsday client running on their computer at once, one get's an illegal operation message on c...
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