Revision 8ac4642c
Added by skyjake almost 10 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- api
- README
- api_audiod.h
- api_audiod_mus.h
- api_audiod_sfx.h
- api_base.h
- api_busy.h
- api_client.h
- api_console.h
- api_def.h
- api_event.h
- api_filesys.h
- api_fontrender.h
- api_gameexport.h
- api_gl.h
- api_infine.h
- api_internaldata.h
- api_map.h
- api_mapedit.h
- api_material.h
- api_materialarchive.h
- api_player.h
- api_plugin.h
- api_render.h
- api_resource.h
- api_resourceclass.h
- api_server.h
- api_sound.h
- api_svg.h
- api_thinker.h
- api_uri.h
- apis.h
- dd_share.h
- dd_types.h
- dd_version.h
- def_share.h
- dengproject.h
- doomsday.h
- xgclass.h
- apps
- CMakeLists.txt
- api
- .gitignore
- README
- api_audiod.h
- api_audiod_mus.h
- api_audiod_sfx.h
- api_base.h
- api_busy.h
- api_client.h
- api_console.h
- api_def.h
- api_event.h
- api_filesys.h
- api_fontrender.h
- api_gameexport.h
- api_gl.h
- api_infine.h
- api_internaldata.h
- api_map.h
- api_mapedit.h
- api_material.h
- api_materialarchive.h
- api_player.h
- api_plugin.h
- api_render.h
- api_resource.h
- api_resourceclass.h
- api_server.h
- api_sound.h
- api_svg.h
- api_thinker.h
- api_uri.h
- apis.h
- dd_share.h
- dd_types.h
- dd_version.h.in
- def_share.h
- dengproject.h
- doomsday.h
- xgclass.h
- client
- api.doxy
- client-mac.doxy
- client-win32.doxy
- client.pro
- data
- doc
- doxygen.css
- include
- AbstractFont
- BiasDigest
- BiasIllum
- BiasSource
- BiasTracker
- BindContext
- Binding
- BitmapFont
- BspLeaf
- BspNode
- CommandAction
- CommandBinding
- CompositeBitmapFont
- Contact
- ContactSpreader
- ConvexSubspace
- Decoration
- DrawList
- DrawLists
- EntityDatabase
- Face
- FontManifest
- FontScheme
- Game
- Games
- Generator
- Grabbable
- HEdge
- Hand
- HueCircle
- HueCircleVisual
- IHPlane
- ImpulseBinding
- Interceptor
- LightDecoration
- Line
- Lumobj
- MapDef
- MapElement
- MapObject
- Material
- MaterialAnimator
- MaterialArchive
- MaterialContext
- MaterialManifest
- MaterialScheme
- MaterialVariantSpec
- Mesh
- Model
- ModelDef
- Plane
- Polyobj
- Sector
- SectorCluster
- SettingsRegister
- Shard
- SkyFixEdge
- Sprite
- Surface
- SurfaceDecorator
- Texture
- TextureManifest
- TextureScheme
- TextureVariantSpec
- TriangleStripBuilder
- Vertex
- WallEdge
- WallSpec
- alertmask.h
- audio
- busymode.h
- client
- clientapp.h
- color.h
- con_config.h
- dd_def.h
- dd_loop.h
- dd_main.h
- dd_pinit.h
- de_audio.h
- de_base.h
- de_console.h
- de_defs.h
- de_edit.h
- de_filesys.h
- de_graphics.h
- de_infine.h
- de_misc.h
- de_network.h
- de_platform.h
- de_play.h
- de_render.h
- de_resource.h
- de_system.h
- de_ui.h
- def_main.h
- edit_bias.h
- edit_map.h
- face.h
- game.h
- games.h
- gl
- hedge.h
- ihplane.h
- library.h
- m_decomp64.h
- m_misc.h
- m_nodepile.h
- m_profiler.h
- macx
- mesh.h
- network
- partition.h
- precompiled.h
- r_util.h
- render
- biasdigest.h
- biasillum.h
- biassource.h
- biastracker.h
- billboard.h
- blockmapvisual.h
- cameralensfx.h
- consoleeffect.h
- decoration.h
- drawlist.h
- drawlists.h
- fx
- huecirclevisual.h
- ilightsource.h
- lightdecoration.h
- lightgrid.h
- lumobj.h
- materialcontext.h
- mobjanimator.h
- modelrenderer.h
- projector.h
- r_draw.h
- r_main.h
- r_things.h
- rend_clip.h
- rend_console.h
- rend_dynlight.h
- rend_fakeradio.h
- rend_font.h
- rend_halo.h
- rend_main.h
- rend_model.h
- rend_particle.h
- rend_shadow.h
- rendersystem.h
- rendpoly.h
- shadowedge.h
- shard.h
- skydrawable.h
- skyfixedge.h
- surfacedecorator.h
- trianglestripbuilder.h
- viewports.h
- vissprite.h
- vlight.h
- vr.h
- walledge.h
- wallspec.h
- resource
- abstractfont.h
- animgroup.h
- bitmapfont.h
- colorpalette.h
- compositebitmapfont.h
- compositetexture.h
- fontmanifest.h
- fontscheme.h
- hq2x.h
- image.h
- manifest.h
- mapdef.h
- material.h
- materialanimator.h
- materialarchive.h
- materialdetaillayer.h
- materiallightdecoration.h
- materialmanifest.h
- materialscheme.h
- materialshinelayer.h
- materialtexturelayer.h
- materialvariantspec.h
- model.h
- modeldef.h
- patch.h
- patchname.h
- pcx.h
- rawtexture.h
- resourcesystem.h
- sprite.h
- texture.h
- texturemanifest.h
- texturescheme.h
- texturevariantspec.h
- tga.h
- sdlnet_dummy.h
- settingsregister.h
- sys_system.h
- tab_anorms.h
- template.h.template
- ui
- b_main.h
- b_util.h
- bindcontext.h
- binding.h
- busyvisual.h
- clientrootwidget.h
- clientwindow.h
- clientwindowsystem.h
- commandaction.h
- commandbinding.h
- ddevent.h
- dialogs
- editors
- impulsebinding.h
- infine
- inputdebug.h
- inputdevice.h
- inputdeviceaxiscontrol.h
- inputdevicebuttoncontrol.h
- inputdevicehatcontrol.h
- inputsystem.h
- joystick.h
- mouse_qt.h
- nativeui.h
- progress.h
- styledlogsinkformatter.h
- sys_input.h
- ui_main.h
- widgets
- busywidget.h
- consolecommandwidget.h
- consolewidget.h
- cvarchoicewidget.h
- cvarlineeditwidget.h
- cvarnativepathwidget.h
- cvarsliderwidget.h
- cvartogglewidget.h
- gamefilterwidget.h
- gameselectionwidget.h
- gamesessionwidget.h
- gameuiwidget.h
- gamewidget.h
- icvarwidget.h
- inputbindingwidget.h
- keygrabberwidget.h
- mpsessionmenuwidget.h
- multiplayermenuwidget.h
- profilepickerwidget.h
- savedsessionmenuwidget.h
- sessionmenuwidget.h
- singleplayersessionmenuwidget.h
- taskbarwidget.h
- tutorialwidget.h
- zonedebug.h
- unix
- updater
- updater.h
- versioninfo.h
- windows
- world
- blockmap.h
- bsp
- bspleaf.h
- bspnode.h
- clientmobjthinkerdata.h
- contact.h
- contactspreader.h
- convexsubspace.h
- dmuargs.h
- entitydatabase.h
- entitydef.h
- generator.h
- grabbable.h
- hand.h
- huecircle.h
- impulseaccumulator.h
- interceptor.h
- line.h
- lineblockmap.h
- lineowner.h
- linesighttest.h
- map.h
- mapelement.h
- mapobject.h
- maputil.h
- p_object.h
- p_players.h
- p_ticker.h
- plane.h
- polyobj.h
- polyobjdata.h
- propertyvalue.h
- reject.h
- sector.h
- sectorcluster.h
- sky.h
- surface.h
- thinkers.h
- vertex.h
- worldsystem.h
- net.dengine.client.pack
- Info.dei
- defaultstyle.pack
- Info
- colors.dei
- fonts
- fonts.dei
- graphics
- alert.png
- audio.png
- background.jpg
- borderglow.png
- close-ringless.png
- close.png
- deng-logo-128.png
- deng-logo-256.png
- deng-logo-512.png
- display.png
- fold.png
- game-libdoom.png
- game-libheretic.png
- game-libhexen.png
- gauge.png
- gear.png
- input.png
- log.png
- mouse.png
- network.png
- progress-gear.png
- progress-mini.png
- progress-wheel.png
- renderer.png
- toggle-onoff.png
- toggle-onoff@2x.png
- updater.png
- vr.png
- window.png
- images.dei
- rules.dei
- modules
- renderer.pack
- testmodel.pack
- res
- scripts
- src
- alertmask.cpp
- api_console.cpp
- api_filesys.cpp
- api_uri.cpp
- audio
- busymode.cpp
- client
- clientapp.cpp
- color.cpp
- con_config.cpp
- dd_loop.cpp
- dd_main.cpp
- dd_pinit.cpp
- dd_plugin.cpp
- def_main.cpp
- edit_bias.cpp
- face.cpp
- game.cpp
- games.cpp
- gl
- hedge.cpp
- library.cpp
- m_decomp64.cpp
- m_misc.cpp
- m_nodepile.cpp
- macx
- main_client.cpp
- mesh.cpp
- network
- r_util.cpp
- render
- api_render.cpp
- biasdigest.cpp
- biasillum.cpp
- biassource.cpp
- biastracker.cpp
- billboard.cpp
- blockmapvisual.cpp
- cameralensfx.cpp
- consoleeffect.cpp
- decoration.cpp
- drawlist.cpp
- drawlists.cpp
- fx
- huecirclevisual.cpp
- lightdecoration.cpp
- lightgrid.cpp
- lumobj.cpp
- mobjanimator.cpp
- modelrenderer.cpp
- projector.cpp
- r_draw.cpp
- r_fakeradio.cpp
- r_main.cpp
- r_things.cpp
- rend_clip.cpp
- rend_console.cpp
- rend_dynlight.cpp
- rend_fakeradio.cpp
- rend_font.cpp
- rend_halo.cpp
- rend_main.cpp
- rend_model.cpp
- rend_particle.cpp
- rend_shadow.cpp
- rendersystem.cpp
- rendpoly.cpp
- shadowedge.cpp
- shard.cpp
- skydrawable.cpp
- skyfixedge.cpp
- surfacedecorator.cpp
- trianglestripbuilder.cpp
- viewports.cpp
- vissprite.cpp
- vlight.cpp
- vr.cpp
- walledge.cpp
- wallspec.cpp
- resource
- abstractfont.cpp
- animgroup.cpp
- api_material.cpp
- api_resource.cpp
- bitmapfont.cpp
- colorpalette.cpp
- compositebitmapfont.cpp
- compositetexture.cpp
- fontmanifest.cpp
- fonts.cpp
- fontscheme.cpp
- hq2x.cpp
- image.cpp
- manifest.cpp
- mapdef.cpp
- material.cpp
- materialanimator.cpp
- materialarchive.cpp
- materialdetaillayer.cpp
- materiallightdecoration.cpp
- materialmanifest.cpp
- materialscheme.cpp
- materialshinelayer.cpp
- materialtexturelayer.cpp
- model.cpp
- patch.cpp
- patchname.cpp
- pcx.cpp
- resourcesystem.cpp
- sprite.cpp
- texture.cpp
- texturemanifest.cpp
- texturescheme.cpp
- texturevariant.cpp
- tga.cpp
- settingsregister.cpp
- sys_system.cpp
- tab_tables.c
- template.c.template
- ui
- b_main.cpp
- b_util.cpp
- bindcontext.cpp
- binding.cpp
- busyvisual.cpp
- clientrootwidget.cpp
- clientwindow.cpp
- clientwindowsystem.cpp
- commandaction.cpp
- commandbinding.cpp
- dialogs
- editors
- impulsebinding.cpp
- infine
- inputdebug.cpp
- inputdevice.cpp
- inputdeviceaxiscontrol.cpp
- inputdevicebuttoncontrol.cpp
- inputdevicehatcontrol.cpp
- inputsystem.cpp
- mouse_qt.cpp
- nativeui.cpp
- progress.cpp
- styledlogsinkformatter.cpp
- sys_input.cpp
- ui_main.cpp
- widgets
- busywidget.cpp
- consolecommandwidget.cpp
- consolewidget.cpp
- cvarchoicewidget.cpp
- cvarlineeditwidget.cpp
- cvarnativepathwidget.cpp
- cvarsliderwidget.cpp
- cvartogglewidget.cpp
- gamefilterwidget.cpp
- gameselectionwidget.cpp
- gamesessionwidget.cpp
- gameuiwidget.cpp
- gamewidget.cpp
- inputbindingwidget.cpp
- keygrabberwidget.cpp
- mpsessionmenuwidget.cpp
- multiplayermenuwidget.cpp
- profilepickerwidget.cpp
- savedsessionmenuwidget.cpp
- sessionmenuwidget.cpp
- singleplayersessionmenuwidget.cpp
- taskbarwidget.cpp
- tutorialwidget.cpp
- zonedebug.cpp
- unix
- updater
- windows
- world
- api_map.cpp
- api_mapedit.cpp
- blockmap.cpp
- bsp
- bspleaf.cpp
- bspnode.cpp
- clientmobjthinkerdata.cpp
- contact.cpp
- contactspreader.cpp
- convexsubspace.cpp
- dmuargs.cpp
- entitydatabase.cpp
- entitydef.cpp
- generator.cpp
- grabbable.cpp
- hand.cpp
- huecircle.cpp
- impulseaccumulator.cpp
- interceptor.cpp
- line.cpp
- lineblockmap.cpp
- linesighttest.cpp
- map.cpp
- mapelement.cpp
- mapobject.cpp
- maputil.cpp
- p_mobj.cpp
- p_players.cpp
- p_ticker.cpp
- plane.cpp
- polyobj.cpp
- polyobjdata.cpp
- propertyvalue.cpp
- reject.cpp
- sector.cpp
- sectorcluster.cpp
- sky.cpp
- surface.cpp
- thinkers.cpp
- vertex.cpp
- worldsystem.cpp
- libdoomsday
- plugins
- common
- common.pri
- include
- acs
- am_map.h
- animdefs.h
- common.h
- config.h
- d_net.h
- d_netcl.h
- d_netsv.h
- dmu_archiveindex.h
- dmu_lib.h
- fi_lib.h
- g_common.h
- g_controls.h
- g_defs.h
- g_eventsequence.h
- g_update.h
- gamerules.h
- gamesession.h
- gl_drawpatch.h
- hexlex.h
- hu_automap.h
- hu_chat.h
- hu_inventory.h
- hu_lib.h
- hu_log.h
- hu_menu.h
- hu_msg.h
- hu_pspr.h
- hu_stuff.h
- mapstatereader.h
- mapstatewriter.h
- menu
- common
- api
CMake: Added CMake project files; added sdk, apps subdirectories