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From 2015-02-12 to 2015-02-25

2015-02-25

16:38 Feature #1887: Migrate project build system to CMake 3
This work is ongoing in the @cmake-build@ branch. The status is that one can build a fully functional Doomsday plus a... skyjake

2015-02-24

19:01 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
11:51 Bug #1982: Crash warping to a map without MapInfo data
The issue with applying special behavior to the VISIT cheat is that these are translated into a warp command automati... danij
11:28 Bug #1982: Crash warping to a map without MapInfo data
1) was basically different behaviour versus Vanilla yes.
Though, perhaps the VISIT cheat should be locked to ...
vermil
11:15 Bug #1982: Crash warping to a map without MapInfo data
So to clarify, 1) is a report concerning behavior that differed from vanilla, rather than being taken to the wrong ma... danij
11:05 Bug #1982: Crash warping to a map without MapInfo data
I'm not overly surprised this was a deliberate change (versus Vanilla). But I figure it's better to be sure :) vermil
11:01 Bug #1982: Crash warping to a map without MapInfo data
Both the VISIT cheat and the warp XX command expect warp numbers. This means that the map you will be taken to is tha... danij
10:06 Bug #1982 (Feedback): Crash warping to a map without MapInfo data
Can you give some examples of the inputs you are trying that do not take you the map you expected? I've tried to repl... danij
09:52 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
danij wrote:
> I'm guessing the problem lies in the sprite Texture generation in ResourceSystem. The name should be...
skyjake
09:10 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I've discovered that the reason why the sprites are missing is that @findTextureForAnimationStage()@ fails with a @Mi... skyjake

2015-02-23

09:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I managed to find where the crash is occurring with Traductus (savegame attached). The associated commit commit:04452... skyjake

2015-02-22

09:45 Feature #1887 (In Progress): Migrate project build system to CMake 3
skyjake

2015-02-20

12:43 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
Further testing reveals that this issue isn't that god mode set's the player's health to 100 internally.
Rather th...
vermil

2015-02-18

22:42 Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
During the intermission, the "finished" graphic is supposed to be right beneath the level name. In recent builds, the... sonicdoommario
14:13 Bug #1964 (In Progress): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
skyjake
13:45 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
HeXen also uses sprites with these special characters, for both the last gib death state and the ice death state, of ... vermil
13:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
The Arch Vile's resurrecting sprites uniquely use the special [,/ and ] characters. I believe Dday's support for thes... vermil
06:36 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I want to add onto this report and say that it happens during single player too, not just multiplayer. I saw it happe... sonicdoommario
14:04 Bug #1982 (Closed): Crash warping to a map without MapInfo data
Couple of bugs with the level warp cheats in HeXen (both VISITxx and warp xx).
1. It currently seems to read both ...
vermil
11:54 Bug #1981 (New): Alerts can be opened in Busy mode, causing occasional visual artifacts
If for some reason, Dday doesn't claim the mouse when it becomes the focus (something that happens sometimes unfortun... vermil

2015-02-16

10:25 Bug #1980: Client should refuse to use the same userdir as another already running client
At present time, if one is running multiple instances of the client locally, it is the user's responsibility to set a... skyjake
10:20 Bug #1980: Client should refuse to use the same userdir as another already running client
Certainly, I imagine it's because Dday tries to write to or remove files already in use.
To deal with such, Dday w...
vermil
00:19 Bug #1980 (New): Client should refuse to use the same userdir as another already running client
When one has more than Doomsday client running on their computer at once, one get's an illegal operation message on c... vermil

2015-02-13

23:46 Feature #1979 (Feedback): Additional sound formats
Pretty much what the subject states; Dday allows the use of many music formats beyond what the original games allowed... vermil
11:03 Bug #1977: Doomsday crashes with Intel Chipset
skyjake wrote:
> Incantator wrote:
> > Sure, here is the log file.
> Thanks! From the looks of it, the next thing...
Incantator
10:55 Bug #1977: Doomsday crashes with Intel Chipset
Incantator wrote:
> Sure, here is the log file.
Thanks! From the looks of it, the next thing that should be happen...
skyjake
10:41 Bug #1977: Doomsday crashes with Intel Chipset
Sorry, it says 'modify' in Korean but it should be 'reply'... what the...
Sure, here is the log file.
By the way...
Incantator
10:32 Bug #1977: Doomsday crashes with Intel Chipset
Incantator wrote:
> I've just tried it, yet with the same result:
>
> Application path: D:\rest\Games\Doom\Doomsd...
Incantator
10:30 Bug #1977: Doomsday crashes with Intel Chipset
Ok, what if you also add the "-vvv" option in 1.15.0? This will produce a lot more log output that may contain some h... skyjake
10:28 Bug #1977: Doomsday crashes with Intel Chipset
I've just tried it, yet with the same result:
Application path: D:\rest\Games\Doom\Doomsday1\Bin\Doomsday.exe
Cre...
Incantator
09:59 Bug #1977: Doomsday crashes with Intel Chipset
Did you try the unstable 1.15.0? We've fixed some potential causes for a startup crash. skyjake
09:43 Bug #1977: Doomsday crashes with Intel Chipset
Hm, probably I just have to wait until I buy a decent desktop; the doomsday.out is almost the same except the additio... Incantator
08:46 Bug #1977: Doomsday crashes with Intel Chipset
The most likely reason for this crash is that the way we do antialiasing in 1.14 is not compatible with the Intel GPU... skyjake
10:17 Bug #1915: Click-to-focus also handled as UI click
It would help if you describe the exact steps to reproduce this issue. skyjake
10:14 Bug #1973: App init failed: CreateDirError (1.14.5)
Closing as duplicate. skyjake
10:14 Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
skyjake

2015-02-12

17:56 Feature #1756: URIs for locating/identifying resources and assets
To avoid confusing two concepts that should be kept separate, URIs should not be thought of as object identifiers, ju... skyjake
17:41 Feature #1684: Launching without Snowberry
The "officially supported way" is now to simply start the Doomsday executable manually. Later on, when Snowberry is d... skyjake
17:39 Feature #1684 (Closed): Launching without Snowberry
skyjake
13:24 Feature #1684: Launching without Snowberry
vermil wrote:
> [quit button in Home]
Yeah I suppose it would be convenient if such a button was visible in the Hom...
skyjake
12:13 Feature #1684: Launching without Snowberry
I mean obviously, I know one can quit and unload games via the taskbar. But I debate users would like the options I m... vermil
12:10 Feature #1684: Launching without Snowberry
I don't know if this is the right place as such.
But I've always noticed that Ring Zero lacks a quit button (I'm t...
vermil
09:10 Feature #1684 (In Progress): Launching without Snowberry
skyjake
09:10 Feature #1684: Launching without Snowberry
I'm still doing this for 1.15 because it should be quite simple in practice.
* If there are no playable games, sho...
skyjake
16:08 Bug #1906 (Closed): Light decorations not changing on animated textures
danij
14:50 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
Hello. This time I'm having a trouble with Doomsday itself. I don't know if I have to report this in dengine.net or h... Incantator
14:33 Bug #1973: App init failed: CreateDirError (1.14.5)
Thanks for your kind explanation: I didn't expect you to reply this soon. Incantator
09:04 Bug #1973: App init failed: CreateDirError (1.14.5)
Unfortunately this is a known bug with 1.14. As a workaround, you could try the latest 1.15 unstable build and bypass... skyjake
06:15 Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
I installed the latest stable Doomsday engine, which also had Snowberry ver 1.6. I installed it successfully and trie... Incantator
13:22 Feature #1976 (New): Replace old Save/Load menu with new UI widgets
The traditional save menu is quite (visually) broken. To enable screenshots and better metadata, the save/load menus ... skyjake
13:18 Feature #1975 (Closed): Quitting a game returns back to Home screen
vermil wrote:
> I also think the in game quit menu options could do with an option to return to Ring Zero; as well ...
skyjake
13:12 Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
When the window is in fullscreen mode and the task bar is hidden, there should be a "Quit X" button in the top right ... skyjake
12:28 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
I would like to add that this issue also affects ded's.
One can easily see such, by loading a ded that references ...
vermil
 

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