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From 2014-12-24 to 2015-01-06

2015-01-06

15:37 Bug #1937 (Closed): [Updater] JSON parsing error
skyjake
15:21 Bug #1937 (Closed): [Updater] JSON parsing error
... skyjake
15:35 Revision 809f15f9 (github): Fixed|libcore|JSON: Error when parsing whitespace in JSON
A quoted string token as the final value in an object would cause
whitespace to be mistaken as the closing character....
skyjake

2015-01-04

19:03 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
skyjake
17:00 Bug #1931 (In Progress): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
skyjake
19:02 Revision b0b6b096 (github): Fixed|Server|libcommon: Starting a server with obsolete episode/map cvars
Maps are identified by URI nowadays, however server-game-map and
server-game-episode from an old .cfg file will conta...
skyjake
17:00 Bug #1933 (Feedback): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
skyjake
16:54 Bug #1868 (Resolved): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
16:45 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Studying the code more, another solution comes to mind. @A_Tracer@ is pretty much the only place where @GAMETIC@ is u... skyjake
16:29 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Looking at this closer, maps in a Hexen-style hub should probably not restore the gametic when loading maps from the ... skyjake
16:54 Revision 9d412204 (github): Fixed|Doom: Behavior of Revenant homing missiles
mapTime is saved and restored when the game is saved and loaded while
GAMETIC is not.
mapTime seems to be the de fac...
skyjake

2015-01-03

11:49 Feature #1935: Server connection details
I agree that a connection failed/attempting to connect message being displayed on the screen is something that Dday r... vermil
11:30 Bug #1933: doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
Current master builds fine for me, on clang and gcc. Sometimes it helps to rerun qmake when getting errors like this.... skyjake

2014-12-31

12:17 Feature #1935 (Closed): Server connection details
Just as the title,i'd like to see more details about the server that i want to connect to,like Engine version,IWAD ve... foufou74

2014-12-30

23:05 Bug #1934: Crash due to IWAD version mismatch in multiplayer
It may be worth noting that the old MP gui would display a warning in the bottom right corner if ones Iwad didn't mat... vermil
16:59 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
Sometimes if the player has a different iWAD version then the one you have,the game crashes and gives error (Segmenta... foufou74

2014-12-27

19:21 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
Here's the full output:
make[2]: Entering directory '/home/chris/sources/doomsday-build/plugins/hexen'
make[2]: N...
sermayen

2014-12-26

10:55 Feature #1932 (Closed): Texture compression should be disabled by default
skyjake
10:33 Feature #1932 (Closed): Texture compression should be disabled by default
Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compres... skyjake
10:53 Revision d230e128 (github): GL|Client: Disable texture compression by default
IssueID #1932 skyjake

2014-12-24

15:50 Bug #849 (In Progress): Sound effects lower pitch and longer at higher frequencies
danij
15:48 Bug #849: Sound effects lower pitch and longer at higher frequencies
Apparently, this issue persists in the current release, at least with playback via FMOD. danij
 

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