Activity
From 2014-11-18 to 2014-12-01
2014-12-01
- 20:03 Revision db8b4390 (github): Documentation|ConvexSubspace|World: Minor apidoc tweaks
- 19:38 Revision b1e63eb5 (github): Refactor|World|ConvexSubspace: Various ConvexSubspace API-cleanup refactorings
- 16:08 Revision 99687a45 (github): Fixed|Doom: Impossible Selection for IDMUS cheat in doom1 (typo)
- 15:56 Revision 68a3bf3e (github): World|Surface: Cleanup
- 03:16 Revision 9c4d825e (github): Refactor|World|Map: Implement important map element/object iterations with C++11 lambdas
- Converted more of these iteration mechanisms to use lambdas.
The special case forAllLinesInPath() iteration used by ... - 00:17 Revision 618b3a87 (github): libcommon|Menu: Skip Episode selection menu when navigating backwards
- If only one playable episode is available we shouldn't bother the
user to manually select it. In such a case, automat...
2014-11-30
- 22:51 Revision 28423fbc (github): libcommon: Use the now public ded_t API to lookup Text definitions
- 22:26 Revision 52273d7d (github): libcommon: Cleanup
- 19:51 Revision b1199ac2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 19:51 Revision 13af9650 (github): UI|Client|Home: Added a background for the game filter area
- The sort order and filter tabs conflict with the menu contents when
the menu is scrolled up. Now there's a white blur... - 19:50 Revision 442812dd (github): libappfw|GuiWidget: Added blurred background with a solid fill
- Also added a new attribute that makes the opacity of a widget
independent of its ancestors. - 18:07 Revision 40da8329 (github): UI|Home: Tweaked font styling
- 18:06 Revision a060ac2d (github): UI|Client|Performance: Reduced redundant background blurring
- The client window already has a task bar blurring widget that gets
used during the tutorial. The same blurred content... - 18:03 Revision f0d57a42 (github): libappfw: Improvements for widget background blurring
- Instead of each and every transparent widget doing a full redraw of
the entire view for the blur, now the Style can p... - 18:00 Revision 2e0ba69a (github): UI|Client|AudioSettings: Select soundfont using native file picker
- Added the class CVarNativePathWidget (based on aux button) for
choosing a native file.
IssueID #1907 - 16:16 Revision 282e7802 (github): UI|Home: Revised contents of saved game menu items
- User-given title on top, however now comes with a "tag" saying
'saved in (game)' that is visually different than the ... - 16:14 Revision ae5e7779 (github): Documentation|libcore|String: Added comment about default codec
- 16:13 Revision 695e1678 (github): libgui|PersistentCanvasWindow: Saving and restore state during runtime
- The window can now remember or restore its state at any point without
touching the Config. - 16:12 Revision 8cfdc6ad (github): Fixed|libappfw: Colors with inverted Aux Button and Button styles
- AuxButtonWidget was not correctly managing the text/border of its
buttons. ButtonWidget was also not restoring the ri... - 12:29 Revision 116fa6bc (github): Typo
- 12:23 Revision 012590af (github): Fixed|Doom: Updated IDMUS cheat handling re custom episodes
- The IDMUS cheat now respects custom episodes while also attempting
to interpret the given arguments in a vanilla comp... - 11:06 Revision ffebf11e (github): libdoom: Cleanup
- 02:37 Revision 49340d45 (github): DEH Reader: Removed redundant terms in warning messages
- As these are warnings it inherently means that some issue is being
ignored. Also, - 01:55 Revision d5f4203c (github): DEH Reader: Standardized formatting of warning messages
- 01:49 Revision 05037988 (github): Fixed|DEH Reader: Crash parsing DEH patches referencing unknown definitions
- DeHackEd patches are intended for a specific version of a game, which
we may not have default definitions for. In suc...
2014-11-29
- 19:03 Revision 83db6c4f (github): Fixed|Heretic|libheretic: Missing episode selection menu in heretic-share
- 19:01 Revision 0c80e414 (github): Fixed|Doom|libdoom: Missing episode selection menu in doom1-share
- 18:11 Revision 2d17aacc (github): Fixed|Hexen|libhexen: Spurious alerts re nonexistent Material defs in hexen-demo
- 18:03 Revision ad7a2208 (github): Fixed|Hacx|libdoom: Spurious alerts re nonexistent Map Info defs
- 02:53 Revision 26e1dcde (github): All Games|UI: Include the save slot ID in quick load/save confirmation messages
- As the save slots are a user interface mechanism the confirmation
messages should include the slot ID so that users c... - 02:07 Revision 1c61b67b (github): DEH Reader|Hacx: Suppress warnings re unsupported [Cheat] patches for the Hacx IWAD
- Cheat codes in the hacx game mode already use the relevant names, so
we don't need to apply this patch in any case. - 01:01 Revision f2532f3f (github): Fixed|Chex Quest|libdoom: Spurious alerts re nonexistent Map Info defs (typo)
- 00:17 Revision c339f166 (github): Fixed|Doom: No Episodes defined for doom1-share (typo)
2014-11-28
- 23:34 Revision 37c53fbd (github): Fixed|IdTech1Converter|MapInfoTranslator: Mistranslated MAPINFO episode ids
- The result of some old code from a time before Episode.ID was changed
to a string. - 23:04 Revision a9c97867 (github): Fixed|IdTech1Converter|MapInfoTranslator: Don't attribute custom maps in MAPINFO with the game's Author
- If the source of the definition is a user-supplied add-on then the
translated DED Map Info should not be attributed w... - 22:24 Revision 98da1d98 (github): IdTech1Converter|MapInfoTranslator: Handle "endbunny" and "endtitle" in MAPINFO
- Evidently ZDoom allows these ZDoom-dialect symbols in the "regular"
MAPINFO lump too, so alert the user if they are f... - 15:30 Revision 67a2e405 (github): All Games|libcommon: Copy GameRules when -warp'ing to another episode
- If a game is currently in progress when -warp'ing to a map in another
episode - copy the existing GameRules; otherwis... - 14:41 Revision 38cf13f6 (github): Typo
- 14:37 Revision 45e63355 (github): Fixed|Menu|libcommon: Activating binding grab with mouse button(s) in control menu
- The input grabber was reacting to the subsequent mouse button up event
that followed the initial button down.
Also f... - 06:50 Revision d788f8bc (github): Console: Added 'vid-fps' as a mapping for 'Config.window.main.showFps'
- 06:44 Revision a1e09315 (github): Windows|libgui: Emulate light fonts using reduced opacity
- Since the light weight fonts are not available in the Windows build,
we can use alpha to emulate the appearance of th...
2014-11-27
- 20:22 Revision 4fb30a1a (github): UI|SavedSessionMenuWidget: Fixed size of close icon on non-retina displays
- 19:54 Revision 46bfb803 (github): UI|Home|Client: Delete savegames via the Game Selection menu/dialog
- The saved sessions are now represented in a visually different way in
Game Selection; the visual distinction makes it...
2014-11-26
- 22:41 Revision c6481f45 (github): UI|Client: Use the "Close" icon in various places
- The "Close" icon (x) is meant to invoke the roundness of the progress
indicator. The purpose is to add a visual disti... - 22:38 Revision d27032db (github): libcore|SavedSession: Adjusted text styling of metadata
- Bold for headings, light for titles, regular text for values. Italics
should be used sparingly, if at all. - 22:37 Revision bde8d025 (github): Fixed|libappfw: Popup positioning with Down opening direction
- Positioning should not go outside the UI view.
- 20:02 Revision 556ba439 (github): Refactor|libappfw: Item data improvements
- - SubmenuItem based on ImageItem
- SubwidgetItem can use a lambda as the widget constructor
- MenuWidget applies the ... - 20:00 Revision 6f41daca (github): libcore|SavedSession: Record's text formatting expects monospaced fonts
- 09:32 Revision 6337d2cc (github): UI|Audio|Client: Show volumes on a percent scale; defaults at 67
- This is more intuitive than the seemingly arbitrary 0-255.
- 09:29 Revision 6a37a6a5 (github): Fixed|ClientWindow: Incorrect log message about multisampling
- 09:24 Revision 98ca45e8 (github): libappfw|SliderWidget: Changing the slider step value
2014-11-25
- 06:51 Revision 0add7c6e (github): Cleanup|Audio: Audio System dependencies, minor style tweaks
- 06:48 Revision b6a52847 (github): Homepage|Build Repository: Cleanup (call-time pass by reference warnings)
2014-11-24
- 09:12 Revision 147e0704 (github): Documentation: Minor apidoc fixes (missing descriptions, recursive copys, typos)
- 00:44 Revision ea41384d (github): Fixed|Doom: Doom's base MAPINFO definitions have wrong/no music for E1M6 and E1M9
- 00:30 Revision 94a07f51 (github): Fixed|Doom|Heretic: Incorrect IDCLEVXY cheat > "warp" command mappings
- IssueID #1914
2014-11-23
- 23:53 Revision 4fb6ca8f (github): Fixed|Heretic: Heretic's base MAPINFO definitions omitted cluster numbers
- Needed to properly translate the ZDoom-dialect of MAPINFO, which uses
hubs in place of episodes. - 23:22 Revision 9e654ff5 (github): Fixed|Heretic|Definitions: Erroneous alerts re non-existent Materials in heretic-share
- 22:51 Revision 6b56e5dc (github): Typo
- 22:25 Revision 78949708 (github): Fixed|Heretic: No Episodes defined for heretic-share (typo)
- 21:20 Revision 8b3ed082 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:19 Revision 33e7f2bd (github): Audio|Client: Try other music sources if playback fails
- Although the preferred source may be available playback may still
fail for some reason (e.g., the preferred source is... - 21:12 Revision 360e4e22 (github): Fixed|Hexen: Record Variable 'songLump' not found
- Removed obsolete logic for the Hexen specific, "currentMap" handling
Updated the SndInfoParser to modify the relevant... - 19:58 Revision 4f8426cc (github): Fixed|UI|Client: Inadvertent log clearing
- Now there is a separate method for resetting the height of the log
widget without clearing all entries.
Also the con... - 19:34 Revision 348427ee (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 19:31 Revision ed0be853 (github): Windows|libappfw: Scrolling with the mouse wheel
- On Windows, the number of lines to scroll per wheel step is queried
from system preferences. - 18:51 Revision c111db2b (github): Fixed|FMOD: Crash when attempting CD audio playback
- If fmodSystem->createStream() fails cdSound == nullptr
...so don't try to dereference it. - 14:36 Revision 4cb2352b (github): UI|Client|Task Bar: Reworded text
- 13:51 Revision 057a5b8f (github): UI|Client|Console: "Clear Log" should actually remove all entries
- "Clear Log" will now erase entries from memory instead of simply
reducing the log height to zero.
Note that log heig... - 12:21 Revision eab05238 (github): Fixed|Input|Client|libgui: Handling mouse wheel events (Qt 5)
- In Qt 5, the pixel and angle deltas are provided separately. The former
is for trackpads while the latter is for actu... - 11:27 Revision af2660af (github): Cleanup: Compiler warnings
2014-11-22
- 22:30 Revision cd70c77a (github): Refactor|Map|World: Implement important map element/object iterations with C++11 lambdas
- Things are now looking significantly cleaner, and should also perform
a little better in an optimized Release build.
...
2014-11-21
- 22:40 Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym
- Using solution from:
https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
IssueID #1904 - 22:27 Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics
- 19:00 Revision fe433044 (github): libdoomsday|Console: Don't warn about a missing game.cfg
- When first launching a game no config(s) will yet exist for it. This
is by design, so don't alert/warn the user if th...
2014-11-20
- 20:18 Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements
- The tutorial now has a progress indicator and next/back buttons with
arrows.
IssueID #1770 - 20:17 Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage
- 19:49 Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle
- This calculation was being done in multiple places.
2014-11-19
- 19:14 Revision 83a88718 (github): Fixed|DED|libdoomsday: Sky height/horizon offset interpretation
- Presently the "custom" status of a contained file is not inherited
from the container. For now, check for this in DED... - 13:36 Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility
- QMap::first() was added in Qt 5.2.
- 12:47 Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors
- This will have to be revised when OpenGL 3.3 is taken into use.
- 11:12 Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces
- 04:50 Revision 184511b0 (github): Server|libcommon: Init "server-game-episode" and "server-game-map" when registering
- These cvars should be initialized with suitable values in case they
won't be set when parsing the game.cfg - look thr... - 04:38 Revision 3fd09953 (github): Fixed|World|libcommon: Multiplayer control issues, binding widget deactivation
- IssueID #1898
2014-11-18
- 21:34 Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3
- 21:33 Revision 5fefecaf (github): Client|GL: Cleanup
- 21:33 Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures
- Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a ... - 20:29 Revision b27c04ef (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:29 Revision 22d8f65d (github): libdoomsday|DED: Cleanup
- 15:01 Revision 9e032f4d (github): Fixed: Various build errors and warnings
- Not many legitimate problems here, mostly warnings/errors due to
stricter implementation of the C++11 standard. - 14:40 Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:09 Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330
- Removed checking for GL extensions that are now part of the core.
GLBuffer now creates Vertex Array Objects for the v... - 09:56 Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
- FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, c...
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