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From 2014-10-30 to 2014-11-12

2014-11-12

16:07 Revision d79d3a8e (github): Typos
danij
15:57 Revision 9ef8a1cb (github): Refactor|PlayerImpulse: Separate Impulse, PlayerImpulse and ImpulseAccumulator components
PlayerImpulse is Record-like (todo) description of a logical player
impulse. Each local player has their own set of I...
danij
13:44 Revision 06a85dd2 (github): Debug|BindContext|Client: Include the parsed descriptor in new Binding announcements
Composing the Binding descriptor enables one to quickly check whether
the parser interpretation is correct.
danij
10:27 Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
skyjake
08:01 Revision b6ebb234 (github): Refactor|Binding|Client: Moved Binding (Accessor) conditions into the data Record
danij
05:35 Revision c5757cd9 (github): Documentation|CommandBinding|ImpulseBinding|Client: Cleanup
danij
05:32 Revision f493c6c2 (github): Refactor|Bindings|Client: Moved Binding configuration to [Command/Impulse]Binding
danij
04:57 Revision a65cf533 (github): Refactor|Bindings|Client: Internalized more BindContext functionality
danij
04:18 Revision 5dec006c (github): BindContext|Client: Cleanup
danij
04:12 Revision de01bffe (github): Documentation|CommandBinding|Client: Cleanup
danij
04:06 Revision 711247ac (github): Refactor|Bindings|Client: Moved commandActionFor() to CommandBinding::makeAction()
danij
03:51 Revision 492d750c (github): Refactor|Bindings|Client: Moved new binding components to new source files
danij
02:31 Revision 17b8ebcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
02:31 Revision 2df6253c (github): Refactor|Bindings|Client: Bindings are now de::Record based
CommandBinding and ImpulseBinding are now de::RecordAccessors based
and provide some handy utility methods.
At this ...
danij

2014-11-11

12:59 Revision 571d8b58 (github): Fixed|Client|64-bit: Build failure
skyjake

2014-11-10

17:41 Revision f595d143 (github): BindContext: Announce new bindings before removing the overridden ones
danij
17:19 Revision 7254297e (github): Fixed|InputSystem|Client: In symbolic echo mode, event bindings should not be active
danij
17:15 Revision 0499a756 (github): InputSystem|Client: Cleanup
danij

2014-11-09

20:15 Revision 92bcf169 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:14 Revision b79c0b73 (github): Fixed|Bindings|InputSystem|Client: ImpulseBinding id generation for multiple local players
Previously, the bindings for all local players of any given impulse
would share the same binding Id.
Todo: The logic...
danij
14:58 Revision 344a8468 (github): libcore|String|TokenBuffer: Case sensitive copy-free string equality method
Avoids calling deep-copying QString constructors. skyjake

2014-11-08

21:15 Revision f1a86810 (github): Fixed|BindContext|PlayerImpulse: PlayerImpulse double-click binding activation
Symbolic events have no device identifier, they are referenced by
name and context only. Also fixed a recent refactor...
danij
20:27 Revision 389cdc51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:27 Revision 397d9d29 (github): Fixed|PlayerImpulse: PlayerImpulse double-click symbolic event synthesis
Double click impulses are still not working, however. The (bug) hunt
continues...
danij
19:32 Revision fdba3b8b (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
19:32 Revision 0586c008 (github): libcore|TokenBuffer: Checking for token equality
The sizes must match for an exact match. skyjake
19:30 Revision 95d20512 (github): Fixed|libcore|String: Out-of-bounds memory access (leading to crash)
String::compareWithCase() was calling the QString constructor with a
specific size with the intention of limiting the...
skyjake
19:26 Revision 0310fec6 (github): Refactor|libcore|Script: Apply PIMPL in the Script class
skyjake
19:25 Revision 24906588 (github): Fixed|Client: Build failure in release build
skyjake
17:45 Revision d46165fe (github): Refactor|PlayerImpulse: Continued PlayerImpulse remodeling
Evidently double-clicks still aren't working correctly. Hmm... danij
15:04 Revision e992beda (github): Refactor|InputSystem|Client: Moved all binding .cfg file writing to con_config.cpp
danij
02:36 Revision 4bc92be1 (github): Documentation|InputSystem|Client: Basic Binding model theory, plus some cleanup
danij
01:13 Revision f8c92a17 (github): BindContext|InputSystem|Client: Tweaked formatting of bind command/impulse announcements
danij
01:03 Revision 273e3a39 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:02 Revision 5eca3dbd (github): Windows|Joystick|DirectInput|InputSystem|Client: Don't log errors regarding nonexistent joystick controls
In this case the errors are due to our basic DirectInput init not
taking the time to enumerate the available controls...
danij
00:52 Revision 674a1c94 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
00:52 Revision 607a18c4 (github): Fixed|Client: Crash during main window construction
It was possible that the log was flushed during construction of the
main window, which lead to the log alerter attemp...
skyjake
00:24 Revision ce398127 (github): InputSystem|Client: Cleaned up Input domain log output
danij

2014-11-07

23:42 Revision 433e36e0 (github): InputSystem|Client: Try an event with all BindContexts if none is named
danij
23:37 Revision 5fd578c0 (github): Typos
danij
23:04 Revision 7dc33f45 (github): Typos
danij
22:56 Revision dd107f1c (github): Refactor|InputSystem|Client: Combined BindContext and WidgetActions
Keeping track of who had authority and/or ownership over the relevant
input system components was becoming hard work,...
danij
19:29 Revision 202162e0 (github): Debug|InputSystem|Client: Cleanup
danij
19:26 Revision 5ce5f977 (github): Documentation|InputSystem|Client: Todo comment wrt future BindContext decentralization
danij
19:21 Revision d6b2c282 (github): Refactor|InputSystem|Client: Renamed input related source files following organization changes
danij
12:56 Revision c05210a6 (github): Fixed|InputSystem|InputDeviceButtonControl|Client: Expiring InputDeviceButtonControls on context change (typo)
danij
08:33 Revision aca5ba29 (github): InputSystem|BindContext|Client: Revert statecondition_t equality test (refactoring oversight)
danij
08:17 Revision 408ee13f (github): InputSystem|BindContext|Client: Clean up BindContext acquired device usage
Evidently the "stuck control" problem occurs when the binding context
for bound control is changes and then back agai...
danij
08:13 Revision 0f6cd491 (github): InputSystem|Client: Maintain id and name maps for PlayerImpulse lookup
danij
05:11 Revision 00bd5a33 (github): Console|InputSystem|Client: Applied rich formatting to input system command output
danij
02:31 Revision 8a4f15fd (github): InputSystem|Bindings|Client: Minor cleanup
danij
01:09 Revision 6615a548 (github): ClientApp: WidgetActions can now be destroyed whenever
danij
01:07 Revision 728d8c51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:07 Revision 280bcf17 (github): Refactor|InputSystem: Completed binding system reimplementation in OO C++
Todo:
- Fix the BindContext management regression.
- Cleanup.
danij

2014-11-06

21:56 Revision 812e4c43 (github): UI|Client|Fixed: Layout of the close button of Renderer Appearance sidebar
skyjake
21:52 Revision 24c4d61e (github): Oculus Rift|libappfw: Providing a projection when HMD is not connected
de::OculusRift should not be asked to provide a projection matrix
if no HMD is connected.
skyjake
21:10 Revision e701599d (github): UI|Client: Added an icon for a "Close" action
Currently used in the Renderer Appearance editor.
Todo: Evaluate use of this elsewhere in the UI and tweak appearance.
skyjake
20:51 Revision b949a247 (github): Oculus Rift|libappfw: Updated for LibOVR 0.4.3
Version 0.4.3 has some API changes, so updated the use of LibOVR
accordingly. Still no luck with direct mode renderin...
skyjake
20:41 Revision f4c5c4e9 (github): Fixed|Release: Compiler warning (unused argument)
skyjake
20:40 Revision 9b8f7ed6 (github): Fixed|Client: Crash at shutdown
~WidgetActions accesses the singleton ClientApp's InputSystem, so
WidgetActions must be deleted first.
skyjake

2014-11-05

16:06 Revision dc7d51a0 (github): Refactor|InputSystem|Bindings|Client: Renamed source files for CommandBinding, ImpulseBinding
danij
02:27 Revision 33f20e81 (github): InputSystem|Client: Further cleanup
danij
01:41 Revision 501b1fdc (github): InputSystem|Client: Cleanup
danij
01:27 Revision 73c84538 (github): Refactor|InputSystem|Bindings: Renamed *Binding id members for clarity
danij
01:07 Revision e2aa18a5 (github): Refactor|InputSystem|Bindings: Disambiguate binding data struct names
Refer to logical player controls as "impulses", to avoid confusion
input device controls.
danij

2014-11-04

21:12 Revision dd3aa4cf (github): InputSystem: Internalized updateAllDeviceStateAssociations()
Observe BindContext changes to determine when to perform the update. danij
18:59 Revision 7cc0f59e (github): InputSystem|Bindings|Client: BindContext (de)activation is now observable
danij
18:15 Revision d552ba68 (github): InputSystem|Bindings|Client: Cleanup
danij
17:44 Revision 2d7c2183 (github): Refactor|InputSystem|Bindings|Client: Continued splitting up b_main.h/cpp
danij
16:03 Revision 5b79ff5e (github): Refactor|InputSystem|Bindings|Client: Renamed b_context.h as bindcontext.h
danij
15:34 Revision 687e432c (github): Refactor|InputSystem|Bindings|Client: InputSystem has ownership of BindContexts
Todo: Cleanup danij
14:08 Revision cdcd0149 (github): Cleanup|InputSystem|Bindings: Clarify ambiguous/misleading names/terms
danij
12:50 Revision ea99c83a (github): Client|InputSystem|Bindings: Cleanup
danij

2014-11-03

12:55 Revision 27c4a598 (github): Refactor|Input|Bindings|Client: Began remodeling bindings into OO C++
danij

2014-11-02

22:25 Revision 3ec56280 (github): Debug|Input: Fixed labels for input device control state visuals
danij
19:21 Revision 2027a13e (github): Performance|Oculus Rift: Detecting connected HMDs
Use the correct LibOVR API function for detecting connected HMDs
rather than trying to blindly create an ovrHmd. At l...
skyjake
19:20 Revision ba04c59b (github): Performance|libcore: Avoid unnecessary mutex locking
theLogs() does not need locking after Logs exists. skyjake
17:33 Revision 5c986c2a (github): Cleanup|Input|Bindings: InputDevice IDs are signed ints
skyjake
15:00 Revision 67e5955c (github): Cleanup|UI|Bindings: InputDevice IDs are signed ints
danij
14:35 Revision 41daa95d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:35 Revision 101a949a (github): InputSystem|Client: Cleanup
danij
14:03 Revision 388b79cb (github): Cleanup
skyjake
14:02 Revision 9f78e710 (github): Cleanup
skyjake
12:24 Revision 618ec44c (github): Fixed|MSVC: Compilation issue
skyjake
12:04 Revision 0b3276ce (github): Fixed|libcommon|Client|64-bit: Crash when binding a control
The bit shifts for forming a 64-bit pointer were constrained to 32-bit
values, producing an invalid value.
Also fixe...
skyjake
10:59 Revision a92b2dd8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:59 Revision 82a0a536 (github): Refactor|UI|Client: Ownership of notification widgets
Now using the UniqueWidgetPtr template. skyjake
10:46 Revision edcaf6e6 (github): libappfw: Revised notification area, added RelayWidget
The notification area's ownership model was changed so that it does not
own the notification widgets, just relays the...
skyjake
10:38 Revision 6ae3357b (github): libappfw|GuiWidget: Destroying a GUI widget at a later time
Particularly when handling audience notifications about object deletion,
it is necessary to schedule object deletion ...
skyjake
10:37 Revision fecc36c4 (github): Fixed|libappfw|GuiWidgetPrivate: Observe root atlas for deletion
Fixes the problem where the atlas has already been deleted when the
widget is being deleted.
skyjake
10:36 Revision 56683229 (github): Fixed|libappfw|ChildWidgetOrganizer: Potential memory access issue
Issue found by Guard Malloc. Since we have an iterator already, it
is better to use it to remove the map entry rather...
skyjake
10:31 Revision 557ff2a7 (github): libcore|Unix|Debug: Macro to generate backtrace as a string
skyjake
10:29 Revision e066eb53 (github): Cleanup
skyjake
10:28 Revision 209a3cbf (github): libcore|Log: Multithreading robustness
Theoretically, a race condition might occur in theLogs(), if it were
called from multiple threads for the first time.
skyjake
04:02 Revision a4132cff (github): InputSystem|Client: Re-initialize InputDevices during a game change
Todo: Could observe App::GameChange? danij
03:47 Revision 3cc8faed (github): Refactor|InputSystem|Client: Moved InputDevices and ddevent_t queue into InputSystem
danij
01:37 Revision 1526ba0a (github): Refactor|InputSystem|Client: Moved InputDevice components to new source files
danij
00:30 Revision 49e868b5 (github): InputSystem|Client: InputDevice (de)activation is now observable
danij

2014-11-01

23:28 Revision 5780aabd (github): InputSystem|Client: InputDevice initialization cleanup
danij
20:41 Revision 03873742 (github): Refactor|InputSystem|Client: Hide the meaning of InputDevice(Control) IDs at API level
Users of the InputDevices should not assume anything from the IDs
assigned to devices and/or their controls.
danij
13:08 Revision 2af910da (github): libappfw: Added a smart pointer for owning a GuiWidget
Automatically calls the correct destructor on the widget. skyjake
13:06 Revision c91f70dc (github): libcore|Widget: Setting a widget's root manually
Normally the root widget is found by tracing all the parents. skyjake

2014-10-31

16:47 Revision 7ecd1053 (github): Refactor|InputSystem|Client: Reimplemented InputDevice models in OO C++
danij
11:08 Revision fbeb0abb (github): UI|Client|Console: Restored the [>] button appearance
skyjake
11:05 Revision 333dc49c (github): Fixed|Client: Memory leak (notification widgets not deleted)
The Alert and Updater notifications were not deleted if they were
hidden when the app was shut down.
Todo: A better ...
skyjake
11:04 Revision 2e8f3346 (github): Debug|Client: Assert that all reference-counted objects get deleted
skyjake
11:03 Revision df4b2168 (github): Fixed|libappfw|FoldPanelWidget: Memory leak
The content was not deleted if the fold was closed when the widget was
deleted.
skyjake
11:01 Revision 0e216a3f (github): Cleanup
skyjake
08:50 Revision cbfb157a (github): Fixed|libcore|Scripting: Memory leak in expression evaluator
The scopes for the evaluated results were not always deleted. skyjake

2014-10-30

21:34 Revision 8f563889 (github): UI|Client|AlertDialog: Fixed layout problem when dialog is narrow
Now space is reserved for the auto-hide setting. skyjake
21:32 Revision 1d32f4e8 (github): libappfw|DialogWidget: Specifying a minimum width for a dialog
skyjake
21:32 Revision 6554d2fc (github): libcore: Cleanup
skyjake
21:31 Revision ad88641a (github): Fixed|libcore|ArrayExpression: Memory leak
The array expression's arguments were not deleted when the expression
was deleted.
skyjake
21:30 Revision ec8017ed (github): Fixed|libgui|Font: Memory leak (release font metrics rules)
skyjake
21:29 Revision 82832a80 (github): Fixed|libappfw: Memory leak in LogWidget (at shutdown)
The cached entries were not deleted when the widget was deleted. skyjake
16:16 Revision 23396b2b (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/plugins/common/include/hu_lib.h
doomsday/plugins/common/include/m_ctrl.h
doomsday/plugins/common/...
danij
11:06 Revision 1bc12137 (github): Default Style|Client: Tweaked subheading style
The subheading style on Windows and Unix was changed to use a small,
bold, normal case font. On OS X, they remain lig...
skyjake
11:05 Revision 54713b8d (github): Fixed|Client: Missing header
skyjake
01:56 Revision 6ed86819 (github): Menu|InputBindingWidget|libcommon: Cleanup
danij
 

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