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From 2014-08-31 to 2014-09-13

2014-09-13

12:50 Feature #1864: Remember material, particle and decoration animation states in saved games
Well, part of the reason I wrote the original subject title was because I considered that I may have more to add to i... vermil

2014-09-12

15:37 Feature #1864: Remember material, particle and decoration animation states in saved games
With regard to materials, saving of their animation state should wait until material instances have their lifetimes s... danij
13:50 Feature #1864 (New): Remember material, particle and decoration animation states in saved games
I wasn't sure whether these could be classed as bugs or not and I imagine the subject may look a little dumb. But any... vermil

2014-09-09

12:43 Bug #1863: [automap] line updating
While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ... vermil
12:22 Bug #1863 (New): [automap] line updating
A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo... vermil

2014-09-07

22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon...
vermil

2014-09-05

22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ... danij
22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t... vermil
22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl... vermil
22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
Can you post a screenshot of the problem? danij
21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other. vermil
21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ... vermil
 

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