Activity
From 2014-06-20 to 2014-07-03
2014-07-03
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22:47 Revision 7a2041aa (github): Refactor|libcore: ArrayValue based on QList
- QList can be used for popping values efficiently from both front
and back. -
22:41 Revision ebcfab87 (github): Refactor: Unified method for getting a singleton instance
- The method for getting a singleton instance of a class is now simply
called "get()". This is much cleaner than, say,
... -
22:10 Revision 609faf60 (github): Refactor|libdoom|libdoom64|libheretic: Use map URIs when defining the map progression
- As of this commit, the map progression in all games other than those
implemented by libhexen is now defined using URIs. -
13:10 Revision 0dd54265 (github): Cleanup
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13:10 Revision 6cf29fef (github): UI|Font|Default Style: Apply "separator.label" font in appropriate places
- The "separator.label" font is supposed to be used for all label-type
separators. This font is now applied in the sett... -
11:38 Revision 9bdcf0f3 (github): Cleanup|libcore: Removed the thisPublic member of de::Private
- Having an extra member everywhere just to provide a convenient pointer
doesn't really justify the overhead, however s... -
11:37 Revision 75fed91a (github): Resources|Client|libcore: Renamed built-in packages hierarchically
- PackageLoader now knows how to look up packages even though they are
broken down into multiple subfolders. -
10:35 Revision 7f40652a (github): libcommon: Fix case sensitivity issues with map URIs (should not be)
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09:08 Revision 9a9376b7 (github): Refactor|libcommon: Hide the "logical map number" concept behind G_MapTitlePatch()
- This is now the only place where this map indexing method is used
and as such can be removed entirely once the map ti... -
09:02 Revision 46638cbd (github): libappfw|Client: Access UI style and renderer assets using PackageLoader
- Doomsday 2 built-in assets are now loaded as packages. Required
metadata was added to defaultstyle.pack, renderer.pac... -
08:58 Revision 6a8cd598 (github): libcore|PackageFeed: Links to loaded packages use the package identifier
- Don't link with the full name containing an extension. It's better to
be agnostic of the actual format that is implie... -
08:44 Revision 30bc553d (github): libcore|FS: Improved FS finding API and Package loading
- FileSystem now has methods for finding multiple types of files and
a method that accepts a custom predicate for exclu... -
08:11 Revision 2aedc4e4 (github): Refactor|libcommon: Consolidated more map progression selection logics
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07:58 Revision dffd3105 (github): Fixed|libcore|FS: Following a path that ends with "." or ".."
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07:37 Revision 51422c70 (github): Scripting|libcore: Parsing ScriptedInfo into an existing namespace
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07:29 Revision 3b70a243 (github): Fixed|OS X|libgui: Potential hang while drawing text
- One should only lock the CoreText font cache for as short time as
possible. Making a log entry while the cache was lo... -
07:26 Revision 2af17541 (github): Refactor|libcommon: Removed G_ValidateMap()
- Validating episode and map numbers with this kind of mechanism makes
far too many assumptions about the map progressi... -
06:22 Revision d1657ac9 (github): Refactor|libcommon: Removed global variables gameMap, gameEpisode
- Also relocated game status cvars "map-id", "map-episode", "map-hub"
into common::GameSession -
03:19 Revision bbc73d39 (github): Refactor|libdoom|libdoom64|libheretic: Switched p_spec.c to C++
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02:08 Revision 1df65bbd (github): Refactor|libcommon: Continued removing gameEpisode, gameMap global variables
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01:29 Revision a94cf2c1 (github): Refactor|libcommon: Use de::Uri with P_SetupMap() and P_InitSky()
- As of this commit, usage of de::Uri's C wrapper API is limited to
communication with Doomsday's public APIs. -
01:08 Revision 795e323f (github): Refactor|libcommon: Switched p_tick.c to C++
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00:46 Revision 7d2be95c (github): Refactor|libcommon|HexLex: HexLex::readUri() now returns de::Uri
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00:31 Revision 1d188045 (github): Refactor|libcommon|libhexen: Moved MAPINFO (lump) parsing to libcommon
2014-07-02
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21:35 Feature #1811: Turn on and off hi-res texture pack without quitting game in Doom
- EDIT: Delete me.
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20:34 Bug #1105: XG sector ambient sounds not saved/loaded
- I would like to expand this bug report and say that no XG based sector effect appears to be saved/loaded, not just am...
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20:21 Revision 43a98d09 (github): Fixed|Client: Build error (writing de::String through fprintf)
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20:11 Revision 79a233e3 (github): Fixed|SettingsRegister: Benign compiler warnings in release build
- Unused variables.
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16:36 Revision 58b90497 (github): Cleanup
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16:36 Revision f2214d26 (github): libcore: Minor improvements
- String has a constructor for wide char arrays, and Version can parse
numbers with less than three components. -
16:36 Revision bf18744e (github): libcore|FS: Added Package, PackageLoader, PackageFeed
- PackageLoader is responsible for knowing which packages are available
and loaded. PackageFeed links the loaded packag... -
16:36 Revision b7248b8a (github): Refactor|libcore: Renamed PackageFolder => ArchiveFolder
- A more apt name for this class, as it is basically just a folder with
an ArchiveFeed. Packages might reside in other ... -
12:07 Revision dda62771 (github): libcommon: Parse map references in map cycle rules into URIs
- Todo for later: We should allow using URIs in such rules.
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09:48 Revision 99b2f7e0 (github): Refactor|libdoom|libdoom64|libheretic: Intermission now uses URI to reference maps
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08:26 Revision a41a419d (github): libdoom|libdoom64|libheretic: Clarified wbstartstruct_t usage, made const
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07:40 Revision 3d4aa7af (github): libdoom|libdoom64|libheretic|libhexen: Cleanup intermission for all games
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07:21 Bug #1832 (Closed): Vsync inconsistently applied in different games
- Vsync seems inconsistently applied.
If one toggles Vsync in Ring Zero, that setting is carried over into all games... -
06:28 Revision c00c9d56 (github): Refactor|libdoom|libdoom64|libheretic|libhexen: Intermission APIs for all games are now C++ only
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06:21 Revision a09e1dd1 (github): Refactor|libhexen: Switched hrefresh.c to C++
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05:27 Revision ab641d8a (github): Refactor|libdoom: Switched st_stuff.c to C++
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04:43 Revision 0a8b9dd2 (github): Refactor|libdoom64: Switched d_refresh.c to C++
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04:34 Revision 069e8df1 (github): Refactor|libcommon: Switched hu_lib.c to C++
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03:47 Revision c5d28a39 (github): Refactor|libcommon: Standardize G_Map*() argument interpretation wrt current map
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02:36 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
- Whenever the close button is clicked in the Updater Settings dialog an update check is executed each time. Simply clo...
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01:28 Revision 08425d35 (github): Merge branch 'master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/src/world/map.cpp -
01:19 Revision 521f7f0b (github): Cleanup|ResourceSystem|MapDef: Moved MapDef impl to resource/mapdef.cpp
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00:29 Revision e457a41e (github): ResourceSystem: Cleanup
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00:15 Revision 645ea21f (github): Console|ResourceSystem: Improved "listmaps" command
- Now operates much like the other resource listing commands in that
one may now specify an optional id prefix to match...
2014-07-01
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21:25 Revision cdb38357 (github): Cleanup|libcommon: Moved G_MapTitle, G_MapAuthor and G_MapTitlePatch to g_game.cpp
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21:17 Revision 1b2f0627 (github): ResourceSystem|MapDef: Cleanup
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21:17 Revision b7f37baa (github): libcommon: Fix URI episode/map number extraction (refactoring regression)
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01:43 Revision 58105820 (github): Refactor|libcommon: G_MapAuthor() and G_MapTitle() now return de::String
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00:11 Revision d3752be5 (github): ResourceSystem|MapDef: Derive MapDef from de::Record (to hold the property values)
- All map-level, Doomsday Script addressable, map property values will
be placed here.
2014-06-30
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23:49 Revision 254c1693 (github): Cleanup|ResourceSystem: Moved MapDef into new source files
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23:30 Revision 3a68ac75 (github): WorldSystem: Provide WadMapConverter with the Id1MapRecognizer to use
- This is a temporary arrangement to prevent inadvertent desync with the
converter-recognized map data. Logically speak... -
22:22 Revision e579e996 (github): ResourceSystem|MapDef: Store map id and source file in MapDef
- MapDef will be used with all maps regardless of their origin, meaning
they may or may not have an associated Id1MapRe... -
22:00 Revision 1d28e3a1 (github): World|Map: Maps are associated with their corresponding MapDef
- Also addressed a couple more cases where map URIs were being used
without a "Maps" resource scheme. -
19:19 Revision 443eaa71 (github): libcore|libdoomsday|libcommon|libdoom|libdoom64|libheretic|libhexen: Ensure map URIs consistently use a "Maps" resource scheme
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16:25 Revision b85642a9 (github): Refactor|WorldSystem: Use ResourceSystem's MapDef in WorldSystem
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15:30 Revision 433b005f (github): ResourceSystem: Locate id Tech 1 maps in loaded packages during game resource init
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15:28 Revision 5381acce (github): libcore|PathTreeT: Added tryFind() specializations to PathTreeT
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15:19 Revision c230b736 (github): Merge branch 'master' into id1-import
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15:08 Revision abcd0867 (github): WadMapConverter: Id1MapElement needs a non-default copy-ctor
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11:44 Revision 584908ca (github): libcore|FS: Added LinkFile for symbolic links
- LinkFile has a target file and allows paths to be navigated in
relation to the target, for symbolic links to folders. -
11:37 Revision 4634beb5 (github): Refactor|libcore|FS: Added a Node base class for files
- filesys::Node is the base class for File. It stores the most basic
members: name and parent. It also has overridable ... -
11:08 Revision faf81738 (github): libcore: Added PathRef utility class
- Similar to QStringRef, references a portion of an existing Path.
2014-06-29
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17:00 Revision 03a61550 (github): Fixed|libcommon: Linkage conflict (extern C function returning a C++ reference)
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16:42 Revision fa191718 (github): API: Versioning policy for removing public APIs
- Thus far apis.h only had instructions for adding APIs, not removing
them. Restored the old enums of the removed W API. -
11:00 Revision b022e3ae (github): All Games: Command "warp" now also accepts a map URI
- One can now specify the map to warp to using a map URI rather than a
logical map number (and episode, depending on th... -
07:32 Revision 2a70b77d (github): Refactor: Moved command "listmaps" into ResourceSystem
- Now uses Id1MapRecognizer to find all the recognizable maps from the
central LumpIndex rather than assuming a game-sp... -
04:25 Revision 8dd7fcb9 (github): Refactor|LumpIndex|WadMapConverter|Id1Map: Moved/renamed Id1Map::Recognizer to/as LumpIndex::Id1MapRecognizer
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03:46 Revision fcebc25e (github): Refactor|WadMapConverter|Id1Map: Moved all Id1Map data type recognition logic to Recognizer
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02:31 Revision 59ede956 (github): Merge branch 'master' into revise-map-geometry-generation
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02:18 Revision 0d0e8c41 (github): API: Dropped old/obsolete W API
- The specialized lump index functionality of this old API can now be
accessed directly via de::LumpIndex's public API.... -
01:23 Revision adcfd4d9 (github): Refactor|libcommon|libdoom|libheretic|libhexen|libdoom64: Use de::LumpIndex's C++ API
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01:10 Revision bbc98777 (github): Refactor|libhexen: Switched in_lude.c to C++
2014-06-28
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23:28 Revision 71b89e43 (github): Refactor|DEH Reader: Use de::LumpIndex's C++ API
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23:26 Revision c10174bb (github): F API: Added F_LumpIndex() (returns the global index), use in wadmapconverter
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22:47 Revision 5ee689b4 (github): WadMapConverter|Id1Map: Cleanup (removed an obsolete comment)
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22:44 Revision 527552d9 (github): WadMapConverter|Id1Map: Use the LumpIndex API to locate map data lumps
- Rather than have the Id1Map converter negotiate the old and obsolete
WAD API, provide the converter with the LumpInde...
2014-06-27
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22:08 Revision e0b813dc (github): WadMapConverter|Id1Map: Cleanup
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21:48 Revision a249185e (github): Merge branch 'master' into id1-import
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21:46 Revision a86b07b4 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:46 Revision 82a2cf4e (github): Fixed|Renderer|Client: Benign compiler warning (value used before initialization)
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21:45 Revision 7ef6582a (github): Fixed|libdoom|libhexen: Compiler warnings (missing initializers, unused args)
2014-06-26
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10:31 Revision 08afb71f (github): WadMapConverter|Id1Map: Obtaining the last lump inspected by Id1Map::Recognizer
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10:01 Revision e913092d (github): WadMapConverter|Id1Map: Heuristic recognition of id Tech 1 format maps
- Rather than rely on the game to provide the name of the map "header"
lump, traverse the WAD lump index looking for lu... -
04:31 Revision cccf2057 (github): WadMapConverter: Cleanup
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01:20 Revision 143f63dd (github): Refactor|WadMapConverter: Use deng 2.0 components for Id1Map element type deserialization
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00:00 Revision 4f5b4009 (github): Refactor|WadMapConverter: Reorganized Id1Map element type deserialization
2014-06-25
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23:26 Revision a2b5b6a5 (github): Refactor|WadMapConverter: Reorganized Id1Map components
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21:14 Revision 0e9db90e (github): UI|Client: Improvements for popup menus and Home Screen
- Adjusted style of popup menu labels. Added some labels to the
App menu.
Moved the game sort order choice to the left... -
02:25 Revision fc0eadff (github): Cleanup|DEH Reader: Removed an obsolete comment
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02:21 Revision 5a6aeb1c (github): Refactor|DEH Reader: Use de::Uri's C++ API
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00:16 Revision 43dbdaa4 (github): Cleanup|Client: DED structures now use de::Uri pointers (removed unnecessary casts)
2014-06-24
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23:46 Revision 4ca15470 (github): Fixed|SettingsRegister: Crash if "Custom" profile does not exist
- If the "Custom" profile was ever deleted or otherwise went missing,
a logic error in SettingsRegister would cause a c... -
22:55 Revision 4f8a84e1 (github): Refactor|libcommon: Resolved conflicting symbols following libdoomsday dependency addition
- Also fixed a couple of minor memory leaks; missing Uri_Delete()s
All plugins now build without error (on MSVC at lea... -
22:48 Revision 16d3ef17 (github): Plugins: Added libdoomsday to dependencies
- Todo: Address symbol conflicts (e.g., Uri vs de::Uri), cleanup...
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22:26 Revision e3cf6280 (github): Refactor|libdoom64: Switched wi_stuff.c to C++
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21:39 Revision fe3193fb (github): Refactor|libdoom: Switched wi_stuff.c to C++
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19:53 Revision 4f1fbb1d (github): Refactor|libcommon: Switched g_update.c to C++
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18:50 Revision 9a9e1f27 (github): Refactor|libhexen: Switched p_spec.c to C++
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17:58 Revision 80ee5b28 (github): Refactor|libdoom64: Switched m_cheat.c to C++, cleanup
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17:56 Revision 1a41f7f7 (github): Refactor|libhexen: Switched m_cheat.c to C++, cleanup
2014-06-22
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22:53 Revision fd009906 (github): Fixed|Resources: DD_DEFNS/DD_DIREC lump loading regression
- Lumps in WADs are automatically given a suitable file extension when
indexed (.deh for DEHACKED patches and .lmp for ... -
22:22 Revision 4c6e0ab6 (github): Merge branch 'master' into revise-map-geometry-generation
2014-06-21
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10:58 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- I'm going to add that this seems to also affect end game triggers in HeXen and HeXen DK, as well as between hub inter...
2014-06-20
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17:50 Revision 2dae7895 (github): Fixed|Windows: "-userdir" path encoding regression
- QDir::cleanPath() takes a QString as argument, and QString implicitly
converts C strings as Latin-1 (!).
Here we can... -
14:30 Revision 73e607d3 (github): libappfw|PopupMenuWidget: Improved appearance of menu annotations
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14:30 Revision 2aee3cec (github): Refactor|GuiWidget: Added widget attributes
- GuiWidget attributes are behavioral flags applicable to any GuiWidget.
Fixed an opacity animation issue when togglin... -
14:30 Revision 77015d2d (github): ScriptedInfo|Default Style: Use a 'self' variable consistently
- Embedded scripts in a ScriptedInfo document would use the special
'__this__' variable to refer to the current object.... -
14:30 Revision 053aebac (github): libappfw|LabelWidget: Specify maximum text width with a Rule
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14:30 Revision 6f482d2a (github): libappfw|PopupWidget: By default, blur popup backgrounds
- This does have a perf hit currently.
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14:30 Revision ca7383d9 (github): libappfw: Added a new "annotation" semantic for UI items
- This is useful in PopupMenuWidget to specify items that provide
additional information in addition to being separators. -
14:30 Revision b6d4b07f (github): UI|Console: Annotated console menu, moved metadata option there
- The console menu now has headings and annotations for clarity, and
to explain the more obscure settings. The "Show Me... -
10:16 Revision 0ce588a0 (github): Merge branch 'master' into revise-map-geometry-generation
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03:29 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
- Hello,
I report a +bug+ in *Hexen expansion Death Kings of the Citadel*: when completing all maps in hub 1, I have...
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