Activity
From 2014-06-19 to 2014-07-02
2014-07-02
- 21:35 Feature #1811: Turn on and off hi-res texture pack without quitting game in Doom
- EDIT: Delete me.
- 20:34 Bug #1105: XG sector ambient sounds not saved/loaded
- I would like to expand this bug report and say that no XG based sector effect appears to be saved/loaded, not just am...
- 07:21 Bug #1832 (Closed): Vsync inconsistently applied in different games
- Vsync seems inconsistently applied.
If one toggles Vsync in Ring Zero, that setting is carried over into all games... - 02:36 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
- Whenever the close button is clicked in the Updater Settings dialog an update check is executed each time. Simply clo...
2014-06-21
- 10:58 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- I'm going to add that this seems to also affect end game triggers in HeXen and HeXen DK, as well as between hub inter...
2014-06-20
- 03:29 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
- Hello,
I report a +bug+ in *Hexen expansion Death Kings of the Citadel*: when completing all maps in hub 1, I have...
2014-06-19
- 23:56 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- I wasn't aware of those shortcut's. Thanks for the information.
- 18:42 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- vermil wrote:
> one can't actually start the tutorial; all one can do is close it with Esc.
In all dialogs, *Spac... - 13:24 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- My apologies for another post. It turns out that this may be more specific than I thought.
If one clicks the mouse... - 13:15 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
- Er, when one launches straight into a game (i.e with a -game).
- 13:12 Bug #1828 (New): Tutorial doesn't claim mouse after clicking during launch
- The Tutorial doesn't claim the mouse when it runs; the game running claims the mouse.
This means, one can't actual... - 17:05 Feature #1829 (Closed): Eliminate fixed-length file path limits
- File paths should not be stored in fixed-length strings. Instead, use @String@, @Path@ and @NativePath@.
* @filena... - 13:51 Bug #1826 (In Progress): Viewing rendering profile visual C++ runtime libary crash
- 13:45 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
- I'll see what's going on. I'm getting no such issues on Mac at least.
- 13:29 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
- I'm currently getting a segmentation violation at shutdown every single time with the recent unstable builds:
Sett... - 09:31 Bug #1827: [Doom] Revenant infinite loop case
- Evidently the issue here is mismanagement of the sectors' mobj list. Somehow a single mobj is being linked into the s...
- 00:15 Bug #1827: [Doom] Revenant infinite loop case
- I have to correct myself above; the loop seems to have nothing to do with the Revenant or it's missile, rather it see...
- 00:01 Bug #1827 (New): [Doom] Revenant infinite loop case
- On Map28 of this pwad, something regarding the masses of caged Revenant's causes Dday to sometimes get stuck in an in...
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