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From 2014-06-19 to 2014-07-02

2014-07-02

21:35 Feature #1811: Turn on and off hi-res texture pack without quitting game in Doom
EDIT: Delete me. vermil
20:34 Bug #1105: XG sector ambient sounds not saved/loaded
I would like to expand this bug report and say that no XG based sector effect appears to be saved/loaded, not just am... vermil
07:21 Bug #1832 (Closed): Vsync inconsistently applied in different games
Vsync seems inconsistently applied.
If one toggles Vsync in Ring Zero, that setting is carried over into all games...
vermil
02:36 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
Whenever the close button is clicked in the Updater Settings dialog an update check is executed each time. Simply clo... danij

2014-06-21

10:58 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
I'm going to add that this seems to also affect end game triggers in HeXen and HeXen DK, as well as between hub inter... vermil

2014-06-20

03:29 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
Hello,
I report a +bug+ in *Hexen expansion Death Kings of the Citadel*: when completing all maps in hub 1, I have...
Maxim30

2014-06-19

23:56 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
I wasn't aware of those shortcut's. Thanks for the information. vermil
18:42 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
vermil wrote:
> one can't actually start the tutorial; all one can do is close it with Esc.
In all dialogs, *Spac...
skyjake
13:24 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
My apologies for another post. It turns out that this may be more specific than I thought.
If one clicks the mouse...
vermil
13:15 Bug #1828: Tutorial doesn't claim mouse after clicking during launch
Er, when one launches straight into a game (i.e with a -game). vermil
13:12 Bug #1828 (New): Tutorial doesn't claim mouse after clicking during launch
The Tutorial doesn't claim the mouse when it runs; the game running claims the mouse.
This means, one can't actual...
vermil
17:05 Feature #1829 (Closed): Eliminate fixed-length file path limits
File paths should not be stored in fixed-length strings. Instead, use @String@, @Path@ and @NativePath@.
* @filena...
skyjake
13:51 Bug #1826 (In Progress): Viewing rendering profile visual C++ runtime libary crash
skyjake
13:45 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
I'll see what's going on. I'm getting no such issues on Mac at least. skyjake
13:29 Bug #1826: Viewing rendering profile visual C++ runtime libary crash
I'm currently getting a segmentation violation at shutdown every single time with the recent unstable builds:
Sett...
danij
09:31 Bug #1827: [Doom] Revenant infinite loop case
Evidently the issue here is mismanagement of the sectors' mobj list. Somehow a single mobj is being linked into the s... danij
00:15 Bug #1827: [Doom] Revenant infinite loop case
I have to correct myself above; the loop seems to have nothing to do with the Revenant or it's missile, rather it see... vermil
00:01 Bug #1827 (New): [Doom] Revenant infinite loop case
On Map28 of this pwad, something regarding the masses of caged Revenant's causes Dday to sometimes get stuck in an in... vermil
 

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