Activity
From 2014-06-04 to 2014-06-17
2014-06-16
- 09:01 Feature #1823 (Closed): Subclassing in Doomsday Script
- Doomsday Script needs to have a mechanism to derive instances from class objects. For instance, the functions for man...
- 02:44 Bug #1822 (Closed): [XG] Line class "teleport" can't find teleport destination mobj
- XG's teleport line class will never work as intended due to an oversight in the implementation. More details can be f...
2014-06-14
- 12:35 Bug #1129: Various mobj Z movement clipping bugs
- "That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen D...
- 12:23 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Latest unstable build 1256.
- 12:22 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- Using the seven portals hub, I seem to notice that bad guys flagged as deaf in HeXen don't appear to be switching fro...
2014-06-12
- 12:32 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Indeed, the construction of the Arch Vile teleport triggers on Plutonia Map31 is basically identical to the Sergeants...
- 12:12 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- I still think there is a problem with monster teleporting overall in Doomsday.
I was just playing Map31 of Plutoni...
2014-06-11
- 22:48 Bug #1820 (Closed): [MP] Heretic Hell Staff rain colors don't match player colors
- The Hell Staff rain is one player off what it should be.
For instance, player 1 is incorrectly using the Hell Staf...
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