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From 2014-06-04 to 2014-06-17

2014-06-16

09:01 Feature #1823 (Closed): Subclassing in Doomsday Script
Doomsday Script needs to have a mechanism to derive instances from class objects. For instance, the functions for man... skyjake
02:44 Bug #1822 (Closed): [XG] Line class "teleport" can't find teleport destination mobj
XG's teleport line class will never work as intended due to an oversight in the implementation. More details can be f... danij

2014-06-14

12:35 Bug #1129: Various mobj Z movement clipping bugs
"That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen D... vermil
12:23 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Latest unstable build 1256. vermil
12:22 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Using the seven portals hub, I seem to notice that bad guys flagged as deaf in HeXen don't appear to be switching fro... vermil

2014-06-12

12:32 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
Indeed, the construction of the Arch Vile teleport triggers on Plutonia Map31 is basically identical to the Sergeants... vermil
12:12 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
I still think there is a problem with monster teleporting overall in Doomsday.
I was just playing Map31 of Plutoni...
sonicdoommario

2014-06-11

22:48 Bug #1820 (Closed): [MP] Heretic Hell Staff rain colors don't match player colors
The Hell Staff rain is one player off what it should be.
For instance, player 1 is incorrectly using the Hell Staf...
vermil
 

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