Activity
From 2014-05-30 to 2014-06-12
2014-06-12
- 12:32 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Indeed, the construction of the Arch Vile teleport triggers on Plutonia Map31 is basically identical to the Sergeants...
- 12:12 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- I still think there is a problem with monster teleporting overall in Doomsday.
I was just playing Map31 of Plutoni...
2014-06-11
- 22:48 Bug #1820 (Closed): [MP] Heretic Hell Staff rain colors don't match player colors
- The Hell Staff rain is one player off what it should be.
For instance, player 1 is incorrectly using the Hell Staf...
2014-06-02
- 19:11 Bug #1819: Mobj Particles won't start.
- This seems to be ACS specific.
I tried Dday's spawnmobj command to spawn a bunch of torches and the generators app... - 19:02 Bug #1819 (New): Mobj Particles won't start.
- Mobj particles won't start if its respective "things" are not created at start of the map.
Testing map: Hexen Heresi... - 08:49 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- Could be resolved by commit:040906a.
- 08:49 Bug #1094 (In Progress): [Win32] RSP not passed to Doomsday with non-ASCII username
- 08:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- This should be fixed by commit:040906a; needs wider testing for verification, though. (Snowberry has not been modified.)
- 08:19 Bug #1038 (In Progress): [Unix] Locating resource files (wad/pk3)
- 08:16 Bug #1095: Non-ASCII characters broken on cmdline and/or resource finder
- This should be fixed by commit:040906a; needs wider testing for verification, though. (Snowberry has not been modified.)
- 08:16 Bug #1095 (In Progress): Non-ASCII characters broken on cmdline and/or resource finder
2014-06-01
- 07:21 Bug #1818 (Closed): Model "Shadow radius" ignored
- The Shadow radius parameter was disabled in commit:31eb8684.
2014-05-30
- 12:03 Bug #1817 (Feedback): Premap infine and preplaying music oversight
- In Dday 1.8.6, Dday would accidently start the level music twice if there was pre-map infine; when the pre-map infine...
- 11:58 Bug #1816 (New): First sound played at map start up erroneously doesn't play
- The first sound Dday tries to play at map start up (i.e for instance a monster sees the player immediately on map sta...
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