Activity
From 2014-05-19 to 2014-06-01
2014-05-31
- 11:34 Revision 492bc2cb (github): libcore|NumberValue: Include the "Hex" semantic flag in serialization
- 11:31 Revision 49f7a2b7 (github): Refactor|Resources: Use the new model definition accessor
- libdoomsday's defn::Model is now used to access model definition data
stored in Record instances. - 11:27 Revision 98286524 (github): Refactor|libdoomsday|DED: Model definition handling in separate source file
- The model definition accessor utility is now located in its own
source file. Various utility methods were added (e.g.... - 11:12 Revision 40323420 (github): Cleanup
- 11:12 Revision 24192d6c (github): Fixed|libcore|Scripting: RecordValue duplication behavior
- RecordValue is now duplicated like any other value: a true duplicate
copy is constructed with the exact same characte... - 10:43 Revision b91ad525 (github): Cleanup
2014-05-30
- 22:11 Revision 7e22ce64 (github): libcore|NumberValue: Added a semantic hint for hexadecimal values
- 12:42 Revision 6054bb0f (github): Refactor|libgui: Use RecordAccessor's get*() methods
- 08:59 Revision eb77a291 (github): Refactor|libcore: Convenient native access to a Record
- Added RecordAccessor as a utility that provides various get*()
methods to query values from a Record. RecordAccess is...
2014-05-29
- 11:14 Revision ba6eadfc (github): Merge branch 'master' into defs-v2
- Conflicts:
distrib/win32/setup.iss.template
doomsday/dep_sdl.pri
doomsday/libdoomsday/libdoomsday.pro - 00:19 Revision 597140d6 (github): Cleanup|Renderer: Use de::VectorN<> to calculate shiny surface tex coords
2014-05-28
- 18:04 Revision 00bef567 (github): Windows|Installer: Deploy SDL2 and SDL2_mixer libraries
- 10:34 Revision 78aca57f (github): qmake|SDL: Upgraded to SDL 2.0, added a dep_sdl2.pri
- The old SDL configuration still exists so that older branches can
be built like before. The config variables use a "S... - 09:14 Revision 7ff387d9 (github): Documentation: Updated Doxygen configuration
- Obsolete config values removed.
- 01:02 Revision c663a5a0 (github): Refactor|Renderer: Use de::VectorN<> for vissprite properties, cleanup
2014-05-27
- 19:06 Revision cb21caba (github): Renderer|IVissprite: Cleanup vissprite (re)init
- 13:30 Revision 4e2d3522 (github): Cleanup|Renderer: Typos
- 13:11 Revision 8237f25f (github): Refactor|Renderer: Reimplemented vissprite management
- RenderSystem now owns a VisspritePool, providing a working buffer of
object instances and maintains a sorted list of ...
2014-05-26
- 19:30 Revision 3f674061 (github): Renderer: Respect color tints when drawing sector lighting model "full bright"
- Previously when the light amplification visor was collected, all of
the light color effects were disabled. Sector and... - 18:40 Revision c206958a (github): Renderer: Cleanup
- 17:44 Revision 1042e47f (github): Merge branch 'master' into revise-map-geometry-generation
- 10:39 Revision 87e0aa3f (github): Merge branch 'defs-v2' of ssh://github.com/skyjake/Doomsday-Engine into defs-v2
- 08:27 Revision 95ea70ff (github): Refactor|libdoomsday|DED: Model definitions stored in a DEDRegister
- DEDRegister maintains a Doomsday Script based storage for definitions.
- 06:08 Revision 4b722b3b (github): Refactor|Renderer: Reimplemented application of the sector lighting model to Shards
- 03:27 Revision c67a3166 (github): Refactor|Renderer: Unrolled all logic applying the sector lighting model to Shards
- Lets handle this a bit differently. Lighting vertices by passing all
terms into a single function call on each is an ...
2014-05-25
- 13:50 Revision c2f0d813 (github): libcore|Scripting: Utilities for working with ArrayValue as a vector
- 11:37 Revision 90d89ad7 (github): Fixed|UI|Client: Fatal error when activating splitscreen (viewgrid)
- The "ui/background" material no longer exists, as the UI is being
drawn by libappfw and (at least presently) it has n... - 10:45 Revision b46ebe83 (github): Homepage: Updated Windows download page
- No more support for Windows XP and OpenGL 2.0 required.
- 07:55 Revision c5c4b6ca (github): Merge branch 'master' into defs-v2
2014-05-24
- 23:36 Revision 1825adc3 (github): World|ConvexSubspace|Client: ConvexSubspace no longer remembers last sprite projection frame
- This info is redundant given that mobj_t remembers it. Also, because
the contact spreading algorithm is used for mobj... - 20:39 Revision f47aa1fe (github): Builder|OS X: Use command line tools to create installer package
- PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead. - 20:36 Revision ec08855c (github): Builder|OS X: Use command line tools to create installer package
- PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead. - 15:47 Revision 0f7114ab (github): Renderer|DrawList: More convenient methods for building a DrawList
- 08:14 Revision aa06be37 (github): Refactor|Renderer|DrawList: Reimplemented DrawList internal Shard list (now QList based)
- Plus some minor cleanup.
- 03:17 Revision 13625ab1 (github): Renderer: Cleanup following DrawList design changes
- With DrawList no longer copying geometry data, fundamental design
changes are due in other related components. This c... - 01:43 Revision bad00d8c (github): World|SectorCluster: SectorCluster no longer provides access to it's subspace list
2014-05-23
- 23:10 Revision 230967cd (github): Renderer|DrawList: DrawList is a list of Shards
- As Shards contain all the information needed to draw geometries and
both the Shard and the vertex buffer(s) they util... - 15:34 Revision fce31b4b (github): World|Client: Continued drawable map geometry generation cleanup
- Evidently we are already exhausting the duint16 vertex elements in
single world-wide vertex buffer in some not very c...
2014-05-22
- 20:07 Revision f3ff783e (github): Merge branch 'defs-v2' of ssh://github.com/skyjake/Doomsday-Engine into defs-v2
- 19:54 Revision 681a3007 (github): Renderer: Cleanup
- 19:26 Revision cadcd6a1 (github): Refactor|Renderer: Moved geometry gen for ambient occlusion (walls) to SectorCluster
- SectorCluster now prepares Shards for wall shadow geometry, which
are now drawn with the rest of the shards, in drawS... - 19:23 Revision f2218728 (github): Builder|Debian: Package name substituted in package control file
- 19:21 Revision 25b42e4d (github): Builder|Debian: Package name substituted in package control file
- 19:16 Revision 9d1fd175 (github): Builder|Fixed: Packaging stable source packages for Ubuntu
- To allow stable packages to not be replaced by later builds in
the PPA, they are now named "doomsday-stable" rather t... - 19:13 Revision 56f1b764 (github): Builder|Fixed: Packaging stable source packages for Ubuntu
- To allow stable packages to not be replaced by later builds in
the PPA, they are now named "doomsday-stable" rather t... - 18:35 Revision 9c9dd102 (github): Refactor|Renderer: Removed rendworldpoly_params_t
- 18:09 Revision 2bde2085 (github): Builder|Ubuntu: Added a source-only builder for 14.04 LTS
- The packages for Trusty are available via the sjke/doomsday PPA.
- 15:44 Revision ee0a3a67 (github): Refactor|Renderer: Began removing render state from geometry generation
- When preparing subspace Shards, if the geometry for the middle wall
section fully covers the opening between floor an...
2014-05-21
- 21:03 Revision 5cd82779 (github): libdoomsday: Comment
- 20:59 Revision 078ecb9b (github): Debian: Updated package control file; use pkg-config for SDL2_mixer
- 20:20 Revision 209e8297 (github): qmake: In a server-only build, don't link to the libassimp binary
- 20:14 Revision 47c3f860 (github): qmake|OS X: Upgraded to SDL 2 and used @rpath for dynamic linking
- 17:47 Revision 2ad5dda2 (github): Merge branch 'master' into revise-map-geometry-generation
- 17:38 Revision 1a2739cd (github): Merge branch 'master' into defs-v2
- 13:27 Revision d466df96 (github): Fixed|Windows|MinGW: Various build issues with MinGW
- Pragmas and linker options.
- 07:29 Revision 657b740b (github): World|SectorCluster: SectorCluster no longer needs to provide access to WallEdges
- 07:13 Revision da602717 (github): Refactor|Renderer: Moved geometry generation for dynlight/shadow into SectorCluster
- 06:28 Revision b57c25d7 (github): Renderer: Removed var curSubspace from renderer state (redundant)
- 05:23 Revision 244605f6 (github): Refactor|Renderer: Moved drawable geometry generation into SectorCluster
- Todo: Remove all Rend_*() function calls in this module. Preparing
geometries should not affect the high level render... - 02:41 Revision 083706bd (github): Renderer: Separate drawable map geometry generation from drawing
- Geometry Shards are now constructed from/for all map constructs and
projections (dynamic lights/shadows) independentl...
2014-05-20
- 17:14 Revision 498514ff (github): Merge branch 'master' into defs-v2
- 17:12 Revision e2375224 (github): libdoomsday|Uri: Use Path::withSeparators()
- The previous implementation would swap separator characters decoded
from the percent encoding, too. - 15:13 Revision e86eab67 (github): Fixed|Windows|MinGW: Various issues when building with MinGW
- Mostly regarding pragmas and compiler/linker options.
- 13:13 Revision fbd86c71 (github): Windows|qmake: Basic configuration for MinGW
- Now that Doomsday is based on Qt, support for MinGW is within the
realm of possibility. This commit sets up the basic... - 07:04 Revision 0ceb6707 (github): Merge branch 'master' into defs-v2
- 01:26 Revision 36db1d27 (github): Merge branch 'master' into revise-map-geometry-generation
- 01:25 Revision 5228c93e (github): FMOD: DMFmod_Music_SetSoundFont() mishandled null
- 01:24 Revision f07f242d (github): FMOD: DMFmod_Music_SetSoundFont() mishandled null
- 00:35 Revision 2a6f61e8 (github): Merge branch 'master' into revise-map-geometry-generation
- 00:29 Revision f462641e (github): Renderer: Updated sky-fix geometry generation (now uses WallEdge)
- This component works a little differently to the old SkyFixEdge. With
WallEdge one must check the presence of Line::S... - 00:22 Revision ed3511c5 (github): Fixed|Hexen|ACScript: Deferred ACScript task management
- Due to a refactoring oversight, the deferred ACS task list was being
mismanaged when attempting to run the tasks when... - 00:22 Revision 7de1b983 (github): Fixed|FMOD: Crash when starting a song
- One must take a copy of the provided sound font file name.
IssueID #1807 - 00:22 Revision 132334d5 (github): Fixed|Hexen: Extra artifacts given when jumping between hub maps
- While the inventory is reset during map setup, a savegame is then
loaded, which restores inventory. The hub backup wo... - 00:14 Revision 86907599 (github): Fixed|Hexen|ACScript: Deferred ACScript task management
- Due to a refactoring oversight, the deferred ACS task list was being
mismanaged when attempting to run the tasks when...
2014-05-19
- 19:40 Revision f2a20735 (github): Fixed|FMOD: Crash when starting a song
- One must take a copy of the provided sound font file name.
IssueID #1807 - 09:05 Revision ba979058 (github): Fixed|Hexen: Extra artifacts given when jumping between hub maps
- While the inventory is reset during map setup, a savegame is then
loaded, which restores inventory. The hub backup wo... - 07:20 Revision 95ebc297 (github): Bumped version number to 1.14.4
- 02:03 Revision 407834ef (github): Cleanup|Renderer: Removed obsolete R_Div*() functions, renamed replacements
- 01:39 Revision f0d9fdbb (github): Renderer: Cleanup
- 01:19 Revision c359292c (github): Renderer: Finalized geometry generation changes (cleanup)
- As of this commit, all drawable map geometry is now written directly
to the world-wide vertex buffer, using only Rend... - 01:03 Revision 442c2ce3 (github): RenderSystem|BufferPoolT: Cleanup
- 01:00 Revision 2fe05c10 (github): RenderSystem: Removed unused work buffer pools
- 00:53 Revision e75022b1 (github): Renderer: Fix geometry generation wiring for flats with shine
- 00:25 Revision 30fd618f (github): Renderer: Fix geometry generation wiring for walls with shine
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