Activity
From 2014-03-23 to 2014-04-05
2014-04-04
- 15:17 Bug #1736 (Closed): [HeXen] sky back layer not rendering
- 14:59 Bug #1736 (Resolved): [HeXen] sky back layer not rendering
- 04:31 Bug #1736 (In Progress): [HeXen] sky back layer not rendering
- 13:24 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total... - 11:51 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Getting rid of that limit could also help. Dani talks about ho that would require rewriting the whole system from the...
- 09:55 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- A visual display of active generators has its place, but all it tells the typical user is that they have turned off, ...
- 04:41 Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
- 00:08 Bug #1740: [HeXen] Star Bridge no longer solid
- Sorry, I made a few typos and mistakes in my recent post. It should say: "Lower the pillars with the cave key and ent...
2014-04-03
- 23:59 Bug #1740: [HeXen] Star Bridge no longer solid
- This problem with the star bridges also happens in Wastelands. To get to the bridge, you must take a teleporter found...
- 08:33 Bug #1740: [HeXen] Star Bridge no longer solid
- That sounds like number 2 that I posted in this old report:
http://tracker.skyjake.fi/issues/1129
Though I didn... - 00:05 Bug #1740: [HeXen] Star Bridge no longer solid
- This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m...
2014-04-02
- 23:52 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere...
- 11:29 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- I would like to state that I have noticed an issue similar to this with one of my old mods that only features a very ...
- 08:42 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- When playing Boomsky in most levels, the particles mostly disappear and even shut off after about a half minute after...
2014-03-31
- 12:47 Bug #1742: [Hexen] Lightning flash disables sector sky light coloring
- If I may add, the sector light colour does briefly re-appear during follow up lightning flashes.
- 12:43 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
- Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ...
2014-03-27
- 12:15 Feature #1741 (Closed): Upgrade to SDL 2
- A stable version of SDL 2.0 is now available. We should migrate our existing SDL-based (mostly input) code to SDL 2. ...
2014-03-24
- 21:43 Bug #1740: [HeXen] Star Bridge no longer solid
- Further experimenting seems to reveal it's consistent and very specific star bridge mobjs. Seems to be ones that are ...
- 08:23 Bug #1740: [HeXen] Star Bridge no longer solid
- You are right that it doesn't seem quite as simple as I mentioned above. I have found that I can walk on star bridges...
2014-03-23
- 23:41 Bug #1740: [HeXen] Star Bridge no longer solid
- Does this occur with all of such walkable bridges or is it specific to certain maps/mapping constructs?
I recall t... - 22:40 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
- Pretty much what the subject says. The player seems to fall straight through them. Though the player's movement throu...
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