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From 2014-03-22 to 2014-04-04

2014-04-04

15:17 Bug #1736 (Closed): [HeXen] sky back layer not rendering
danij
14:59 Bug #1736 (Resolved): [HeXen] sky back layer not rendering
danij
04:31 Bug #1736 (In Progress): [HeXen] sky back layer not rendering
danij
13:24 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total...
danij
11:51 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Getting rid of that limit could also help. Dani talks about ho that would require rewriting the whole system from the... Gary
09:55 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
A visual display of active generators has its place, but all it tells the typical user is that they have turned off, ... vermil
04:41 Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
danij
00:08 Bug #1740: [HeXen] Star Bridge no longer solid
Sorry, I made a few typos and mistakes in my recent post. It should say: "Lower the pillars with the cave key and ent... waverider

2014-04-03

23:59 Bug #1740: [HeXen] Star Bridge no longer solid
This problem with the star bridges also happens in Wastelands. To get to the bridge, you must take a teleporter found... waverider
08:33 Bug #1740: [HeXen] Star Bridge no longer solid
That sounds like number 2 that I posted in this old report:
http://tracker.skyjake.fi/issues/1129
Though I didn...
vermil
00:05 Bug #1740: [HeXen] Star Bridge no longer solid
This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m... danij

2014-04-02

23:52 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere... danij
11:29 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
I would like to state that I have noticed an issue similar to this with one of my old mods that only features a very ... vermil
08:42 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
When playing Boomsky in most levels, the particles mostly disappear and even shut off after about a half minute after... Gary

2014-03-31

12:47 Bug #1742: [Hexen] Lightning flash disables sector sky light coloring
If I may add, the sector light colour does briefly re-appear during follow up lightning flashes.
vermil
12:43 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ... danij

2014-03-27

12:15 Feature #1741 (Closed): Upgrade to SDL 2
A stable version of SDL 2.0 is now available. We should migrate our existing SDL-based (mostly input) code to SDL 2. ... skyjake

2014-03-24

21:43 Bug #1740: [HeXen] Star Bridge no longer solid
Further experimenting seems to reveal it's consistent and very specific star bridge mobjs. Seems to be ones that are ... vermil
08:23 Bug #1740: [HeXen] Star Bridge no longer solid
You are right that it doesn't seem quite as simple as I mentioned above. I have found that I can walk on star bridges... vermil

2014-03-23

23:41 Bug #1740: [HeXen] Star Bridge no longer solid
Does this occur with all of such walkable bridges or is it specific to certain maps/mapping constructs?
I recall t...
danij
22:40 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
Pretty much what the subject says. The player seems to fall straight through them. Though the player's movement throu... vermil
 

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