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From 2014-03-17 to 2014-03-30

2014-03-27

12:15 Feature #1741 (Closed): Upgrade to SDL 2
A stable version of SDL 2.0 is now available. We should migrate our existing SDL-based (mostly input) code to SDL 2. ... skyjake

2014-03-24

21:43 Bug #1740: [HeXen] Star Bridge no longer solid
Further experimenting seems to reveal it's consistent and very specific star bridge mobjs. Seems to be ones that are ... vermil
08:23 Bug #1740: [HeXen] Star Bridge no longer solid
You are right that it doesn't seem quite as simple as I mentioned above. I have found that I can walk on star bridges... vermil

2014-03-23

23:41 Bug #1740: [HeXen] Star Bridge no longer solid
Does this occur with all of such walkable bridges or is it specific to certain maps/mapping constructs?
I recall t...
danij
22:40 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
Pretty much what the subject says. The player seems to fall straight through them. Though the player's movement throu... vermil

2014-03-20

10:26 Feature #1739 (Rejected): Split screen local coop
Closing as duplicate. skyjake
02:46 Feature #1739 (Rejected): Split screen local coop
petitpetitpom

2014-03-19

12:33 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
skyjake
09:16 Feature #1738 (Rejected): xBR for graphics upscaling
Implement xBR as an alternative graphics upscaling algorithm. More information can be found here: http://www.libretro... skyjake

2014-03-18

21:59 Bug #1737 (Closed): [Hexen] Crash starting end game finale
Pretty much what the subject states; entering the final portal on all versions of HeXen and DK causes a crash. vermil

2014-03-17

13:41 Bug #1736: [HeXen] sky back layer not rendering
To make a slight correction; it's two layer skies in general, not just those of HeXen. vermil
13:39 Bug #1736 (Closed): [HeXen] sky back layer not rendering
Just posting to say that this commit didn't fix the sky in HeXen. The back layer doesn't render in two layer skies.
...
vermil
 

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