Activity
From 2014-03-15 to 2014-03-28
2014-03-27
- 12:15 Feature #1741 (Closed): Upgrade to SDL 2
- A stable version of SDL 2.0 is now available. We should migrate our existing SDL-based (mostly input) code to SDL 2. ...
2014-03-24
- 21:43 Bug #1740: [HeXen] Star Bridge no longer solid
- Further experimenting seems to reveal it's consistent and very specific star bridge mobjs. Seems to be ones that are ...
- 08:23 Bug #1740: [HeXen] Star Bridge no longer solid
- You are right that it doesn't seem quite as simple as I mentioned above. I have found that I can walk on star bridges...
2014-03-23
- 23:41 Bug #1740: [HeXen] Star Bridge no longer solid
- Does this occur with all of such walkable bridges or is it specific to certain maps/mapping constructs?
I recall t... - 22:40 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
- Pretty much what the subject says. The player seems to fall straight through them. Though the player's movement throu...
2014-03-20
- 10:26 Feature #1739 (Rejected): Split screen local coop
- Closing as duplicate.
- 02:46 Feature #1739 (Rejected): Split screen local coop
2014-03-19
- 12:33 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
- 09:16 Feature #1738 (Rejected): xBR for graphics upscaling
- Implement xBR as an alternative graphics upscaling algorithm. More information can be found here: http://www.libretro...
2014-03-18
- 21:59 Bug #1737 (Closed): [Hexen] Crash starting end game finale
- Pretty much what the subject states; entering the final portal on all versions of HeXen and DK causes a crash.
2014-03-17
- 13:41 Bug #1736: [HeXen] sky back layer not rendering
- To make a slight correction; it's two layer skies in general, not just those of HeXen.
- 13:39 Bug #1736 (Closed): [HeXen] sky back layer not rendering
- Just posting to say that this commit didn't fix the sky in HeXen. The back layer doesn't render in two layer skies.
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