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From 2014-02-24 to 2014-03-09

2014-03-09

17:21 Bug #1733 (Closed): Player control binding issue (input modifier vs key state)
See: http://dengine.net/forums/viewtopic.php?f=7&t=1720#p10923
With the controls configured as described in the ab...
danij

2014-03-08

20:10 Feature #1605 (In Progress): Tutorial
skyjake
13:49 Feature #5 (Closed): Multiplayer UI as part of taskbar
The old multiplayer UI has now been removed.
Multiplayer games can be accessed in Ring Zero's Game Selection menu,...
skyjake

2014-03-03

23:40 Feature #1732 (Closed): Libcommon savegame system
danij

2014-02-27

01:02 Feature #1732 (Closed): Libcommon savegame system
All game plugins should share a unified savegame system implemented in libcommon.
Most of the work in practice will ...
danij

2014-02-26

02:36 Feature #1687 (In Progress): In-game error dialogs (e.g., corrupt savegame)
danij
02:31 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
Steps to reproduce:
# Open the taskbar
# Navigate to any of menu dialogs (e.g., Renderer Settings)
# Use Alt+Tab t...
danij
02:10 Bug #1730 (Closed): Failure to close taskbar dialogs/popups with click outside
Steps to reproduce:
# Open the task bar
# Navigate to Input Settings
# Click the gauge button to open the "develop...
danij

2014-02-25

16:08 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
It sounds like the game session file list is not being cleared upon unloading the game, leading to the DEHACKED patch... danij
16:00 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
I'm using this mod with Dday, that comes with an external Dehacked patch.
http://www.doomworld.com/idgames/index.php...
vermil
15:42 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
Thats not possible. When a game is unloaded the entire definition database is reset before then parsing only those de... danij
15:26 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
Unloading a game, doesn't unload any external Dehacked patches loaded. vermil
 

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