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From 2014-02-13 to 2014-02-26

2014-02-26

23:45 Revision 739b21f3 (github): Console|SaveInfo: Improved output of 'inspectgamesave'
Include a breakdown of the game rules in the SaveInfo description. danij
22:44 Revision f63c80e7 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Use current game rules as basis for interpreting vanilla savegames
Alert the user about this assumption so that they might act accordingly
(ideally, by ensuring the rules are configure...
danij
20:41 Revision c3e56a4c (github): libcommon: Cleanup
danij
20:40 Revision e30a9f8d (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
17:11 Revision 7bf20d39 (github): libdeng2|Cleanup: More information in error messages
skyjake
17:11 Revision f63db803 (github): libdeng2|App: Using a .pack as basedir; configurable config path
This commit adds flexibility to App. It is now possible to point the
application's basedir to a pack file, so that th...
skyjake
16:47 Revision 52ee22cf (github): libdeng2|Unix: Expand paths specified in UnixInfo config
Any symbols like "~" found in the paths of UnixInfo config files are
automatically expanded.
skyjake
16:46 Revision 7253c8ee (github): Fixed|libdeng2|SDK|qmake: Missing public header
skyjake
16:45 Revision 80726a27 (github): SDK: Added a .pri files for apps using the SDK
doomsday_sdk.pri is installed to the SDK directory. skyjake
16:43 Revision 5543f699 (github): qmake|libgui|Scripting: Moved gui.de to libgui
gui.de directly relates to functionality in libgui, so it should be
located in libgui's modules.
Project files updat...
skyjake
13:15 Revision 351997cd (github): Cleanup|qmake|64-bit: Preprocessor symbol for 64-bit builds
Conforming to naming conventions. skyjake
13:15 Revision c5cf0152 (github): libgui|Cleanup: Removed ARB_debug_output
This extension wasn't in use and seems to be subtly differently defined
on different platforms.
skyjake
13:13 Revision ec9cf016 (github): Cleanup|qmake|64-bit: Preprocessor symbol for 64-bit builds
Conforming to naming conventions. skyjake
13:12 Revision 816768d2 (github): libgui|Cleanup: Removed ARB_debug_output
This extension wasn't in use and seems to be subtly differently defined
on different platforms.
skyjake
12:56 Revision dc0ca51e (github): Merge remote-tracking branch 'origin/master' into sdk-split
skyjake
10:32 Revision 11582988 (github): Fixed|Windows: Missing exports and OpenGLGL API callback
skyjake

2014-02-25

23:24 Revision c747adb4 (github): Merge branch 'master' into savegame-refactor
danij
23:23 Revision ecd4b5a0 (github): Fixed|libcommon: Compiler warnings (missing initializer)
danij
23:10 Revision b02662c3 (github): Fixed|libheretic: Compiler warnings (unused var/arg)
danij
22:53 Revision 2f77b7d1 (github): Fixed|libheretic: Compiler warnings/errors (dup time symbol, missing initializers)
danij
22:35 Revision 0acbb96e (github): UI|Client: Store game selection subset fold state persistently
skyjake
22:25 Revision 45c07216 (github): Fixed|libcommon: Compiler warnings (missing initializer, unused var/arg)
danij
21:24 Revision 1a0b5303 (github): Fixed|libcommon: Various compiler warnings
danij
19:51 Revision 65fd3acd (github): SDK|qmake: Install libraries to the SDK directory
skyjake
19:48 Revision 48a720b1 (github): Refactor|libcommon|GameRuleset: Began remodeling GameRuleset into a C++ class
A C wrapper API for accessing rule values is necessary because it is
not presently feasible to switch all the relevan...
danij
18:43 Revision 8ea3d454 (github): Fixed|qmake: Typo
skyjake
17:34 Revision a4529593 (github): Refactor|libheretic: Switched h_refresh.c, in_lude.c, m_cheat.c to C++
danij
17:20 Revision 549a22be (github): Refactor|libdoom: Switched d_refresh.c, m_cheat.c to C++
danij
17:19 Revision 9ba60bf2 (github): qmake|SDK: Added sdk.pro, install rules for headers
Public headers are now specified using a macro that automatically adds
an install rule for them when doing an SDK build.
skyjake
17:17 Revision 98ea79b5 (github): Cleanup
skyjake
15:36 Revision 1b321ad5 (github): Refactor|libcommon: Switched p_inventory.c, p_xg_line.c to C++
danij
14:35 Revision ac35b95b (github): UI|Client: Cleanup in 3D & VR Settings
Moved the Oculus Rift specific multisampling setting below the Oculus
Rift subtitle.
skyjake
14:34 Revision 38632e36 (github): libappfw|Oculus Rift: Modelview matrix according to head tracking
Added a utility for putting together a modelview matrix for the tracked
head position/orientation, however this is no...
skyjake
14:33 Revision 925bbd08 (github): Client|Stereo 3D: Cleanup
skyjake
14:16 Revision 1b844eba (github): UI|Client: Added "24-bit" color depth to Video Settings
skyjake
14:16 Revision d0b0ad51 (github): Fixed|Unix: Crash when launching application (UnixInfo)
UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time.
skyjake
14:15 Revision ea8ef79f (github): UI|Client: Added "24-bit" color depth to Video Settings
skyjake
14:14 Revision 5e435178 (github): Fixed|Unix: Crash when launching application (UnixInfo)
UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time.
skyjake
13:38 Revision c1dc65ec (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
12:34 Revision 2538ff75 (github): Refactor|libcommon: Switched d_net.c, d_netcl.c, d_netsv.c, fi_lib.c, hu_automap.c to C++
danij
12:01 Revision d0390a82 (github): Fixed|X11: Getting GL extensions and changing window size
skyjake
10:48 Revision 27518347 (github): Merge branch 'ui-multiplayer'
skyjake
10:33 Revision d3ad0ce9 (github): UI|Client|libappfw: Adjusted fold panel indicators
Also, aligning the Reset buttons of the Renderer Appearance
sidebar vertically with the fold indicators.
skyjake
10:32 Revision 7072dc9d (github): libappfw|LabelWidget: Added overlay image drawing for labels
The "separate alignment" mode turned out to be infeasible, because
when used, the label should be manually sized rath...
skyjake
10:18 Revision f367603b (github): libcommon: Cleanup
danij
09:32 Revision d8d05504 (github): Refactor|libcommon: Continued replacing logical map indices with Uri
Also renamed various top-level game functions to standardize naming
wrt game session management.
danij

2014-02-24

16:47 Revision 78ca068d (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
danij
16:36 Revision 986840f9 (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
danij
16:00 Revision 7ad27d39 (github): libappfw|FoldPanelWidget: Adjusted fold indicator placement
skyjake
15:59 Revision 0ba6bffe (github): Refactor|libappfw|Client: Fluent interface for widget Margins
skyjake
15:58 Revision f66dc5a1 (github): libappfw|LabelWidget: Added special "separate" align mode for labels
skyjake
15:46 Revision 4cf3e694 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
13:35 Revision e8fae8f7 (github): UI|Ring Zero: Game Selection menu layout
Take into account the height of the game filter in the top of the view. skyjake
12:51 Revision bf87c2f4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
danij
12:49 Revision 52789131 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
skyjake
12:46 Revision aec179aa (github): Refactor|Client|libappfw: Calculate projection matrix in VRConfig
The function for calculating a projection matrix suitable for the
current VR configuration was moved to libappfw. It ...
skyjake
12:35 Revision 0a76a1cf (github): Refactor|Optimize|libdeng2|libgui: Enhanced BitField behavior
de::BitField is heavily used for managing the OpenGL state in
de::GLState. However, it was storing the elements metad...
skyjake
11:44 Revision cb7e3648 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
skyjake
11:44 Revision 7c4e3119 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
skyjake

2014-02-23

11:26 Revision c10a15fe (github): libcommon|SaveInfo|SaveSlots: Cleanup
danij
10:24 Revision f1c39261 (github): Documentation|libcommon|SaveSlots: SaveSlots apidoc fix (remove reference to special slots)
The API is no longer concerned with how the slots are named, or,
what their purpose is.
danij
10:11 Revision 182bb562 (github): Refactor|libcommon: Continued 'game' -> 'session' standardization
danij
09:45 Revision 67e1de5a (github): Refactor|libcommon: Renamed high level game save functions
Rather than constantly juggle the meaning and usage of 'save game',
'load savegame', we can easily disambiguate and c...
danij
08:57 Revision f2a632b4 (github): libcommon|SaveSlots: Identify logical save slots with unique string identifiers
Each save slot is referenced with a unique string identifier rather
than a numerical index. This greatly simplifies t...
danij
04:03 Revision ebd4e733 (github): libcommon: Continued cleaning up savegame management
danij
01:42 Revision 6b873cd5 (github): libcommon: Cleanup
danij
01:19 Revision 542ad9bc (github): Refactor|libcommon|SaveInfo: Moved SV_HxHaveMapStateForSlot logic to SaveInfo::haveMapSession
danij
00:57 Revision fe8f6c0e (github): libcommon: Cleanup
danij
00:47 Revision 5dfee09b (github): Refactor|libcommon: Continued dismantling p_saveg.cpp
High level logics for saving/loading game sessions are sufficiently
succinct to appear in place in g_game.cpp
danij

2014-02-22

22:56 Revision 432e1ac3 (github): Merge branch 'master' into ui-multiplayer
skyjake
22:56 Revision 2c24b469 (github): Revert "Fixed|All Games: Crash when setting up Controls menu"
This reverts commit cd958050cd70b748e0effcd56053035e043f48e0. skyjake
22:55 Revision cd958050 (github): Fixed|All Games: Crash when setting up Controls menu
Attempting to access an invalid pointer value. skyjake
22:53 Revision 6547e377 (github): UI|Client: Keep the "incomplete" game subset folded by default
skyjake
22:32 Revision 2a7cf187 (github): Fixed|Doom|Heretic: Error initializing the game menu
Use the 'data' member of the local weaponOrder struct to initialize
the Weapons option menu as 'text' cannot be relia...
danij
22:26 Revision 58f29554 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
21:19 Revision 7be57d54 (github): Documentation|All Games: Updated console help strings
skyjake
21:15 Revision 9aa868a7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
Conflicts:
distrib/autobuild.py
distrib/builder/utils.py
skyjake
21:13 Revision 8778beaa (github): Fixed|libcommon: Compiler warnings (dereferencing type-punned pointer)
danij
20:53 Revision d6a6b058 (github): libappfw|FoldPanelWidget: Better fold indicator placement
skyjake
20:53 Revision 43f15fa4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
danij
20:20 Revision f8740519 (github): UI|Client: Show "No games" in a game subset if none available
If a game subset is empty, show a notice about it. skyjake
19:48 Revision 7090c4dc (github): libdeng2|C wrapper: Logging via App_Log now results in a single log entry per call
danij
19:06 Revision 62202235 (github): Cleanup: Removed superfluous trailing new line characters in log messages
danij
18:11 Revision a17c58c0 (github): Fixed|libcommon: Compiler warnings (unused argument/variable)
danij
17:42 Revision 1528daff (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
danij
17:04 Revision 66651e81 (github): UI|Client: Added a rudimentary manual "Connect to Server" dialog
This dialog is basically a GUI for the 'connect' console command.
It is only available when a game is loaded, as 'con...
skyjake
17:02 Revision 460d13a3 (github): libappfw: Signal from LineEditWidget when content changes
skyjake
16:07 Revision 01f673e9 (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
danij
14:39 Revision da8e529b (github): Documentation: Added Doxygen configs for libappfw and libgui
skyjake
11:36 Revision 5289b6a5 (github): Fixed|libdeng2|Qt: Qt 5 compatibility in MonospaceLogSinkFormatter
skyjake

2014-02-21

20:16 Revision a27f0106 (github): libcommon|SaveInfo: Delineate all possible saved game session statuses in SaveInfo
danij
19:13 Revision 325b29b7 (github): libcommon: Cleanup
danij
18:35 Revision a331343a (github): libcommon|SaveInfo: Include the savegame source file path in 'inspectgamesave' output
danij
18:02 Revision c9e4b77f (github): libcommon|SaveInfo: Cleanup
danij
17:52 Revision 8e9739d9 (github): libcommon|SaveInfo|SaveSlots: Associate the saved game state file name with SaveInfo
When a new SaveInfo is instantiated or copied from another save slot
the game state file name bound to associated sav...
danij
17:20 Revision 50a0ba1c (github): libappfw|FoldPanelWidget: Added a fold state indicator
skyjake
15:46 Revision 3e071dad (github): Refactor|libcommon|SaveSlots|SaveInfo: Continued moving logic from SaveSlots to SaveInfo
danij
15:23 Revision 69de5e33 (github): libcommon: Cleanup
danij
15:16 Revision 1ecc57bd (github): Documentation|libcommon|SaveSlots: Minor SaveSlots apidoc cleanup
danij
15:01 Revision 89ff7e31 (github): libcommon|SaveSlots: Do not alter the file system when looking up a save slot file name
danij
14:35 Revision da276f46 (github): Refactor|libcommon|SaveSlots: Renamed SaveSlot::mapSaveName() as saveNameForMap()
Avoids potential confusion with bindSaveName() danij
14:19 Revision 3c3ee029 (github): libcommon: Cleanup
danij
14:15 Revision ec54087b (github): libcommon|SaveSlots: Mechanism for binding save game file names to logical save slots
danij
13:43 Revision 9722a9f8 (github): UI|Client|PanelWidget: Minor improvements
skyjake
13:14 Revision 2f755190 (github): libcommon|SaveSlots: Cleanup
danij
12:41 Revision b30dd86b (github): Refactor|libcommon|SaveSlots: Various SaveSlots API improvements, cleanup
danij
10:22 Revision 4f02c51c (github): Documentation|libdeng2: API doc cleanup
Copyright marks and class/file grouping. skyjake
08:29 Revision 604c0710 (github): Fixed|Builder: Handling platform_release errors
If the plaform_release script fails, we should still consider the
build completed, so autobuild now catches the possi...
skyjake

2014-02-20

21:04 Revision 19d1eccc (github): UI|Client: Store game session filter and sort order persistently
skyjake
21:03 Revision 3e61726e (github): UI|Client: Store console width persistently
skyjake
21:02 Revision 4b7fd402 (github): libappfw: Cleanup
skyjake
21:02 Revision 9d2520d1 (github): libappfw|GuiWidget: Automatic state storage for IPersistent widgets
skyjake
21:00 Revision a6131c51 (github): libappfw|BaseGuiApp: Added "UIState" into persist.pack
The "UIState" file contains the serialized state of widgets that
implement IPersistent.
skyjake
20:57 Revision 9d075e1c (github): libappfw: Added PersistentState and IPersistent
PersistentState is a Refuge for objects that implement the IPersistent
interface.
skyjake
20:53 Revision dfed4851 (github): Refactor|libdeng2: Use Refuge in Config
skyjake
20:52 Revision a67cf9ee (github): libdeng2: Added Refuge, a persistent data store
Kept in a serialized Record written to the App's persistent data
archive.
skyjake
13:29 Revision b3c2157e (github): UI|Client: Apply game filter/sort order
The GameFilterWidget is laid out separately. In Ring Zero it is
attached to the top of the view, and in the Games dia...
skyjake
12:29 Revision e9681488 (github): Default Style|UI: Tweaked TabWidget fonts
skyjake
08:56 Revision 489d9c7a (github): Unix|Builder|qmake: Use environment to find python
skyjake
08:45 Revision b6ed2d12 (github): Unix|Builder|qmake: Use environment to find python
skyjake
08:19 Revision c62f79dc (github): Builder|qmake: Run Python 2 specifically
Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
skyjake
08:18 Revision 1e87fdd0 (github): Builder|qmake: Run Python 2 specifically
Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
skyjake

2014-02-19

21:09 Revision 0d456352 (github): FIxed|libappfw|qmake: Duplicate header file
skyjake
21:08 Revision 2ea334fc (github): UI|Client: Use a TabWidget for game session filtering
skyjake
21:07 Revision 393f4fa1 (github): libappfw: Added TabWidget, changed ui::Data audience methods
skyjake
21:05 Revision c8d9c8eb (github): Cleanup
skyjake
21:01 Revision 508c0b44 (github): Refactor|libappfw: Added ui::ImageItem, an item with an image
The new item class acts as a base class for ui::ActionItem. skyjake
02:47 Revision 24376b0f (github): Fixed|libcommon|Game Menu: Error at startup and further compiler warning fixes
On second thought, replacing memory management in the crusty old game
menu, with an OO model, is simply not feasible ...
danij
01:20 Revision 5219f93b (github): Fixed|libcommon: Compiler warnings (missing initializer, string constant -> char *)
danij
01:00 Revision 695e5ca0 (github): Fixed|libcommon|Game Menu: Compiler warnings (missing initializer, char const * -> void *)
danij

2014-02-18

15:09 Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods...
skyjake
14:13 Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake
11:13 Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
skyjake
11:12 Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
skyjake
11:12 Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake
10:10 Revision 42cae6ce (github): Resources: Added cmd "inspectgamesave" for logging details of a saved game session
The 'inspectgamesave' command is used to log detailed information
about a saved game session. The only argument is th...
danij
09:04 Revision ecae2883 (github): libcommon: Cleanup
danij
03:53 Revision 2761c8f2 (github): Refactor|libcommon|SaveInfo|SaveSlots: Represent savegame metadata strings with de::String
Currently such strings are converted to Str when written to/read from
the savegame session header.
danij
02:42 Revision a375b558 (github): Refactor|libcommon|SaveInfo|SaveSlots: Use C++ SaveInfo and SaveSlots APIs throughout, dumped C APIs
danij
02:18 Revision afb1f2ae (github): libcommon: Switched g_game.c, hu_menu.c to C++
danij

2014-02-17

19:02 Revision 1363fdfe (github): libhexen: Switched h2_main.c to C++
danij
18:56 Revision 80d6cbb9 (github): libdoom64: Switched d_main.c to C++
danij
18:26 Revision 4f831e1b (github): Refactor|libcommon|GameStateWriter|GameStateReader|SaveSlots: Represent savegame file paths as de::Path
danij
16:24 Revision ccc06bd0 (github): libdeng1: Prefix PI, PI_D macros with 'DD_'
Also removed the "undef PI" from libdeng2's math.h as this is not
defined on platform we currently target (AFAIK, its...
danij
15:51 Revision 887c26e7 (github): libcommon: Tweaked textual map banner formatting
danij
15:40 Revision 60e9dd69 (github): libcommon: Cleanup
danij
13:11 Revision 66e23fcb (github): libcommon|GameStateWriter|GameStateReader: Continued cleaning up savegame file management
danij
12:02 Revision d6ed243e (github): Cleanup
skyjake
11:15 Revision d4547928 (github): Fixed|All Games: Various minor compiler warnings
danij

2014-02-16

10:44 Revision 9a4159fe (github): Fixed|libdoom|libheretic: Defer registration of vanilla game state interpreters until post-init
Todo: Why is the save game module initialized so late on? danij
08:48 Revision f6aadad4 (github): Refactor|libcommon|SaveInfo|SaveSlots: Improved SoC wrt savegame recognition
SaveInfo can be updated from a saved game state directly. danij
06:12 Revision c517f25f (github): libcommon|SaveInfo: Saved games now record the game identity key (was gamemode)
If SaveInfo is to become game-agnostic then we need to refer to games
uniquely with identifiers which are known to th...
danij
01:39 Revision fb2a9bc4 (github): libcommon: Added a basic GameStateReaderFactory
With runtime registration so that new IGameStateReaders can be added
without requiring the factory to have compile ti...
danij

2014-02-15

20:02 Revision 374aaee9 (github): Refactor|libcommon: Added IGameStateReader interface
danij
19:38 Revision 5bfb27b0 (github): libheretic|HereticV13GameStateReader: Cleanup
danij
19:35 Revision c8c3e127 (github): libcommon|SaveSlots: Updated include paths for legacy game state readers
danij
19:34 Revision fc508e50 (github): Refactor|libheretic|HereticV13GameStateReader: Renamed source files for HereticV13GameStateReader, cleanup
danij
19:06 Revision 5d90899e (github): Refactor|libdoom|DoomV9GameStateReader: Renamed source files for DoomV9GameStateReader, cleanup
danij

2014-02-14

17:09 Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
skyjake
11:30 Revision 7ffea3d7 (github): Client|libappfw: Cleanup
skyjake
11:21 Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
skyjake
06:49 Revision 269a7ba6 (github): Typo
danij
06:18 Revision ff9d1a40 (github): Fixed|libcommon|MapStateReader: Build failure (refactoring oversight)
danij
06:13 Revision 2dc09fd0 (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
01:47 Revision 576285eb (github): libcommon|SaveInfo: Cleanup
danij
01:28 Revision 59bbdd4f (github): Refactor|libcommon: Removed need for a global ThingArchive for writing/reading savegames
Todo: MapStateWriter should fully encapsulate it. danij

2014-02-13

22:39 Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
20:30 Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
14:41 Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa...
skyjake
14:21 Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
skyjake
14:04 Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
skyjake
13:21 Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem.
skyjake
10:28 Revision 84a54b71 (github): libgui: Cleanup
skyjake
10:23 Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
skyjake
08:38 Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
08:37 Revision 90212850 (github): Fixed|libgui: Build failure
skyjake
08:37 Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
skyjake
08:37 Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
07:59 Revision 996542bd (github): libappfw: Changed license to LGPL 3
skyjake
07:55 Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
skyjake
07:50 Revision e01d1443 (github): libgui: Changed license to LGPL 3
skyjake
07:42 Revision 30d2c009 (github): libshell: Changed license to LGPL 3
skyjake
07:41 Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
skyjake
05:27 Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
danij
04:25 Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
03:14 Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
danij
01:46 Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
00:52 Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
danij
00:12 Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
danij
 

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