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From 2014-02-06 to 2014-02-19

2014-02-19

21:09 Revision 0d456352 (github): FIxed|libappfw|qmake: Duplicate header file
skyjake
21:08 Revision 2ea334fc (github): UI|Client: Use a TabWidget for game session filtering
skyjake
21:07 Revision 393f4fa1 (github): libappfw: Added TabWidget, changed ui::Data audience methods
skyjake
21:05 Revision c8d9c8eb (github): Cleanup
skyjake
21:01 Revision 508c0b44 (github): Refactor|libappfw: Added ui::ImageItem, an item with an image
The new item class acts as a base class for ui::ActionItem. skyjake
02:47 Revision 24376b0f (github): Fixed|libcommon|Game Menu: Error at startup and further compiler warning fixes
On second thought, replacing memory management in the crusty old game
menu, with an OO model, is simply not feasible ...
danij
01:20 Revision 5219f93b (github): Fixed|libcommon: Compiler warnings (missing initializer, string constant -> char *)
danij
01:00 Revision 695e5ca0 (github): Fixed|libcommon|Game Menu: Compiler warnings (missing initializer, char const * -> void *)
danij

2014-02-18

15:09 Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods...
skyjake
14:13 Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake
11:13 Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
skyjake
11:12 Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
skyjake
11:12 Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake
10:10 Revision 42cae6ce (github): Resources: Added cmd "inspectgamesave" for logging details of a saved game session
The 'inspectgamesave' command is used to log detailed information
about a saved game session. The only argument is th...
danij
09:04 Revision ecae2883 (github): libcommon: Cleanup
danij
03:53 Revision 2761c8f2 (github): Refactor|libcommon|SaveInfo|SaveSlots: Represent savegame metadata strings with de::String
Currently such strings are converted to Str when written to/read from
the savegame session header.
danij
02:42 Revision a375b558 (github): Refactor|libcommon|SaveInfo|SaveSlots: Use C++ SaveInfo and SaveSlots APIs throughout, dumped C APIs
danij
02:18 Revision afb1f2ae (github): libcommon: Switched g_game.c, hu_menu.c to C++
danij

2014-02-17

19:02 Revision 1363fdfe (github): libhexen: Switched h2_main.c to C++
danij
18:56 Revision 80d6cbb9 (github): libdoom64: Switched d_main.c to C++
danij
18:26 Revision 4f831e1b (github): Refactor|libcommon|GameStateWriter|GameStateReader|SaveSlots: Represent savegame file paths as de::Path
danij
16:24 Revision ccc06bd0 (github): libdeng1: Prefix PI, PI_D macros with 'DD_'
Also removed the "undef PI" from libdeng2's math.h as this is not
defined on platform we currently target (AFAIK, its...
danij
15:51 Revision 887c26e7 (github): libcommon: Tweaked textual map banner formatting
danij
15:40 Revision 60e9dd69 (github): libcommon: Cleanup
danij
13:11 Revision 66e23fcb (github): libcommon|GameStateWriter|GameStateReader: Continued cleaning up savegame file management
danij
12:02 Revision d6ed243e (github): Cleanup
skyjake
11:15 Revision d4547928 (github): Fixed|All Games: Various minor compiler warnings
danij

2014-02-16

10:44 Revision 9a4159fe (github): Fixed|libdoom|libheretic: Defer registration of vanilla game state interpreters until post-init
Todo: Why is the save game module initialized so late on? danij
08:48 Revision f6aadad4 (github): Refactor|libcommon|SaveInfo|SaveSlots: Improved SoC wrt savegame recognition
SaveInfo can be updated from a saved game state directly. danij
06:12 Revision c517f25f (github): libcommon|SaveInfo: Saved games now record the game identity key (was gamemode)
If SaveInfo is to become game-agnostic then we need to refer to games
uniquely with identifiers which are known to th...
danij
01:39 Revision fb2a9bc4 (github): libcommon: Added a basic GameStateReaderFactory
With runtime registration so that new IGameStateReaders can be added
without requiring the factory to have compile ti...
danij

2014-02-15

20:02 Revision 374aaee9 (github): Refactor|libcommon: Added IGameStateReader interface
danij
19:38 Revision 5bfb27b0 (github): libheretic|HereticV13GameStateReader: Cleanup
danij
19:35 Revision c8c3e127 (github): libcommon|SaveSlots: Updated include paths for legacy game state readers
danij
19:34 Revision fc508e50 (github): Refactor|libheretic|HereticV13GameStateReader: Renamed source files for HereticV13GameStateReader, cleanup
danij
19:06 Revision 5d90899e (github): Refactor|libdoom|DoomV9GameStateReader: Renamed source files for DoomV9GameStateReader, cleanup
danij

2014-02-14

17:09 Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
skyjake
11:30 Revision 7ffea3d7 (github): Client|libappfw: Cleanup
skyjake
11:21 Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
skyjake
06:49 Revision 269a7ba6 (github): Typo
danij
06:18 Revision ff9d1a40 (github): Fixed|libcommon|MapStateReader: Build failure (refactoring oversight)
danij
06:13 Revision 2dc09fd0 (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
01:47 Revision 576285eb (github): libcommon|SaveInfo: Cleanup
danij
01:28 Revision 59bbdd4f (github): Refactor|libcommon: Removed need for a global ThingArchive for writing/reading savegames
Todo: MapStateWriter should fully encapsulate it. danij

2014-02-13

22:39 Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
20:30 Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
14:41 Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa...
skyjake
14:21 Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
skyjake
14:04 Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
skyjake
13:21 Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem.
skyjake
10:28 Revision 84a54b71 (github): libgui: Cleanup
skyjake
10:23 Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
skyjake
08:38 Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
08:37 Revision 90212850 (github): Fixed|libgui: Build failure
skyjake
08:37 Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
skyjake
08:37 Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
07:59 Revision 996542bd (github): libappfw: Changed license to LGPL 3
skyjake
07:55 Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
skyjake
07:50 Revision e01d1443 (github): libgui: Changed license to LGPL 3
skyjake
07:42 Revision 30d2c009 (github): libshell: Changed license to LGPL 3
skyjake
07:41 Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
skyjake
05:27 Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
danij
04:25 Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
03:14 Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
danij
01:46 Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
00:52 Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
danij
00:12 Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
danij

2014-02-12

23:13 Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
danij
22:43 Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
danij
21:39 Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
danij
21:20 Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
danij
20:11 Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
danij
20:02 Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
20:01 Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:00 Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
danij
14:55 Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
skyjake
14:54 Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
skyjake
14:53 Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
skyjake
14:52 Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
14:52 Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after...
skyjake
09:30 Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:01 Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
skyjake

2014-02-11

16:09 Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
skyjake
16:06 Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma...
skyjake
16:05 Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ...
skyjake
14:23 Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
skyjake
13:39 Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
skyjake
05:37 Revision 63010ebe (github): libcommon|SaveSlots: Cleanup
danij
04:39 Revision fa9e60bd (github): libcommon|SaveSlots: Throw an error if an invalid savegame slot is specified
danij
04:12 Revision b4774489 (github): libcommon|SaveInfo: Cleanup
danij
03:57 Revision 67b7b249 (github): libcommon: Catch and log errors thrown during savegame loading
danij
01:23 Revision abb3cd84 (github): libcommon|SaveSlots: Ensure all SaveInfos are free'd when SaveSlots is
danij
01:14 Revision 4abb8614 (github): libcommon|SaveSlots: Cleanup
danij
00:18 Revision fcd8f309 (github): libcommon: Cleanup
danij
00:14 Revision 594db1a5 (github): libcommon|SaveSlots: Added a C wrapper API for SaveSlots and made use of it
danij

2014-02-10

23:29 Revision d7502c99 (github): Refactor|libcommon: Extracted high level savegame management into new C++ class 'SaveSlots'
At present the associated SaveInfos will continue to be owned by this
class. In the future these should be referenced...
danij
22:21 Revision 4a8ff0e7 (github): Refactor|libhexen: Prefer the term 'hub' wrt map progression in MAPINFO
The term 'cluster' is less descriptive and map authors generally use
'hub' in any case.
danij
15:03 Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple...
skyjake
11:30 Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s
skyjake
10:32 Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:16 Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
skyjake

2014-02-09

15:36 Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
danij
13:35 Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
danij
11:48 Revision 2f4e8dd0 (github): libcommon: Cleanup
danij
11:36 Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
danij
10:24 Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
skyjake
10:07 Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
danij
09:42 Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
danij
08:34 Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
danij
08:23 Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
danij
07:43 Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
danij
07:38 Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin...
danij
03:51 Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab...
danij
01:44 Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
danij
01:38 Revision 0dd755f5 (github): libhexen: Cleanup
danij
01:24 Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
danij

2014-02-07

15:44 Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
The client handles these as cvars and updates VRConfig as necessary. skyjake
14:58 Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
Conflicts:
doomsday/client/src/ui/widgetactions.cpp
skyjake

2014-02-06

15:03 Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
Untested, but should work. skyjake
14:49 Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas...
skyjake
14:47 Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in...
skyjake
 

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