Activity
From 2014-01-20 to 2014-02-02
2014-02-02
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  22:28 Bug #1723: [Value def's] impossible to remove pistol 
- Fist as well (i.e the default weapons).
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  22:26 Bug #1723 (New): [Value def's] impossible to remove pistol 
- Doomsday's value defs allow modders to set what weapon(s) a player starts with.
 However, the player is always give...
2014-01-31
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  06:00 Bug #1091: No sound effect played when pressing F7 or F8 
- Wanted to add to this that no sound effect is played (a switch sound) when pressing F1 to bring up the Help screen or...
2014-01-29
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  19:27 Bug #1722 (Closed): Log filter default settings not applied immediately 
- > [...interaction between log history and dialogs...]
 The current behavior is a work in progress and will likely be ...
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  16:11 Bug #1722: Log filter default settings not applied immediately 
- I'll also add a small oversight.
 Normally, opening the log filter settings closes the console log and vice versa, ...
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  16:10 Bug #1722 (Closed): Log filter default settings not applied immediately 
- The default filter settings button reset's all the values in the menu back to their defaults, but the actual log filt...
2014-01-27
2014-01-26
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  18:05 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- Please delete me.
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  18:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- Doomsday does have "smart stretching" and it is indeed already enabled by default. The way it works is to compare the...
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  17:44 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- Please delete me.
 
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  14:08 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- Also, since this feature is in the engine, shouldn't we make it the default that menu/intermissions/finales stay in 4...
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  09:32 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- The boxed projection must be configurable enough to support dynamically enabling/disabling it depending on the curren...
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  07:34 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- Should we drop the old letter/pillarbox scaling and simply resize GameWidget and GameUIWidget appropriately?
 The s...
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  13:17 Bug #1721 (Closed): [OS X] Incorrect font weights 
- Qt is having a hard time picking the correct font weights in OS X. The solution is to use the native Core Text API to...
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  07:51 Bug #1716 (In Progress): [Windows] Cannot resize console history widget if the edge meets the edge of the window 
- In OS X, there is a one-pixel wide area where one can still grab the console edge even if it is full width. I'm guess...
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  07:42 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480) 
- vermil wrote:
 > I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading ...
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  07:40 Bug #1715 (In Progress): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480) 
- This is not a bug as such, as this behavior is completely intentional. The real issue is lack of responsivity in the ...
2014-01-25
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  21:35 Bug #1720 (Closed): [multiplayer] client seg fault when something moves 
- Pretty much what the subject says; in the latest unstable build (1119) when anything moves in a multiplayer game, mon...
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  21:28 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480) 
- I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading wheel during engi...
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  02:22 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480) 
- In fact the scaling issues occur at various window sizes, see the attached screenshots.
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  00:32 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480) 
- There also appears to be some scaling issues with the console history widget.
 EDIT: Correction; one cannot resize ...
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  00:24 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480) 
- The game selection menu items are sized incorrectly when the main window is too small (e.g., at 640 x 480).
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  02:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- InFine does not respect rend-finale-stretch.
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  01:57 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- The issue appears to be Doom screen melting from a non-letterboxed screen to a letterboxed one.
 When this occurs, ...
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  01:54 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken 
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  01:09 Bug #1718: Inventory item display/selection issues 
- The inventory in Heretic doesn't appear to scroll when backspace is used, rather it page flips. When it flips one get...
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  01:02 Bug #1718 (New): Inventory item display/selection issues 
- The effective number of active slots is not reset when starting a new game.
 Also, in Heretic, there appears to be ...
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  01:09 Bug #1717: [Windows] Obsolete support and update links in Add / Remove Programs 
- The current version number is also missing from the application metadata.
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  00:56 Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs 
- The application metadata is marked with obsolete help, support and update links, directing to the wiki and/or project...
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  01:07 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed 
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  00:46 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window 
- If the console history widget is resized so that it fills the window, one cannot "grab" the edge to adjust it further.
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