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From 2014-01-20 to 2014-02-02

2014-02-02

22:28 Bug #1723: [Value def's] impossible to remove pistol
Fist as well (i.e the default weapons). vermil
22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give...
vermil
21:31 Revision e1e2107b (github): Refactor|UI|Ring Zero: Incorporate MP games in the game selection menu
Added another subgroup into the Ring Zero game selection menu for
multiplayer games. MPSelectionWidget is a menu that...
skyjake
19:28 Revision dac63a3d (github): UI|Ring Zero: Revised game selection menu
The game selection menu is now divided into foldable subgroups.
Incomplete games are put in a separate group.
Change...
skyjake
19:26 Revision e5d394c0 (github): libappfw|GridLayout: Added method for querying the layout's paddings
skyjake
19:24 Revision 294bced7 (github): Fixed|libappfw|Margins: Updating margins
The sum of the left and right margins wasn't always updated properly. skyjake
19:24 Revision 47c69e20 (github): libappfw|FoldPanelWidget: Fold title must be manually created
Previously the title button would be created but never deleted, if
it was unused.
skyjake
19:22 Revision 8b30915a (github): Fixed|libappfw|MenuWidget: Take padding into account in layout
Also added a helper template method for getting widgets representing
items.
skyjake
19:21 Revision 43549b14 (github): Fixed|libappfw: De- and re-initializing procedural images
skyjake
19:20 Revision 32599f0b (github): libdeng2|Debug|IndirectRule: More concise description
skyjake

2014-02-01

16:57 Revision 73f3e1cd (github): UI|Client: Added more network settings to dialog
skyjake
16:57 Revision de244c61 (github): libappfw|SliderWidget: Use defined precision in edit popup
skyjake
16:56 Revision 6cc8d9e4 (github): UI|Ring Zero: Center game selection menu in available space
skyjake
16:06 Revision ea78196e (github): UI|Client: Added more network settings to the dialog
skyjake
15:38 Revision 40cd9fe7 (github): UI|Client: Working on network settings and the multiplayer dialog
skyjake
15:37 Revision 723a5124 (github): Fixed|LineEditWidget|libappfw: Don't animate height immediately after creation
skyjake
15:36 Revision c1723996 (github): libdeng2|ScalarRule: Added method to finish current animation
skyjake
15:36 Revision 88f7eeb3 (github): UI|Client|CVarLineEditWidget: Added a line editor for cvars
skyjake
12:10 Revision da2c7823 (github): Fixed|libcommon: Compiler warnings (unused parameters)
danij
10:42 Revision de7cb077 (github): libdeng2|Time: Better time formatting for log entries
If more than an hour has elapsed, separate hours from seconds. skyjake
10:06 Revision 7879a29e (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
10:06 Revision 8932ee5f (github): Fixed|libcommon|64-bit: Casts from integer to pointer
Use the INT2PTR() macro to make casts with the correct integer sizes. skyjake
09:51 Revision f678c919 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
09:09 Revision 1b850e5c (github): Typos
danij
08:47 Revision 44f8a2d7 (github): Debug|ACS|Hexen: Error if a script tries to address outside its local value stack
danij
08:04 Revision 59142387 (github): ACS|Hexen: Simplified ACScript => BytecodeScriptInfo lookup
ACScript instances only ever exist while the bytecode which defines
said script is in memory. Once loaded/populated, ...
danij
07:03 Revision 298e4504 (github): libcommon: Continued cleaning up logical episode and/or map number usage
The goal being a straight map from URI to logical [episode &] map
number(s), allowing for dynamic reindexing of maps ...
danij
06:05 Revision 2a4968ac (github): libcommon|Cleanup: Added G_CurrentMapUri()
danij
05:14 Revision 3265a0b1 (github): libcommon: Cleanup
danij
05:05 Revision 662edcc4 (github): ACS|Hexen: Deferred script tasks now reference maps with URI
danij
02:29 Revision e7225765 (github): ACS|Hexen: Cleanup
danij
01:42 Revision ebeffc05 (github): Console|Hexen: Improved output of "scriptinfo"
danij

2014-01-31

23:50 Revision 2a934f1f (github): Fixed|libcommon: Compiler warnings (unused parameters)
danij
23:03 Revision ce17792c (github): Refactor|libcommon: Completed save state (de)serialization Reader/Writer update
danij
22:04 Revision 672bbe0e (github): Refactor|libcommon: Continued updating save state (de)serialization using Reader/Writer
danij
22:02 Revision 0b11cb31 (github): Fixed|libcommon|Hexen DK: Crash during hexen-dk game init (invalid nextMap)
Until a game has begun (and a map has been loaded) there is no valid
value for the current or next map. In previous v...
danij
21:54 Revision ed2f9053 (github): Fixed|MapInfoParser|Hexen: Incorrect assignment of logical map numbers to map URIs
danij
21:52 Revision 69d5db64 (github): Fixed|libcommon: Implicit loading when revisited a map in the same cluster (typo)
danij
19:56 Revision a312b17e (github): Merge branch 'master' into ui-multiplayer
skyjake
19:56 Revision c1172945 (github): UI|Multiplayer: MP menu shows server address and connection duration
skyjake
14:07 Revision 4fb217b7 (github): Fixed|Oculus Rift|libappfw: Shutting down LibOVR (dangling references)
One of the references to the created LibOVR objects was not freed, thus
causing shutdown of de::OculusRift to hang wa...
skyjake
10:05 Revision 83b73c71 (github): Debug|libdeng1: Added an assert
skyjake
09:10 Revision 94de3c9e (github): OS X|Fixed|libgui: No Core Text font implementation in 10.6 build
The qmake project was still including the Core Text based fonts in
the 10.6 build.
skyjake
06:00 Bug #1091: No sound effect played when pressing F7 or F8
Wanted to add to this that no sound effect is played (a switch sound) when pressing F1 to bring up the Help screen or... sonicdoommario

2014-01-30

22:15 Revision 0c9c94ce (github): UI|Client: Close MP server info popup when joining the server
skyjake
22:14 Revision 643114e8 (github): Fixed: Build error
skyjake
21:48 Revision 3dda1dee (github): Windows|Fixed|libgui: Accessing main window even if it doesn't exist
During a fatal error shutdown, DisplayMode was asked to set the color
transfer function after the window had been dis...
skyjake
21:46 Revision 5af6fefe (github): Windows|Fixed|libappfw: Missing export
skyjake
20:47 Revision 9c243b26 (github): Merge branch 'ui-multiplayer'
skyjake
20:46 Revision 07c52dcb (github): Refactor|Client|Network: Cleaned up server info functions
skyjake
19:25 Revision 77f0d708 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:23 Revision 52a23ffa (github): Refactor|XG|libcommon: Implement XG plane-mover (de)serialization in C++, with Reader/Writer
danij
19:16 Revision 09977379 (github): Refactor|Hexen: Implement sound sequence (de)serialization with Reader/Writer
danij
19:16 Revision cecbd1ed (github): Refactor|ACS|Hexen: Implement ACS state (de)serialization in C++, with Reader/Writer
danij
19:14 Revision 22c54103 (github): Refactor|libcommon: Switched p_xgsave.c to C++
danij
18:40 Revision 9572fcbd (github): Fixed|Client|All Games: Busy mode transition when map changes in netgame
skyjake
18:40 Revision c9152b18 (github): libdeng2|Log: Print log entry timestamp using seconds since start
More compact and informative than omitting the hour. skyjake
17:22 Revision 0f09aa8e (github): Refactor|Client: Moved VRConfig to libappfw
Also, removed some of the public member variables of VRConfig. skyjake
15:09 Revision 01ba33d3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
15:09 Revision 6731d5a3 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
15:02 Revision a2971cd2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:34 Revision 9d981f3c (github): Refactor|Client|libappfw: Renamed stereo 3D mode enums
skyjake
14:06 Revision 2bee2e23 (github): Refactor|libcommon: Implement thinker (de)serialization in C++, with Reader/Writer
Todo: mobj_t and Hexen's polyevent_t danij
13:55 Revision ce5f6a33 (github): Refactor: Switched each games' p_lights.c to C++
danij
13:03 Revision f22b3292 (github): Refactor|Oculus Rift: Migrated head tracking to libappfw
de::OculusRift accesses LibOVR and provides head tracking information. skyjake
10:52 Revision ad9e78b3 (github): Refactor|Stereo 3D: Cleaning up VR state and Oculus Rift
To objective of this is to move the generic portion of the VR state and
Oculus Rift rendering into libappfw.
skyjake

2014-01-29

21:10 Revision 7ec77ab0 (github): UI|Task Bar: Show the MP menu when connected to a server
The Multiplayer menu has its own class.
The task bar’s layout is now updated using a SequentialLayout
which makes it...
skyjake
19:37 Revision 8834b4a6 (github): OS X|Fixed|libgui: Use Qt fonts in the 10.6 Snow Leopard build
The Core Graphics API is not available in 10.6. skyjake
19:27 Bug #1722 (Closed): Log filter default settings not applied immediately
> [...interaction between log history and dialogs...]
The current behavior is a work in progress and will likely be ...
skyjake
16:11 Bug #1722: Log filter default settings not applied immediately
I'll also add a small oversight.
Normally, opening the log filter settings closes the console log and vice versa, ...
vermil
16:10 Bug #1722 (Closed): Log filter default settings not applied immediately
The default filter settings button reset's all the values in the menu back to their defaults, but the actual log filt... vermil
19:21 Revision c23425fe (github): Fixed|UI|Log: Update filter after reseting to defaults
IssueID #1722 skyjake
18:49 Revision 844c07b2 (github): Refactor|libcommon: Switched p_door.c to C++
danij
18:48 Revision a015765d (github): Refactor|libhexen: Switched p_pillar.c and p_waggle.c to C++
danij
16:51 Revision d9f4cc50 (github): Refactor|libcommon: Switched more libcommon source files to C++
danij
15:11 Revision 2b495a61 (github): Refactor|ACS: Implement ACScript (de)serialization in C++ with Reader/Writer
Also, ACScript_Thinker() now calls the C++ method ACScript::runTick() danij
15:07 Revision 28a20547 (github): libcommon: Provide a Reader/Writer to all save state (de)serialization routines
danij
14:59 Revision cefbff4e (github): ACS|Cleanup: Use Uri_NewWithPath3
danij
14:53 Revision 296bacb4 (github): API|Uri: Added new Uri constructor Uri_NewWithPath3
A default scheme is set for the new Uri before then parsing a cstring
representation of a Uri, bypassing the resource...
danij
09:50 Revision 38373d4a (github): Client|Default Style: Text accent color in DocumentWidget
skyjake
09:49 Revision 5fb3e440 (github): UI|Ring Zero: Close popups when game load begins
skyjake
09:49 Revision 7721253d (github): Cleanup
skyjake

2014-01-28

20:39 Revision 1a26df35 (github): Cleanup|Game|Updater|UI: Log messages
skyjake
20:14 Revision 404fc222 (github): UI|Ring Zero: Improving the game selection menu
Added additional buttons beside each game to access further
information (later, settings) about the game. Removed the...
skyjake
20:13 Revision 1c347c79 (github): Refactor|Game: Added a method for getting a text description
The same information that is printed with ‘inspectgame’. skyjake
20:12 Revision 81b8be24 (github): Refactor|UI|Client: Use DocumentPopupWidget
skyjake
20:11 Revision c24775a7 (github): libappfw: Widget improvements
MenuWidget’s layout can be modified by outsiders (non-const accessor).
Ensure only the main thread creates widgets in...
skyjake
20:09 Revision 52d20dfe (github): Refactor|libappfw: Use DocumentPopupWidget
skyjake
20:08 Revision 9dcb32df (github): libgui|Client: Improved handling of indents in text drawing
Indents can be marked and reseted individually. skyjake
20:07 Revision f55148a5 (github): libappfw: Added DocumentPopupWidget
Simple combination of a popup with a document widget inside. Useful
for many simple info popups (e.g., console autoco...
skyjake
10:47 Revision 0f30fa7d (github): libdeng2|Performance: String memory allocation behavior in formatter
Reserve memory for the line in advance when filling tabs. skyjake

2014-01-27

22:38 Revision f887e1c0 (github): Shell|GUI: Placeholder icon
skyjake
22:22 Revision 1198b129 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
22:21 Revision 18b9aa94 (github): UI|Client: Joining an MP game using the Multiplayer dialog
The game plugin is automatically switched if necessary. skyjake
22:20 Revision 59ae671e (github): libdeng2|Log: Monospace formatter fills tabs with spaces
MonospaceLogSinkFormatter will now check the tab escapes in the
input text and produce a suitable amount of spaces to...
skyjake
11:45 Bug #1720 (Resolved): [multiplayer] client seg fault when something moves
danij
11:35 Revision 3cec3a90 (github): Fixed|Client: Crash in multiplayer when the player attempts to fire
The engine failed to zero the whole of mobj_t, leaving the portion
which defines the game specific extra data uniniti...
danij
10:15 Revision be842469 (github): Hexen|ACScriptInterpreter: Moved remaining ACS interpretation logic into ACScriptInterpreter
Todo: Cleanup danij
09:49 Revision 94078aab (github): UI|Task Bar: Moved “Unload Game” menu item
skyjake
09:06 Revision 0be50243 (github): ACS|Hexen: Cleanup
danij
08:03 Revision 1ce427a1 (github): UI|Multiplayer: Added an info popup for full server information
skyjake
08:03 Revision f6e171ba (github): Fixed|Client: Crashes in multiplayer
Null pointer access and incorrect shutdown order of ServerLink. skyjake
08:02 Revision aa473872 (github): Log: Message styling
Light font for headers. skyjake
08:02 Revision 385f9d9e (github): libdeng2: Added M-dash character symbol
skyjake
07:27 Revision 75e7122b (github): ACS|Hexen: Moved more logic into the new interpreter class
danij
06:52 Revision 832cf9fa (github): ACS|Hexen: Load bytecode string constants as static Strs, cleanup
danij
06:02 Revision b20cf99c (github): libcommon: Fix build (unknown type acs_t)
Note to self: ignore Qt Creator's unreliable refactoring tools... danij
05:39 Revision a24cbb98 (github): ACS|Hexen: Removed more unnecessary globals used by the bytecode interpreter
danij
04:10 Revision 58436cc0 (github): ACS|Hexen: Cleanup
danij
03:45 Revision 8f94a103 (github): ACS|Hexen: Continued work on remodeling the ACS bytecode interpreter
danij
02:27 Revision eb14c981 (github): ACS|Hexen: Translate ACS script numbers when loading new bytecode
danij
01:41 Revision aa6bb8e2 (github): ACS|Hexen: Ensure bytecode command functions are of the expected form
danij
00:44 Revision 9d79b054 (github): ACS|Hexen: Continued moving logic into the new interpretor class
danij

2014-01-26

22:36 Revision 394fc21e (github): Hexen|ACS: Continued work on clarifying/remodeling the ACS bytecode interpreter
danij
20:13 Revision d8b1dfa8 (github): Refactor|Hexen|ACS: Renamed some ACS scripting components, for clarity
danij
19:42 Revision 9a8242f1 (github): Hexen: Cleanup
danij
19:11 Revision ad29593b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:11 Revision 2250621f (github): Refactor|Hexen: Switched ACS bytecode interpreter to C++, renamed sources, cleanup
danij
19:00 Revision f181619e (github): Shell|GUI: Updated toolbar icons
Simplified, clean appearance. skyjake
18:38 Revision 5d3d425c (github): UI|Client: Animate alerts and server list items as they appear
skyjake
18:37 Revision 9bd63820 (github): libappfw|LabelWidget: Optionally animate label size when ready for drawing
skyjake
18:05 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me. vermil
18:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Doomsday does have "smart stretching" and it is indeed already enabled by default. The way it works is to compare the... danij
17:44 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me.
vermil
14:08 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Also, since this feature is in the engine, shouldn't we make it the default that menu/intermissions/finales stay in 4... skyjake
09:32 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
The boxed projection must be configurable enough to support dynamically enabling/disabling it depending on the curren... danij
07:34 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Should we drop the old letter/pillarbox scaling and simply resize GameWidget and GameUIWidget appropriately?
The s...
skyjake
16:25 Revision c86633b4 (github): Merge branch 'master' into ui-multiplayer
Conflicts:
doomsday/libdeng2/src/core/log.cpp
skyjake
16:24 Revision 789221e7 (github): UI|GL: Small adjustment to text line width compression
skyjake
14:24 Revision a13ba208 (github): Fixed|libgui|qmake: Platform-specific source file
skyjake
13:30 Revision d1574dad (github): UI|Client|Default Style: Added and applied an alternative accent color
The alternative accent is supposed to match the logo’s color. It
is now used for editor hints, log timestamps and def...
skyjake
13:26 Revision 6bdb9aa7 (github): libdeng2|Vector: Added a method for swapped X and Z components
skyjake
13:26 Revision 9452f7af (github): Client|Default Style|OS X: Added mappings for native font styles
The function App.addFontMapping() can be used to specify a font
mapping dictionary.
skyjake
13:24 Revision 50a47445 (github): Client: Tweaked line wrapping and GL text composition
Wrap positions are found more accurately. skyjake
13:23 Revision a9418749 (github): Fixed|libgui: Cleaned up and fixed Core Text based native fonts
skyjake
13:19 Revision 1193f65a (github): libgui: NativeFont is now public
The application can define font mappings. skyjake
13:17 Bug #1721 (Closed): [OS X] Incorrect font weights
Qt is having a hard time picking the correct font weights in OS X. The solution is to use the native Core Text API to... skyjake
08:36 Revision 16eef031 (github): Merge branch 'master' into osx-coretext
skyjake
08:32 Revision 2a6b83fd (github): OS X|libgui|Font: Working on Core Text font rendering
Added a cache for Core Text font objects in use to avoid repeated
lookups. In the OS X build, de::Font will now use C...
skyjake
08:29 Revision 72383c1d (github): libdeng2|Vector: Added method for converting to Vector4f
skyjake
08:21 Revision 1616ef52 (github): UI|Client|Console: Wider grab area for resizing the console edge
IssueID #1716 skyjake
08:20 Revision cbd6c47e (github): UI|Client: Game selection menu adapts to small view sizes
The number of columns and rows is now reduced if the view is small.
The menu will scroll if all items don’t fit.
Iss...
skyjake
07:51 Bug #1716 (In Progress): [Windows] Cannot resize console history widget if the edge meets the edge of the window
In OS X, there is a one-pixel wide area where one can still grab the console edge even if it is full width. I'm guess... skyjake
07:46 Revision 9896f275 (github): Removed inadvertently committed autosave file
skyjake
07:42 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
vermil wrote:
> I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading ...
skyjake
07:40 Bug #1715 (In Progress): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
This is not a bug as such, as this behavior is completely intentional. The real issue is lack of responsivity in the ... skyjake

2014-01-25

21:35 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
Pretty much what the subject says; in the latest unstable build (1119) when anything moves in a multiplayer game, mon... vermil
21:28 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading wheel during engi... vermil
02:22 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
In fact the scaling issues occur at various window sizes, see the attached screenshots. danij
00:32 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
There also appears to be some scaling issues with the console history widget.
EDIT: Correction; one cannot resize ...
danij
00:24 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
The game selection menu items are sized incorrectly when the main window is too small (e.g., at 640 x 480). danij
14:58 Revision 03519515 (github): Merge branch 'osx-coretext' of ssh://github.com/skyjake/Doomsday-Engine into osx-coretext
skyjake
14:55 Revision fc7b4403 (github): libgui|OS X: Added a native font class for Core Text
skyjake
14:54 Revision 69f6f672 (github): Fixed|Hexen: Namespace of memcpy
skyjake
14:53 Revision 710fe8d5 (github): Fixed|libgui: Rasterizing text (refactoring regression)
skyjake
14:40 Revision e42b7c97 (github): Refactor|Hexen: Moved ACScript (thinker) savegame io to p_acs.c
danij
13:59 Revision a72f18c5 (github): Refactor|Hexen: Moved ACS savegame io to p_acs.c, cleanup
danij
13:23 Revision c9dfb337 (github): libgui: Cleanup
skyjake
13:11 Revision 8fdacc2f (github): Refactor|libcommon: Reworked more logical episode + map number lookups using Uri
There are now very few places where the logical numbers are still
relevant (ACS and network deltas being the main cas...
danij
12:47 Revision d738c533 (github): libcommon|HexLex: Cleanup
danij
12:34 Revision 2c8a9311 (github): libcommon|HexLex: HexLex no longer accesses the DED definition database
If DED definition lookup is necessary for translating a parsed value
then this should be implemented in the parser in...
danij
12:33 Revision 1b4c7196 (github): Refactor|libgui: Native font abstraction
Added a class called NativeFont that hides the details of font
selection, measuring, and rasterization. QtNativeFont ...
skyjake
09:45 Revision 933c9058 (github): Hexen|SndInfoParser: Fix patching of MAPINFO (lump) definitions with SNDINFO-read values
(The only time a mapinfo_t is modified outside of MapInfoParser). danij
08:47 Revision 63f71ad7 (github): Cleanup|libgui: Separated rich formatting from font.cpp
Font::RichFormat is a bigger implementation than the main Font class. skyjake
08:40 Revision 479ce9b2 (github): Debug|Hexen: Fix log output of P_TranslateMapIfExists()
danij
08:31 Revision 2d44bf78 (github): Hexen|MapInfoParser: Cleanup
danij
08:26 Revision b3ed8cd9 (github): Hexen: Allow patching of map definitions in MAPINFO lumps
A later map definition with the same id will now patch the previously
defined map with additional/replacement propert...
danij
08:05 Revision 74115143 (github): Hexen: The mapinfo definition database is now indexed by map URI
danij
04:31 Revision f202aabc (github): Fixed|Hexen|SndInfoParser: SIGSEGV attempting to parse a SNDINFO lump intended for ZDoom
An error is thrown if a lump presented to SndInfoParser() contains
unknown commands.
The vanilla parser attempts to ...
danij
03:58 Revision 8cfce096 (github): libcommon|HexLex: Cleanup
danij
03:22 Revision 2717c889 (github): Refactor|libcommon: Moved sound sequence savegame io to sn_sonix.cpp
Doing this in an external module is not a good idea as it demands
exposing knowledge of the sequence-internal represe...
danij
02:42 Revision b21270bd (github): libcommon: Cleanup
danij
02:41 Revision 50fbb640 (github): Refactor: Moved AnimDefsParser() to libcommon
danij
02:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
InFine does not respect rend-finale-stretch. danij
01:57 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
The issue appears to be Doom screen melting from a non-letterboxed screen to a letterboxed one.
When this occurs, ...
vermil
01:54 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
danij
01:09 Bug #1718: Inventory item display/selection issues
The inventory in Heretic doesn't appear to scroll when backspace is used, rather it page flips. When it flips one get... vermil
01:02 Bug #1718 (New): Inventory item display/selection issues
The effective number of active slots is not reset when starting a new game.
Also, in Heretic, there appears to be ...
danij
01:09 Bug #1717: [Windows] Obsolete support and update links in Add / Remove Programs
The current version number is also missing from the application metadata. danij
00:56 Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
The application metadata is marked with obsolete help, support and update links, directing to the wiki and/or project... danij
01:07 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
danij
00:46 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
If the console history widget is resized so that it fills the window, one cannot "grab" the edge to adjust it further. danij

2014-01-24

23:06 Revision a5a96c2e (github): Hexen|MapInfoParser: Fixed map music assignment; cleanup
danij
22:44 Revision 72ff01d4 (github): Hexen|MapInfoParser: Cleanup
danij
22:35 Revision c2eef61a (github): API: Added Def_Get() identifier DD_DEF_MUSIC_CDTRACK
Returns the CD track attributed to the referenced music definition. danij
22:03 Revision b6b852d4 (github): libcommon: Cleanup
danij
21:50 Revision c6a9bad9 (github): Documentation|libcommon|HexLex: Improved apidoc for HexLex
danij
21:34 Revision e3395dcc (github): libcommon|HexLex: Cleanup
danij

2014-01-23

23:28 Revision e0d08825 (github): libcommon|HexLex: Continued cleaning up HexLex
danij
21:32 Revision e548c62e (github): UI|Client: Working on the multiplayer dialog
Listing found servers. The Game can now be asked to provide the
ID of the game logo image.
skyjake
14:06 Revision fd2559e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:06 Revision ff8d2edf (github): Refactor|Hexen: Use HexLex to parse SNDINFO/SNDSEQ data
danij
14:04 Revision 067e9b50 (github): Refactor|Hexen: Use HexLex to parse ANIMDEFS data
danij
14:02 Revision 2457b285 (github): Refactor|Hexen: Use HexLex to parse MAPINFO data
danij
13:58 Revision 29e810ab (github): libcommon: Derived HexLex (class) from Hexen's script parser
A (common) lexical analyzer for Hexen definition/script syntaxes.
Todo: Cleanup
danij
13:52 Revision e1efab84 (github): libdeng1|API: Added Str_StartsWith()
danij
13:49 Revision 3d6eca10 (github): Map|World: Cleanup
danij
13:34 Revision ce5e189d (github): API: Added M_ReadFileIntoString()
A convenient method of reading a file or WAD lump into a string. danij
10:24 Revision 6656bf75 (github): UI|Client|Log: Adjusted entry metadata color (domain letter)
skyjake
10:23 Revision 75eae3ec (github): UI|Client: Working on the multiplayer dialog
skyjake

2014-01-22

12:59 Revision 60c2b46b (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
skyjake
12:58 Revision a97be38e (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
skyjake
10:59 Revision 3f50dff9 (github): UI|Multiplayer: Added empty stub for Multiplayer Games dialog
The dialog can be accessed via the DE menu. skyjake

2014-01-20

16:36 Revision 403cf060 (github): Documentation|libdeng2: Group for Binder
skyjake
15:43 Revision a743a92c (github): Cleanup
skyjake
14:48 Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded
skyjake
14:48 Revision 2a577ab9 (github): Fixed|Hexen: Build failure
skyjake
14:11 Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo
This commit fixes the issue where the game view would be obscured
by the title animation after a game was started. Th...
skyjake
09:50 Revision 84f79ac7 (github): libhexen|Cleanup: Continued cleaning up MAPINFO lump parsing
danij
09:05 Revision b3991ba3 (github): libhexen: Cleanup
danij
08:20 Revision d1eece9f (github): libcommon: Fix build warnings (uninitialized variable access)
danij
08:08 Revision d8a2224a (github): libcommon: Typos
danij
07:38 Revision f99399fe (github): Refactor: Consolidated and cleaned up methods of querying map author/title info
Map author and title info is now primarily available through read-only
console variables 'map-author' and 'map-name'....
danij
01:21 Revision b4232042 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:21 Revision b5aaabf0 (github): Console: Improved output of 'inspectmap'
Now includes more pertinent map information, such as the full title
(which is presently obtained by querying a game r...
danij
01:13 Revision 071e9be5 (github): Thinkers|World: Added Thinkers utility method for counting active thinkers
danij
01:11 Revision 1a396ec5 (github): BspNode|World: Added BspNode method for calculating the height of a subtree
danij
01:08 Revision 2d173d51 (github): libdeng2|Windows: Export Binder, NativeFunctionSpec
danij
 

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