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From 2013-11-21 to 2013-12-04

2013-12-04

20:35 Revision ab174623 (github): libgui|Canvas: Print supported OpenGL version to log
The information comes from Qt. skyjake
17:54 Revision bef2c51a (github): UI|Client|Stereo 3D: BusyWidget shouldn’t be among the composited widgets
In Oculus Rift mode, the UI compositor is scaled down. If the busy
widget is also included in the compositor, it mean...
skyjake
16:52 Revision 701789ec (github): ResourceSystem: Return interned texture specs by const pointer/reference
Also added a convenience header for Sprite. danij
15:37 Revision ead1ecd4 (github): ResourceSystem: Improved material and texture search APIs
danij
15:20 Revision f78ac1e7 (github): Resources: Cleanup
danij
15:13 Revision 69de1399 (github): ResourceSystem: Cleanup texture search API
danij
14:25 Revision 13bb407b (github): Resources: Cleanup
danij
14:14 Revision 97f5de3d (github): ResourceSystem: Cleanup material search API
danij
13:33 Revision 5140981e (github): ResourceSystem: Model and ModelDef searches return references
danij
08:47 Revision 7cb37862 (github): OS X|FluidSynth: Bundle the latest found version of gettext
skyjake
08:41 Revision 0c7ffe41 (github): Fixed|UI|libdeng2|Stereo 3D: Allow enabling UI composition during busy mode
Fixes an issue where the display would remain black after launching
straight into a map with -g and -warp options.
A...
skyjake
08:29 Revision 910ac37b (github): Fixed|UI|Client: Handle sidebar in the UI compositor update
When the compositor is enabled or disabled, all the relevant widgets
must be moved to the correct parent.
skyjake
08:19 Revision dcb6687b (github): Fixed|Renderer|FX: Update GL viewports for post-processing shader
Fixes the problem where the sidebar editor would cause the view to
appear squished.
skyjake
07:59 Revision 1f4a458c (github): OS X|FluidSynth: Bundle the latest found version of gettext
skyjake

2013-12-03

21:16 Revision ebe89dca (github): Renderer|FX: Added API and todos for light source visibility marking
skyjake
21:15 Revision be28e9ec (github): Renderer|FX: Disabled the test light
skyjake
20:53 Revision 8d5c1582 (github): UI|Client: Use GLFramebuffer when rendering busy transition frame
skyjake
14:22 Revision 278dde17 (github): Refactor|Renderer|libgui: Added GLTarget::AlternativeBuffer
This is a utility for temporarily switching to an alternative
attachment.
skyjake
09:40 Revision c9853952 (github): Refactor|Model: Cleanup
danij
08:57 Revision 9e012a9e (github): Renderer|Models: Use an alternative depth buffer for 3D psprites
It is unacceptable to clear the depth buffer for 3D psprites as that
would remove the depth information required for ...
skyjake
08:00 Revision 3b665127 (github): Merge branch 'master' into gl2-lensflare
skyjake
07:37 Revision 4a355182 (github): Refactor|Renderer|FX: Use GLFramebuffer for post-processing
GLFramebuffer handles the required depth/stencil texture. skyjake
06:12 Revision 7375ae79 (github): Renderer|Client: Cleanup
danij
05:55 Revision 789816ac (github): Resources: Removed resource/models.cpp; renamed resource/models.h
Also added a convenience header for ModelDef. danij
05:31 Revision 4e590672 (github): Model: Fix model aspect-correct scaling; cleanup
All shared global resource instances are now owned by ResourceSystem.
Everything appears to be working as expected. A...
danij
04:08 Revision 640b178d (github): Refactor|Model: Cleanup
danij
03:46 Revision 380c111e (github): Refactor|Model: Integrated model resource file loading more deeply
danij
03:17 Revision 01fa7a27 (github): Refactor|Resources: Use ResourceSystem to locate model resources
Now builds without error. Testing begins... danij
03:02 Revision ecc52f01 (github): Refactor|Resources: Moved model resource loading into Model
danij
01:42 Revision cefb9ad7 (github): Refactor|Resources: Began relocation of model resources into ResourceSystem
Note this is very much a wip and does not build yet. danij
00:43 Revision 49281b5a (github): Refactor|Resources: Preparing to move the model collection into ResourceSystem
danij
00:08 Revision 7356734c (github): Refactor: Renamed gl/gl_model.h/cpp as resource/model.h/cpp respectively
A "Model" is more of a resource than a GL-domain component. Such a
resource may be contain GL components (e.g., prepa...
danij

2013-12-02

23:52 Revision b784a532 (github): Renderer: Cleanup
danij
23:13 Revision d29855e2 (github): Renderer|Model: Cleanup
danij
22:46 Revision bc247604 (github): Typo
danij
22:30 Revision 29583345 (github): libdeng2: Added template de::lerp()
danij
22:00 Revision 0bcf6737 (github): Model|Resources: Internal Model API improvements; cleanup
danij
20:44 Revision 5754d7fb (github): Refactor|Stereo 3D: Use GLFramebuffer for unwarped Oculus Rift frame buffer
skyjake
20:34 Revision dac0db66 (github): Refactor|libgui: Added GLFramebuffer
GLFramebuffer handles color/depth/stencil buffers, provides
access to the buffer textures, and does buffer swaps.
To...
skyjake
16:09 Revision c89604c7 (github): Refactor|GL|libgui: Renamed GLState::top() to GLState::current()
“top” and “pop” are too easy to confuse. skyjake
14:59 Revision 90f87a9c (github): Renderer|FX: Apply active rectangle correctly when checking depth values
skyjake

2013-12-01

16:39 Revision e962b623 (github): Model|Resources: Cleanup (method name consistency)
danij
15:53 Revision 6f4976c1 (github): Refactor|Resources: Cleaned up internal API to the model resource collection
danij
15:13 Revision 98f69b00 (github): Resources: Cleanup
danij
14:10 Revision 99ce12b0 (github): Model|Resources: Removed fixed limit Model::MAX_LODS
danij
11:29 Revision 7951b900 (github): Resources: Cleanup/typos
danij
10:25 Revision 31eb8684 (github): Refactor|Resources: Completed initial C++ translation of model_t
danij

2013-11-29

21:21 Revision 636a390d (github): Cleanup
skyjake
20:44 Revision c7f5e3e8 (github): Refactor|Stereo 3D: Use a depth/stencil texture for Oculus Rift
This allows lens flare occlusion to work in VR mode 9. skyjake
17:02 Revision ac0c06ea (github): Renderer|FX|libgui: Apply target’s active rectangle when accessing depth values
The shader has no visibility to the used GL viewport, so we must
do the transformation manually.
skyjake
16:32 Revision 6b523f73 (github): Refactor|libgui|GLTarget: Allow querying the attached depth texture
The view may be rendered to any target, so there must be a way to
access the currently used depth texture.
skyjake
13:56 Revision 9ae5d689 (github): Refactor|libgui|GLTexture: Use GLPixelFormat
skyjake
13:55 Revision af04668e (github): Refactor|libgui|Image: Use GLPixelFormat
skyjake
13:54 Revision 4696bf0f (github): libgui: Added GLPixelFormat (replaces Image::GLFormat)
skyjake
12:36 Revision 2553dc27 (github): Renderer|FX: Check 5 depth points for partial occlusion of a light
Could be improved further with resolution independence, and/or
taking into account the radius of the light source.
skyjake
12:01 Revision 4969d46c (github): Renderer|FX: Use depth buffer to occlude lens flares
Work in progress… skyjake
12:00 Revision cb6fd6cb (github): libgui|Canvas: Working on manual frame buffer mode
Canvas needs to support rendering depth values to a texture.
To accomplish this, the FBO must be configured with suit...
skyjake
11:57 Revision 896208ef (github): libgui|GLState|GLUniform: Prepare for deletion of assets
GLState must be aware that a render target might be deleted while
it is the current target.
GLUniform must be aware ...
skyjake
11:56 Revision 70ac79b0 (github): libgui|GLTexture: Setting up a depth+stencil texture
skyjake
11:55 Revision 46dbad40 (github): libgui|GLTarget: Reconfiguring an existing GLTarget instance
skyjake
09:09 Revision bf6f5e16 (github): Merge branch 'master' into resourcesystem
danij
09:03 Revision 60a8fa24 (github): Fixed|Renderer: BspLeaf::MissingClusterError drawing a particle model
Particle models are drawn from the interpolated origin, which, may
lie in a degenerate BSP leaf even though the actua...
danij

2013-11-28

16:48 Revision 23a7552b (github): Renderer|FX|libgui: Working on accessing the depth buffer from a shader
skyjake
16:48 Revision 57f2860b (github): Fixed: Abnormal shutdown causes a crash when setting up busy mode
During an abnormal shutdown, we shouldn’t allow busy mode at all.
Also, if all windows are closed, it means GL needs ...
skyjake
08:46 Revision 8727a454 (github): Renderer|FX: Revised “star” flare iamge
skyjake

2013-11-27

21:01 Revision 899f7d37 (github): Renderer|FX: Revised the “burst” flare image, improved arrangement
skyjake
18:56 Revision 4c4e2cbf (github): Merge branch 'master' into resourcesystem
danij
18:54 Revision 4bd53340 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
18:54 Revision dde557ba (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling
The homepage now rescales responsively for high-DPI and the margin
around the page is removed on smaller-display devi...
danij
18:50 Revision 1d37aa70 (github): Homepage|Style: Added support for high-DPI displays; improved forum font scaling
The homepage now rescales responsively for high-DPI and the margin
around the page is removed on smaller-display devi...
danij
12:41 Revision 4896f55d (github): Merge branch 'master' into low-latency-input
skyjake
12:39 Revision c8ea88ee (github): Merge branch 'master' into gl2-lensflare
skyjake
12:37 Revision 96531777 (github): Renderer|FX: Individual flare colors
skyjake
10:48 Revision 9d58223e (github): Renderer|FX: Using the “testlight” command to adjust test light params
skyjake

2013-11-26

20:42 Revision fe0393d2 (github): Cleanup
skyjake
20:38 Revision 545a5dfa (github): Renderer|FX: Working on lens flare arrangement; added angle condition
skyjake
19:02 Revision ceed0534 (github): Builder|Fixed: Handle error situation counting words in a log file
Also, the 'saucy' builder is now instructed to make a source package
for the PPA.
skyjake
12:37 Revision 13f1fcc1 (github): Refactor|Resources: ResourceSystem has direct ownership of material resource schemes
TODO: Cleanup danij
09:46 Revision d2e48841 (github): Refactor|Resources|Client: ResourceSystem has direct ownership of font resource schemes
TODO: Cleanup danij
07:34 Revision 5eaed479 (github): Refactor|Resources: ResourceSystem has direct ownership of texture resource schemes
TODO: Cleanup danij

2013-11-25

21:55 Revision 25cc46ef (github): Resources: Cleanup
danij
21:43 Revision 66a0adf2 (github): Refactor|Resources: ResourceSystem has ownership of texture variant specs
danij
21:18 Revision d6cef243 (github): Renderer|FX: Working on the arrangement of flares
Todo: Factor in the angle from the view center.
Todo: Add more flares.
skyjake
15:04 Revision 94bbf11f (github): Windows: Fix build (header inclusion order)
danij
14:53 Revision 08ebfa87 (github): Merge branch 'master' into resourcesystem
danij
14:52 Revision 89c3a228 (github): Homepage: Removed control panel from the engine feature summary; cleanup
danij
14:25 Revision 4a41a8fb (github): Homepage|Forums|Style: Use Open Sans for all text
danij
14:13 Revision a03e4d99 (github): Homepage|Style: Target DPI is device DPI
danij
13:57 Revision 3743991f (github): Homepage|Style: Use Open Sans for all text
danij
12:55 Revision 8301181d (github): Renderer|FX: Adding multiple flares, determining mirroring in shader
It is quite trivial to do flare mirroring after projection. skyjake
12:12 Revision cee903fd (github): Fixed: Benign compiler warning (init order)
skyjake
12:10 Revision 9346404e (github): Fixed|Updater: Downloading files from SourceForge
Apparently SourceForge now requires that the User-Agent is specified
in the GET request.
skyjake
12:10 Revision 7867443b (github): Fixed|Updater: Notification has an overly large shadow
skyjake
12:09 Revision 434c03fe (github): Fixed|Updater: Downloading files from SourceForge
Apparently SourceForge now requires that the User-Agent is specified
in the GET request.
skyjake
12:01 Revision d3371dd9 (github): Fixed|Updater: Notification has an overly large shadow
skyjake
09:54 Revision c78558d1 (github): UI|Client: Use kd-tree allocator in root widget’s atlas
skyjake
09:32 Revision 532bd753 (github): Fixed|Builder|Ubuntu: libncurses-dev is required for building
skyjake
08:59 Revision ad621c34 (github): Builder|Ubuntu: Create a separate source package for Saucy
The package version contains a distribution-specific part so
that they may coexist in the PPA.
skyjake

2013-11-24

20:40 Revision 8fc7743b (github): Renderer|FX: Use the KD-tree allocator for flare atlas
The more sophisticated algorithm allows the images to fit into a
smaller space.
skyjake
20:29 Revision 08626690 (github): libgui: Added KdTreeAtlasAllocator
KdTreeAtlasAllocator uses a 2D BSP tree to allocate space from an
atlas. Optimization is done by allocating the bigge...
skyjake

2013-11-23

18:14 Revision 78142e78 (github): Renderer|FX: Added a basic set of lens flare textures
skyjake
18:14 Revision 07f95ae6 (github): Client|LogWidget: Avoid a race condition in the log sink
It was possible that when entries are added into the MemoryLogSink,
there was a situation where an invalid index was ...
skyjake
11:10 Revision 3b94d3af (github): Merge branch 'master' into resourcesystem
Conflicts:
doomsday/client/src/clientapp.cpp
danij

2013-11-22

18:56 Revision 6d623c0b (github): libdeng2|Bank: Print a wait time only if item had to be waited on
skyjake
17:57 Revision 34b52038 (github): Merge branch 'master' into gl2-lensflare
skyjake
17:50 Revision 28980a04 (github): Fixed|ClientApp: Subsystem deletion order
When the appearance editor is open, the window system is dependent
on the settings in the render subsystem (ClientWin...
skyjake
17:41 Revision 26c07243 (github): UI|Client: Black background until app startup is complete
Allows for a cleaner launch experience when the DE background is not
showing.
skyjake
17:23 Revision f9de783d (github): UI|Client: Draw post-busy transition in BusyWidget
This commit fixes the issue where the transition was not drawn
correctly when the sidebar is open. Previously the dra...
skyjake
14:18 Revision 46958aa0 (github): Cleanup
skyjake
13:42 Revision 04d2777f (github): Cleanup
skyjake
13:41 Revision 46270152 (github): libdeng2|Bank: Adjusted log levels of messages from Bank
Even at debug level it is not that helpful to output more than one
message per object load.
skyjake
13:40 Revision bb0af825 (github): libdeng2|Widgets: Added method for querying RuleRectangle’s size in integer
skyjake
09:49 Revision 73d1db24 (github): UI|Client: Further adjusted shadow of ProgressWidget text
Better results could be produced using a shadow shader. skyjake
09:48 Revision d3c33e14 (github): Debug|libdeng2|Log: Added assert for possible out-of-range list access
skyjake
08:57 Revision cea76872 (github): Fixed|Builder: Unicode in commit author fields
skyjake
01:46 Revision f04871d4 (github): Windows: Fixed build (windows.h include order)
danij

2013-11-21

23:08 Revision 9f20a092 (github): Merge branch 'master' into resourcesystem
Conflicts:
doomsday/client/src/gl/gl_draw.cpp
doomsday/client/src/render/rend_main.cpp
danij
20:45 Revision eba29697 (github): Merge branch 'master' into gl2-lensflare
skyjake
20:39 Revision c9da4dbc (github): Refactor|Client: Renamed ContentTransform to WindowTransform
skyjake
18:28 Revision 0d221e5d (github): Merge branch 'master' into low-latency-input
skyjake
18:25 Revision 7ab8002d (github): Merge branch 'master' into gl2-lensflare
skyjake
18:17 Revision e0b19b08 (github): Merge branch 'oculus-rift'
skyjake
18:06 Revision 6f1c6eb2 (github): UI|Client: Don’t recreate canvas during busy mode
It appears to be a little risky to recreate the Canvas during busy
mode’s secondary event loop (crashes in OS X somet...
skyjake
18:04 Revision 1e739771 (github): UI|Client: Adjusted shadow of ProgressWidget text
skyjake
17:35 Revision 198854a2 (github): Refactor|Resources: Continued remodeling texture variant specifications
Renamed as TextureVariantSpec and removed an unnecessary internal
abstraction.
danij
16:33 Revision 941bd26e (github): Refactor|Resources: Began remodeling texture variant specification management
Completed initial C++ translation. danij
14:43 Revision fbb29888 (github): Refactor|GL: Cleanup
danij
14:04 Revision 6b421108 (github): Refactor|GL: Moved cvars and ccmds from gl_texmanager to rend_main
Todo for later: Find a better home for these. Most are presently only
used by resources loaded for the map renderer, ...
danij
12:59 Revision 25043b81 (github): Refactor|GL: Continued splitting up gl_texmanager.h/cpp
danij
12:27 Revision 443217c5 (github): Refactor|GL: Moved texturecontent_t related uploads to texturecontent.cpp
gl_texmanager.h/cpp now contains the following:
- texture variant spec management
- misc legacy resource management l...
danij
12:03 Revision 7dcdc50c (github): Refactor|GL: gl_texmanager.h no longer depends on sys_opengl.h
danij
11:46 Revision ec70eba8 (github): Refactor|Client: Continued splitting up gl_texmanager.h/cpp
danij
11:04 Revision 5b82e143 (github): Refactor: Moved all GL_*ForVariantSpec functions to texturevariantspec.h
danij
11:02 Revision 237f13b8 (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
10:53 Revision 3a9bb66c (github): Unix|qmake: Using ccache with gcc
The previous options were only suitable for clang. skyjake
10:52 Revision 8f05c541 (github): Unix|qmake: Using ccache with gcc
The previous options were only suitable for clang. skyjake
10:05 Revision 2f894c5a (github): Refactor: Moved most image loading logics to image.h/cpp
danij
09:40 Revision e32c841d (github): Began unraveling gl/gl_texmanager.h dependencies
danij
09:14 Revision 9d374c7b (github): libdeng2|Log: Use (v) to identify verbose messages
skyjake
09:02 Revision 2ac6c21b (github): UI|Client: Added shadow behind ProgressWidget’s text
Make it more readable on light backgrounds. skyjake
09:01 Revision 8bf0a1fd (github): Renderer: Cleanup
danij
08:48 Revision 4079b953 (github): Merge branch 'master' into resourcesystem
danij
08:46 Revision 5766fae0 (github): Merge branch 'master' into oculus-rift
skyjake
08:46 Revision d96c7dbc (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
08:45 Revision 50adc0f5 (github): Merge branch 'oculus-rift' into gl2-lensflare
Conflicts:
doomsday/libgui/include/de/gui/opengl.h
skyjake
08:43 Revision 94f58d57 (github): Unix|qmake: Added build option for using ccache
“deng_ccache” now makes the build use ccache for faster compilation. skyjake
08:43 Revision af748260 (github): Unix|qmake: Added build option for using ccache
“deng_ccache” now makes the build use ccache for faster compilation. skyjake
08:35 Revision d316c7af (github): Renderer|Billboard: Cleanup
danij
08:14 Revision 53a82af4 (github): Refactor|Renderer: Moved billboard drawing parameter structs to billboard.h
danij
08:06 Revision 2a120a35 (github): UI|Client: Tweaked appearance of ProgressWidget
skyjake
08:06 Revision c3551c93 (github): Refactor|Client: Renamed GuiWidget::deleteLater()
Avoiding potential conflict with QObject::deleteLater(). skyjake
07:50 Revision 1b9c8220 (github): Renderer: Cleanup
danij
07:40 Revision 76425173 (github): Renderer|Billboard: Cleanup
danij
07:15 Revision 4a89ad15 (github): Refactor|Renderer: Relocated all code which doesn't belong in billboard.cpp/h
danij
06:32 Revision 94148dc7 (github): ResourceSystem: Cleanup
danij
06:08 Revision 4487b091 (github): Refactor: Moved logics for releasing GL textures into ResourceSystem
danij
04:44 Revision bffe4dd3 (github): Refactor|Resources: Moved Rend_CacheForMap() into ResourceSystem
danij
03:46 Revision 4cb513cc (github): Sprite|Resources: To-do comments re future Sprite improvements
danij
03:06 Revision 30adfdaf (github): Sprite|Resources: Cleanup
danij
02:37 Revision da25c636 (github): Refactor|Sprite: Provide readonly access to the Sprite view angle set
danij
02:11 Revision 51e7f8d2 (github): ResourceSystem: Ensure sprite sets are accessed in const mode
Only the ResourceSystem should have write access to the sprite sets.
Creating a new set should happen through the pub...
danij
01:56 Revision 63864cd0 (github): Refactor|ResourceSystem: Use spritenum_t where applicable
danij
01:22 Revision fe57c623 (github): ResourceSystem: Cleanup
danij
01:07 Revision e34613b7 (github): Refactor|ResourceSystem: Cleaned up access to Sprite resources
danij
 

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