libgui|Canvas: Working on manual frame buffer mode
Canvas needs to support rendering depth values to a texture.To accomplish this, the FBO must be configured with suitableattachments.
In the manual frame buffer mode, two textures are used for colorand depth+stencil values.
Todo: Multisampling must be accounted for separately.
View differences
libgui|Canvas: Working on manual frame buffer mode
Canvas needs to support rendering depth values to a texture.
To accomplish this, the FBO must be configured with suitable
attachments.
In the manual frame buffer mode, two textures are used for color
and depth+stencil values.
Todo: Multisampling must be accounted for separately.