Renderer|Models: Use an alternative depth buffer for 3D psprites
It is unacceptable to clear the depth buffer for 3D psprites as thatwould remove the depth information required for flare occlusion.
Now 3D psprites use their own, separate depth buffer.
Todo: Clean this up.
View differences
Renderer|Models: Use an alternative depth buffer for 3D psprites
It is unacceptable to clear the depth buffer for 3D psprites as that
would remove the depth information required for flare occlusion.
Now 3D psprites use their own, separate depth buffer.
Todo: Clean this up.