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Revision 9e012a9e

Added by skyjake almost 11 years ago

Renderer|Models: Use an alternative depth buffer for 3D psprites

It is unacceptable to clear the depth buffer for 3D psprites as that
would remove the depth information required for flare occlusion.

Now 3D psprites use their own, separate depth buffer.

Todo: Clean this up.

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