Activity
From 2013-03-21 to 2013-04-03
2013-04-03
- 23:48 Revision 0b975747 (github): Refactor|GameMap: Replaced GameMap's list of Polyobjs with a QList
- 23:06 Revision 78212337 (github): Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
- Sound emitter location and map element to index lookups.
- 22:04 Revision 31e6eded (github): Bumped version to 1.11, changed release type back to "Unstable"
- 22:03 Revision 0bff9d8a (github): Refactor: Preparing to move Window to libgui
- It will serve as the base class for CanvasWindow.
- 21:48 Revision 7c1ee4df (github): libgui: Added Window base class, synced version with project version
- 20:37 Revision 0d935a55 (github): libdeng2|App: Added -reset for emptying persist.pack to defaults
- The new command line option "-reset" will delete persist.pack causing
all persistent data to be lost, effectively res... - 20:33 Revision b2b2bbcd (github): libdeng2|FS: Improved interface for file creation
- Instead of a simple bool flag, use an enum for the behavior when
creating new files. - 19:26 Revision 9e1b6215 (github): Builder|Mac OS X: Use clang to build the 10.8 package
- GCC is outdated on recent versions of OS X.
- 19:19 Revision 889b1ca8 (github): Homepage: Enable download of the OS X 10.8 stable package
- 19:18 Revision 8113509a (github): Refactor|GameMap: Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
- All Blockmap and NodePile initialization.
- 19:04 Revision 5bbae629 (github): Refactor|GameMap: Moved some client specific clmobj/clplane logic to GameMap
- Also inverted the logic of GameMap::clMobjIterator() in line with
conventions used elsewhere (i.e., return non-zero t... - 18:40 Revision e5307766 (github): Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
- Polyobj lookups and traversals.
- 17:34 Revision 36245cd5 (github): Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
- Everything to do with sky fix heights...
- 16:02 Revision 7a897c83 (github): Homepage: Updated source package to 1.10
- 12:02 Revision 05a9013b (github): Fixed: Player viewport disappears after resizing window
- It appears there is a bug with the code optimizer of GCC 4.2 that
caused libcommon's ClearPlayer() to incorrectly cle... - 10:36 Revision d1346a29 (github): Fixed|libdeng2: Calculating build numbers
- Adjusted the build number formula to work exactly like the one used
by the autobuilder. libdeng2 had started to drift... - 10:09 Revision e1ffca0b (github): Cleanup
- 10:03 Revision 5d985e2c (github): Documentation: Updated cphelp.txt
- 10:01 Revision 85c26997 (github): Merge branch 'ui-framework'
- 09:58 Revision 8f1d2e77 (github): Fixed|Window Manager: Crash during abnormal shutdown message
- The main window must be deleted (or its drawing prevented) or otherwise
a crash will occur while the shutdown message... - 09:27 Revision 9d342c09 (github): Documentation|Console: Fixed typos
- 07:43 Revision e18bbcfe (github): Builder|Fixed: Sign and publish the latest build, not today's
- These changes allow the day to change during a build; the steps
following the initial tagging now operate on the late... - 07:29 Revision e62d9bb9 (github): Cleanup
- 06:53 Revision 6b925b32 (github): Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
- Uri/OldUniqueId/Gravity/AmbientLightLevel property accessors.
- 05:40 Revision 3d26670b (github): Refactor|GameMap: Removed more obsolete GameMap_* functions
- 05:13 Revision 28135c4c (github): Refactor|GameMap: Removed the now obsolete GameMap_BspNode()
- 05:10 Revision 7a895521 (github): Refactor|GameMap: Removed the now obsolete GameMap_HEdge()
- 05:07 Revision d635be4f (github): Refactor|GameMap: Removed the now obsolete GameMap_BspLeaf()
- 04:58 Revision 962331df (github): Refactor|GameMap: Removed the now obsolete GameMap_Sector()
- 04:47 Revision 2bf824da (github): Refactor|GameMap: Removed the now obsolete GameMap_SideDef()
- 04:42 Revision d884d30b (github): Refactor|GameMap: Removed the now obsolete GameMap_LineDef()
- 04:37 Revision 3bf7714d (github): Refactor|GameMap: Removed the now obsolete GameMap_Vertex()
- 04:29 Revision 540f9a35 (github): Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
- BspLeaf/Line/Mobj/Polyobj linking.
- 04:12 Revision 57d1e9cd (github): Refactor|GameMap: Removed the now obsolete GameMap_BspLeafIterator()
- 04:01 Revision 3acf7586 (github): Refactor: Moved all Polyobj_* functions to methods of Polyobj
- 03:35 Revision 71ee86bb (github): Refactor: Replaced EditMap's Polyobj list with a QList
- Memory for Polyobjs is now managed with C++ new/delete.
- 03:15 Revision 87f09660 (github): Refactor: Replaced EditMap's map element std::vectors with QLists
- 02:42 Revision 406e8a7f (github): Cleanup: Removed the now redundant MapElementList<>
- 02:38 Revision 5d4ea4d1 (github): Refactor|GameMap: Use a regular QList for the map elements
- Also replaced the various GameMap_* functions for traversing these
lists with an appropriate in-place traversal of th... - 01:47 Revision 2d4791dc (github): Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
- Line of sight tests, BSP lookups, generator collection.
- 00:21 Revision 179f00f0 (github): Refactor: Use the relevant GameMap function instead of the helper macros
2013-04-02
- 23:50 Revision 047d776f (github): Refactor|GameMap: Use a regular QList for the BSP map elements
- As the map element lists are no longer hardened, MapElementList is
now redundant. - 23:13 Revision 828f27af (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/include/render/lumobj.h
doomsday/client/src/map/blockmapvisual.cpp
doomsday/client/src/map... - 22:10 Revision 83964d37 (github): Documentation|Console: Added "listbcontexts"
- Removed the obsolete "listbindclasses".
- 21:50 Revision 7b8901fd (github): Documentation|Console: Added (de)activebcontext, cleaned up help output
- Added macros for basic structure (Usage, Examples, See also).
- 15:38 Revision cade3036 (github): Shell|GUI: Toolbar icons v1
- 09:10 Revision 000e160c (github): Documentation|Console: Improved server-password description
2013-04-01
- 20:29 Revision 42d24d87 (github): Documentation|Console|All Games: Updated cphelp.txt and conhelp.txt files
- The console and control panel help strings are now generated out of
the Amethyst sources under "doomsday/doc".
At th... - 20:10 Revision d965e938 (github): Documentation|Console: Improved docs for some commands and variables
- Also added a dry run mode for wikidocs.py.
- 15:23 Revision ab434568 (github): Documentation|wikidocs: Removed extra newline from output
- 14:16 Revision a5d03aab (github): Documentation|Console: Cleanup
- Consistent use of spaces. Tweaked wiki headings.
- 14:15 Revision be4d802c (github): Documentation: Trying out Amethyst formatting in selected commands
- 14:04 Revision 88b7b08b (github): Documentation: Cleanup
- Unified redundant commands and variables.
- 10:26 Revision bbdef178 (github): Amethyst: Added Doomsday Help output style to lib
- 10:23 Revision d2075162 (github): Documentation: Improved conhelp.py runtime output
- 09:57 Revision 3c991eaa (github): Documentation: Cleanup
- 09:51 Revision 0be19d86 (github): Documentation: Improved help builder script
- Now in Python so it can be run on all platforms. Also made conhelp.py
importable.
2013-03-31
- 21:05 Revision 73ac2b34 (github): Definitions: Enabled IWAD/PWAD only flags in Decoration/Detail/Reflection defs
- These flags were temporarily disabled while the material animation
changes were implemented. It is now time to re-ena... - 20:07 Revision 6947fb95 (github): Documentation: Added scripts and Control Panel help as Amethyst sources
- - conhelp.py: Generate a conhelp file containing commands and variables
- makehelp.sh: Generate cphelp/conhelp for en... - 15:19 Revision a41d71e2 (github): Changed release type to "Stable" for 1.10
- 15:04 Revision 3b06c59a (github): Merge branch 'fix-window'
- 14:17 Revision b6acdb05 (github): Documentation|wikidocs: Cleanup
- 13:49 Revision 86633d4b (github): Fixed|qmake|Unix: Output directory accessed before created
- The .desktop file was generated before qmake had a chance to create
the output directory. - 12:05 Revision 698fbf01 (github): Merge branch 'master' into fix-window
- Conflicts:
doomsday/client/src/ui/window.cpp - 11:28 Revision ae7be02d (github): Documentation|wikidocs: Improved index table formatting
- 11:23 Revision f1463582 (github): Documentation|Console: Fixed typos and some redundancy
- 10:57 Revision c8785318 (github): Fixed|Window Manager: Incorrectly changing away from maximized window
- The 'maximized' flag is now cleared when changing the window's
attributes (x, y, width, height). This fixes a problem... - 10:53 Revision 824cb1fd (github): Documentation|TextMate|Mac OS X: Added a .tm_properties for the Amethyst docs
- 08:58 Revision 056f9e17 (github): Fixed: Passing a de::String to Con_Message() instead of char*
- 08:51 Revision c228e3de (github): Fixed: Class member initialization not supported by our C++ standard
- 06:32 Revision 23ec7c44 (github): Window: Cleanup
- 06:32 Revision 5c4e9435 (github): Console: Improved "displaymode" command output
- 05:02 Revision b9bb16ac (github): Window|Refactor: Use QRect throughout
- 04:42 Revision 200fb3ea (github): Window: Cleanup
- 01:58 Revision 80c212b2 (github): Window|Refactor: Various cleanup refactorings
- 00:13 Revision d1799d70 (github): Window: Cleanup
- 00:09 Revision 905a74e7 (github): Window|Refactor: Replaced global var 'theWindow' with macro DENG_WINDOW
2013-03-30
- 23:46 Revision 4878b4c9 (github): Window|Refactor: Revised changeAttributes()
- Replaced the naive and unnecessary internal state backup mechanism
with a validation logic that short-circuits the pr... - 23:32 Revision 9308a0d3 (github): Window|Refactor: Minor interface improvements
- 22:47 Revision c389f392 (github): Window|Refactor: Revised access to the main Window
- 21:27 Revision 2efb52df (github): Window|Refactor: Connect finishMainWindowInit() from create()
- 21:21 Revision 43414ec1 (github): Fixed: Main window destruction upon fatal error
- The main window was destroyed behind the back of the window manager.
- 21:06 Revision 009b9e4a (github): Window|Refactor: Cleaned up Window destruction
- 21:04 Revision a3f46901 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:03 Revision 0ed5329e (github): Documentation: Script for generating wiki pages for commands/variables
- Expected to be run in "doomsday/doc".
- 21:00 Revision 4dffe8a2 (github): Documentation: Improved Amethyst markup in command/variable docs
- Whitespace only acts as a separator in Amethyst; replaced the
now-meaningless newline escape chars with a custom macr... - 20:47 Revision 2026e3e1 (github): Window|Refactor: Cleaned up Window construction
- 19:29 Revision add3c82d (github): Window|Refactor: Addressed private Window accesses in window.cpp
- 19:22 Revision 2ec3383b (github): Window|Refactor: Reworked Window into a C++ class
- Todo: Address private accessors in window.cpp
Todo: Replace naive state backup in Window::changeAttributes() - 17:03 Revision adca2771 (github): Window: Cleanup
2013-03-29
- 22:35 Revision 8b694975 (github): Documentation: Console commands and variables as Amethyst sources
- Generated an .ame source for each console command and variable based
on the cphelp/conhelp files. These are intended ... - 20:15 Revision 47d34348 (github): Builder|Fixed: Python import path
- 20:10 Revision fd4f38a5 (github): Builder: Generate "Latest Doomsday release" page
- When a stable release is made, the autobuilder will now generate
the redirection page for the latest Doomsday release. - 18:24 Revision 54c0516b (github): Homepage|Build Repository: Removed static packages for 1.9.7—1.9.9
- Now that the 1.9 series has ended the index should only feature the
last 1.9.10-1 release.
Ideally I'd like to facto... - 15:25 Revision 613d65d6 (github): Refactor|Homepage|Master Browser: Replaced server info array with ServerInfo (class)
- Simply to avoid the semantics of array indexing in PHP. The class
itself can be developed further as and when we have... - 12:51 Revision f6b5c4e9 (github): Fixed|Heretic|Renderer: Torch timeout and rendering with no attenuation
- The engine rendered all torch light (player's fixedColorMap) with
distance attenuation. This is originally due to Hex... - 09:08 Revision 3d3563c0 (github): Optimize: NativePath remembers the current work path
- Rather than always querying the path with QDir::currentPath() (which
looks somewhat inefficient in the profiler), rem... - 08:04 Revision b181bf4a (github): Fixed|Server: Starting and stopping the server
- Internally the engine was still relying on the removed
"net server start" and "net server close" commands. Now that t... - 07:30 Revision b58a6aeb (github): Documentation: Added wiki template for the doomsday-server man page
2013-03-28
- 22:16 Revision d334bb39 (github): Fixed|VersionInfo: Parsing version with just two components
- dengine.net now provides a two-component version if the revision is 0.
Fixed an out-of-bounds indexing in the parser. - 21:04 Revision 86d1c59c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:03 Revision 2b9fb720 (github): Homepage|Master Browser|Fixed: Misinterpretation of a server's 'open' status
- Rather than denoting the existence of a password to join the game
session, the 'open' status instead refers to whethe... - 20:59 Revision 18ca9deb (github): Master Server: Added a 'locked' property for future use
- A locked server will require the user to supply a password in order
to join the game session as a player. Note that t... - 19:14 Revision d5cd8e96 (github): Server: Removed "net server start/go/stop/close" commands
- The server is always "started" when it's running; quitting the server
means closing it. In other words, it is no long... - 19:14 Revision bd15e743 (github): Security|Server: Disallow public servers without a shell password
- If there is no shell password, anyone can login via Shell and modify
the server's config.
It is now mandatory to set... - 16:29 Revision b00cfabb (github): Fix typos
- 16:13 Revision 59a190a6 (github): Readme: Added wiki link to the Shell
- 15:30 Revision c729384d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 15:29 Revision ef3ae967 (github): Homepage|Build Repository: Made use of Version for nicer version number output
- The following new properties were added to the JSON object graphs:
- (integer) version_major = major version number
... - 15:22 Revision 029f2a03 (github): Homepage: Added Version class
- 14:27 Revision bf7cc765 (github): Readme: Updated link to "Multiplayer server" in the wiki
- 11:33 Revision 5e1e48bd (github): Homepage|Fixed: Adjusted positioning of the socialbookmark buttons
- Ohloh's new button is much larger and yet visually smaller than the
included iframe says it is... - 10:33 Revision 152d89d1 (github): Fixed|Multiplayer|Hexen: Client wasn't notified when keys picked up
- 10:20 Revision 79c298bc (github): Fixed|Hexen: Status bar life gem colors match player color
- Needed to swap red and blue for the life chain gem.
- 10:01 Revision edace837 (github): Fixed|UI: Error dialog reads log output using libdeng2 FS
- To find and read the log output file, one needs to use the libdeng2 file system.
- 09:24 Revision 49a31b60 (github): Homepage: Updated Mac downloads page with 10.8
- 07:47 Revision f66e0d2c (github): Homepage|Build Repository: Added support for the OS X 10.8 packages
2013-03-27
- 19:36 Revision 3d8d44df (github): Cleanup: Removed an unnecessary try/catch
- Added a slightly nicer way to delete the app's materials collection.
- 19:31 Revision e59ac0e4 (github): Fixed|UI: Ensure LegacyWidget is not drawn until GL is fully initialized
- UI_DrawDDBackground() accesses materials.
- 19:22 Revision 190250fe (github): Fixed|Window Manager: Window refresh stops after canvas recreated
- There was a logic error where a Canvas that was requested to be
recreated, but actually wasn't recreated due to the G... - 16:37 Revision 952ba5f8 (github): libcommon|Hexen|Debug: Replaced fatal error with assertion
- 15:00 Revision 47d853c0 (github): Fixed: Potential crash during startup
- Canvas's init function may actually end up destroying the Canvas
(e.g., FSAA mode changes during the startup). Thus C... - 14:57 Revision 2706ea5e (github): libdeng2: Cleanup
- 13:57 Revision ccaab27b (github): Fixed|md2tool: Warning about unused return value
- 11:50 Revision d3d9a88b (github): Homepage: Updated info about autobuild schedule
- 10:56 Revision b38ea6d0 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:55 Revision 0cb3954e (github): Fixed: Pause and input device state
- When a user-initiated pause ends, the state of input devices and
player controls is reset.
When a forced pause ends ... - 03:08 Revision e96c8be0 (github): AudioDriver (Music): Cleanup
- With luck, fixed the "control may reach end of non-void function"
warnings output by GCC on Mac OS X 10.4, too. - 02:27 Revision 64ed0826 (github): Definitions: Fixed OBOE interpreting supplanted material anims
- A typo in the definition parser's handling of the case where a
texture animation defined by the default game ANIMDEFS...
2013-03-26
- 21:21 Revision 11fc79e1 (github): Fixed|Client|Hexen: Duplicated Fighter weapon effects
- 21:20 Revision b29b1962 (github): Hexen|Debug: Cleanup
- A fatal error in the mobj saver, oh my. Probably meant to be an
assert? Triggered this when saving the game right aft... - 21:16 Revision 03b7d61f (github): Fixed|Client: Excessive server list updating
- The client was updating the MPI server list whenever the Beacon
got a local server's response, even if the UI was not... - 17:34 Revision 2a61f079 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:34 Revision b2ca38ff (github): Fixed|InFine|Hexen: Player class conditions
- The player class condition was checked incorrectly in the InFine "If"
evaluation hook. - 17:24 Revision ea445c3b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:23 Revision 83975f3a (github): libheretic|Fixed: Errant Firemace spawning/repositioning
- Also fixed a multiplayer specific bug where clients would spawn a
duplicate Firemace locally. - 15:57 Revision 389f0c8f (github): Shell|GUI: Hide work-in-progress features in the release build
- 15:46 Revision 8c008f91 (github): Fixed|Client: Clear view filter when spawning
- 15:28 Revision 7aa5622e (github): Windows|Fixed: Output from DebugLogSink
- DebugLogSink was not outputting normal messages, only warning messages.
- 14:59 Revision a5ed7543 (github): Mac OS X|Updater: Updated built-in platform ID for 10.8
- Also removed faulty detection of gettext version in bundleapp.sh.
- 14:02 Revision 0e998a68 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:02 Revision 13bcaca0 (github): Builder: Added handling of the Mac OS X 10.8 build
- Identifier in the feed is "mac10_8-64bit".
- 13:56 Revision aad4be39 (github): Fix typo
- 13:54 Revision fa588a73 (github): Smart Texture Filtering|Fixed: Inadvertently broken in a refactoring oversight; cleanup
- 12:56 Revision 6dc057eb (github): Mac OS X|Builder: Added a new build for OS X Mountain Lion (10.8)
- It turned out to be quite difficult to get Qt 4.8.4 in the Snow Leopard
build, so now there is a OS X 10.8 build with...
2013-03-25
- 19:48 Revision 4d6072d9 (github): Windows|Updater: Check for Shell and Server instances before installing
- 19:47 Revision 2305bbe0 (github): Shell|GUI|Windows|Mac OS X: Adjusted mouse wheel sensitivity
- 18:24 Revision cb980263 (github): Fixed|Windows: Missing newlines in runtime log output (DebugLogSink)
- 16:50 Revision d9b07bde (github): Readme|Mac OS X: Updated CPU arch requirements
2013-03-24
- 20:24 Revision b53d9a27 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 20:23 Revision 36fb0c1f (github): Fixed: Integer constant is too large
- Qualified the 64-bit constants as long long.
- 18:53 Revision 47536eda (github): libcommon: Waive map start pause after a briefing infine
- The map begins immediately if there is a finale when entering.
- 18:35 Revision c5bd86de (github): libcommon|Cleanup: Handling focus event to (un)pause
- Fewer globals == good.
- 18:15 Revision 00534a12 (github): libcommon: Added cvar 'game-pause-mapstart-tics'
- In some games (like libdoom) it is important to keep game time
paused while the engine's busy transition effect is on... - 16:46 Revision 05f39415 (github): Refactor|libcommon: Moved all pause-related code into one place
- libcommon/pause.c now holds all the pause-related logic.
Todo: Implement the forced (non-user) pause period. - 15:11 Revision f7f13781 (github): Fixed: Handling a fatal error at various stages
- Fixed handling of a fatal error before the window has been created.
Also fixed handling of a fatal error during start... - 14:19 Revision bee842de (github): Cleanup
- 10:47 Revision 4e2cafa0 (github): Fixed: Missing directory slash fix in Mus_GetExt()
- It would be really nice if FS1 knew how to fix slashes itself so this
wouldn't be the caller's responsibility. - 10:30 Revision d202ce9b (github): Fixed|Unix: Restored earlier temporary fix for slashes (UNIX only)
- Todo: Revert when original culprit found.
- 10:24 Revision 9aea7cec (github): qmake|Mac OS X: Tweaked library install name functions
- If the Qt install directory is found in the linked library name it
will be removed and replaced with the relative "..... - 10:23 Revision 3cd91730 (github): Tests|String: Added a further example of string formatting
- Extra arguments get appended without spaces as text.
- 03:56 Revision 11763e32 (github): Clarified a potentially misleading comment in material.cpp
- 03:24 Revision 29c3701f (github): Materials: When caching, prepare all textures in a material animation
- 02:22 Revision ccead57d (github): Material: Observe Texture DimensionsChanged
- Replaced mechanism for inheriting material world dimensions from a
Texture (which in turn may be taken from Image pix... - 00:01 Revision 8b88c67d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 00:00 Revision f19f9b1a (github): Revert "Fixed|Unix|FS1: Switch to correct path separators"
- This commit (c35524ea5cc7d02500a8881e86f7b5718893c394) results in
a fatal error on Windows during startup. Now revert...
2013-03-23
- 21:49 Revision 23edf513 (github): Cleanup
- 21:18 Revision aabc588c (github): Readme: Updated mention about BSP builder
- 17:28 Revision 7513e4c1 (github): Fixed|Map Renderer: Clarified precedence of operations in arithmetic expressions
- 17:23 Revision 44e03b1e (github): Fixed: More compiler warnings (unused local variables)
- 16:23 Revision 2ef5b437 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 16:23 Revision a03b702e (github): libdeng2|Fixed: Potential null pointer access in de::Observers
- 16:02 Revision 99057f44 (github): Material::Decoration::Stage|Fixed: fromDef() should use the "normalized" sysFlareIdx
- 13:44 Revision a1d2a785 (github): Fixed|Updater: Default location for downloads, better script for Mac OS X
- The default location for Updater downloads is now the user's cache
location.
The autoupdater script for Mac OS X was... - 13:41 Revision a89fcc03 (github): libdeng2: Fixed crash when doing log output during atexit()
- The log buffer has already been destroyed when atexit calls its
callbacks. - 09:49 Revision c35524ea (github): Fixed|Unix|FS1: Switch to correct path separators
- It seems to me the switch to /-separators for @a path should occur
at some higher level?
Fixes the bug where externa... - 09:06 Revision 96c0dbaf (github): Unix: Revised the doomsday-shell-text man page
- 09:06 Revision cc102176 (github): Unix: Added a man page for doomsday-server
2013-03-22
- 21:39 Revision 2dec41b2 (github): Unix: Added man page for doomsday-shell-text
- Also added some structure to the doomsday/doc directory.
- 20:31 Revision a56b8f65 (github): Builder|Mac OS X: Run make in parallel processes
- Should speed up the build a little on the Mac builders.
- 19:44 Revision ae5bf84d (github): Tests: Added a test for string pattern format
- Demonstrates all the format features of String::patternFormat()
(and therefore String::operator %()). - 19:42 Revision ce33ba03 (github): Refactor|libdeng2: String pattern formatting moved to its own method
- Pattern formatting does not belong in LogEntry::asText(). Also
fixed a bug in detecting an escaped format character (... - 19:41 Revision c35d942d (github): Fixed|Mac OS X: Workaround for a GCC 4.0 C++ language issue
- Apparently nested classes and friends aren't handled that well.
- 18:52 Revision 196b53b0 (github): Optimize: O(1) index lookup of map elements in a list
- There was a big performance bottleneck with MapElementList, where
indexOf() was being used to look up indices in O(n)... - 10:35 Revision eab78685 (github): Fixed: More compiler warnings
- Set-but-unused variables, checking fread() return values.
NOTE: A couple of potential bugs here need checking. - 02:52 Revision 91698051 (github): Map Renderer: Cleanup
- 02:09 Revision a9a9d8cc (github): Material|Fixed: Declare the private impl with DENG2_PRIVATE
2013-03-21
- 23:56 Revision 3630c802 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:16 Revision 5b528f11 (github): Revert "Input: Changed "input-sharp-lateprocessing" to 0 by default"
- This reverts commit c20e7eaec121e56e2989c0da823f066853fb5adb.
Playtesting reveals that the lateprocessing is actuall... - 09:23 Revision 799db80f (github): Cleanup: End of busy transition
- No need to clear events at the end of transition because the transition
is purely a visual effect that in no way infl... - 09:07 Revision 449f5a49 (github): Texture: Notify observers of a DimensionsChange
- 07:43 Revision 5d134c3a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 07:22 Revision dd6cf001 (github): TextureVariant: Cleanup
- 07:14 Revision e512c04c (github): Refactor: Moved GL_TexturePrepare() to Texture::Variant::prepare()
- Functionally this logic is unchanged however it now operates within
the domain of Texture::Variant. - 03:13 Revision ea5804cd (github): GL Texture Manager: Cleanup
- 03:01 Revision b7d59d17 (github): Refactor: Split texturecontent_t configuration from GL_PrepareTexture()
- 02:20 Revision 3392e3c8 (github): Refactor: Restructured GL_PrepareTexture() (SOC)
- This function has been reorganized so as to cleanly separate the
distinct phases of preparing an image for uploading ... - 00:14 Revision 34d97a72 (github): Cleanup|MaterialSnapshot: MaterialSnapshot only exists on client-side
- MaterialSnapshot is now only used on client side so there is no need
to specify __CLIENT__ around specific sections o...
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