Activity
From 2012-12-19 to 2013-01-01
2013-01-01
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14:38 Revision 9801e73a (github): Refactor: Switched p_particle.c to C++
- Plus minor cleanup.
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13:26 Revision d86390da (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
2012-12-31
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21:02 Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++
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20:00 Bug #1107: [GL] Ineffective gamma-correction
- Please describe the nature of the issue you are seeing (or better yet attach a screenshot/video to this report).
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20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **status**: open --> fixed
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20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
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19:04 Revision 31c858f2 (github): Refactor: Switched surface.c to C++
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18:15 Revision f51651da (github): Refactor: Dumped material_t block allocator
- Block allocation of materials can be added back later.
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17:43 Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs
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16:59 Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node
- Also moved and renamed MaterialBindInfo as MaterialBind::Info.
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15:41 Revision d1c109a7 (github): Merge branch 'master' into material-cleanup
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15:39 Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings
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12:21 Revision 6f8392eb (github): Server: Omit Updater in server build
- The server does not need to have the automatic updater.
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12:02 Revision b6d46d6e (github): qmake: No more exporting symbols out of the executable
- Adjusted the build settings in the qmake project files so that no more
symbols are exported out of the executables. T...
2012-12-30
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23:36 Revision db7b2ff5 (github): Fixed|libdeng2: Bug in de::Lockable
- The internal state of de::Lockable was, ironically, not thread-safe.
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23:34 Revision caa0503f (github): Fixed|libdeng2: Bug in de::Lockable
- The internal state of de::Lockable was, ironically, not thread-safe.
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21:53 Revision 14af235d (github): Fixed|Server|Windows: Compilation of the server
- Added missing dummies and adjusted Windows-specific routines for
a SERVER build.
The linker warning about the wrong ... -
21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
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10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
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10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093...
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05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- I can reproduce the error. I'll see what's going on.
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19:07 Revision 0238cf36 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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19:07 Revision fbace41a (github): Fixed: Typos related to __CLIENT__
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18:53 Bug #1050: [Chex] Menus use Doom's skill level names
- Fixed for the upcoming Doomsday v1.9.9.
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17:40 Revision 120ba58e (github): Fix typo
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17:05 Revision eefe0572 (github): Fixed|OpenAL: Integer conversion in 64-bit build
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16:53 Revision d1d486a2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/render/rend_main.cpp -
16:47 Revision a8a73d65 (github): Server|Unix: Fixing server build
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16:45 Revision 9c1fd1ee (github): Fixed|OpenAL: Integer conversion in 64-bit build
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16:39 Revision 0e821b1c (github): Fix merge error in previous commit
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15:58 Revision 853c29f6 (github): Merge branch 'master' into material-cleanup
- Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/resource/materials.cpp -
15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- _(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co... -
15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **milestone**: v1.9.8 --> v1.10.0
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03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326...
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15:01 Revision f6dfe937 (github): Fixed|Server: Fixed compilation issues on Linux
2012-12-29
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23:05 Revision 72dc958a (github): Merge branch 'separate-server'
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23:03 Revision 2391063f (github): Server: Added more dummy functions
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15:43 Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files
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11:33 Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance
- Reworked the materials collection, adding a private struct for the
instance data and began restructuring the class hi... -
09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
- Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't... -
05:06 Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace
- Plus minor cleanup.
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04:50 Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials
- Moved all functions pertaining to material collection bookkeeping to
a new C++ class named "Materials".
2012-12-28
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22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
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22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
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21:45 Revision daf963e4 (github): Cleanup
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21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
- Also made materialvariant_layer_t a member of MaterialVariant.
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19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
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18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
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01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
2012-12-27
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15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
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14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
- Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
2012-12-26
2012-12-23
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15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors
- A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs. -
15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
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15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server
- Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r... -
14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... -
13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
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13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
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12:20 Revision 33833339 (github): Cleanup
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12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
- Conflicts:
doomsday/engine/src/map/r_world.cpp -
11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... -
11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
2012-12-22
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23:45 Revision 8594170b (github): Server: Sorting out compilation and linkage issues
- Missing symbols.
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23:02 Revision bf04ee16 (github): Working on a functional "doomsday-server"
- __SERVER__ marks the code that is exclusive to the (dedicated) server.
__CLIENT__ marks the code that is exclusive t... -
12:48 Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
2012-12-21
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23:22 Revision 7e0098f5 (github): Server|qmake|Mac OS X: Adjusting build settings and bundling
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21:35 Revision fdb514da (github): Dedicated mode is determined by build config
- Removed the command line option '-dedicated', as the build config now
determines whether we are running a server or not. -
21:33 Revision e0f69725 (github): qmake: Added separate server.pro for the server
- The server is always dedicated. During the transition period to fully
unified networking, the server will be sharing ... -
15:10 Revision c91aaaf5 (github): Bumped minor version from 9 to 10 (=> 1.10.0)
- Old meaning of version components:
- 1: major
- 9: minor
- 10: revision
- 0: patch
Updated new meaning, dropping dow...
2012-12-20
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16:28 Revision 31ca9ab4 (github): Chex Quest: Added weapon name and obituary texts
- Thanks Vermil.
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16:24 Revision 64cc06cf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:23 Revision 4c7cc74e (github): Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
- Also added Vermil's obituary texts, thanks!
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13:07 Feature #1579 (New): Dehacked 2.0 support
- Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
2012-12-19
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18:56 Revision 019bd732 (github): Switched release type to "Stable" for 1.9.10
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09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
- Fixed for 1.9.0-beta6.9
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09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
- > jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ... -
07:02 Revision 665ac03b (github): Fixed|Doom: Fortress of Mystery animation during the intermission
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