Project

General

Profile

Activity

From 2012-09-22 to 2012-10-05

2012-10-05

16:40 Revision c14ae8e8 (github): Refactor|AbstractFile: Minor cleanup refactorings
danij
13:18 Revision 42fe201e (github): Refactor|FS: Continued refactoring the libdeng1 file system
AbstractFile is now a pure abstract class and nearly all filetype_t
switches have been replaced with virtual function...
danij
09:05 Revision 840a61a6 (github): Fixed: Fatal error on unhandled exception before Textures_Init()
danij
08:59 Revision 3d1706e3 (github): Fix off-by-one bug in DD_LocateAllGameResourcesWorker()
danij
01:25 Revision 6f5ded37 (github): Refactor: Post game.c C++ fixes and cleanup
danij

2012-10-04

13:01 Revision 4c1cfaba (github): Refactor: Switched game.c to C++
danij

2012-10-03

23:57 Revision 11f1fa9a (github): Merge remote-tracking branch 'remotes/origin/thread-safe-lump-cache'
danij
23:55 Revision 451703b0 (github): Merge remote-tracking branch 'remotes/origin/master' into thread-safe-lump-cache
Conflicts:
doomsday/plugins/common/src/p_switch.c
danij
20:38 Bug #1092: [Chex/HacX] Weapon names in Controls menu
Swapped the weapons in "Shotgun/Super SG" and "Staff/Gauntlets" labels.
The HacX/Chex weapon names has not been ad...
skyjake
19:20 Bug #1092 (New): [Chex/HacX] Weapon names in Controls menu
In the controls menu the labels for the 'Shotgun/SG Shotgun' and 'SG Shotgun/Shotgun' binds are the wrong way around.... vermil
12:41 Revision fab7c1bc (github): LumpDirectory: Don't count duplicates in the pruneFile() total
danij
12:17 Revision 7535fdcc (github): Optimize|LumpDirectory: Fold in outstanding duplicates when pruning a LumpDirectory by file
Rather than perform two consecutives prune ops in this case, flag
all the lumps of both ops and prune once only.
danij
10:13 Revision 7e367e05 (github): Cleanup
danij
10:02 Revision b03bcfea (github): LumpDirectory: Always prune duplicates before pruning by file
This is necessary to ensure the validity of the return value.
Todo: Merge the pruneFlags arrays produced by both alg...
danij
09:12 Revision 72d73788 (github): Optimize|LumpDirectory: Revised LumpDirectory pruning
Reworked LumpDirectory's pruneByFile() method to more efficiently
handle the case where all lumps in the directory or...
danij
05:55 Revision 61636019 (github): Refactor: Replaced FT_UNKNOWNFILE instances with GenericFile
AbstractFile will soon become a proper abstract class, so as we
won't be able to instantiate it we need a generic imp...
danij
03:42 Revision 323b5dd4 (github): Cleanup
danij

2012-10-02

20:20 Revision bd9e22f2 (github): Fixed|Unix: Fixed build
A macro defined by curses was messing up the QTimer header (timeout). skyjake
20:13 Revision 0b72bc1b (github): Refactor: Updated DENG2_FOR_EACH macro usage
The parameters have been revised to make these slightly less verbose. skyjake
19:42 Revision 9a574df7 (github): Merge branch 'master' into scriptsys
Conflicts:
doomsday/engine/engine.pro
doomsday/libdeng2/include/de/libdeng2.h
skyjake
16:04 Bug #1008: HUD weapon discrepancy (in release build?)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c857a76/17dc/attachment/autofireblaster.ded
danij
06:54 Revision c3bd4470 (github): Homepage|Fixed: Missing package download for the mac10_6-x86-x86_64 platform
danij
06:51 Revision ae85f34c (github): Refactor: Reimplemented LumpDirectory as a C++ class
The high-level design and algorithmic complexity of this component is
pretty much unchanged. The implementation howev...
danij

2012-10-01

09:27 Revision 06641e78 (github): Refactor: Switched lumpdirectory.c to C++
danij
09:25 Revision b0d52915 (github): Refactor: Post dd_wad C++ fixups
danij
09:10 Revision 986686fc (github): Refactor: Switched dd_wad.c to C++
danij
08:31 Revision 4c0d3368 (github): Cleanup
danij
07:39 Revision 1de07f36 (github): Refactor: Use a DFile in AudioDriver musicPlayLump()
Instead of reading directly from the lump using F_ReadLumpSection()
when buffering the song, instead open a new DFile...
danij
07:07 Revision 0f59ae65 (github): Refactor: Reimplemented DFile as a C++ class
Todo: Cleanup
Todo: Reimplement the used DFile pool.
danij
03:01 Revision fb7256bd (github): Refactor: Began work on turning DFile into a C++ class
danij
02:00 Revision 5bf7f32f (github): Refactor: Post dfile C++ fixups
danij
01:49 Revision df2f8ec1 (github): Refactor: Switched dfile.c to C++
danij
01:33 Revision cf3c7e15 (github): Cleanup
danij

2012-09-30

22:14 Revision fd8c2de2 (github): Refactor: Moved the Games collection into new source files
danij
19:48 Revision 17b366dd (github): Cleanup: Cleaned up dd_main.c somewhat
danij
19:02 Revision bdcfedc1 (github): Bumped version to 1.9.10 Unstable
skyjake
11:58 Revision 70113dba (github): Refactor: Reimplemented FileList with QList<DFile*>
Same usage semantics and pretty similar internals but QList wins on
performance. Into the bin goes the old FileList.
danij
08:39 Revision a9a3143c (github): Refactor: Moved some DFileBuilder forward declarations to dfilebuilder.h
danij
07:21 Revision 3e73dce8 (github): Refactor: Switched fs_main.c to C++
danij

2012-09-29

19:24 Revision e119d613 (github): Merge branch 'master' into stable
skyjake

2012-09-28

08:55 Revision 9eb6d61b (github): Fixed|libcommon: Removed leftover merge artefacts in p_switch.c
danij
08:19 Revision be686b8a (github): Cleanup
danij
08:03 Revision 1791793e (github): Refactor: LumpFile, WadFile and ZipFile can now inherit from AbstractFile
danij
07:12 Revision 4a8c27a1 (github): Refactor: Reimplemented AbstractFile as a C++ class
danij
05:29 Revision 0d3eff6b (github): Refactor: Switched abstractfile.c to C++
danij
05:24 Revision b926b07c (github): Refactor: Reimplemented LumpFile in C++
danij
05:03 Revision 86f59c97 (github): Refactor: Switched lumpfile.c to C++
danij
03:52 Revision 8541764f (github): Fixed|libcommon: Failed reading SWITCHES lumps at directory index #0
A non-issue because a SWITCHES lump is only useful when applied to
a game and for that you first have to load an IWAD.
danij
03:27 Revision 35d8f2c1 (github): LumpCache: On reaquiring PU_PURGELEVEL data set the tag back to PU_APPSTATIC
danij
03:16 Revision 5415a1b1 (github): Refactor|LumpCache: Replaced array void* datas with a vector of CacheRecord
As the lump datas use Zone-allocated memory and given the need of
an address to track "user" status of said data - us...
danij
01:48 Revision c025cd53 (github): Refactor|LumpCache: Removed adaptive use of the "lumps" pointer in LumpCache
Previously LumpCache would avoid allocating a vector of lump data
pointers if only a single lump might be stored in t...
danij
01:37 Revision 4e6168d5 (github): Add new source file lumpcache.h
danij
01:35 Revision 61f692c6 (github): Refactor|ZipFile: Use an instance of LumpCache with ZipFile
danij
01:35 Revision 3f7dc55f (github): Refactor: Moved LumpCache class to new source file lumpcache.h
danij

2012-09-27

21:06 Revision 3013046c (github): Fixed|Window Manager: Overriding window size with command line options
If the -width and -height (-wh) options are used with the window in
fullscreen mode, the values should not override t...
skyjake
17:26 Bug #1092: [Chex/HacX] Weapon names in Controls menu
To throw in some similar issues, since I didn't think they were worth all opening separate reports for:
In Heretic...
vermil
17:26 Bug #1092: [Chex/HacX] Weapon names in Controls menu
- **labels**: menus --> Menu, HacX, Chex, Controls
- **summary**: [Doom] Shotgun control menu labels wrong way around...
skyjake
06:25 Revision be271116 (github): Refactor|WadFile: Separated the lump cache into a new class
Todo: Completely revise the implementation for thread-safe concurrent
access to the data. Ideally utilizing a multipl...
danij
05:05 Revision cac666ca (github): Refactor|Zone: Removed purge level PU_CACHE
This is in no way a cache, its a purge level like any other... danij
04:31 Revision 5a583598 (github): API: Revised lump cache interface
The older interface was inadequate for a multithreaded architecture
where thread-safe access to the cached data is cr...
danij

2012-09-26

20:38 Revision ba486edc (github): Documentation|libdeng: Added apidoc for the CPP_BOOL macro
skyjake
19:23 Revision 158aad18 (github): Fixed: Renamed WadFile and ZipFile's LumpRecord
Evidently the code optimizer was getting itself rather confused by
the fact that zipfile.cpp and wadfile.cpp both def...
danij
19:01 Revision fee09d13 (github): Refactor|ZipFile: Implemented a public C++ interface for ZipFile
danij
18:05 Bug #1091 (New): No sound effect played when pressing F7 or F8
When pressing F7 to end the game or F8 to toggle on/off messages, no switch sound is played. A switch sound played in... sonicdoommario
17:16 Revision 92796d00 (github): Cleanup|WadFile: Minor post refactoring cleanup
Todo: Apply similar refactorings to ZipFile. danij
17:01 Revision c2d180db (github): WadFile: Improved lump index out-of-range exception messages
danij
16:47 Revision 7eef2fec (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
16:46 Revision 5e834c0d (github): WadFile: Implemented lastIndex() and empty() methods
Also fixed a couple of off-by-one valid lump index ranges as quoted
in some out-of-range exception error messages.
danij
15:26 Revision f1ed22ef (github): Cleanup|WadFile: Unnecessary use of CPP_BOOL()
The CPP_BOOL() macro converts a non-bool value to a C++ bool type.
In these cases the value already was a bool to beg...
skyjake
15:23 Revision e9addf74 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
15:23 Revision 60c1c6d8 (github): Cleanup|ZipFile: Unnecessary use of CPP_BOOL()
The CPP_BOOL() macro converts a non-bool value to a C++ bool type.
In these cases the value already was a bool to beg...
skyjake
07:13 Revision bef53750 (github): Refactor|WadFile: Implemented a public C++ interface for WadFile
danij
02:38 Revision 3656f6b3 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
02:38 Revision 58fba78a (github): Refactor: Reimplemented ZipFile in C++
Todo: Implement a public C++ interface danij

2012-09-25

23:58 Revision edba8dea (github): Refactor: Switched zipfile.c to C++
danij
21:47 Revision e1771822 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
21:46 Revision c53954f0 (github): Fixed|Mac OS X: Crash when accessing display mode info
Apparently the references to the display mode information may become
invalid, so let's not hang onto them for too lon...
skyjake
21:43 Revision 488d425d (github): WM|Mac OS X: Fixed transition to fullscreen mode
The window still needs some manual extra manipulation, so fixed the
double-resizing kludge.
Todo for later: This rea...
skyjake
21:41 Revision 3c83d39f (github): Refactor: Reimplemented WadFile in C++
Todo: Implement a public C++ interface danij
20:53 Revision f9619f74 (github): WM: Improved window placement logic
The window now remembers both its normal-mode geometry and the current
geometry. Only the latter is affected by maxim...
skyjake
16:22 Revision 6111a859 (github): Refactor: Switched wadfile.c to C++
danij
16:15 Revision 318f59b0 (github): Homepage: Tweaked the main menu text shadow color
danij
12:26 Revision c3ff32ac (github): WM: Added a callback for closing a CanvasWindow
CanvasWindow now calls a user-provided callback function
to determine whether it is ok to close the window. The callb...
skyjake

2012-09-24

22:02 Revision 0593d71c (github): Fixed|Homepage: Homepage main menu missing "active page" stylings
danij
21:25 Revision 63d502e1 (github): Fixed|Homepage: Focused links on the homepage missing visual cues
danij
19:37 Revision 2a19e3c9 (github): Homepage: Detail release dates for package downloads
danij
19:36 Revision 084fa02f (github): Homepage|Build Repository: Added "release_date" to the package JSON object graph
If a release date is known for a package, include it in the JSON
object graph representation as "release_date" (strin...
danij
17:44 Revision 0b9db088 (github): Fixed|Homepage|Build Repository: Updated 1.9.7 package links on the homepage to the 1.9.7-1 release
danij
17:41 Revision e90f87be (github): Fixed|Homepage|Build Repository: Assign correct release dates to the 1.9.7 and 1.9.8 download packages
danij
17:38 Revision 8f4ec326 (github): Homepage|Build Repository: Added a releaseDate property to iDownloadable
In the case of symbolic packages, there may be no corresponding
BuildEvent in the build repository and (thus no metad...
danij
16:49 Revision 2bff1583 (github): Fixed|Homepage|Build Repository: Homepage build stream widgets do not offset if no previous build
When generating the previous|current|next build stream widgets, the
build event chain was not offset if no previous b...
danij
15:20 Revision 1fd4dfca (github): Homepage|Build Repository: Added static packages for Doomsday 1.9.7 and 1.9.8
The build repository does not yet persist build events. Once they
drop out of the build event feed they will cease to...
danij

2012-09-23

13:58 Revision eaba956b (github): Fixed: Missing logic for "no bright pixels" case in GL_CalcLuminance()
This case was inadvertently removed in the previous refactoring. danij
12:33 Revision 89b3f964 (github): Fixed|DEH Reader: [CODEPTR] patches use .bex rules
danij
12:31 Revision 18cf13d8 (github): Refactor|BSP Builder: Use a vector for LineDefInfos in the BSP builder
As LineDefs have a contiguous range of indices we can use these to
accelerate the info lookups by placing them in a v...
danij

2012-09-22

18:21 Revision bc51f81f (github): Fixed|GL: Grab window contents from the front (visible) buffer
The GL default is to read from the back buffer, but screen captures
should be made using the visible, completed frames.
skyjake
02:50 Revision eb105c1e (github): Cleaned up s_environ.cpp and added a todo comment re a design fault
danij
00:57 Revision c6abbd46 (github): Minor typo fixes to EntityDatabase apidocs
danij
 

Also available in: Atom