Activity
From 2012-08-29 to 2012-09-11
2012-09-10
- 09:04 Bug #1066: "Use custom automap colors" menu option broken
- Fixed for upcoming build 567
- 08:33 Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- - **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
- 08:33 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients.
- 06:49 Bug #1044: Hexen 1.1 Demo crash
- Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no...
- 06:49 Bug #1046: [Snowberry] No HeXen beta demo gamemode
- Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load...
2012-09-09
- 01:25 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- - **status**: open --> fixed
- **Milestone**: v1.9.7 --> v1.10
2012-09-05
- 07:05 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- Wanted to correct this report. I tested out IDBEHOLDS in Vanilla Doom and using IDBEHOLDS when you had a Berserk powe...
- 06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- The changes in behavior to the IDBEHOLDA and IDBEHOLDS cheats are indeed intentional. The other issues mentioned here...
- 06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- The missing "idbehold" prompt has now been fixed for the upcoming 1.9.9 release.
2012-09-04
- 18:53 Feature #1573 (New): Setting for number of samples used for antialiasing
- There should a way to configure the number of antialiasing samples for GL multisampling.
*Labels:* Graphics, Conso...
2012-09-03
- 07:25 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- - **milestone**: v1.9.10 --> v1.11
- **priority**: 6 --> 8
2012-09-02
- 21:25 Bug #1088 (New): [Hexen] Hud doesn't switch to INRED graphics when low on health
- A little feature of HeXen's hud has been lost in the rewrite, since 1.8.6.
When ones health is below 20-ish, the f... - 05:52 Bug #1087 (Closed): Plugins loading problem
- The plugins loading subsystem used opendir()/readdir() to find all installed games plugins. For code on linux/macosx ...
2012-09-01
- 05:50 Bug #1007: [Doom] Sound emitter overlap handling
- Another element of Vanilla Doom's sound behavior that Dday doesn't have an option to imitate is that sounds cut when ...
2012-08-30
- 19:06 Bug #1087: Plugins loading problem
- This should now be fixed in commit 43a67ae.
- 14:05 Bug #1087: Plugins loading problem
- - **labels**: --> Engine, Plugins, Unix
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **milestone... - 16:28 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.11
- 16:19 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -13,5 +13,9 @@
However many pwads out there go Arachno... - 16:17 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - **labels**: Doom 2 --> Doom, Add-ons
- **summary**: Map 07 666 and 667 tags only work in one order --> [Doom] Map 0... - 15:43 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - **priority**: 1 --> 8
- 15:43 Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- I'll also mention another behavior difference regarding boss deaths pre Ultimate Doom, that perhaps could be also be ...
- 11:57 Bug #1085 (Closed): [Doom] Map 07 666 and 667 tags only work in one order
- Reporting this bug:
http://www.dengine.net/forums/viewtopic.php?f=7&t=1183
Map07 of Doom2/Final Doom uses the 666... - 15:57 Bug #1047: [Doom] jDRP ammo box not loading
- Closing as issues #1 and #2 have been resolved and #3 is a duplicate of [#861].
- 15:57 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- The Direct Sound plugin works fine in 1.9.8 however, like the OpenAL plugin, it does not implement the music or cd-au...
- 15:51 Bug #1051: [Hexen] Crash with 3D models
- Screenshot of error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/609b507b/17bf/attachment/91... - 14:17 Bug #869: [Doom] E1M7 Comp Station column stuck
- - **assigned_to**: Jaakko Keränen
- 09:07 Bug #869: [Doom] E1M7 Comp Station column stuck
- The logically correct solution to this problem is to use the original BLOCKMAP on game-side for collision testing.
- 07:15 Bug #869: [Doom] E1M7 Comp Station column stuck
- Both options are needed.
1. For Vanilla compat
2. For Boom compat
Regarding 1.: I actually once made a simpl... - 13:30 Bug #1086: 'recorddemo' console command seg faults
- - **status**: open --> fixed
- 12:05 Bug #1086: 'recorddemo' console command seg faults
- - **labels**: Demo, Console --> Console, Demo Mode
- 12:04 Bug #1086 (Closed): 'recorddemo' console command seg faults
- I know demo recording is broken currently.
However, in the latest builds it doesn't just produce a buggered demo, ... - 11:49 Bug #1084 (Closed): 666 tag compat option ('any boss triggers 666') doesn't work
- The 666 tag compat option (called 'any boss triggers 666') doesn't work.
Apologies, but there’s not really much mo...
2012-08-29
- 14:51 Bug #1068: Hi-res texture vs custom textures bug
- This issue has since been fixed for the upcoming 1.9.9 release.
- 14:51 Bug #1070: Dehacked weapon issue
- Er, Seems I have made a mistake with this one. Can it be closed. Sorry.
- 07:31 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- Merged with item [#1078] as they are all symptoms of the same faulty behavior.
- **status**: open --> closed
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