Activity
From 2012-07-10 to 2012-07-23
2012-07-23
- 23:08 Revision 34514ae6 (github): Fix typo
- 23:07 Revision 8b687538 (github): Wad Map Converter: Cleanup
- 22:45 Revision dd71c906 (github): Wad Map Converter|Refactor: Split up id1map_load.cpp into multiple files
- Post load analyses were moved to id1map_analyze.cpp and the archived
BLOCKMAP conversion/extension logic is now in id... - 21:27 Revision a6e7b9f1 (github): Cleanup
- 21:12 Revision 224e075b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:12 Revision f51fe92a (github): Wad Map Converter|Refactor: Separated logic for data lump format recognition
- 20:55 Revision 184d3f0a (github): libdeng1|qmake: Enable strict warnings for GCC/Clang
- When code is relocated to libdeng1 it should undergo
sufficient cleanup to remove any warnings. - 20:54 Revision da1a1c53 (github): GCC|Clang: Fixed build
- A goto jump past variable initialization is not permitted.
- 20:24 Revision 128e5780 (github): Wad Map Converter: Minor fixes
- 19:49 Revision b811efa8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:48 Revision b99004cb (github): Debug: Added assert to PathDirectoryNode_MatchDirectory()
- Added an assert to catch an instance where PathDirectory_GetFragment()
is returning NULL given a supposedly valid fra... - 19:31 Revision 77c2b8cf (github): Documentation|Wad Map Converter: Document the new data recognition routines
- 19:18 Revision e95d4def (github): Wad Map Converter|Refactor: Moved the logical format property from map_t to a new global var
- 19:11 Revision 0c46d94f (github): Wad Map Converter|Refactor: Renamed source files
- 18:41 Revision ea4483cd (github): Wad Map Converter|Refactor: Relocated some utility routines to new source files
- 18:21 Revision 1fec2021 (github): Wad Map Converter: Cleanup
- 18:21 Revision 6366ab3a (github): Wad Map Converter|Refactor: Simplified format recognition
- The recent Doomsday API changes allow the map format recognition
logic to be simplified, removing unnecessary dynamic... - 14:28 Revision 4038be50 (github): Fixed|Busy Mode: Font glitch at the start of a busy task
- For some reason fonts were not rendered properly at the start
of a busy task. Now the font is loaded during the prepa... - 05:11 Revision af6a4067 (github): API|Refactor: Collect map data lumps in WadMapConverter
- Locating the map data resources needed for converting a non-native
map format is now the job of the converter plugin.... - 03:40 Revision 79bef5f6 (github): Wad Map Converter: Increment minor version number
2012-07-22
- 22:39 Revision 38ae884d (github): libdeng2|Unix: Use appropriate paths for de::FS
- The configured library and base paths are now inserted into the FS
using the appropriate feeds.
The logic for interp... - 22:37 Revision 012b9417 (github): libdeng2: Fixed several pedantic compiler warnings
- 18:42 Revision 582f19fb (github): Refactor: Relocated Unix system-level config to libdeng2
- Moved DD_Unix_GetConfigValue() into a proper class called
UnixInfo in libdeng2. The App instance will create one on
U... - 13:53 Revision 45000c6d (github): Wad Map Converter|Refactor: Updates after switch to C++
- 11:54 Revision e3283cd1 (github): Documentation|libdeng: Fixed Doxygen issues
- 11:51 Revision ce30ba62 (github): Documentation: Added missing Doxygen stylesheet for libdeng2
2012-07-21
- 11:23 Revision d9718b2e (github): libdeng2: Improved the FOR_EACH macro
- Attempting to make the macro more readable and elegant.
- 10:49 Revision 54b34816 (github): Documentation: Typo
- 02:50 Revision 8dfa9e24 (github): Wad Map Converter|Refactor: Switched to C++
- 02:43 Revision dce87d9c (github): Cleanup
2012-07-20
- 21:11 Revision 61ecacd8 (github): Fixed|Win32: Deploy config/deng.de and use appropriate paths for de::FS
- 20:41 Revision bf52c44a (github): Unix|Fixed: Compilation issues
- 19:59 Revision 87e38cd5 (github): Fixed|Mac OS X: Deploy config/deng.de and fixed startup
- de::App now maps to folders relative to the path of the
application binary.
Note that only /home is writable, others... - 19:05 Revision 03040c21 (github): Catch exceptions during engine init
- 18:44 Revision 98b0f0f9 (github): de::App: Conform to libdeng1 conventions for logging and runtime dir
- The log buffer outputs to /home/doomsday.out, which is mapped to
the same runtime directory that Doomsday 1.9 has bee... - 15:23 Revision 009e05f5 (github): de::LogBuffer: Output via the libdeng2 FS to /home/doomsday.log
- Currently /home maps to a "Doomsday2" runtime directory, although
during the transition it should keep using the same... - 10:49 Revision 09719b01 (github): libdeng2|Documentation: Apidoc improvements
- 10:49 Revision 06e10903 (github): libdeng2: Tweaked the FOR_EACH macro
- 10:26 Revision 7866dd30 (github): Merge branch 'master' into scriptsys
- 10:25 Revision 10c2d3e3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:25 Revision 1669527f (github): Documentation: Set up a separate API documentation for libdeng2
2012-07-19
- 19:43 Revision fc85726a (github): Mac OS X: Fixing the Kitchen Sink script test
- The test_script.app is appropriately bundled with the libraries
and scripts. - 19:42 Revision ae347f93 (github): de::Config: Previous version kept available for upgrading
- When a new version is detected, the old config is read and its version
is stored as '__oldversion__' so that the re-r... - 19:40 Revision d098ee8f (github): de::App now hosts the LogBuffer instead of LegacyCore
- LegacyCore has served its purpose for transitioning when it comes to
hosting LogBuffer. Its rightful home is de::App. - 18:37 Revision 7b7b9e08 (github): libdeng2: Imported the Kitchen Sink scripting test from Hawthorn
- Added a source subdirectory for small test apps. The "script" test
will run through the kitchen_sink.de script that a... - 18:36 Revision 553ea3b7 (github): de::App|Refactor: More explicit "GUI enabled" argument
- It is a good idea to avoid plain bools in APIs for improved
code readability. - 17:57 Revision 2d354a58 (github): libdeng2: Added the basic engine config script
- "config/doomsday.de" is the read-only config script that contains the
default settings of the engine. - 17:36 Revision f93d29b7 (github): libdeng2: Initialize de::App's Config module and file system
- Also, cleaned up the de::FS class for libdeng2 conventions.
- 15:51 Revision d748ce54 (github): Merge branch 'master' into scriptsys
- 15:51 Revision 819a3b51 (github): Clang: Fixed compiler warnings about sizeof() usage
- Clang says that in these cases the value returned by sizeof() is not
what was intended. Modified the sizeof()s to beh... - 12:10 Revision d09c360a (github): libdeng2: Imported more functionality from Hawthorn; updated code
- Vectors, Library and Config were added to the core module.
Everything in libdeng2 builds now without warnings.
2012-07-18
- 21:57 Revision 25574303 (github): Imported filesys and scriptsys from Hawthorn
- Also included required classes from the Hawthorn data module.
- 17:45 Revision 986e8761 (github): Documentation|Readme: Moved multiplayer overview from the wiki into readme
- This information should be included in the offline copy.
- 12:48 Revision 91d5a84e (github): Builder|Documentation: Update Readme articles in wiki
- Whenever the Readme is regenerated for release packaging,
the pages in the wiki are updated also.
2012-07-17
- 21:33 Revision 97ae9182 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:29 Revision 88b26049 (github): Documentation|Readme: Merged content from the wiki about engine features
- As this information needs to be included in the offline readme
as well, the wiki page will be generated out of the Am... - 20:11 Revision e1628278 (github): Documentation|DEW: Added template for the Readme articles
- 11:57 Revision 1944f774 (github): Updater|Win32: Ask to stop Snowberry if it is running
- As Windows cannot update files that are in use, we must ask the
user to quit Snowberry before the installer is started. - 11:10 Revision 7c19ec37 (github): dsDirectSound|dsWinMM: Removed superfluous defines
- The DENG2_C_API_ONLY is now defined for all plugins in
config_plugin.pri.
2012-07-16
- 21:44 Revision 73197e30 (github): Automap|Fixed: Polyobj lines not visible on automap
- See bug: http://sourceforge.net/tracker/?func=detail&aid=3538319&group_id=74815&atid=542099
- 19:24 Revision 25898639 (github): Cleanup
- 19:24 Revision 4100676a (github): Automap|Hexen|Fixed: Attempted out-of-range PLAYPAL lookup with "reveal 3"
- When playing Hexen and the full automap is revealed and invalid
palette index was used when attempting to draw the th... - 18:45 Revision c3dc7a05 (github): Game Menu|Fixed: Cannot alter "Use custom automap colors"
- Caused during recent refactorings where the MNLIST objects were not
linked with the appropriate cvar name during menu... - 18:00 Revision 9a28a437 (github): Merge branch 'dsfluidsynth'
- 17:58 Revision f6543f81 (github): GL: Fixed potential crash under a VM
- It seems that under a VM, glGetString(GL_VERSION) may return NULL under
certain circumstances, which makes Doomsday c... - 16:16 Revision c37dd5e2 (github): Merge branches 'dsfluidsynth' and 'dsfluidsynth' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into dsfluidsynth
2012-07-15
- 16:56 Revision 6801cd58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:54 Revision bfc1fc55 (github): Game Menu|Added: Delete save state from "SaveGame" and "LoadGame" pages
- When not editing the name of a save state, the user can delete an
existing save by highlighting it's name and pressin... - 15:35 Revision 358751ab (github): Merge branch 'dsfluidsynth' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into dsfluidsynth
- 15:33 Revision 82d9ec8d (github): Ubuntu: Fixed dsFluidSynth build
- Also, check that the required dependency GLib 2.0 is available.
- 15:11 Revision 40d01dec (github): Builder|Mac OS X: Deploy dependencies of dsFluidSynth
- glib-2.0, gthread-2.0, and libintl are required by FluidSynth.
- 14:58 Revision 0cc2b8d8 (github): Added: Console command "deletegamesave"
- Delete a save slot by name or slot identifiers, with confirmation
dialog (unless affirmed with the "confirm" argument). - 14:20 Revision 73bb010b (github): Merge branch 'master' into dsfluidsynth
- 14:19 Revision fed516c4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-07-14
- 12:49 Revision 0e682bc5 (github): Audio: Cleanup
- 11:21 Revision 76a6b52e (github): Documentation|Audio: Small apidoc improvements
- 10:45 Revision 56aa7dba (github): dsFluidSynth: Use libdeng2 for printing log messages
- 10:44 Revision f9fe6a08 (github): Audio: SF2 soundfonts with FMOD using FluidSynth
- When using dsFMOD, FluidSynth is automatically loaded in
addition to FMOD's music interface for playing back MIDI
usi... - 10:42 Revision feebfbc4 (github): Audio: Log message about changing sound fonts
- In general, the audio driver should not print user-visible
messages.
2012-07-13
- 22:25 Revision 576ef7c6 (github): qmake|Unix: Build config for glib-2.0
- 22:25 Revision 8abc57e4 (github): Fixed|Audio: Adding audio interfaces on the stack
- 22:00 Revision efd10a09 (github): Busy Mode: Start and end the sound frame in busy loop
- Like in the main loop, the sound frame is started and ended in the
busy mode loop. This ensures that audio drivers ar... - 21:58 Revision 638866ca (github): Refactor|Audio: Music interface stack
- All audio interfaces are now placed into a single stack in priority
order. There can be any number of Music and CD in... - 21:47 Revision f11a0873 (github): Added an AutoStr constructor from C string
- 14:30 Revision efdbd302 (github): Refactor|Audio: Soundfont config and querying play state in audiodriver_music
- 14:21 Revision 45476e00 (github): Refactor|Audio: Added audiodriver_music module
- This low-level layer over the individual music interfaces
groups them together as an aggregate that can be controlled... - 13:55 Revision d2d35109 (github): Refactor|Audio: Unifying the low-level music playback setup
- The end goal of this refactoring is to allow multiple music
interfaces to be tried when a song has been chosen for
pl... - 12:01 Revision 7bf54136 (github): Refactor|Audio: First step in adding multiple music interfaces
- Starting music playback is now done via intermediary functions
AudioDriver_Music_PlayFile() and AudioDriver_Music_Pla... - 12:00 Revision 8f3e12ce (github): Refactor|FS: Added F_Dump() for writing data to a file
- Utility for writing a data buffer to a file.
- 11:29 Revision 0d8f0464 (github): Cleanup: Use AutoStr in composeBufferedMusicFilename()
- 11:28 Revision 9d759021 (github): Cleanup
- 10:27 Revision c171b04e (github): Clang: Fixed some compiler warnings
- 10:26 Revision 22bc606d (github): Bindings: Fixed a potentially dangerous assumption about cbdevtype_t
- The enumeration cbdevtype_e is now explicitly defined to match the
values of the ddevent types, as that how it is exp... - 10:23 Revision e0773c32 (github): All Games|Fixed: Ensure automap and/or inventory closed when map warping
- 10:21 Revision 054b7b85 (github): Game Menu: Do not close when opening the control panel
- Do not close the game menu when the control panel is opened via the
Options page (uniform behavior with other access ... - 10:19 Revision a454d983 (github): libcommon: Cleanup
- 10:17 Revision 6562102a (github): Merge branch 'master' into dsfluidsynth
- 10:02 Revision c7cbeaf5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:52 Revision fdd12185 (github): libcommon: Fix misleading comment in G_DoLeaveMap()
- 07:50 Revision 4bfaee16 (github): libcommon: Cleanup
- 06:25 Revision 64c8aac4 (github): Game Save|Doom|Heretic|Hacx|Chex: Clear the auto save slot when a new game begins
- 06:12 Revision 40b5f3f4 (github): libcommon: Cleanup
- 05:33 Revision c17c5ba7 (github): Hexen|Refactor: Don't call G_InitForNewGame() when leaving for a map in the same hub
- 05:10 Revision 080d367c (github): libcommon: Cleanup
- 04:49 Revision 4f23b6d2 (github): libcommon: Cleanup
- 03:52 Revision 37f00cdf (github): libcommon|Cleanup: Removed some dead code
- 03:38 Revision c28d76b0 (github): libcommon: G_DoWorldDone() is never called in busy mode
- 03:32 Revision 0ac8b0e4 (github): libcommon: Cleanup
- 03:04 Revision 11629aa6 (github): libcommon|Refactor: Further unified game actions for all games
- A saved map state for a previously visited map (in the current game
session) is now deserialized during G_DoLoadMap()... - 01:34 Revision 027ed7ed (github): libcommon: Minor fixes
- 01:01 Revision f5a462e6 (github): libcommon|Refactor: Completed integration of Hexen's logic into the common G_DoWorldDone()
- 00:44 Revision c871cbff (github): libcommon: Set skill level when map warping if a game is not in progress
- 00:36 Revision 135b3966 (github): API: Enhanced Def_Get() - 'out' argument now optional for Finale defs
- 00:25 Revision dc018d86 (github): libcommon|Fixed: Further map music queuing fixes
- 00:20 Revision c4f5ce7c (github): libcommon|Fixed: Map music not queued if there is no briefing
- 00:09 Revision 882df979 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:08 Revision 0dce45d8 (github): libcommon|Refactor: Duplicate G_InitNew() logic in the Hexen branch of G_DoWorldDone()
2012-07-12
- 22:22 Revision c36b2bf5 (github): Clang: Fixed bunch of questionable/faulty code
- Clang's warnings are quite superior to gcc in informativeness.
Some of these are real bugs (e.g., materialvariant.c). - 21:35 Revision 22ad7943 (github): Debug: Added debug message about Mus_Start()
- 21:34 Revision 4e4011c0 (github): Clang: Fixed some compiler warnings
- 21:13 Revision a624f69f (github): Clang: Fixed a couple of compiler warnings
- 20:29 Revision e9b67ff1 (github): libcommon|Refactor: Began commonizing G_DoWorldDone()
- 18:48 Revision 4eddf356 (github): Merge branch 'master' into dsfluidsynth
- 18:46 Revision f48212a6 (github): dsFluidSynth: Cleanup
- 18:36 Revision f3e0e49b (github): dsFluidSynth: Allow changing music volume
- Also, clear the synth buffer when switching songs.
- 18:24 Revision aee1c176 (github): dsFluidSynth: Refuse non-MIDI input; fixed song looping/status check
- 17:14 Revision 47565ca8 (github): dsFluidSynth: Basic functionality working: playing MIDI using an SF2 soundfont
- The dsFluidSynth audio plugin is now able to use libfluidsynth and
an SF2 soundfont to synthesize MIDI music into raw... - 17:12 Revision 1b911a00 (github): Audio: Added a mechanism for streaming samples
- When a buffer is created with the SFXBF_STREAM flag, its sample's
data pointer is interpreted as a callback that will... - 08:24 Revision 71546587 (github): Builder|Mac OS X: Sign the applications with a Developer ID
- Apps need to be signed for Mountain Lion or otherwise the user has to
jump through some hoops to run them. - 06:32 Revision 1c07905b (github): dsFMOD: Do not call exported functions internally in the plugin
- If the same exported symbol (e.g., DM_Music_*) is present in multiple
concurrently loaded plugins, a call may not end... - 02:59 Revision 515b50cf (github): libcommon|Refactor: Restructured high level map loading interface
2012-07-11
- 20:32 Revision f768a5e5 (github): libcommon|Refactor: G_GenerateSaveGameName() now returns an AutoStr
- 20:14 Revision bec2495c (github): libcommon|Refactor: Fog for a map can be initialised in G_LoadMapWorker()
- The engine's deferred GL task system means we can now setup the
fog properties for a given map from the worker thread. - 19:05 Revision c8263d48 (github): dsFluidSynth: Basic synthesizer functionality
- The dsFluidSynth audio plugin can now be loaded with -imusic. It will
load an SF2 soundfont, read MIDI data from a fi... - 16:28 Revision ecd17f3e (github): Merge branch 'dsfluidsynth' of ssh://Air-Force.local/~jaakko/Projects/deng into dsfluidsynth
- Conflicts:
doomsday/config.pri
doomsday/external/external.pro - 04:05 Revision 4b375c6e (github): Refactor: Removed R_SetupMap() mode DDSMM_AFTER_BUSY
- Enhanced public API type ddmapinfo_t to also include the fog setup
properties and exported the R_SetupFog() and R_Set... - 03:00 Revision c8869a3d (github): libcommon: Cleanup
- 02:59 Revision 45754021 (github): libcommon|Refactor: Relocated map banner printing to G_BeginMap()
- 02:35 Revision 8ee71a79 (github): libcommon|Refactor: Further reorganised G_DoLoadMap()
- 01:11 Revision 0e692d77 (github): libcommon|Refactor: Relocated player (re)init in G_DoLoadMap() to P_ResetWorldState()
- Todo for later: This logic doesn't belong in P_ResetWorldState()
either - players should explicitly "join" each map d...
2012-07-10
- 21:24 Revision 7b2c3776 (github): Added the dsFluidSynth music plugin
- The plan is that FluidSynth will render music into a streaming
memory buffer, which will be played by the audio plugi... - 19:47 Revision d1197144 (github): Merge branch 'master' into dsfluidsynth
- 19:45 Revision cbf36da6 (github): Merge branch 'master' into dsfluidsynth
- Conflicts:
doomsday/doomsday.pro - 19:19 Revision 76271f0e (github): Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo' instead
- 19:03 Revision 12847fe8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:37 Revision 0235523a (github): Fixed|libcommon: Color palettes must be reloaded after engine reset
- See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3541968&group_id=74815
- 10:42 Revision b67f274c (github): Documentation|libdeng: Added comment about memoryzone_private.h
- 06:31 Revision dc0799d7 (github): Refactor|libcommon: Specify the map URI as an argument to P_SetupMap()
- 05:34 Revision b58ea7a5 (github): Cleanup|libcommon: Removed now redundant P_SetupMap() arguments
- 05:26 Revision 0db43ca2 (github): Refactor|libcommon: Enter busy mode outside P_SetupMap()
- 04:59 Revision 29ede793 (github): Refactor|libcommon: Enter busy mode outside SV_SaveGame()
- 04:23 Revision 5396bb49 (github): Cleanup
- 03:54 Revision 820fa09e (github): Refactor|Busy Mode: Configure the transition once before running any tasks
- The transition for list of tasks is now determined prior to running
the first task (the transition configuration cvar... - 02:48 Revision 8ce6d2dd (github): Cleanup|Busy Mode: Further minor cleanup
- 02:31 Revision 2cb0d0be (github): libcommon: Use the revised Busy Mode API
- 02:27 Revision 9bf8c0be (github): Cleanup
- 02:04 Revision a708a857 (github): Refactor|Busy Mode: Moved BusyTask state vars to globals in the Busy Mode module
- The 'willAnimateTransition' and 'wasIgnoringInput' state values do
not belong at task level. - 01:49 Revision 8e80ba51 (github): Cleanup: Removed the now redundant busytask.cpp
- 01:32 Revision f4716a45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 01:31 Revision 5f325d6a (github): Refactor|Busy Mode: Simplified busy mode API interface for task lists
- Also separated the busy mode visual drawer to render/busyvisual
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