Activity
From 2012-03-12 to 2012-03-25
2012-03-25
- 00:28 Bug #1003: [Hexen] SEGV during 3D weapon use
- Reopening this issue as this failure case has returned some time after build 451.
I currently suspect this is cau...
2012-03-24
- 22:35 Bug #625: Doomsday captures all keypresses
- Will likely be affected by the improved windowing system integration being prepared in the app-based branch.
2012-03-22
- 23:09 Bug #1013: HeXen demo game mode broken
- Fixed for 1.9.8.
Added a separate game mode for the Beta Demo (the earlier IWAD),which contains a bug: two CHAIN l... - 22:55 Bug #1013 (Closed): HeXen demo game mode broken
- The HeXen demo game mode is accidently looking for the Iwad from the full version of HeXen instead of either of the d...
- 15:06 Bug #1012 (Closed): [Controls] Sidestep is -1/0/+1 with no intermediate values
- No matter how low this is set to it still acts as if it is set with very high sensitivity (I barely move the joystick...
2012-03-19
- 17:15 Bug #990: [Doom] E3 intermission: various bloodsplats/arrows missing
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: v1.9.7 --> v1.9.10
- 16:11 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
- This was happening because the axis position was incorrectly interpreted when checking the Sidestep control's state.
... - 15:45 Bug #998: Detail texture appearance incorrect (vs. #364)
- Related bug "Detail texture max distance ignored":
https://sourceforge.net/tracker/?func=detail&aid=3000206&group_id... - 15:09 Bug #1011: server-game-coop-nothing prevents player spawning
- I've "fixed" this by removing the malfunctioning "server-game-coop-nothing" variable.
It'll return later if/when w... - 15:05 Bug #1011 (Closed): server-game-coop-nothing prevents player spawning
- I tried setting up a (dedicated) co-op server with Doomsday 1.9.7_build439 with the following settings
server-game...
2012-03-17
- 10:46 Bug #1010: [Chex] Visual inaccuracies
- Fixed for 1.9.8 build #479
- 10:44 Bug #1010: [Chex] Visual inaccuracies
- I have attached an updated Chex Mob ded that includes all the above corrections and changes.
- 08:47 Bug #1010 (Closed): [Chex] Visual inaccuracies
- To match the original game a few things and states need to lose full bright and additive blending: the zombie man and...
2012-03-16
- 18:36 Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
- This was occurring because the Walk and Sidestep controls weren't properly clamped to -1..1 range (instead was much l...
- 18:36 Bug #1009 (Closed): [Controls] Mouse for walk/sidestep is unbalanced
- I use the mouse for moving as with the original vanilla Doom. If I walk backwards by moving the mouse it feels the au...
2012-03-15
- 19:45 Bug #1007: [Doom] Sound emitter overlap handling
- Reducing priority because I rather like that the active sounds are not cut off by the walking (makes sense logically)...
2012-03-14
- 07:45 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- Title screen of Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/e658/attachment...
2012-03-13
- 14:37 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- Thanks for the analysis and patch, but I'm not going to apply it for the time being. SDL window management has alread...
- 14:36 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/9869/attachment/doomsday-glViewport.pa...
2012-03-12
- 11:38 Bug #1003: [Hexen] SEGV during 3D weapon use
- The underlying issue (that of a degenerate subsector) has been fixed for Monday's build451.
- 10:09 Bug #1003: [Hexen] SEGV during 3D weapon use
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b8af9a2d/b784/attachment/savegame.zip
- 10:27 Bug #567: Resolution always resets to 640x480
- Will be affected by the changes in the "qapp-based" branch: I'm planning to implement persistent window geometry.
- 10:27 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- The problem appears due to double SDL_SetVideoMode. First SDL_SetVideoMode is called from createMainWindow() in dooms...
- 10:22 Bug #540: Alt+Tab disables mouse turning
- Will be affected by the "qapp-based" changes. I think I'll add an event that tells the engine when focus is lost so t...
- 08:58 Bug #597: [Mac] Missing error dialog
- Will be addressed in the "qapp-based" branch for 1.9.8/9.
- 08:46 Bug #1007: [Doom] Sound emitter overlap handling
- Sound priorities defined in the definitions were being ignored. This was fixed for build 437; please recheck the soun...
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