Activity
From 2012-02-25 to 2012-03-09
2012-03-09
- 07:27 Revision a3961262 (github): Generators: Minor refactorings and updated apidoc
- 06:58 Revision 4577ad0c (github): Refactor: Moved particle generators to a new class named Generators
- Generators comprises the underlying ptcgen_t collection and all support
structures and logics for bookkeeping purpose...
2012-03-08
- 21:39 Revision 240e57f6 (github): Refactor: Inversed logic of generator iterators (0=continue)
- Most other object iterators now use the constant value zero to signal
continuation. - 21:27 Revision a74f0cee (github): Documentation: Updated apidoc for (particle) generators
- 13:36 Revision 65f1fd86 (github): Optimize: Reduced stack usage in pathConstructor()
- This commit reduces stack usage of the recursive pathConstructor()
by half. LIBDENG_STACK_MONITOR can be defined to s... - 11:48 Revision 272039a8 (github): qmake: Copyright year update in .pro/.pri files
- 11:43 Revision 91db30a9 (github): qmake: Added comment in versions.pri
- 11:40 Revision d5522e23 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:40 Revision 7b3bda18 (github): qmake|Snowberry: Launcher script and .desktop file respect config.pri
- The launch-doomsday script and the .desktop file for starting the script
are now generated by qmake so that their con...
2012-03-07
- 19:37 Revision 85ab13ae (github): Refactor: Moved the global gravity multiplier into GameMap
- 19:04 Revision 49c56e7d (github): Cleaned up p_data.c
- 18:30 Revision 9afd16e1 (github): Cleaned up bias light editor implementation
- 18:16 Revision 9c39eae2 (github): Cleanup: Removed the old material dictionary stuff from dam_file.c
- We'll use MaterialArchive's own serialization mechanism instead.
- 17:59 Revision 78b84e70 (github): Refactor: Enforce data hiding - Blockmap usage hidden within GameMap
- 17:02 Revision ed643166 (github): Cleanup: Dumped the sideOwners lookup table
- SideDef now stores a pointer to it's owning LineDef so there is no
need to duplicate this information. - 16:51 Revision 929ef009 (github): Refactor: Moved sector and sidedef origins to members of Sector and SideDef
- Also fixed a bug with polyobjects in that the sidedef origins were
not being updated after a polyobject has moved (re... - 16:01 Revision 20c63f32 (github): Refactor: Moved client-side active plane and polyobj movers to GameMap
- 14:27 Revision 4eec14b1 (github): Win32: Fixed build; added strcasestr()
- It seems the Windows C runtime library doesn't include
strcasestr(). - 14:07 Revision de6b7477 (github): Added: Console command "apropos" for summarizing help
- Makes a search of all known words (variables, commands, aliases,
games) and prints a one-line summary of each that co... - 13:07 Revision 607e6a92 (github): Added: Console variable "sound-overlap-stop" (default: 1)
- Determines if the "one sound per origin" rule is in effect. That is,
if set to 1, any currently playing sound from an... - 12:01 Revision 17ee0d99 (github): All Games|Fixed: GL error and crash with msg-show 0
- UILog_Drawer() was pushing a matrix on the stack but didn't
pop it, which lead to an overflow.
See bug report: http:... - 11:41 Revision 1c119284 (github): Updated repository readme
- Removed some obsolete branch descriptions.
- 01:16 Revision 44c2a1c4 (github): Refactor: Moved the ClMobj hash into GameMap
2012-03-06
- 19:39 Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
- 17:47 Revision 84a1f3f8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:41 Revision 6aa55ecf (github): Win32|Distrib: Upgraded default settings to MSVC2010/Qt4.8
- 17:29 Revision f5136f8f (github): Fixed: GET_TXT() before texts available
- Cvar change notification during busy mode caused access to the text
definitions, which weren't yet available.
Also, ... - 14:56 Revision a1967cc4 (github): Busy Mode: Adjusted startup progress bar advancement
- To avoid a pause at R_InitModels(), the progress is now updated
during it. Removed progress advancements in dd_main.c... - 14:09 Revision d3442125 (github): Documentation: Updated StringPool apidoc
- User pointer set/get.
- 13:02 Revision 1f9a5021 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:40 Revision c0191771 (github): Optimize|PathDirectory: Faster path constructor
- Replaced the path constructor that heavily depended on string
prepending (which is expensive) with a recursive loop t... - 12:38 Revision 77ff3a4d (github): Performance|ddstring: Str_Append avoids M_Calloc
- 12:22 Revision d344da78 (github): Models|Refactor: Removed fixed limit of 768 models
- Replaced the poorly performing array of 768 model_t's with a
StringPool where model_t instances are stored as user po... - 12:21 Revision d9046184 (github): Refactor|StringPool: A pointer can be stored for each interned string
- User pointers can be used for constructing larger data structures
where case insensitive strings are used as keys. - 12:19 Revision e9ad6fa8 (github): Performance|String: Added Str append routines that don't allocate memory
- Useful for constructing longer strings in time-critical situations.
- 05:15 Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
- 04:51 Revision a149d0c5 (github): Homepage: Improved package download pages
- jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
2012-03-05
- 19:27 Revision 9cf96110 (github): Merge branch 'efficient-stringpool'
- 19:20 Revision 7b044485 (github): Fixed: IWAD CRC calculation
- Strings initialized with Str_InitStatic() had a zero for the 'length'
member. This caused Str_At() to not work proper... - 18:12 Revision 71290661 (github): Cleanup
- 18:11 Revision 235a9edb (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
- The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly.
- 17:48 Revision c3a77521 (github): Merge branch 'efficient-stringpool'
- 16:11 Revision 23b3e484 (github): Finales|Fixed: Raw screens must be drawn as 320x200
- Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r... - 13:29 Revision 1841183a (github): qmake|Unix|Fixed: Snowberry paths install order
- Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last... - 13:18 Revision b216c6f8 (github): Cleanup: Removed stringpool.c
- This was replaced with stringpool.cpp.
- 13:17 Revision 625a84a4 (github): Documentation: Improved StringPool apidoc
- 13:16 Revision df745b7f (github): Cleanup
- Removed obsolete code in stringpool.cpp and pathdirectory.c.
- 12:47 Revision fa898b96 (github): StringPool: Added build option to use zone memory allocs
- The class currently uses the strdup() (system malloc) for memory
allocations. The LIBDENG_STRINGPOOL_ZONE_ALLOCS opti... - 12:46 Revision f56d8d3f (github): StringPool|Test: Verify serialization and deserialization
- 12:45 Revision d775b9d8 (github): Memory Zone: Added Z_StrDup() for duplicating text strings
- Similar to strdup() except the copy is created in the zone.
- 06:18 Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
- Also moved most of the remaining map data object iterator functions.
2012-03-04
- 22:35 Revision 1a1a8277 (github): Models|Fixed: Incorrect submodel alpha value
- It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem... - 21:21 Revision 788edbda (github): Uri: Added build option for disabling Uri resolve caching
- To help investigate if Uri resolve caching has adverse side-effects.
- 21:10 Revision c9ee426a (github): Cleanup|Uri: Member naming
- Removed the underscore prefix (which signifies "private member")
from the internal struct, which is altogether private. - 21:05 Revision 9271d0bf (github): Refactor: Uri caches resolved version
- Uri_Resolved() is called many, many times during startup.
Added a version of the function that returns a cached copy ... - 20:54 Revision c865aea8 (github): Refactor: Removed PathDirectory's customized string pool
- The revised StringPool can store a custom value per each interned string.
- 20:51 Revision 4388efe8 (github): StringPool: Added automatic unit test
- Debug builds will automatically run a unit tests for most of
StringPool's functionality. - 18:49 Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
- 16:59 Revision ca51e2b5 (github): StringPool should not allow multiple logical instances
- Behaves more like a std::set.
- 16:30 Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
- 09:35 Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
- Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok... - 08:16 Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
- 07:45 Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
- 07:36 Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
- 07:31 Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
- 07:27 Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
- 07:18 Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
- 07:16 Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
- 07:10 Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
- 06:17 Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
- 01:53 Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
- 01:18 Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
- 01:17 Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
- 01:17 Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
- Replaced the various global variables such as numVertices with calls
to appropriate GameMap function. - 01:17 Revision baca7564 (github): GameMap: Added functions for querying data object counts
- 01:16 Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
- All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf... - 01:16 Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
- 01:16 Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
- Its too early to be thinking about multiple concurrent maps...
- 01:15 Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
- 01:15 Revision 2232de4c (github): Refactor: Moved various functions to GameMap
- 01:15 Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
- 01:14 Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
- 01:14 Revision b0c0bc2b (github): Cleaned up subsector tessellator.
- 01:13 Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
2012-03-03
- 22:11 Revision 63da394c (github): Implemented StringPool with C++ STL
- Tuned the class API to hide the interning better.
From outside the hiding of duplicates is not visible. - 10:17 Revision 6257c334 (github): On second thought, de::Str doesn't need ref counting
- 04:12 Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
- The segs are now only used for rendering purposes.
2012-03-02
- 22:47 Revision 6ec339dc (github): Started work on rewriting StringPool
- 17:44 Revision 94dd92c4 (github): SFX|Fixed: Sound priorities on the first tic
- The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not w... - 17:42 Revision 1f629f7b (github): Hexen: Play only one environment Wind sound at a time
- When two are played simultaneously, it creates a strange effect.
- 16:57 Revision dfce9411 (github): SFX: Make sure only one sound is played per emitter
- Enforces the "one sound per origin" rule.
- 16:43 Revision 83522771 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:43 Revision 2a4256a8 (github): Logical Sounds: Stop previous sounds from origin
- The logical sound manager now enforces a "one sound per origin" rule.
If a new sound is started, any currently playin... - 05:43 Revision 7d38dd85 (github): Updated mapdata.hs
- 05:36 Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
- 05:08 Revision a2fc65f5 (github): Cleanup
- 03:42 Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
- 02:09 Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
2012-03-01
- 21:03 Revision cc8710be (github): Audio|Added: Options -isfx, -imusic, and -icd for overriding interfaces
- The user may now specify the audio driver for a particular
interface. This will override the normal selection process... - 20:59 Revision 5c6307ff (github): Fixed: Typos in warning messages
- 18:53 Revision 86681b4b (github): Library|Win32: Basic library functionality for Windows
- The Library class now supports opening and closing shared libraries and
looking up symbols in them.
Todo for later: ... - 18:16 Revision 2b3198cb (github): Merge branch 'master' of ssh://10.211.55.2/~/Projects/deng
- 18:13 Revision a671358e (github): Cleanup
- Updated a comment.
- 18:09 Revision b01a1716 (github): Audio|Refactor: Allow loading multiple audio plugins
- Refactored the audio plugin loader to allow loading more than one
plugin at a time. The loading and initialization of... - 14:57 Revision 2851583b (github): Homepage|Build Repository: Only iBuilderProducts have build error/warning info
- 12:22 Revision 2a6704d3 (github): Game Menu|Fixed: Added page flag NEVER_SCROLL for disabling page scrolling
- The original games' main menu pages should never scroll, regardless
whether all elements actually fit on the page.
2012-02-29
- 18:18 Revision aee1652e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:23 Revision d80758bd (github): Debug: Removed unnecessary debug message
- 17:22 Revision c95b6302 (github): Console: Allow typing ~ by pressing Shift-Tilde
- This is important on Unix as ~ refers to the user's home directory.
Note: Alt-Tilde is now used for toggling between... - 17:20 Revision d66d3805 (github): Version number update
- OS X Info.plist and the readme have their own version numbers.
- 16:48 Revision cde74966 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:46 Revision 3d1a2cad (github): FreeBSD|Fixed: Build configuration on FreeBSD
- If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul... - 16:35 Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
- 16:21 Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
- 15:44 Revision f704d4d6 (github): Homepage|Build Repository: Back to biweekly unstable builds
- 15:40 Revision bc1ac919 (github): Version bumped to 1.9.8 Unstable
- The master branch now continues with unstable builds of 1.9.8.
The "stable" branch can be used for applying patches t... - 15:13 Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
- 14:52 Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
- 14:50 Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
- Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd... - 14:47 Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
- 14:44 Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
- Some users may have difficulty in connecting to servers using port #0
- 14:42 Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
- 13:19 Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
- The package download pages are now static and therefore be optimally
cached by the client browser. This also means we... - 11:59 Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
- 09:58 Revision 95326142 (github): Homepage|Master Server: Added an icon legend
- 08:51 Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
- 07:37 Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
- 07:23 Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
- 06:53 Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
- 05:14 Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
- If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ... - 05:06 Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
- 05:00 Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
- 04:58 Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
- 04:57 Revision 686924ea (github): Homepage: Forward clients to the new master server browser
- If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i... - 04:27 Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
2012-02-28
- 18:40 Revision 0f3f39fe (github): Homepage|News Summary: Tweaked style in an attempt to normalize across all browsers
- 17:56 Revision b4748680 (github): Homepage|News Summary: Tweaked element alignment in the stylesheet
- 17:09 Revision a82d5aae (github): Wireframe rendering modes
- rend-dev-wireframe 1 will draw the player view as wireframe.
rend-dev-wireframe 2 will also render UI and text as wir... - 08:32 Revision a753bb6d (github): Homepage|Build Repository: Do not duplicate the platform name in the package names
- The packages are sorted into a table and grouped by platform, so it
is redundant to include the platform name in the ... - 08:02 Revision 0e628691 (github): Homepage|Build Repository: Don't generate a jumplist when commit count <= 15
- With so few commits there is no need for any navigational helpers.
- 07:44 Revision faaa9fd5 (github): Homepage|Build Repository: Display the secondary commit tags
- The secondary commit tags are now output as small tag-like objects
like the 'Build Repository' tag displayed next to ... - 07:40 Revision 08bfd97a (github): Homepage|Build Repository: Rotate the commit jumplist horizontally when only one group
2012-02-27
- 21:05 Revision 5d6bf0d8 (github): Homepage: Removed Dev Blog from the navbar and reordered links
- Now that a summary of the dev blog appears on the homepage, the blog
does not need its own navbar link.
Reordered na... - 20:46 Revision 261023d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:45 Revision d9915e33 (github): Homepage: Added a short summary of the latest developer blog posts
- 20:42 Revision f0504ddf (github): Homepage: Enhanced Feed class adding callback arguments
- 20:36 Revision d19672a2 (github): Documentation: Moved obsolete Unix documentation to the attic
- 18:03 Revision ccda2238 (github): Homepage: Updated links in introduction text
- Assume that the reader has heard of operating systems such as Windows and
Mac OS X and instead of going to Wikipedia ... - 17:38 Revision dc3a3fed (github): Builder|Fixed: Assumption that a previous APT refresh has been done
- A previously generated gpg-signed Release file may be missing.
- 17:28 Revision 24e75b2f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:27 Revision a52506ca (github): Builder: Set up the stable APT repository
- Stable builds are stored in a separate APT repository.
- 17:15 Revision 972e5ec7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:14 Revision c1e3ed6c (github): Homepage: Added a short summary of the latest build events
- Display a summary of the three most recent build events and a link to
the builds rss feed on the homepage. Events wit... - 17:00 Revision f6a1606a (github): Changed release type to "Stable"
- 01:36 Revision a287e5b6 (github): Updated doxygen comments in a few places
- 00:57 Revision f8adfe0d (github): Doom|Fixed: All texture animations are defined for all versions
- Unlike the switches, all texture animations are present in all versions
of the game despite there being no graphics w... - 00:44 Revision c56a76b9 (github): Fixed unused variable warnings
- 00:39 Revision 309c8ae7 (github): "unload" should be called at Sys_Shutdown time
- Irrespective of whether the engine is shutting down normally or in
response to a fatal error, any currently loaded ga...
2012-02-26
- 20:07 Revision 6703417c (github): Doom|Game Menu|Refactor: Main menu page no longer needs a specialised drawer
- 18:35 Revision 9c70e13b (github): libcommon|API: GL_DrawPatch() now assumes a [x:0, y:0] origin if not specified
- 18:33 Revision d16d2c7b (github): Game Menu: Episode and Files pages were missing MPF_LAYOUT_FIXED
- 18:26 Revision 3093f9f4 (github): Game Menu|Fixed: Use fixed layouts for the main menu pages
- The original games used absolute line heights and fixed layouts to
position the menu objects. Mods depend on these co... - 16:40 Revision 74ecbb70 (github): Game Menu|Added: Added a fixed layout method
- Menu pages can now use either a fixed layout (all objects positioned
absolutely relative to the page origin) or make ... - 13:29 Revision c132e40c (github): Don't do "unload" at Sys_Shutdown time
- When the engine is shutting down, there's no need to unload;
everything will simply be shut down.
Todo: Is the game ... - 13:27 Revision 6dc296ef (github): Debug: Added debug command "fatalerror"
- Causes a fatal error and subsequent engine shutdown.
- 13:11 Revision 0e8914e2 (github): Hexen|Fixed: Korax spirit movement
- Removed a FRACUNIT mistakenly left behind during the
fixed-to-float transition.
2012-02-25
- 17:19 Revision 9dbe2b55 (github): Hexen|Fixed: Correctly position the game ending text
- 15:51 Revision 71eb8c3f (github): Fixed logic of SideDef_UpdateSurfaceTangents()
- 15:43 Revision 1d8e9220 (github): Polyobj|Fixed: Seg angles were not kept in-sync with their LineDefs'
- Also further cleaned up the polyobj implementation.
- 12:38 Revision 97dc854d (github): API: Use LineDef (and not Seg) with P_SetPolyobjCallback()
- The original game would use the seg angles for the purpose of testing
collisions with mobjs. This rather defied the d... - 03:32 Revision 50118574 (github): Polyobj: Cleaned up polyobj implementation and updated apidoc
- 00:09 Revision bd32f9f4 (github): Font Renderer|Fixed: Skip drawing if no current font is set
- 00:08 Revision 7019312d (github): Win32: Default basedir is one level up from bin/
- This avoids the need to specify it on the command line. Now we have
ringzero we should aim to avoid all unnecessary c...
Also available in: Atom