Activity
From 2012-02-02 to 2012-02-15
2012-02-15
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21:44 Revision 3fabdf27 (github): Use 1.0e-6 as the epsilon in FEQUAL
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21:24 Revision 76abf2e4 (github): Adjusting core timer for smoothness and accuracy
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20:33 Revision 928f558d (github): Homepage|Build Repository: Symbolic "lastest package" URIs only resolve to downloadable packages
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20:26 Revision b747291f (github): Homepage|Build Repository: Do not output a download link for packages with no URI
 - The Package summary for a specific build should not generate a link
for builds which have not yielded a binary (thus ... - 
  
20:08 Revision 90a229df (github): Homepage|Build Repository: When generating a download badge exclude the link if we have no URI.
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19:57 Revision 7c0b3af3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:56 Revision 632cb67e (github): Homepage|Build Repository: Determine the number of installables
 - A build may not yield an installable package so now we must count
the number of non zero-length download URIs... - 
  
18:29 Revision 9c40eda9 (github): sys_timer: Removed unnecessary mutex locks/unlocks
 - I can't see any reason for having this many locks and unlocks in
Sys_GetRealTime(). - 
  
18:27 Revision 1623546f (github): Refactor: Renamed variables in core timer
 - Increased clarity.
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18:26 Revision 5857faac (github): Automap|Fixed: Manual panning
 - The camera origin animation was incorrectly being applied
when the camera was being panned manually. Instead, manual
... - 
  
17:08 Revision 39476169 (github): Builder: Include failed packages in XML feed
 - Has a link to the compile log with the errors, but no downloadUri.
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16:52 Revision 19feded6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:51 Revision bd670fec (github): Builder|Fixed: RSS feed shows logs for failed builds
 - Because there were no binaries, the RSS feed didn't have links to
the build logs. - 
  
16:16 Revision f6e88706 (github): More info for "inspectmobj"; use FEQUAL() instead of != for floats
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13:56 Revision 2b246680 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:56 Revision 5733398e (github): Fixed: Build errors in Release build
 - On gcc: UI_Responder() was used without a declaration.
On gcc+msvc: macro syntax error. - 
  
13:37 Revision 675250c8 (github): Host: Kill obsolete instances
 - When servers are removed from the configuration, make sure their
running instances get killed. - 
  
12:55 Revision 30cfa18b (github): Added: Console variable "game-mobj-fracepsilon" (default: 0)
 - The original Doom playsim logic used 16.16 fixed-point numbers,
which meant that there was a fixed (but universally c... - 
  
11:03 Revision c81bd0e7 (github): Doom: Check floating monster position after Z move
 - Floating monsters were not ensuring that the Z move leads
to a valid position. The monster was first moved on the XY
... - 
  
09:53 Revision 428d3e49 (github): Chex Quest: Added default Texture Environment definitions
 - Merged Vermil's patch which adds Texture Environment info for most
(if not all) Textures class Materials in the game ... - 
  
08:42 Revision 0225d11a (github): libdoom: Moved material environment defs into a new file
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08:36 Revision 1d0ca586 (github): libdoom: Renamed audio.ded as sounds.ded
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07:58 Revision e878de39 (github): HacX|Fixed: Password game object was broken
 - Make use of the State 'Mods' directive to modify the original game
definitions instead of replacing them (for the pur... - 
  
07:45 Revision 7edf0d64 (github): Ded Reader|Added: State defs now support the Mods directive
 - The 'Mods' directive allows the properties of an existing definition
to be modified instead of creating a new one. Th... - 
  
05:00 Revision c1b02da1 (github): Deh Read|Fixed: Disallow changing Texts which define the user interface
 - Text strings like "Quicksave over your game named <name>?" should not
be modified by .deh patches. Such texts define ... - 
  
04:08 Revision 18cdc1a8 (github): Doom|Interlude|Fixed: Entering <mapname> title was only displayed in DOOM
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02:33 Revision 5344cc62 (github): All Games|Fixed: A_Lower action could result in an undefined state
 - Attempting to use the A_Lower action to forcibly lower the weapon
during e.g., the weapon ready state sequence, resul... 
2012-02-14
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16:44 Revision 79735863 (github): Bindings|Input|Fixed: Expired keys should not send repeat events
 - When a key expires, its repeater will be cleared so that no repeat
events are sent by it. - 
  
11:16 Revision 04e3caed (github): Added virtual input device state visuals for debugging controls
 - Presently these visuals are only available in _DEBUG builds. Enable
them using the following cvars:
rend-dev-input-j... - 
  
10:17 Revision 8315b37d (github): Map Renderer|Fixed: Segs with zero-height back sectors did not always clip geometry
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10:07 Revision 2467ba30 (github): Added cvar "rend-dev-fakeradio-update" for debugging purposes
 - Disabling this cvar will pause updating of the fakeradio shadow edge
data. Shadows will still be drawn but using old ... 
2012-02-13
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18:13 Revision 2e3bf253 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:08 Revision 82524e35 (github): Infine: Skipping at a textwait will accelerate the text
 - When trying to skip while waiting for a text to finish appearing,
the text object goes into accelerated mode. This is... - 
  
17:44 Revision 7e7837b6 (github): Bindings|Infine|Fixed: Handling of events during finale script
 - The finale subsystem was being given events in a way that bypasses the binding
context stack. Consequently, some inpu... - 
  
17:38 Revision d69c8f93 (github): Bindings: Allow specifying fallback responder for ddevents
 - Previously a binding context's fallback responder accepted
only game-side events. This commit adds another responder
... - 
  
17:35 Revision 4bd9f36e (github): Debug: Added new macro DEBUG_Message()
 - A more convenient way to print debug-only messages.
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09:42 Revision 9e3e14f7 (github): Scoreboard|Fixed: Resolved all alignment issues
 - However the map metadata bar may still extend off the right edge of
the table. We could use a scissor and/or mask and... - 
  
07:40 Revision ff34e0f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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07:37 Revision b162493f (github): libcommon|HUD|Fixed: Font renderer attribute state mismanagement
 - Manifested the symptom of Heretic's player message log being drawn
with the tracking property set according to that o... - 
  
07:17 Revision f6474133 (github): Fixed|InFine: Missing enemies during the end of game cast call
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07:06 Revision f8398384 (github): Console|Fixed: Math operator keys on the keyboard numpad now work
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07:00 Revision a06338d9 (github): UI: Interpret enter on the keyboard numpad in the same way as return
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06:59 Revision bf61ec7c (github): Console: Interpret enter on the keyboard numpad in the same way as return
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06:56 Revision 4bd2e6f2 (github): Win32|Input|Fixed: Left control interpreted as sqbracketright
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06:53 Revision f085f370 (github): Input|Added: Support enter and divide keys on the keyboard numpad
 
2012-02-12
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17:37 Revision 18a0fbe0 (github): GL: Deferred fog functions
 - The "fog" command can now be run from non-main threads.
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17:18 Revision b9d84376 (github): GL: Removed unnecessary main thread assertions
 - glDeleteTextures() will be deferred if needed.
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15:57 Revision bd928a65 (github): Font Renderer: Allow passing a NULL origin offset to FR_DrawText()
 - In this case the offset is now initialized to [x:0, y:0].
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15:55 Revision 6e7073bb (github): Font Renderer: Increased attribute stack depth to eight
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15:54 Revision 47c372d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:53 Revision 9e2c6e01 (github): Font Renderer|Fixed: Attribute stack depth push was off-by-one
 - This allowed the attribute stack to be pushed deeper than the stack
supported, resulting in subsequent stack writes t... - 
  
15:43 Revision bd51f303 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:43 Revision a8ff30b2 (github): Fixed: Button state in "expired" state after busy mode
 - For instance, when using the mouse button to select menu
items, the Attack control wouldn't do anything until after
p... - 
  
13:34 Revision bd19127c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:33 Revision 85dd9c5f (github): Console Renderer|Fixed: Font renderer attribute stack was not pushed
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13:07 Revision 9424be8c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:06 Revision 0855a1e8 (github): Automap: Player markers use 1.0 line width
 - Always use a 1.0 GL line width for player markers for the
purpose of maximum visual clarity. - 
  
13:00 Revision 66265077 (github): Added a todo comment
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12:31 Revision 14ca260c (github): Automap|Fixed: Default zoom level at map start
 - When initializing the automap, first update the map bounds
and only then set the default view scale.
Also added debu... 
2012-02-11
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13:23 Revision ef9fc129 (github): SVG|Refactor: Represent lines as a linked list of points
 - Also allocate all points for an SVG as a continuous region of memory.
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12:08 Revision 218a10a2 (github): Documentation: Updated engine/portable/include/svg.h
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11:38 Revision afbf1fad (github): Output "Warning:" prefixed to several log messages for consistency
 - * Unknown flag in DED
* Unknown State in Light definition
* Missing/unknown material Uri - 
  
11:25 Revision 111ca08b (github): Fixed: Printing the status of game resources was broken
 
2012-02-10
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20:49 Revision 3b3e2836 (github): Win32: Checked compatibility with MSVC2010
 - Also, fixed check for configuring a GCC build on Windows.
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16:04 Revision 0fa6caa9 (github): Builder: Optional build tag suffix for platform_release
 - Allows building manually-tagged additional builds.
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14:50 Revision 0ace5a72 (github): Fixed: Failed locating game definition file during startup
 - Required DED resources are not yet marked "found" by the startup
resource validator to allow them to be loaded from v... - 
  
11:21 Revision bc0a8657 (github): Homepage|Cleanup: Removed obsolete comment in buildrepository.php
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11:16 Revision 153b4144 (github): Homepage|Build Repository|Fixed: Autoselect the "Doomsday" package if none specified
 - Fixes the issue of the symbolic links to latest unstable Ubuntu packs
directing to the downloads for the FMOD plugin ... - 
  
07:12 Revision 22b13426 (github): Filesys|Fixed: Do not assume a resource is found until it is validated
 - Previously it was possible to use a dummy file with the same name as
that of a Package resource required for startup,... - 
  
03:57 Revision 98b889e2 (github): FileDirectory|Fixed: SPF_NO_DESCEND not respected when searching local file system
 - This flag decides whether a file system search should descend into
a subdirectory when collating paths. This behavior... - 
  
01:52 Revision ee79f3da (github): FileDirectory: Further refactoring toward relocating the descend logic
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00:57 Revision c5fce9f9 (github): Game Menu|Fixed: Buttons do not reflect the current state of their cvars
 
2012-02-09
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23:23 Revision 719c4093 (github): Fixed: Use the correct type size with Svg_FromDef()
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23:15 Revision aedfaf8b (github): Fixed: Use the correct type size with Svg_FromDef()
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21:12 Revision ad36ef2b (github): Enable fast mallocs during map setup
 - Fixes the extreme slowness in loading Whitemare map 15.
Were the fast mallocs inadvertently disabled or was there
a b... - 
  
18:02 Revision bd6897bc (github): SDL: Disable lock keys so that they behave like normal keys
 - This makes Caps Lock behave like with Windows native events.
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17:08 Revision 8c5e5348 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:55 Revision 1fb86ecc (github): Fixed: Declaration discrepancy with Svg_FromDef()
 - size_t and uint are not the same type on all platforms.
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16:48 Revision 23c03798 (github): Finales: Don't auto-stop scripts that end while NoSkip
 - A finale script that is using NoSkip will not automatically end
when execution reaches the end of the script. - 
  
12:42 Revision 2397b587 (github): Fixed typo in Svg_FromDef()
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12:40 Revision f7cd6dea (github): Documentation: Updated svg.c
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12:11 Revision 243bbfc0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:10 Revision 044ce998 (github): SVG Renderer|Added: Support for line strips and loops
 - An SVG line may now contain any number of points. GL-primitive type
is determined automatically. If the final point's... - 
  
10:25 Revision 160aa759 (github): Provide field width to printf in Uri_Print3
 - The indent parameter was not originally commented out.
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04:47 Revision 2e29058c (github): Automap: Use smoothed angles when drawing Things
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04:05 Revision 8aab757e (github): Added: Log missing model skins when the model is loaded
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04:03 Revision 41dcbd33 (github): Model Renderer: Ensure texture specs used during precache are those used for render
 - Also precache shiny skins.
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04:02 Revision 4c599665 (github): GL: General cleanup of model management
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00:59 Revision 41bcd8b9 (github): Fixed: Typo in printf format string Uri_Print()
 
2012-02-08
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20:34 Revision d8533a0a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:33 Revision 4b1a62ff (github): Reset core timer after busy mode, map load
 - After an extended period away from the main loop, the core
timer needs to be reset to avoid an extra-long tick. - 
  
20:10 Revision 22834198 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:00 Revision 20b1f9d4 (github): Added: M_MemDup() for taking a copy of memory buffer
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17:40 Revision d3271509 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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17:28 Revision 639c80dc (github): GL: Deleting textures is allowed from non-main threads
 - glDeleteTextures() is now deferred, so functions that delete
textures don't need the main thread assertion any more. - 
  
12:31 Revision cda92472 (github): GL: Cleanup
 - Reordered gl_defer.c functions logically.
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12:26 Revision ee25e35f (github): GL|Cleanup: Using helper macros for definitions
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12:01 Revision ecd7ca8b (github): Dummy Audio: Don't start a sound refresh thread
 - There is no point in having an audio refresh thread for the
dummy audio driver. - 
  
09:58 Revision 67b5a380 (github): GL: Deferred glDeleteTextures()
 - Also refactored gl_defer.c for clarity.
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09:07 Revision 1216d980 (github): GL: Added a define for disabling the deferred API
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07:37 Revision 8fe9c31c (github): Fixed: Printf arguments in Uri_Print3
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07:28 Revision 82244048 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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07:28 Revision a0651e98 (github): GL: Cleanup
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04:51 Revision 98b2fcb6 (github): Model Renderer|Fixed: Dynamically enlarge vertex buffers to accommodate model vertices
 - Previously Doomsday used fixed-size vertex buffers (and normals,
etc...) while rendering models. However, as there no... - 
  
01:01 Revision cb4d44e1 (github): Keep the highest ordinal tally in-line with the list of exports
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00:56 Revision e9e17490 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:55 Revision 16310691 (github): Cleanup: Further cleaned up FileDirectory
 - Generalised Uri printing and moved to Uri_Print()
 
2012-02-07
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23:32 Revision 8b99b916 (github): Cleanup|Refactor: Isolated FileDirectory's dual purpose descend/iterate algorithm
 - This complicated multi-branch recursive algorithm needs to be
re-implemented to separate the two main logic paths/use... - 
  
22:11 Revision 87e77317 (github): Fixed typo in flag name SPF_NO_DESCEND
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21:10 Revision 5fd94eba (github): GL|Win32: Use the correct calling convention for GL API calls
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20:53 Revision b6381418 (github): GL: Deferring glEnable() and glDisable()
 - Proof of concept for the GL call deferring. Testing on Unix.
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20:30 Revision 2c999c92 (github): GL: Working on system for deferring GL calls
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18:04 Revision 8244c9e0 (github): Cleanup|Refactor: Cleaned up the GL deferred tasks module
 - Getting it ready for deferred GL API calls.
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16:55 Revision 6f591a6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:55 Revision b77bd6b2 (github): Fixed: Attempt to use memory zone before it was initialized
 - ddstring_t will now automatically switch to using standard
memory allocation if the memory zone is not available. - 
  
16:49 Revision b7350e2d (github): Filesys: Use the NO_DECEND logic for Package search paths
 - By default the resource locator will decend into all subdirectories
of the search target when looking for resources. ... - 
  
10:53 Revision 2913b299 (github): Documentation: Updates
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10:38 Revision caaf0a2a (github): Debug: Added a few more main thread assertions
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10:17 Revision c27b4166 (github): Mark the main thread as early as possible
 - Thread ID stored and used for subsequent assertions.
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09:44 Revision 0612de17 (github): Memory Zone: Use a mutex for increased thread safety
 - The zone is now locked with a mutex whenever it is being
accessed or modified. - 
  
09:41 Revision 57b7c058 (github): Debug: Adding GL main thread assertions
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08:39 Revision f20a1b74 (github): Debug: Adding GL main thread assertions
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08:23 Revision 5e494a19 (github): Refactor: Renamed Con_IsBusyWorker()
 - More consistent naming.
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08:15 Revision 911f8045 (github): Cleanup
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08:11 Revision c8ce5d55 (github): Heretic|Hexen: Added audio feedback for "view-size" changes
 - Matches the behavior of the original games.
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08:11 Revision c47026f4 (github): FileDirectory: Verbose message moved to level 2
 - "Adding paths to FileDirectory…" was moved to verbose level 2 as it
was providing little useful information and was b... 
2012-02-06
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19:28 Revision cd3d7922 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:21 Revision 2cc6ac7e (github): Fixed: Malfunctioning M_StrnCat()
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18:55 Revision 7590bb57 (github): Unix: Improved fix for MatchDirectory, font loading
 - PathDirectoryNode_MatchDirectory() was not working in the 64-bit gcc
build. Applied more robust checking for a zero-l... - 
  
17:05 Revision fd29d6e3 (github): Unix: Default runtime directory changed to ~/.doomsday/runtime (from ~/.deng)
 - This makes Doomsday behave like under Snowberry when started
directly from the command line in Unix. - 
  
14:50 Revision a03be639 (github): Documentation: Explained the original use of BlackOutlines()
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14:39 Revision 0476e403 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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14:34 Revision bd77fd54 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:33 Revision 6d3ca692 (github): Server|Fixed: Do not try to load fonts in dedicated mode
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14:17 Revision 9b082734 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:17 Revision 1584a453 (github): Unix|Fixed: Install cphelp.txt to the correct directory
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14:03 Revision 7b344845 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:03 Revision f6c3b735 (github): Server|Fixed: Do not try to load fonts in dedicated mode
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13:50 Revision 656df99a (github): Host: Install to a user directory
 - Attempts to 'sudo make install' are not allowed for cron scripts.
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13:40 Revision 59147eda (github): Host: Avoid repeated rebuilds
 - A time range's end is excluded from the check.
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13:28 Revision 4628b47c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:26 Revision a8f27fb0 (github): Host: Fixed bug in rebuild time checker
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11:16 Revision 1f15dd43 (github): Cleanup|Win32: Moved message pump away from main loop
 - The Win32 message pump is better located in the input subsystem
so that it gets called also during busy mode. Also re... - 
  
10:38 Revision 8dd648f7 (github): Deh Read|Fixed: Function declaration
 - ApplyDEH() was erroneously forward-declared as non-static.
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09:14 Revision b5a8e5d4 (github): Fixed compile error
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09:09 Revision 4d8b131a (github): HacX|Fixed: Buzzer moves much faster than it should
 - Disabled the -fast mode manipulation of the Thing definitions when
playing HacX and Chex Quest. These games use diffe... - 
  
09:04 Revision 0b4130e1 (github): Added parentheses to weightedSpriteAlpha calculation
 - Not actually needed but this avoids any ambiguity.
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08:11 Revision 3e0dadf9 (github): Renderer: Factor a sprite's alpha average and coverage on shadow strength
 - Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no ... - 
  
08:00 Revision b55f407e (github): When preparing a texture for use as sprite analyse the alpha data
 - Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction cal... - 
  
04:25 Revision ae77ddce (github): Updated apidoc for portable/include/gl_tex.h
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04:22 Revision 7b9f00e2 (github): Updated apidoc for portable/include/texture.h
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03:52 Revision dd9843f9 (github): HacX: Tweaked dynamic lights for the Big Stick round explosion
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03:07 Revision 50c1e4e5 (github): HacX: Attempt to mimic the personal forcefield's blue view filter
 - This is about as close as we're going to get without significant
work on the renderer. - 
  
01:14 Revision 4b9f7908 (github): Cleanup: Removed duplication of view filter update logic
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00:22 Revision 0a854061 (github): HacX: Use a gray view filter when collecting a bonus item
 
2012-02-05
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23:38 Revision 4c6d040d (github): Chex Quest|Fixed: Use the green palette shift when the player takes damage
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12:13 Revision daeb1060 (github): HacX|Fixed: Correct colors for owned weapon heads-up displays
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10:50 Revision 80c9c732 (github): Deh Read|Fixed: Correct handling of Frame patches
 - Also added some extra _DEBUG verbose log messages detailing some of
the most important changes as they are made. - 
  
07:37 Revision 27d230c7 (github): HacX: Use the original cheat codes
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06:57 Revision e3d053da (github): Fixed typo in HacX's BLAKWAL1 material definition
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06:49 Revision df7e8b64 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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06:26 Revision 5edd3499 (github): Deh Read: Cleanup
 
2012-02-04
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18:12 Revision 079bd8cc (github): Mac: Removed inadvertently committed debug printout
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17:51 Revision e8c355e5 (github): Unix|Mac: Check file extension before loading a plugin
 - Valid shared libraries can only have certain file extensions.
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17:50 Revision 98a7ffd9 (github): Documentation: Updated apidoc for the Library class
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16:05 Revision 5ff7f876 (github): Library|Unix: Check symlinks when loading plugins
 - Plugins to load are ultimately chosen based on the file extension.
It is also conceivable that symlinks are used to p... - 
  
15:37 Revision 9aaaf36a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:37 Revision 594e5797 (github): PathDirectory: Fixed logic for matching file paths
 - A zero-length fragment's length was incorrectly calculated in
the case where the from and to pointers point to an emp... - 
  
14:41 Revision 04411f41 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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14:40 Revision f599041b (github): HacX: Various lighting tweaks
 - Removed dynamic lights automatically applied to numerous fully
bright but not light-emitting objects.
Fixed light or... - 
  
12:23 Revision 16a49d7f (github): Debug: R_CreateFontFromFile prints missing resource path
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12:20 Revision c325156d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:19 Revision 5618020b (github): qmake: Install fonts and cphelp.txt under Data
 - Also removed fixed.dfn as there was no references to it
in the source. - 
  
12:02 Revision f393aa60 (github): HacX|Fixed: Use correct Patch Replacement strings in the interlude
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11:34 Revision 6415fa25 (github): HacX: Added default glows to various materials
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10:33 Revision 0bf19f4e (github): HacX: Added default light decorations to various materials
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08:33 Revision 38257296 (github): HacX: Removed unused Map definitions
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08:14 Revision f0cd42c2 (github): HacX|Fixed: Correct weapon names
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07:50 Revision f7bf8e5d (github): HacX|Fixed: Map title did not credit Banjo Software as map author
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07:39 Revision 6ddcbdc8 (github): HacX|Game Menu: Reduced width of the space character in the menu
 - Todo: Should be handled at font level...
 - 
  
07:23 Revision 25412dc7 (github): HacX|Chex Quest|Fixed: Enable Patch Replacement for menu patch M_NMARE
 - 
  
07:14 Revision 8d491948 (github): HacX|Fixed: Default menu patch replacements use Doom's texts
 - 
  
06:44 Revision f0a05950 (github): HacX|Automap|Fixed: Use the correct color for marked points in the automap
 - 
  
06:34 Revision a8b00e9c (github): HacX|Game Menu: Swapped default menu colors to better match the original game
 - 
  
06:20 Revision 80b33ce6 (github): HacX|Fixed: BFG-like bomb should not be drawn with additive blending
 - 
  
05:39 Revision 776b3e2f (github): libdoom|libheretic|Added: Console variable "hud-cheat-counter-show-mapopen"
 - Only show the cheat counter heads-up displays while the automap
is open (default: on). - 
  
03:47 Revision ae139876 (github): Use a zero-length string for the Unix root fragment in PathMap
 - 
  
02:42 Revision 7cbb6338 (github): Unix|Fixed: PathMap did not consider the case of the Unix-style path
 - Absolute Unix style paths require special case handling due to the
root being nameless/zero-length.
Also implemented... - 
  
00:31 Revision 26f0ae04 (github): libcommon|Fixed: Init menu widget origins to [0, 0] before updating geometry
 - Also fixed a bug in the calculation of a slider widget geometry.
 
2012-02-03
- 
  
23:17 Revision 9a36d8f3 (github): HacX|Fixed: Fails to start due to missing "mappoint" font
 - 
  
23:12 Revision 288472c0 (github): Sky Renderer|Fixed: Model skies not rendered resulting in HOM
 - 
  
22:59 Revision d8b89d42 (github): Automap|Fixed: Missing "All marks cleared" message
 - 
  
22:43 Revision c9d6a11f (github): Implemented DGL_DrawQuadOutline()
 - Draw a GL_LINE_LOOP described by four point coordinates.
 - 
  
22:38 Revision 6ed852f8 (github): Implemented Rect_Copy() - for copying the values of another Rect
 - 
  
22:37 Revision 07f5660e (github): Implemented Rect_Translate() - for translating the origin
 - 
  
22:24 Revision 1b8d5f84 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
 - 
  
22:21 Revision e86b87b0 (github): Fixed: Rect_Unite() calculated incorrect results
 - 
  
20:41 Revision 8b6ec648 (github): Host: Tweaking time checks for rebuild
 - 
  
12:38 Revision 2a218d01 (github): Builder: Force regeneration of the readme even when no changes
 - 
  
07:37 Revision e515ebe6 (github): Host: Cleaned up host.pro, added Python source and rc example
 
2012-02-02
- 
  
18:29 Revision 2de11684 (github): Host: Added --rebuild option for forcing a rebuild
 - 
  
12:09 Revision aa4ec4f0 (github): Snowberry: Fixed default game mode for TNT/Plutonia
 - The config value was incorrectly named.
 - 
  
10:42 Revision fee740bc (github): Host: Use the new -daemon option
 - 
  
10:32 Revision b443e8d2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
 - 
  
10:32 Revision 0a38f13f (github): Unix: Added -daemon option for completely headless mode
 - With -daemon the curses system console is not opened.
Output still goes to stdout/stderr, though. - 
  
10:11 Revision bc638047 (github): Host: Redirect stderr/out to a file
 - If the output is ignored, it'll eventually block the process.
 
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