Activity
From 2012-01-09 to 2012-01-22
2012-01-22
- 20:05 Revision 7596a3f7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:05 Revision 88a23678 (github): Documentation|Win32: readme.txt needs cr+nl newlines
- 18:07 Revision a2968f12 (github): Game Menu: Implemented default constructors for all MNObject types
- 18:03 Revision 4e19b0a8 (github): Documentation: Minor edit in readme
- 15:36 Revision 673c0347 (github): Game Menu|Refactor: Dynamically locate objects on the PlayerSetup page
- 15:17 Revision 3e9ef7bc (github): Game Menu|Refactor: Dynamic construction of SaveGame and LoadGame pages
2012-01-21
- 14:49 Revision 64b2abc1 (github): libcommon: Enhanced loadgame and savegame console commands
- These two commands now also implement the logic for prompting the user
to confirm a load/save game request, previousl... - 14:32 Revision 21d0201c (github): Game Menu|Fixed: Edit boxes accept one character less than maximum
- 13:39 Revision c20b9a16 (github): MaterialArchive|Fixed: Failed deserializing version 2
- Also bumped the version number to 4 as each material record now uses
Uri's own serialization mechanism rather than wr... - 09:01 Revision 88af3fd9 (github): Added: Console variable "game-save-quick-confirm"
- A new alias for the existing cvar "menu-quick-ask" with a name that
better fits our naming conventions. - 07:55 Revision 0401ae0e (github): Fixed: Prevent an infinite loop in PTR_ShootTraverse
- As floating point precision is used for the calculation of the
approximate plane hit point, it was possible for the g... - 07:49 Revision f43eb899 (github): Doom: Reduced dynamic light brightness for radiation suit
- Presumably the suit is fullbright simply to draw attention to it
and not because its self-luminous. Also removed it's... - 06:53 Revision ad369672 (github): Improved dlight.pcx
- Added low frequency noise around the periphery of the light to help
counteract the visual impact of banding due to fi... - 04:21 Revision 07f964a3 (github): Fixed: Texture content flag NO_COMPRESSION was ignored
- 04:19 Revision bd0001e1 (github): Renderer: Tweaks; larger halos and dimmer dynlights
- 04:16 Revision 80a94c14 (github): Reworked the material stage glow property into an intensity factor
- Material glow is now an intensity factor rather than a normalized
multiplier, giving users greater scope for tweaking... - 01:14 Revision 92e88b3c (github): Fixed: Light decoration y origin on two-sided middle wall sections
- In this situation the sidedef's y texture offset translates the
geometry itself.
Todo: This "Doomisim" could be hand...
2012-01-20
- 20:40 Revision 74a9ead3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:50 Revision a785b4eb (github): Doom|Fixed: Backward compatibility issue with God Health
- Earlier versions did not implement a separate value for God Health,
consequently old mods that modified Max Health ex... - 19:44 Revision 99b4ef7a (github): Win32: Install readme.txt in the doc folder
- 19:29 Revision c1bb56b6 (github): Unix: Include man page in the installation
- 19:18 Revision 8a4c0e70 (github): Fixed compiler warnings in Protocol_Receive()
- 19:14 Revision 391b351f (github): Documentation: Updated networking instructions
- 18:09 Revision c235514a (github): Documentation: Win32-only audio features
- 18:06 Revision 9c072e12 (github): Documentation: Author section is only for the man page
- 17:59 Revision 81666c31 (github): Documentation: Updated author.ame
- 17:53 Revision 6850c356 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:53 Revision 4446ea8a (github): Builder: Update readme before the build
- 17:46 Revision 337d94e5 (github): Documentation: Moved generated readme files to doc/output/
- 17:21 Revision 455b0e84 (github): Documentation: Use the canonical address for dengine.net
- 17:19 Revision 61452a3b (github): Documentation: Added "clean" to readme Makefile
- 17:18 Revision 0af728e5 (github): Documentation: Updated plugins.ame removing section covering glBSP
- Doomsday now implements its own internal node builder, which is based
on glBSP 2.24 - 17:12 Revision e1765a07 (github): Documentation: Added DOOMWADPATH to the list of environment variables
- 17:10 Revision b8162b86 (github): Documentation: Tweaked credit description for Daniel Swanson
- 16:46 Revision 4b1f8e6e (github): Documentation: Generating the readme
- Added a Makefile for running Amethyst to generate a read me
document for all platforms.
Todo: Amethyst needs better ... - 16:13 Revision 3d5eed6f (github): Documentation: Setting up Amethyst for the readme
- 14:28 Revision ceac6451 (github): Documentation: Cleaned up engine/doc/, added doc/
- Reorganizing and updating old documentation files.
- 09:47 Revision b4bddcfe (github): Added fixme comment to FR_Ticker about timing issues
- 09:37 Revision 0a8f19ae (github): Control Panel|Fixed: Slider/list buttons ineffective and fade away missing
- Re-instated trigger_t and the associated timing functions. Not all
subsystems are timed according to game's sharp tic... - 08:29 Revision 19db470b (github): Fixed: Finales eating events destined for the engine's console/ui
- 06:52 Revision 514980e1 (github): Doom: Reduced strength of default glow effect for NUKAGE
- Toning down on the in-your-face lighting fx. We should aim to subtly
emblish and/or enhance, rather than dramatically... - 06:41 Revision 3b41b7d8 (github): Fixed: Material y origin on non-clipped middle wall sections
- In this situation the sidedef's y texture offset translates the
geometry itself and so should not also be applied as ... - 04:15 Revision a3d48835 (github): Font Renderer|Fixed: Incorrect horizontal positioning of right-aligned fragments
- 02:42 Revision e9e259ab (github): Doom: Reduced strength of default glow effect for FWATER
- The default glow has now been reduced further, making it look less
like a glowing etheral body and more like the eart... - 02:32 Revision ab04243c (github): Doom|Fixed: Certain switches do not animate when playing Doom II
2012-01-19
- 23:52 Revision c986f5dc (github): Fixed: Material's custom status not updated after loading an addon
- Loading an addon post game load did not result in Material's custom
status being updated, resulting in various issues... - 22:40 Revision 6c3c609d (github): Fixed: Lower sky sphere texture clamping
- 20:23 Revision db36ae5d (github): Protocol: Check protocol version before joining
- The join query is now "JOIN xxxx (plr-name)" , where xxxx is the
client's protocol version. If it does not match, the... - 20:21 Revision 9d54848c (github): Multiplayer: Fixed thing and state ID lookup
- Now only prints the things and states not found in the local
definitions. - 14:27 Revision 1e21653b (github): Protocol: Take advantage of Huffman coding for medium-sized messages
- Increased the input data size that was allowed for Huffman coding.
- 14:00 Revision 907dea11 (github): Fixed: Network connection close
- When a client was disconnected, it was possible that
messages were received during the close and they
were left in th... - 11:58 Revision e9b9795d (github): Protocol: Choose either Huffman or deflate for medium-sized messages
- The smallest compressed payload is chosen.
- 11:39 Revision c55e3ead (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/engine/portable/src/sys_network.c - 11:34 Revision da00821f (github): Refactor|Cleanup: Cleaned up low-level networking
- Moved the network protocol implementation into protocol.c.
Moved the sent byte frequency monitor to monitor.c (debug ... - 11:25 Revision cf2f25d0 (github): Bump protocol version number
- However, the protocol version should be checked already in
unjoined mode, when the client is querying info about a
se... - 10:40 Revision 758fe14c (github): Fixed compile warnings in sys_network.c
- 10:39 Revision b235949f (github): Updated MaterialArchive for percent-encoded uris
- 10:21 Revision 2be084fa (github): Fixed potentially, doubly percent encoding a flat name
- 10:04 Revision e4d0872e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:03 Revision f101a6d2 (github): Model Renderer|Fixed: Mismanagement of GL_TEXTURE_2D state
- 10:03 Revision 3248b194 (github): Fixed: Search paths added to ResourceNamespaces in reverse order
- 10:01 Revision d8e92793 (github): Fixed: Str_PartAppend could copy from outside the source buffer
- 09:59 Revision 80a3ddfe (github): Implemented percent-encoding of lump, texture and material paths
- The Wad format allows characters in lump names not generally allowed
for file and/or directory names on the local fil...
2012-01-18
- 21:46 Revision e0d61605 (github): Dedicated server|Fixed: Fatal error on server
- Don't look up particle generator definitions in dedicated mode.
- 21:45 Revision b2e54aff (github): Improved network protocol
- The revised protocol uses either Huffman or zlib to compress
outgoing messages. Message header size was reduced to
1-... - 20:59 Revision f06eb758 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:14 Revision c57ffa7b (github): Further improvements to StringPool class
- Use a const pointer to StringPool instance in read-only methods.
Implemented StringPool_Iterate for traversing String... - 14:56 Revision be743c75 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:54 Revision 4701645a (github): Fixed: Replacement sprite patches scaled to iwad original dimensions
- Initialization of sprite textures is now done in two passes:
1) Traverse the lump directory declaring sprites by nam... - 14:21 Revision 84ade728 (github): ZipFile: Allow uncompress without knowing output size
- In non-raw mode, it is not necessary to know the size of the
output beforehand.
Renamed ZipFile_Uncompress2 to ZipFi... - 14:07 Revision 3bc3eaf8 (github): Documentation: Added a page for Low-Level Networking
- 13:48 Revision e0cd4efe (github): Documentation: Description of the revised network protocol
- 10:05 Revision 553c61d5 (github): Fixed: Compiler warnings
- 09:54 Revision c1098edf (github): Transmission efficiency
- "net info" now shows transmission efficiency, which includes protocol
header overhead.
Todo: Reduce the overhead by ... - 09:51 Revision ccd2ce67 (github): ZipFile: Regular compression in addition to raw mode
- Data produced by ZipFile_Deflate() needs to be uncompressed
in non-raw mode. - 08:59 Revision f3d7e4f1 (github): Debugging revised network transmission
- 08:58 Revision a46fb02b (github): Fixed: Added missing extern "C" in stringarray.h
- 07:49 Revision 02fe7ee9 (github): Documentation: Adjusted Doxygen config
- Removed "included by" graphs from the internal docs as they
were too large/wide to be useful.
Added "referenced by" ... - 07:46 Revision add61e85 (github): Refactor: Renamed StrArray to StringArray
- More consistent with existing naming conventions.
- 07:24 Revision 34b745dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-01-17
- 16:01 Revision 432993b9 (github): Unix|Fixed: Apply PREFIX when installing .desktop file
- 15:43 Revision 241aaf8c (github): Multiplayer: Translate server's mobj types and states to local equivalents
- The server sends a lookup table of mobj type IDs and state
IDs, so that the client can translate any differences due ... - 15:33 Revision b1d09ca4 (github): Fixed build after previous commit's removed code
- 14:27 Revision ee552125 (github): Documentation|Hexen: Updated apidoc for p_sound.h
- 14:20 Revision 61cacb0c (github): Hexen|Fixed: No music beyond title
- The arguments to S_MapMusic() are now logical episode and map numbers
rather than the "warp" numbers used by Hexen's ... - 14:15 Revision 91e49fc3 (github): Use deflate for network messages, removed Huffman encoding
- The Huffman encoding implementation that was used for compressing
all data sent over the network was rather inadequat... - 13:23 Revision fc5afe40 (github): Experimented with deflated network packets
- I was attempting to auto-compress large network packets before
remembering that all data already undergoes Huffman en... - 13:15 Revision b2fe587d (github): Hexen|Fixed: Skies not scrolling
- 11:55 Revision bc2c94d1 (github): ZipFile: General purpose (un)compression routines
- Added ZipFile_Compress() which calls zlib to deflate a data buffer.
Renamed ZipFile_InflateLump() to ZipFile_Uncompre... - 11:07 Revision 16ebab76 (github): Fixed typedef in strarray.h
- 10:15 Revision 966cde84 (github): Unix: Fixed build
- 10:05 Revision 3229dd38 (github): Unix|qmake: Adjusted linker options
- It seems dep_zlib.pri was missing options for regular
Unix builds. Also added -ldl to engine.pro. - 09:23 Revision 21cb57c4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:21 Revision 7161911b (github): Documentation: Fixed warnings from Doxygen
- 09:21 Revision 968ca71e (github): Further improvements to StrArray class
- Added API documentation for the entire interface. Using a const pointer
to StrArray instance in read-only members. - 04:23 Revision 64f3e56e (github): PathMap: Be more generous with built-in fragment buffer
- Increased the size of the fragment buffer allocated with the PathMap
instance to 24 fragments. Now that PathMap no lo... - 04:15 Revision f6cd6d5a (github): PathMap|Refactor: Assume the cstring which defines the path remains accessible
- Do not take a copy of the path when mapping it. Instead it is assumed
that the string remains accessible until PathMa... - 04:01 Revision e44fcf12 (github): Cleanup|PathMap: Removed unnecessary noise from the implementation
- 03:45 Revision c8571364 (github): LumpDirectory|Fixed: Search pattern was re-mapped unnecessarily
- LumpDirectory::IndexForPath would re-map the search pattern each
time it was compared against a path in the hash chain. - 02:53 Revision 72f1348b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 02:52 Revision a6efb8fa (github): LumpDirectory|Refactor: Added flag LDF_UNIQUE_PATHS
- LumpDirectory's instantiated with this flag will self-manage their
contents to ensure they contain only unique paths ...
2012-01-16
- 21:02 Revision 557a9d2a (github): Allow using ddstring_t in C++ source files
- 20:18 Revision b95e4c91 (github): Cleanup
- 19:13 Revision 413476b2 (github): Added StrArray, a dynamic array of text strings
- Note that the implementation is in C++. The de::Str wrapper
should be useful elsewhere as well; moving it into includ... - 16:26 Revision f3983d75 (github): Documentation: Adjusted grouping
- 15:48 Revision 952a7c77 (github): Fixed comment in DD_ChangeGame about shutdown and task name selection
- 15:42 Revision 79f9c917 (github): Fixed: Do not reload resources or parse DEDs when shutting down
- 15:42 Revision 4033a771 (github): Added DD_IsShuttingDown()
- Hooks into the system layer to determine if an engine shutdown
is presently in progress. For use by higher level subs... - 14:07 Revision 6edc728f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:01 Revision 473c4f05 (github): Console: Reverted shutdown message
- 11:27 Revision 2a2f8228 (github): Win32: Fixes and cleanup
- Added missing export for Str_InitStatic().
Fixed missing return value in ClMobj_LocalActionsEnabled().
Removed some u... - 11:13 Revision 3b14f3d7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/engine/api/doomsday.def - 11:10 Revision 391be74c (github): Multiplayer: Handling of GPT_LOCAL_MOBJ_STATE
- The local mobj state packet is broadcasted to all clients, and
it will enable temporarily local action functions for ... - 11:08 Revision c0ad2949 (github): Server|Fixed: Handling of mobjs with state=0
- The server was sending incorrect mobj delta flags for a mobj
whose state was NULL. - 11:06 Revision 57465298 (github): Network: Allow sending packets larger than 32KB
- Hexen's material archive was hitting the maximum packet
size boundary. - 08:19 Revision a327e580 (github): Builder|Fixed: Incorrect cwd for Doxygen
- 02:59 Revision c6dceec8 (github): LumpDirectory|Refactor: Store references to lumps as LumpInfo pointers
- Now that all files hold their own instances of LumpInfo and so too
lumps in containers such as Zip, we can now store ... - 00:16 Revision c3d2bad4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:14 Revision ac48f910 (github): FileSys|Refactor: Various interwoven refactorings
- Now that the full path to a file/lump in the virtual file system is
no longer stored as a unit (WadFile and ZipFile s...
2012-01-15
- 23:26 Revision d6572a8f (github): FileSys|Refactor: Do not use LumpInfo when looking up a lump name
- The copy of the lump name stored in LumpInfo is now redundant.
- 23:19 Revision c94ecfb4 (github): Implemented PathDirectoryNode::Hash
- Obtain the hash used in the owning PathDirectory for this fragment.
- 22:54 Revision 90da2b69 (github): Exported F_FileName
- 19:56 Revision 567dae99 (github): Hexen|Multiplayer: Bishop missiles are spawned locally
- 19:55 Revision 8b4afa6e (github): Client: Local actions
- Added a clmobj flag that allows action function execution locally
on the client for the mobj.
Added GPT_LOCAL_MOBJ_S... - 16:17 Revision 35362480 (github): libcommon|Fixed: Wrong variable names
- 16:11 Revision 919fde0e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:34 Revision 37189bdf (github): Refactor: Added Mobj_ActionFunctionAllowed()
- Working toward an improved way for the server to allow
the client to perform mobj action functions locally under
some... - 12:48 Revision 8fb0e91d (github): qmake: Detect stable build, select apt repository accordingly
- versions.pri is now able to determine whether the build is a stable
build. If so, the Unix build will include the sta... - 12:12 Revision 89d843a2 (github): Merged the packres.py quiet mode from remove-sdlnet branch
- Cleans up qmake output.
- 11:57 Revision 146accd5 (github): Cleanup
- No need to duplicate the public thinker API in doomsday.h.
- 11:36 Revision 087128d9 (github): Documentation: Better summary of the Busy Mode
- 08:07 Revision 156ec478 (github): Revert: "When processing multiple tasks defer uploads until the end"
- This reverts commit 2dd58ce67a518876e553e019bd4cdd11848834ac.
On second thought no, lets allow the busy loop to para... - 07:39 Revision 2dd58ce6 (github): Busy Mode: When processing multiple tasks defer uploads until the end
- 06:09 Revision 8b5f07c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:07 Revision 813a3951 (github): Refactor: Split DD_ChangeGameWorker() into multiple tasks
- Game change tasks are now processed by Con_BusyList(). Also improved
animation, by updating progress more frequently. - 06:03 Revision 73756b71 (github): Busy Mode|Refactor: Added BusyTask and task list mechanic
- A set of BusyTasks may be passed to Con_BusyList() which abstracts the
details of configuring and executing multiple ... - 03:49 Revision bb5fb780 (github): Busy Mode|Fixed: Failed to destroy mutex upon completion
2012-01-14
- 21:26 Revision 16f613c8 (github): Started branch for ddstring_t refactoring
- The goal of the "autostr-and-garbage" branch is to refactor
ddstring_t into a proper Str class. It will be accompanie... - 17:22 Revision 8fd36a76 (github): Builder|Homepage: Monitor /web, send updates to website
- autobuild.py now has facilities for monitoring all files and
directories under the /web directory in the repository. ... - 16:04 Revision a4d1e0b7 (github): Builder|Refactor: Task execution should be done in autobuild.py
- pilot.py is only responsible for task management and distribution.
- 11:43 Revision a7f96b76 (github): Builder: Check if pid file is stale
- Sometimes a pid file is left undeleted (pilot killed abnormally)
which will prevent the pilot from running again. If ... - 10:39 Revision a81df1cd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 07:00 Revision 241b53e9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:59 Revision 65e1aa4b (github): Builder: Copyright update
- 03:37 Revision d449d994 (github): Cleanup
- 01:13 Revision a6b7b873 (github): Documentation: Further fixes to apidoc for ZipFile
- 00:57 Revision 6d4e3180 (github): Documentation|Fixed: Typo in apidoc for ZipFile_ComposeLumpPath
- 00:53 Revision 6ebae6b9 (github): Documentation: Updated apidoc for ZipFile
- 00:14 Revision d9d09e4a (github): Refactor: Renamed lumpdirectory_t to LumpDirectory
- Also updated the apidoc.
2012-01-13
- 23:02 Revision f80f977a (github): Refactor: Updated m_linkedlist, LinkList class
- Updated the linked list implementation in m_linkedlist
according to the current coding practices. - 22:44 Revision 73c008a3 (github): Cleanup: Moved def_share.h and p_think.h to API
- These headers have been included from the public API
headers for a long time, but so far they haven't officially
been... - 21:58 Revision 07abe67b (github): Cleanup: Removed obsolete trigger_t and related functions
- M_CheckTrigger() and M_RunTrigger() are no longer
needed as sharp ticks are determined with
DD_IsSharpTick(). - 19:18 Revision 84431d2f (github): Client|Fixed: Player no longer gets stuck in monsters
- The client will now make sure that no solid clmobjs are moved into
a local player. Since solid objects cannot enter i... - 18:38 Revision bd5f74d1 (github): Documentation: Updated .h/.c source file templates
- 18:19 Revision a558de3d (github): Documentation: Improved public API header file documentation
- Modified all the GPL banners, fixed various errors, and added
more groupings. - 13:31 Revision bf3dee13 (github): Documentation: Further grouping, improved GPL banner
- 12:23 Revision a019c4d3 (github): Builder: Allow Pilot to ignore specific tasks
- Some clients may want to exclude themselves from certain jobs.
- 12:19 Revision 9864726c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:18 Revision 0d4be585 (github): Documentation: Improving the public API docs
- 11:20 Revision 19cc322a (github): Homepage|Refactor: Cleaner interface semantics for locating a plugin by name
- 11:05 Revision 7cf3e2e5 (github): Homepage: Include the site description in the page title on the homepage
- 11:01 Revision fe2467ab (github): Homepage|Refactor: Moved homepage generation from FrontController to Home plugin
- 10:04 Revision 77c56c39 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:03 Revision 3c6aa39d (github): Documentation: Added libdeng mainpage; CSS tweaks
- 09:29 Revision 7c7a651e (github): Add CSS stylesheets for the homepage
- 09:22 Revision 86c11474 (github): Homepage|Fixed: pages/html/engine.html used incorrect encoding
- 09:05 Revision d083a294 (github): Homepage: Removed obsolete comment in buildrepository.php
- 08:50 Revision 75db2755 (github): Documentation|Homepage: Fixed apidoc for platformId and releaseType
- 08:35 Revision 533b00ea (github): Cleanup
- 08:26 Revision 1f5dc3ef (github): Initial checkin of the code behind dengine.net
- 08:14 Revision 110aaabf (github): Moved master server version 2.0 into the attic
2012-01-12
- 22:58 Revision 2dfd5302 (github): Chex Quest|Fixed: Unable to find a font at startup
- 22:15 Revision f200e612 (github): Cleanup: Removed use of obsolete network flags
- 22:11 Revision 7d235ad6 (github): Documentation: Several updates to public API docs
- Started grouping things so that the documentation forms a
clear logical structure and navigation. - 18:11 Revision 4c2d014e (github): Multiplayer: Server sends its materials to clients
- This will ensure that even though a different set of resources
has been loaded on the client, the materials will not ... - 17:10 Revision 5159d986 (github): Documentation: Updated apidoc for Reader and Writer
- In the future please use these as a guideline for API documentation.
Note the file description in the beginning and t... - 14:22 Revision 2ed7f882 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:21 Revision 87e0f382 (github): LumpDirectory|Refactor: Simplified public interface, removing redundant functionality
- 12:51 Revision 2054b297 (github): Documentation: Various fixes
- @see is not appropriate inside @param list as it produces
a "See also" section. It's better to use @ref.
Fixed group... - 12:02 Revision f9ac3093 (github): Hexen|Fixed: First map of a new game was incorrectly chosen
- Hexen uses translated map numbers, so we can't just select
map 0 and be done with it.
In the future, we need to unif... - 09:15 Revision bf1d6083 (github): Refactor: Removed '_' prefix from members of LumpDirectory
- These objects no longer expose their internal state so this
naming convention is redundant. - 09:14 Revision d8e4d217 (github): Update game change progress after loading startup resources
- 07:07 Revision 6241b5c0 (github): DED|Fixed: Incorrect handling of Copy directive on Model definitions
- 07:02 Revision 940cf6d5 (github): Textures|Fixed: Typo in ParseNamespace
- The name for the "Models" namespace was recognised however the
identifier returned was that of the "Masks" namespace. - 06:57 Revision cd8ba96d (github): Fixed: PLAYPAL not loaded early enough during game startup
- To initialize models the engine needs to know the dimensions of
the sprites they map to. In order to calculate sprite... - 00:22 Revision cf895060 (github): Documentation|Fixed: Fixed typo in dd_share.h
- All symbols after @defgroup textureNamespaceNames were interpreted
to be child groups of this one.
2012-01-11
- 22:44 Revision 474b407b (github): Removed screen clear between "Starting up" and "Buffering" tasks
- Now that multiple workers may be combined into what visually appears
to be single continues process with sub-tasks th... - 20:10 Revision 966c3571 (github): Builder: Generate all API documentation
- 19:57 Revision 2b16f8cd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:56 Revision c330a4b4 (github): Builder: Added task generate_apidoc
- 19:13 Revision 8804c5c9 (github): Busy mode: Partial progress display mode
- The progress bar can now be configured to use only a subregion
of the indicator. Visually combines the multiple conse... - 13:23 Revision 4a7148f8 (github): Builder: Bugfixes
- The builder mistook a gcc command line option for an error message.
Also, the pilot could get stuck in an infinite lo... - 11:16 Revision 565e5556 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:16 Revision 7ab1bbcb (github): Documentation: Configuring Doxygen
- Added Doxygen configuration files for generating a set of API
documentation web pages. There are 6 different variants... - 09:09 Revision 358ac12c (github): Net_DoUpdate: Do not spam _DEBUG messages unless in a network game
- 08:55 Revision 9205a208 (github): Fixed: -vdmap'd paths not populating to resource namespaces
- 07:00 Revision daf013d1 (github): Use a few more vertices for busy mode's progress background
- There were simply too few for when it is drawn over near uniform
colored/textured backgrounds (it looked very angular... - 04:43 Revision 6d8be62e (github): Fixed: Map title author surpression for custom maps with no MapInfo
- 03:33 Revision c6f08afb (github): Refactor: Moved logic preventing unload of required game resources
- This logic is now handled from within the file system by querying
the current Game for the candidate file path prior ... - 02:29 Revision 53b0a269 (github): Fixed: -file command line argument processed too late
- 02:28 Revision 3fb8303c (github): Fixed: Unitialized variable read loading image
2012-01-10
- 20:18 Revision 7ff4fdb4 (github): Cleanup
- 18:25 Revision 94b91376 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:23 Revision 5b5495d5 (github): Fixed: Busy mode progress animation
- Animation of busy mode progress was behaving incorrectly.
Now busy mode will also wait until the progress animation
f... - 17:49 Revision 0c87ddff (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:49 Revision 69e52625 (github): Fixed: BitmapCompositeFont used additional border with hires patches
- 17:46 Revision 8208d9c2 (github): TextureVariant: Record the source of the uploaded graphic
- Presently the source is identified using a set of ids, one for each
logical source type (i.e., original or external).... - 17:29 Revision 51c1e08e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:26 Revision 6e5d32dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:24 Revision 0915fd41 (github): Fixed: Cleaned up p_saveio init and shutdown
- savefile was not always closed in the appropriate manner, leaving
a pointer to freed memory. - 15:32 Revision dc5f7204 (github): Refactor: Removed '_' prefix from members of Texture
- These objects no longer expose their internal state so this
naming convention is redundant. - 15:30 Revision 54e43a8d (github): Refactor: Renamed texture_t as Texture
- 15:27 Revision da42b6a0 (github): Enforce data hiding
- Moved texture_t into texture.c as there is no need to expose
its internal structure. - 15:24 Revision 21a50b6a (github): Cleanup
- 15:23 Revision 7ae46391 (github): Refactor: Removed '_' prefix from members of TextureVariant
- These objects no longer expose their internal state so this
naming convention is redundant. - 15:21 Revision ef6ef630 (github): Refactor: Renamed texturevariant_t as TextureVariant
- 15:18 Revision ec4bc159 (github): Enforce data hiding
- Moved texturevariant_s into texturevariant.c as there is no need
to expose its internal structure. - 14:58 Revision 372341e7 (github): Todo comment in ZipFile regarding the correct place for path mapping
- 14:40 Revision d9a3148f (github): Fixed: ZipFile's PathDirectory must allow duplicate leaves
- PathDirectory, like the rest of Doomsday's virtual file system
treats all paths as non case sensitive. Zip archives h... - 14:20 Revision 4db38087 (github): Apply margin offsets for BitmapFont at render time
- A temporary measure while I unify the use of font properties for all
font types within the font renderer. - 13:48 Revision 6e624ca4 (github): Retrieve precalculated geometry from BitmapFont
- 13:45 Revision f7368885 (github): Win32: Exports for MaterialArchive
- 13:35 Revision c2bbbaa8 (github): libcommon|Refactor: Split low-level I/O operations from p_saveg.c
- Replaced p_svtexarc with p_saveio, which contains low-level I/O
operations for savegames. - 12:48 Revision 24ed1c77 (github): Retrieve precalculated texture coordinates from BitmapFont
- 12:30 Revision f103e7b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:24 Revision f4a2db3a (github): Character geometry of a BitmapCompositeFont is determined by texture
- When Upscale & Sharpen is in effect, the geometry for the character
has to be expanded to compensate for the addition... - 11:54 Revision 50e72849 (github): Began fixing up composite bitmap font rendering
- 09:57 Revision 2889401c (github): Refactor: Moving MaterialArchive into the engine (from libcommon)
- Savegames already have a facility for creating a dictionary of materials.
This is also needed for netgames, so the Ma... - 05:31 Revision c494bc4a (github): Fixed: RGB(A)8 textures failed conversion to luminance(A)
- 05:06 Revision b81e8b71 (github): Fixed: Incorrect scaling of high resolution Patches
2012-01-09
- 21:34 Revision 0795d8a5 (github): Added Str_NewFromReader()
- Creating a ddstring_t out of data read from a Reader.
- 19:45 Revision f9d92f80 (github): Added support for callbacks in Reader and Writer
- The user can provide custom functions for reading and
writing the actual values. When using custom functions
the Read... - 16:29 Revision 35c11729 (github): Mac OS X: Fixed compiler warning
- Parameter differed in pointer signedness.
- 10:19 Revision ba8e33e0 (github): Cleanup
- 10:10 Revision 5ceda755 (github): Cleanup
- 09:11 Revision 0e4f34fb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:10 Revision 98eba289 (github): Call ST_Start and HU_Start after player spawns
- See commit 34a10557e2240072927cd460c185c9df15017bb8
To be safe, we'll still call the status and hud start functions ... - 09:00 Revision c1f47394 (github): Refactor: Moved path property out of LumpInfo
- Now that derivatives of AbstractFile store all their lump records
in their own PathDirectory instances, it is no long... - 03:12 Revision 255d2ddb (github): Fixed: RGBA texture processing with gamma multiplier
- If texture gamma multiplier is in effect RGBA textures were uploaded
with an uninitialized alpha channel. - 00:30 Revision 2c54549f (github): Do not insert zero-length names into WadFile's lump directory
- Replace zero-length lump names with _something_...
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