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From 2012-01-02 to 2012-01-15

2012-01-15

23:26 Revision d6572a8f (github): FileSys|Refactor: Do not use LumpInfo when looking up a lump name
The copy of the lump name stored in LumpInfo is now redundant. danij
23:19 Revision c94ecfb4 (github): Implemented PathDirectoryNode::Hash
Obtain the hash used in the owning PathDirectory for this fragment. danij
22:54 Revision 90da2b69 (github): Exported F_FileName
danij
19:56 Revision 567dae99 (github): Hexen|Multiplayer: Bishop missiles are spawned locally
skyjake
19:55 Revision 8b4afa6e (github): Client: Local actions
Added a clmobj flag that allows action function execution locally
on the client for the mobj.
Added GPT_LOCAL_MOBJ_S...
skyjake
16:17 Revision 35362480 (github): libcommon|Fixed: Wrong variable names
skyjake
16:11 Revision 919fde0e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:34 Revision 37189bdf (github): Refactor: Added Mobj_ActionFunctionAllowed()
Working toward an improved way for the server to allow
the client to perform mobj action functions locally under
some...
skyjake
12:48 Revision 8fb0e91d (github): qmake: Detect stable build, select apt repository accordingly
versions.pri is now able to determine whether the build is a stable
build. If so, the Unix build will include the sta...
skyjake
12:12 Revision 89d843a2 (github): Merged the packres.py quiet mode from remove-sdlnet branch
Cleans up qmake output. skyjake
11:57 Revision 146accd5 (github): Cleanup
No need to duplicate the public thinker API in doomsday.h. skyjake
11:36 Revision 087128d9 (github): Documentation: Better summary of the Busy Mode
skyjake
08:07 Revision 156ec478 (github): Revert: "When processing multiple tasks defer uploads until the end"
This reverts commit 2dd58ce67a518876e553e019bd4cdd11848834ac.
On second thought no, lets allow the busy loop to para...
danij
07:39 Revision 2dd58ce6 (github): Busy Mode: When processing multiple tasks defer uploads until the end
danij
06:09 Revision 8b5f07c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
06:07 Revision 813a3951 (github): Refactor: Split DD_ChangeGameWorker() into multiple tasks
Game change tasks are now processed by Con_BusyList(). Also improved
animation, by updating progress more frequently.
danij
06:03 Revision 73756b71 (github): Busy Mode|Refactor: Added BusyTask and task list mechanic
A set of BusyTasks may be passed to Con_BusyList() which abstracts the
details of configuring and executing multiple ...
danij
03:49 Revision bb5fb780 (github): Busy Mode|Fixed: Failed to destroy mutex upon completion
danij

2012-01-14

21:26 Revision 16f613c8 (github): Started branch for ddstring_t refactoring
The goal of the "autostr-and-garbage" branch is to refactor
ddstring_t into a proper Str class. It will be accompanie...
skyjake
17:22 Revision 8fd36a76 (github): Builder|Homepage: Monitor /web, send updates to website
autobuild.py now has facilities for monitoring all files and
directories under the /web directory in the repository. ...
skyjake
16:04 Revision a4d1e0b7 (github): Builder|Refactor: Task execution should be done in autobuild.py
pilot.py is only responsible for task management and distribution. skyjake
11:43 Revision a7f96b76 (github): Builder: Check if pid file is stale
Sometimes a pid file is left undeleted (pilot killed abnormally)
which will prevent the pilot from running again. If ...
skyjake
10:39 Revision a81df1cd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
07:00 Revision 241b53e9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
06:59 Revision 65e1aa4b (github): Builder: Copyright update
skyjake
03:37 Revision d449d994 (github): Cleanup
danij
01:13 Revision a6b7b873 (github): Documentation: Further fixes to apidoc for ZipFile
danij
00:57 Revision 6d4e3180 (github): Documentation|Fixed: Typo in apidoc for ZipFile_ComposeLumpPath
danij
00:53 Revision 6ebae6b9 (github): Documentation: Updated apidoc for ZipFile
danij
00:14 Revision d9d09e4a (github): Refactor: Renamed lumpdirectory_t to LumpDirectory
Also updated the apidoc. danij

2012-01-13

23:02 Revision f80f977a (github): Refactor: Updated m_linkedlist, LinkList class
Updated the linked list implementation in m_linkedlist
according to the current coding practices.
skyjake
22:44 Revision 73c008a3 (github): Cleanup: Moved def_share.h and p_think.h to API
These headers have been included from the public API
headers for a long time, but so far they haven't officially
been...
skyjake
21:58 Revision 07abe67b (github): Cleanup: Removed obsolete trigger_t and related functions
M_CheckTrigger() and M_RunTrigger() are no longer
needed as sharp ticks are determined with
DD_IsSharpTick().
skyjake
19:18 Revision 84431d2f (github): Client|Fixed: Player no longer gets stuck in monsters
The client will now make sure that no solid clmobjs are moved into
a local player. Since solid objects cannot enter i...
skyjake
18:38 Revision bd5f74d1 (github): Documentation: Updated .h/.c source file templates
skyjake
18:19 Revision a558de3d (github): Documentation: Improved public API header file documentation
Modified all the GPL banners, fixed various errors, and added
more groupings.
skyjake
13:31 Revision bf3dee13 (github): Documentation: Further grouping, improved GPL banner
skyjake
12:23 Revision a019c4d3 (github): Builder: Allow Pilot to ignore specific tasks
Some clients may want to exclude themselves from certain jobs. skyjake
12:19 Revision 9864726c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:18 Revision 0d4be585 (github): Documentation: Improving the public API docs
skyjake
11:20 Revision 19cc322a (github): Homepage|Refactor: Cleaner interface semantics for locating a plugin by name
danij
11:05 Revision 7cf3e2e5 (github): Homepage: Include the site description in the page title on the homepage
danij
11:01 Revision fe2467ab (github): Homepage|Refactor: Moved homepage generation from FrontController to Home plugin
danij
10:04 Revision 77c56c39 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:03 Revision 3c6aa39d (github): Documentation: Added libdeng mainpage; CSS tweaks
skyjake
09:29 Revision 7c7a651e (github): Add CSS stylesheets for the homepage
danij
09:22 Revision 86c11474 (github): Homepage|Fixed: pages/html/engine.html used incorrect encoding
danij
09:05 Revision d083a294 (github): Homepage: Removed obsolete comment in buildrepository.php
danij
08:50 Revision 75db2755 (github): Documentation|Homepage: Fixed apidoc for platformId and releaseType
danij
08:35 Revision 533b00ea (github): Cleanup
danij
08:26 Revision 1f5dc3ef (github): Initial checkin of the code behind dengine.net
danij
08:14 Revision 110aaabf (github): Moved master server version 2.0 into the attic
danij

2012-01-12

22:58 Revision 2dfd5302 (github): Chex Quest|Fixed: Unable to find a font at startup
danij
22:15 Revision f200e612 (github): Cleanup: Removed use of obsolete network flags
skyjake
22:11 Revision 7d235ad6 (github): Documentation: Several updates to public API docs
Started grouping things so that the documentation forms a
clear logical structure and navigation.
skyjake
18:11 Revision 4c2d014e (github): Multiplayer: Server sends its materials to clients
This will ensure that even though a different set of resources
has been loaded on the client, the materials will not ...
skyjake
17:10 Revision 5159d986 (github): Documentation: Updated apidoc for Reader and Writer
In the future please use these as a guideline for API documentation.
Note the file description in the beginning and t...
skyjake
14:22 Revision 2ed7f882 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
14:21 Revision 87e0f382 (github): LumpDirectory|Refactor: Simplified public interface, removing redundant functionality
danij
12:51 Revision 2054b297 (github): Documentation: Various fixes
@see is not appropriate inside @param list as it produces
a "See also" section. It's better to use @ref.
Fixed group...
skyjake
12:02 Revision f9ac3093 (github): Hexen|Fixed: First map of a new game was incorrectly chosen
Hexen uses translated map numbers, so we can't just select
map 0 and be done with it.
In the future, we need to unif...
skyjake
09:15 Revision bf1d6083 (github): Refactor: Removed '_' prefix from members of LumpDirectory
These objects no longer expose their internal state so this
naming convention is redundant.
danij
09:14 Revision d8e4d217 (github): Update game change progress after loading startup resources
danij
07:07 Revision 6241b5c0 (github): DED|Fixed: Incorrect handling of Copy directive on Model definitions
danij
07:02 Revision 940cf6d5 (github): Textures|Fixed: Typo in ParseNamespace
The name for the "Models" namespace was recognised however the
identifier returned was that of the "Masks" namespace.
danij
06:57 Revision cd8ba96d (github): Fixed: PLAYPAL not loaded early enough during game startup
To initialize models the engine needs to know the dimensions of
the sprites they map to. In order to calculate sprite...
danij
00:22 Revision cf895060 (github): Documentation|Fixed: Fixed typo in dd_share.h
All symbols after @defgroup textureNamespaceNames were interpreted
to be child groups of this one.
danij

2012-01-11

22:44 Revision 474b407b (github): Removed screen clear between "Starting up" and "Buffering" tasks
Now that multiple workers may be combined into what visually appears
to be single continues process with sub-tasks th...
danij
20:10 Revision 966c3571 (github): Builder: Generate all API documentation
skyjake
19:57 Revision 2b16f8cd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:56 Revision c330a4b4 (github): Builder: Added task generate_apidoc
skyjake
19:13 Revision 8804c5c9 (github): Busy mode: Partial progress display mode
The progress bar can now be configured to use only a subregion
of the indicator. Visually combines the multiple conse...
skyjake
13:23 Revision 4a7148f8 (github): Builder: Bugfixes
The builder mistook a gcc command line option for an error message.
Also, the pilot could get stuck in an infinite lo...
skyjake
11:16 Revision 565e5556 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:16 Revision 7ab1bbcb (github): Documentation: Configuring Doxygen
Added Doxygen configuration files for generating a set of API
documentation web pages. There are 6 different variants...
skyjake
09:09 Revision 358ac12c (github): Net_DoUpdate: Do not spam _DEBUG messages unless in a network game
danij
08:55 Revision 9205a208 (github): Fixed: -vdmap'd paths not populating to resource namespaces
danij
07:00 Revision daf013d1 (github): Use a few more vertices for busy mode's progress background
There were simply too few for when it is drawn over near uniform
colored/textured backgrounds (it looked very angular...
danij
04:43 Revision 6d8be62e (github): Fixed: Map title author surpression for custom maps with no MapInfo
danij
03:33 Revision c6f08afb (github): Refactor: Moved logic preventing unload of required game resources
This logic is now handled from within the file system by querying
the current Game for the candidate file path prior ...
danij
02:29 Revision 53b0a269 (github): Fixed: -file command line argument processed too late
danij
02:28 Revision 3fb8303c (github): Fixed: Unitialized variable read loading image
danij

2012-01-10

20:18 Revision 7ff4fdb4 (github): Cleanup
skyjake
18:25 Revision 94b91376 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:23 Revision 5b5495d5 (github): Fixed: Busy mode progress animation
Animation of busy mode progress was behaving incorrectly.
Now busy mode will also wait until the progress animation
f...
skyjake
17:49 Revision 0c87ddff (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
17:49 Revision 69e52625 (github): Fixed: BitmapCompositeFont used additional border with hires patches
danij
17:46 Revision 8208d9c2 (github): TextureVariant: Record the source of the uploaded graphic
Presently the source is identified using a set of ids, one for each
logical source type (i.e., original or external)....
danij
17:29 Revision 51c1e08e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:26 Revision 6e5d32dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:24 Revision 0915fd41 (github): Fixed: Cleaned up p_saveio init and shutdown
savefile was not always closed in the appropriate manner, leaving
a pointer to freed memory.
skyjake
15:32 Revision dc5f7204 (github): Refactor: Removed '_' prefix from members of Texture
These objects no longer expose their internal state so this
naming convention is redundant.
danij
15:30 Revision 54e43a8d (github): Refactor: Renamed texture_t as Texture
danij
15:27 Revision da42b6a0 (github): Enforce data hiding
Moved texture_t into texture.c as there is no need to expose
its internal structure.
danij
15:24 Revision 21a50b6a (github): Cleanup
danij
15:23 Revision 7ae46391 (github): Refactor: Removed '_' prefix from members of TextureVariant
These objects no longer expose their internal state so this
naming convention is redundant.
danij
15:21 Revision ef6ef630 (github): Refactor: Renamed texturevariant_t as TextureVariant
danij
15:18 Revision ec4bc159 (github): Enforce data hiding
Moved texturevariant_s into texturevariant.c as there is no need
to expose its internal structure.
danij
14:58 Revision 372341e7 (github): Todo comment in ZipFile regarding the correct place for path mapping
danij
14:40 Revision d9a3148f (github): Fixed: ZipFile's PathDirectory must allow duplicate leaves
PathDirectory, like the rest of Doomsday's virtual file system
treats all paths as non case sensitive. Zip archives h...
danij
14:20 Revision 4db38087 (github): Apply margin offsets for BitmapFont at render time
A temporary measure while I unify the use of font properties for all
font types within the font renderer.
danij
13:48 Revision 6e624ca4 (github): Retrieve precalculated geometry from BitmapFont
danij
13:45 Revision f7368885 (github): Win32: Exports for MaterialArchive
skyjake
13:35 Revision c2bbbaa8 (github): libcommon|Refactor: Split low-level I/O operations from p_saveg.c
Replaced p_svtexarc with p_saveio, which contains low-level I/O
operations for savegames.
skyjake
12:48 Revision 24ed1c77 (github): Retrieve precalculated texture coordinates from BitmapFont
danij
12:30 Revision f103e7b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
12:24 Revision f4a2db3a (github): Character geometry of a BitmapCompositeFont is determined by texture
When Upscale & Sharpen is in effect, the geometry for the character
has to be expanded to compensate for the addition...
danij
11:54 Revision 50e72849 (github): Began fixing up composite bitmap font rendering
danij
09:57 Revision 2889401c (github): Refactor: Moving MaterialArchive into the engine (from libcommon)
Savegames already have a facility for creating a dictionary of materials.
This is also needed for netgames, so the Ma...
skyjake
05:31 Revision c494bc4a (github): Fixed: RGB(A)8 textures failed conversion to luminance(A)
danij
05:06 Revision b81e8b71 (github): Fixed: Incorrect scaling of high resolution Patches
danij

2012-01-09

21:34 Revision 0795d8a5 (github): Added Str_NewFromReader()
Creating a ddstring_t out of data read from a Reader. skyjake
19:45 Revision f9d92f80 (github): Added support for callbacks in Reader and Writer
The user can provide custom functions for reading and
writing the actual values. When using custom functions
the Read...
skyjake
16:29 Revision 35c11729 (github): Mac OS X: Fixed compiler warning
Parameter differed in pointer signedness. skyjake
10:19 Revision ba8e33e0 (github): Cleanup
danij
10:10 Revision 5ceda755 (github): Cleanup
danij
09:11 Revision 0e4f34fb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:10 Revision 98eba289 (github): Call ST_Start and HU_Start after player spawns
See commit 34a10557e2240072927cd460c185c9df15017bb8
To be safe, we'll still call the status and hud start functions ...
skyjake
09:00 Revision c1f47394 (github): Refactor: Moved path property out of LumpInfo
Now that derivatives of AbstractFile store all their lump records
in their own PathDirectory instances, it is no long...
danij
03:12 Revision 255d2ddb (github): Fixed: RGBA texture processing with gamma multiplier
If texture gamma multiplier is in effect RGBA textures were uploaded
with an uninitialized alpha channel.
danij
00:30 Revision 2c54549f (github): Do not insert zero-length names into WadFile's lump directory
Replace zero-length lump names with _something_... danij

2012-01-08

20:22 Revision fab944b7 (github): InFine: Client can skip the script
Clients will now send a skip request to the server when an
event occurs during client-side script playback.
Modified...
skyjake
18:38 Revision 2e83281c (github): InFine: Client bypasses script stack, only tracks server state
The server sends the current script's state to the client, which
is used for evaluating conditions for the current sc...
skyjake
18:01 Revision 34a10557 (github): Fixed: GL access during busy mode
ST and HU were initialized during map setup worker,
which lead into OpenGL calls.
skyjake
08:36 Revision 78d24e12 (github): Fixed: Fatal error during game change
An attempt was made to dereference a dangling pointer to the objlink
blockmap once a map had been played and the game...
danij
06:44 Revision 4dc0aedc (github): Optimize: Improved performance of StringPool's intern mechanism
The left-most insertion point is already determined in the process
of deciding if a string is present in the pool; re...
danij
05:17 Revision 6db5d611 (github): Optimize: Improved performance of PathDirectory population
Implemented a block allocation mechanism and used object pool of
PathDirectoryNodes. This block allocator is shared b...
danij
05:03 Revision 39238644 (github): Optimize: Improved performance of StringPool's intern mechanism
StringPool already maintains a name-sorted redirection map of it's
contents; so use the existing binary search based ...
danij
04:54 Revision dccbc319 (github): Fixed: Fatal error attempting to inspect an unknown texture
danij
03:46 Revision d761c1a2 (github): FileSys|Fixed: Minor memory leak attempting to reopen an open file
danij
01:42 Revision b4550cac (github): Refactor: Cleanup PathDirectory and PathDirectoryNode
Removed '_' member name prefixes. These objects no longer expose their
internal state so this naming convention is re...
danij
01:22 Revision dbd7028a (github): Refactor: Renamed lumpfile_t as LumpFile
danij
01:19 Revision 1caffa0f (github): Refactor: Renamed lumpinfo_t as LumpInfo
danij
01:17 Revision 54706fde (github): Refactor: Renamed wadfile_t as WadFile
danij
01:15 Revision b03ad3a9 (github): Refactor: Renamed zipfile_t as ZipFile
danij
00:45 Revision 86819590 (github): Win32: Fixed build
Added missing export to doomsday.lib for symbol Uri_NewFromReader danij

2012-01-07

22:51 Revision b3e3ad7d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
22:50 Revision 90c57057 (github): Search path flags determine behavior of F_AllResourcePaths
Todo: Refactor PathDirectoryNode_MatchDirectory making the logic of
F_MatchFileName available through flags.
danij
22:44 Revision d14393e6 (github): Route ResourceNamespaces' search path flags through to F_AllResourcePaths
danij
12:04 Revision 28a9fc8e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:02 Revision 253c1c72 (github): Win32: Exported Uri/ddstring serialization functions
skyjake
11:47 Revision d68c4ffa (github): Builder: Commit messages retain original newlines in XML feed
skyjake
11:38 Revision dc1c121f (github): Multiplayer: Updated GPT_GAME_STATE packet
Added map Uri and game identity key. Currently the Uri is not
used by the client (still relies on episode and map num...
skyjake
04:12 Revision 2d827b47 (github): Cleanup
danij
03:28 Revision 7d78d725 (github): Reworked ResourceNamespace rebuilding for search path flags
danij
03:25 Revision a3bd6b9c (github): Added search path flag SPF_NO_DECEND
ResourceNamespace search paths are now defined including a set of
flags which govern how the path will be interpreted...
danij
03:09 Revision e90eb4ee (github): Added PathDirectory flag ALLOW_DUPLICATE_LEAF
danij
02:55 Revision 8e9b4585 (github): Locate game resources in busy mode
danij
02:53 Revision 40f96f90 (github): Add /auto folder vdmaps as early as possible during game change
danij
02:50 Revision e9ba638f (github): Refactor: Use a PathDirectory in WadFile to store lump records
danij
02:50 Revision c87178c6 (github): Refactor: Use a PathDirectory in ZipFile to store lump records
danij

2012-01-06

18:59 Revision 221ec06c (github): OpenGL: Added -noglcheck to override version check
If for any reason the OpenGL version check fails to detect the
correct version, -noglcheck can be used to try and lau...
skyjake
18:03 Revision 3cc2ad60 (github): ddstring: Elaborated on Str_InitStatic() apidoc
skyjake
18:00 Revision 63636202 (github): Uri: Added option for omitting scheme in serialization
Uris written with Uri_Write() and Uri_WriteOmitScheme() can
be read with either Uri_Read() or Uri_ReadWithDefaultSche...
skyjake
13:33 Revision c40666a4 (github): Added (de)serialization functions for Uri and ddstring_t
Uses Reader and Writer. skyjake
10:21 Revision 89ee5648 (github): GCC: Fixed build
Added necessary header includes. skyjake
01:19 Revision 0faac77a (github): Renamed members of ZipFile removing the '_' prefix
As ZipFile no longer exposes its internal representation there
is no need to use this naming convention on members.
danij
01:08 Revision e6568986 (github): Enforce data hiding
Moved lumpdirectory_s into lumpdirectory.c as there is no need
to expose its internal structure.
danij
01:01 Revision 4da93c46 (github): Enforce data hiding
Moved wadfile_s into wadfile.c as there is no need to expose
its internal structure.
danij
00:58 Revision 526662ed (github): Enforce data hiding
Moved zipfile_s into zipfile.c as there is no need to expose
its internal structure.
danij
00:34 Revision 7b6bdcbb (github): Implemented a default value for the delimiter argument of PathMap_Initialize
danij
00:27 Revision e69920f7 (github): Reworked findfile algorithms for consistent results across all platforms
Needs testing on non-Windows platforms! danij

2012-01-05

09:17 Revision 7a80bd20 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:17 Revision d3a780a3 (github): Builder: Tidier commit date output
skyjake
09:14 Revision 7aeb91e0 (github): Win32: Fixed compiler warnings about signed/unsigned mismatches
skyjake
08:58 Revision 224ac2f2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:51 Revision f78362c7 (github): PNG: Fixed deprecation warnings with libpng 1.4
longjmp has to be done differently in different versions of libpng. skyjake
08:29 Revision c6d051a7 (github): Enforce data hiding
Moved struct materialvariant_s into materialvariant.c, there is no need to
expose its internal structure.
skyjake
08:01 Revision c8506c2e (github): Updated repository readme
skyjake
07:56 Revision 6a30a44f (github): Builder: More readable RSS feed commit list
Attempting to make the list more readable by grouping commits
and simplifying the output.
skyjake
07:54 Revision facc74cf (github): Builder: Fixed misinterpreted word 'error' in log
There was a warning about a function with 'error' in its name, and the
Builder mistook the message for an error.
skyjake
03:38 Revision 9944a36f (github): Fixed: Minor memory leak locating a resource by name
danij
03:01 Revision f2b31ab7 (github): Fixed: Infinite loop if -iwad points to the Doomsday install dir
danij
02:13 Revision 4553caa1 (github): Prettify logged DOOMWADDIR and DOOMWADPATH paths
danij
02:01 Revision 353c8be4 (github): FileSys: Fixed fatal error adding an "unknown" file
danij
01:30 Revision 99e92de6 (github): Fixed: Fatal error if no sprites are found
danij

2012-01-04

23:29 Revision 9781e7f9 (github): cl_infine.c missing an include for de_console.h
danij
23:10 Revision d417bf9f (github): Fix type in previous commit
danij
21:41 Revision 8449b9b2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:39 Revision 9c64e171 (github): Log content of DOOMWADDIR and DOOMWADPATH env vars if verbose >= 1
danij
20:25 Revision 362933f7 (github): Builder: Group commits by prefixed tags
If a commit has no tag but the tag appears somewhere in the subject,
the commit gets a guessed tag (<tag guessed="tru...
skyjake
15:47 Revision ad5244ec (github): InFine: Fixing clientside script playback
Changed network packets for transmitting the InFine
state changes.
skyjake
15:25 Revision e313ae07 (github): Dedicated Server: Don't prepare materials
In novideo mode one should not deal with display graphics. skyjake
14:19 Revision 8793de36 (github): Cleanup
danij
13:39 Revision ff3bee19 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:46 Revision 17d6d583 (github): Fixed misleading error messages in GL about the Textures collection
danij
10:23 Revision ca2e42e1 (github): Tweaked leading percentage in Game Menu
danij
10:14 Revision 9364f59a (github): Removed unused variables
skyjake
10:13 Revision b79d2ec9 (github): Use the larger font for the Save Changes button in Player Setup
danij
09:54 Revision 71c54ed5 (github): Game Menu: Fixed page object lineheight calculation
Page lineheight is always calculated according to page font #1,
however the menu objects were being initialized with ...
danij
09:09 Revision 527ec56b (github): InFIne: Started work on updating the network sync
The engine has the low-level finale packet while fi_lib has its own. skyjake
08:33 Revision 27994b02 (github): Game Menu: Use a better string for calculating line height
danij
08:33 Revision 0cf95a96 (github): Game Menu: Fixed geometry calculation for MNButton objects
Buttons with both a Patch and a text string always used the
geometry of the Patch even if the text string was in use.
danij
08:20 Revision a563ab4c (github): Game Menu: Fixed positioning of page titles in Options menus
Pages are now dynamically constructed. danij
00:45 Revision fb6109a8 (github): Cleanup
danij
00:31 Revision cf8a74f9 (github): Fixed colored outlining not applied to graphics using upscale&sharpen
danij
00:15 Revision a567f85b (github): Doom: Use Patch Replacement for the weapon slot head-up displays
Replace the owned weapon slot Patches with text strings so they look
as sharp as the rest of the displays, for consis...
danij
00:12 Revision 11a32082 (github): Added cvar "hud-patch-replacement"
Configure the use of Patch Replacement for head-up displays (enabled
by default).
danij

2012-01-03

23:31 Revision 385f1569 (github): Fixed parsing of font URIs from text paramater blocks
danij
20:45 Revision daa219ae (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:44 Revision a01e999f (github): Hexen: Fixed missing pottery explode sound
The pottery explode sound was using the pottery mobj
as origin, which meant that because the origin was
immediately d...
skyjake
19:32 Revision 3f334f47 (github): Fixed initial automap scale
Todo: It should not be necessary for this geometry to be intialized
during widget creation. The automap should defer ...
danij
19:12 Revision dd4d5734 (github): Fixed angle SRVO was only updated while mobj states were animated
Always update the angle SRVO so that it can be used in place of mobj
angle when the smoothed angle is desired.
danij
17:49 Revision 15f3801d (github): Cleanup
danij
17:43 Revision c203ad15 (github): All Games: Fixed monsters only attempting to target players #0..3
Also fixed Hexen's Minotaur targeting it's master. danij
16:13 Revision 2fff589f (github): Cleanup map title display
danij
15:23 Revision 0d60b213 (github): Fixed undefined reference to M_StrCat in fs_util.c
danij
15:22 Revision 0b1de895 (github): Fixed unreferencd variable warnings in R_View*
danij
15:14 Revision c94ddd9c (github): Doom|Heretic|Hexen: Correct aspect ratio of head-up displays
danij
15:14 Revision f7c06a4a (github): Doom|Heretic|Hexen: Correct aspect ratio of map title display
danij
13:56 Revision 4bed8ae5 (github): lzss: Removed insecure, unused chunk functions
Removes long-standing security warning about tmpnam().
The lzss chunk functions were never used by Doomsday.
skyjake
13:55 Revision b232cb60 (github): Cmd "version" printed game version twice
Removed the duplicate. skyjake
13:42 Revision a5b4b47f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:26 Revision cb4f8691 (github): Fixed a minor memory leak
Buffer returned by Dir_CurrentPath() must always
be freed.
skyjake
11:21 Revision a566da08 (github): Mac: Updated app info strings
skyjake
11:12 Revision 35dc1060 (github): Client: Fixed viewport being blank
viewData and viewports in r_main.c were being indexed
incorrectly. They were renamed to viewDataOfConsole
and viewpor...
skyjake
10:17 Revision 3b659f6e (github): Safer string concatenation
With strncat() there is a danger of buffer overflow as the
length of the string already in the destination buffer was...
skyjake
09:48 Revision 2ee6ac00 (github): Unix: Fixing compiler warnings
From strncat() man page: "If src contains n or more characters, strncat()
writes n+1 characters to dest (n from src p...
skyjake
09:22 Revision da57dd56 (github): PNG: Use standard memcpy/sizeof
No need to use the png version of these. skyjake
08:36 Revision e7cef0c3 (github): PNG: API version check for longjmp
png_longjmp was added in libpng 1.5. skyjake
08:25 Revision 18b3a0d2 (github): PNG: Fixed longjmp on Windows
We should use libpng's longmp function. skyjake
08:15 Revision be21edef (github): FS: Added utility for appending a slash to path
There was a common pattern of checking if the last character
of a path was a slash and appending one if it was missin...
skyjake
08:11 Revision e7c324ad (github): PNG: Prevent libpng default error output
The libpng manual says that a custom error handler should never
return, so we'll just longjmp past the loader.
skyjake

2012-01-02

19:01 Revision 863a7c92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:00 Revision 8200d738 (github): Revert inadvertent commit
danij
18:50 Revision a1b30470 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:49 Revision eca42e69 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:48 Revision 6340c8d8 (github): Server: Disabling access from old clients
Incremented protocol version number. skyjake
18:45 Revision ae5974f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:43 Revision a67ae0d4 (github): Heretic: Fixed MN_MustFindObjectOnPage fatal error during game init
Attempting to play any version of Heretic other than extended would
result in a fatal error during game init.
danij
18:38 Revision fd11ff44 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:35 Revision aeaf7136 (github): Fixes for dedicated server
The client_t Smoothers need to exist for the entire engine runtime;
they should be considered part of the client_t st...
skyjake
18:33 Revision f97d9f41 (github): Cleanup
danij
18:12 Revision 005e720e (github): Player Log: Fixed vertical offset scroll calculation
The y offset was calculated incorrectly due to code which assumed
it still had to take the vertical aspect ratio into...
danij
17:45 Revision cc9d0fe5 (github): Win32: Fixed -userdir paths not ending in a directory separator
Ensure -userdir path is always closed. danij
16:43 Revision 6b3d86ed (github): Use fileName when logging load success in GL_LoadImageFromFile
danij
16:36 Revision ebec55b0 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
danij
16:34 Revision e0d97f38 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
16:33 Revision 6984bd96 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
14:38 Revision b08b7d2d (github): conPrintf: Improved performance
Every conPrintf call was causing a memset() of 640KB, which is
not exactly a cost-free operation. Clearing the entire...
skyjake
13:52 Revision 3062f4cb (github): Cleanup
danij
13:41 Revision 2b4ad7cb (github): Add new PathMap source files
danij
13:36 Revision 9630a589 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:35 Revision 5ad2dc5c (github): Moved PathMap into its own source files
PathMap now only depends on PathDirectory for it's name hashing
algorithm, which has been exported from that module a...
danij
13:08 Revision 76cccedb (github): Refactor: Generalized pathdirectorysearch_t as PathMap
PathMap will be used to solve the regressions in addon file loading
caused by misdetermination due to the old F_Match...
danij
11:46 Revision 69ab6142 (github): Texture Manager: Print message about images that fail to load
There is a suspicious number of PNG load errors being printed, something
fishy is going on...
skyjake
11:32 Revision 14bd2a96 (github): Merge branch 'ringzero+master'
skyjake
11:31 Revision 67d97b69 (github): Improved code readability
skyjake
11:26 Revision 896051e4 (github): Cleanup
danij
07:17 Revision 1488c552 (github): Refactor: UIWidget geometry is now represented as Rect (was RectRaw)
Composite head-up display geometry is now precisely calculated by
union of child widget geometries.
danij
02:12 Revision d82a945b (github): Doom|Heretic|Hexen: Fixed round off error in HUD region calculation
danij
02:02 Revision 812e3e16 (github): Doom: Use the correct shade of yellow in the Game Menu
danij
01:52 Revision 91807245 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:51 Revision c3cad9d8 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:48 Revision 99cfc621 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:35 Revision 80d952a4 (github): Cleanup
danij
00:44 Revision b2a3815a (github): Fixed: Pixel wide border of uncleared screen with bordered projection
Some unusual resolutions could result in mathematical roundoff errors
in the borded projection geometry calculation. ...
danij
 

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