Activity
From 2011-12-12 to 2011-12-25
2011-12-23
- 09:28 Bug #980: Heretic - Sky not rendering correctly
- I noted that this bug only affects the first episode: City of Damned. In Hell`s Maw and The Dome of D`Sparil it`s okay.
- 09:08 Bug #979: Screen melt and save games
- This should already be fixed for today's build.
- 09:05 Bug #979 (Closed): Screen melt and save games
- If one loads a save game, the screen melt background is from the start position of the map rather than from the save ...
2011-12-20
- 18:51 Bug #975: [Doom] Armour Helmets full bright
- DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't t...
- 14:33 Bug #975: [Doom] Armour Helmets full bright
- I agree about changing the flags for DOOM's armor bonus.
However I don't agree with making the Mancubus fireball u... - 18:43 Bug #979: Screen melt and save games
- Further experimentation reveals that while the screen melt incorrectly plays from the maps's start position, it does ...
- 18:42 Bug #669: 0 tic state issues
- Vermil also says:
0 tic weapon states no longer function; in 1.8.6, 0 tic length weapon states functioned without an... - 18:36 Bug #669: 0 tic state issues
- Zero length states are not supported, not in Doomsday or any source port of Doom to my knowledge.
Presumably what ... - 12:17 Bug #669: 0 tic state issues
- To come back to this. I believe the issue is related to the code for A_chase.
Put simply, if A_chase makes too man... - 12:13 Bug #978 (Closed): 0 tic weapon states no longer function
- Pretty much what the subject states; in 1.8.6, 0 tic length weapon states functioned without any apparent issue (I us...
2011-12-17
- 12:39 Bug #978: 0 tic weapon states no longer function
- Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ...
2011-12-16
- 22:24 Bug #977 (Closed): [FMOD] Build 350 ignores var sound-reverb-volume
- When using the FMOD plugin, Doomsday's reverb strength scaling cvar sound-reverb-volume has no effect.
*Labels:* S...
2011-12-15
- 15:43 Bug #444: demo writing writes strange "vibrations"
- Demos will be fixed at a later point in time.
- 15:41 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
- Network messaging has been revised for 1.9.7.
- 15:39 Bug #94: Wrong flat textures on clientside
- Will be addressed when the net code is revised further.
- 15:36 Bug #736: Player acceleration and movement
- Turning vs. movement has been addressed. Next up: friction.
- 13:41 Bug #783: Heretic crash & slowdown (possibly related to melee)
- OK, I got it to happen again. It said something about MCI but I don't quite remember and again, I forgot to take a sc...
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