Project

General

Profile

Activity

From 2011-12-07 to 2011-12-20

2011-12-20

18:51 Bug #975: [Doom] Armour Helmets full bright
DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't t... vermil
14:33 Bug #975: [Doom] Armour Helmets full bright
I agree about changing the flags for DOOM's armor bonus.
However I don't agree with making the Mancubus fireball u...
danij
18:43 Bug #979: Screen melt and save games
Further experimentation reveals that while the screen melt incorrectly plays from the maps's start position, it does ... vermil
18:42 Bug #669: 0 tic state issues
Vermil also says:
0 tic weapon states no longer function; in 1.8.6, 0 tic length weapon states functioned without an...
danij
18:36 Bug #669: 0 tic state issues
Zero length states are not supported, not in Doomsday or any source port of Doom to my knowledge.
Presumably what ...
danij
12:17 Bug #669: 0 tic state issues
To come back to this. I believe the issue is related to the code for A_chase.
Put simply, if A_chase makes too man...
vermil
12:13 Bug #978 (Closed): 0 tic weapon states no longer function
Pretty much what the subject states; in 1.8.6, 0 tic length weapon states functioned without any apparent issue (I us... vermil

2011-12-17

12:39 Bug #978: 0 tic weapon states no longer function
Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ...
danij

2011-12-16

22:24 Bug #977 (Closed): [FMOD] Build 350 ignores var sound-reverb-volume
When using the FMOD plugin, Doomsday's reverb strength scaling cvar sound-reverb-volume has no effect.
*Labels:* S...
danij

2011-12-15

15:43 Bug #444: demo writing writes strange "vibrations"
Demos will be fixed at a later point in time. skyjake
15:41 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
Network messaging has been revised for 1.9.7. skyjake
15:39 Bug #94: Wrong flat textures on clientside
Will be addressed when the net code is revised further. skyjake
15:36 Bug #736: Player acceleration and movement
Turning vs. movement has been addressed. Next up: friction. skyjake
13:41 Bug #783: Heretic crash & slowdown (possibly related to melee)
OK, I got it to happen again. It said something about MCI but I don't quite remember and again, I forgot to take a sc... roffalcopter
 

Also available in: Atom