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From 2011-10-23 to 2011-11-05

2011-11-04

19:57 Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde...
danij
17:57 Bug #869: [Doom] E1M7 Comp Station column stuck
I have encountered this myself (only a couple of days previous in fact) however since then I have been unable to repl... danij
14:57 Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe...
danij
14:26 Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
danij
14:18 Revision 39118b5d (github): Cleanup
danij
13:18 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
This thread confirms that this is related to the way the cube spawning code was written in the original game:
http...
vermil

2011-11-03

17:00 Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ...
danij
15:26 Revision 3081e53b (github): Cleanup
danij
13:42 Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
Do not allocate the name hash table in ResourceNamespace until the first
resource is added.
danij
13:40 Revision b370a45c (github): Cleanup
danij

2011-11-02

19:05 Revision 26e298d6 (github): Refactoring resource locator in preparation for finding non-file resources
Redesigned ResourceNamespace. Namespace rebuilding has been moved out of
this class. New mechanics for adding and ite...
danij
17:10 Revision 8145b244 (github): Refactored client-server connection forming
Establishing a connection from the client to a server now
operates on the message-based network protocol. There
is no...
skyjake
16:07 Revision 5906ce4f (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
skyjake

2011-10-31

23:34 Revision 096bfe22 (github): Refactor: Renamed W_LumpIsFromIWAD to W_LumpIsCustom
Renamed to remove this idtech 1 specific term from the public API. danij
23:14 Revision 04d849b8 (github): Relocated functionality for querying the existance of maps into the engine
As the engine now manages maps as units, it can provide this as built-in
functionality.
danij
20:14 Revision 377e2d4b (github): Cleanup
danij
19:18 Revision 096666a7 (github): Refactor: Represent map identifiers as Uri
danij
09:42 Revision 5420a436 (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
skyjake
09:42 Revision 912a4b2d (github): Fixed a memory leak
Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game.
skyjake
09:40 Revision 5f22f2cf (github): Fixed a memory leak
Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game.
skyjake
09:03 Bug #973 (Closed): [Map Converter] Crashes on linedefs with no front or back
Pretty much what the summery states. The map converter crashes if it encounters such a line.
Vanilla Doom 'convert...
vermil
08:29 Revision ae6413ef (github): Missing changes from previous commit
danij
05:23 Revision fb38b39f (github): Refactor: Replace texture namespace implementation with PathDirectory
Texture names are now represented as Uri within the collection itself.
Names are no longer limited to eight character...
danij

2011-10-30

15:10 Revision 66e58703 (github): Optimize: Update MaterialSnapshots only when necessary
MaterialSnapshots are now updated only once per render frame or when
the variant Material is first prepared.
danij
14:17 Revision a038d153 (github): Materials_VariantSpecificationForContext should return a ptr to const
Once a specification has been interned it is assumed that is then immutable
from that point onward.
danij
13:58 Revision 78256b0c (github): Further cleanup
danij
13:45 Revision 1725e6ea (github): Cleanup
danij

2011-10-29

21:58 Revision 125fa699 (github): Began cleanup of the Material preparation interfaces
danij
15:54 Revision 664e75cd (github): Fix typo in previous commit
danij
15:25 Revision 0b6f5ec2 (github): Refactor: Cache MaterialSnapshots produced by MaterialsPrepare
Now that we have render context variants of Material (i.e., MaterialVariant)
it is no longer necessary to allocate Ma...
danij
15:18 Revision e18768b8 (github): Refactor: Relocate boolean 'smoothed' argument for Materials_Prepare
Moved this argument to the end of the signature, where it will soon
be further refactored into a flag.
danij
12:51 Revision 72485776 (github): Store final property values for detail and shiny textures in Material
Note this is only an interim measure. Once MaterialVariant caches the
snapshot of the current Material's state (with ...
danij
09:36 Revision a0a00040 (github): Fixed console not shutting down correctly
The pointer to the history buffer was left dangling and console did
not mark itself as being not-initialized (attempt...
danij
08:41 Revision cf84bbc5 (github): Fixed incorrect management of GL textures used with the sky sphere
When resetting GL, any acquired textures should either be deleted prior
to setting up a new render context and clear ...
danij
08:04 Revision 4f1e2d6b (github): Fixed inverted logic in previous commit
danij
07:58 Revision 68d26546 (github): Added quiet argument to Fonts_FontForUri
Allow the called to specify when warnings produced by this set of
functions should be logged.
danij
07:57 Revision 89923eb1 (github): Added quiet argument to Materials_MaterialForUri
Allow the called to specify when warnings produced by this set of
functions should be logged.
danij
07:08 Revision 3b004282 (github): Enhanced StringPool with the ability to remove strings from the pool
Strings can now be removed from the StringPool, thus avoiding the need to
rebuild it entirely. On removal an existing...
danij

2011-10-27

14:41 Revision daeb3cc1 (github): Refactor: Replace font namespace implementation with PathDirectory
Font names are now represented as Uri within the collection itself.
Also a directory hierarchy may be defined within ...
danij

2011-10-26

10:32 Revision f017f70d (github): Merge branch 'master' into ringzero+master
danij
10:30 Revision 86243382 (github): Fixed: Memory leak in control binding subsystem
danij
10:23 Revision 82a90b71 (github): Fixed: Memory leak in console database
danij
05:34 Revision 30a205b0 (github): Cleanup
danij

2011-10-25

19:54 Bug #972 (New): [Doom] Lost Souls infinite Z height
While Dday has removed most of the other infinite Z height-isms by default and added options to turn many of them bac... vermil
19:49 Feature #1549 (Rejected): Material property that allows disabling ambient occlusion
A material property which allows you to disable fakeradio.
Speaks for it'self.
*Labels:* Customizability
vermil

2011-10-24

14:32 Revision bb800b6e (github): Merge branch 'master' into remove-sdlnet
Conflicts:
distrib/platform_release.py
doomsday/build/build.pro
doomsday/config.pri
skyjake
11:36 Revision 146be421 (github): Cleanup
danij
07:55 Revision c3e3cbb0 (github): Added: New console variable type CVT_URIPTR i.e., Uri
As Uri is now a fundamental data type in Doomsday - the console should
have built-in support and feature dynamic crea...
danij
02:28 Revision 17d0defb (github): Cleanup
danij
00:15 Revision a25313bb (github): Refactor: Replace material namespace implementation with PathDirectory
Material names are now represented as Uri within the collection itself.
Names are no longer limited to eight characte...
danij

2011-10-23

21:52 Bug #971 (Closed): Hexen - death on weapon pickup
Join a multiplayer game in coop mode and pickup a weapon. On weapon pickup, instant death follows, animation of fire ... ghaan
08:00 Revision 6723a17c (github): Track the number of unique paths in PathDirectory for user convenience
danij
07:59 Revision fbfbbb96 (github): CCmd varstats should only be available in _DEBUG builds
danij
03:50 Revision 1159de03 (github): Refactor: Relocate the 'prepared' state property for a Material
Previously the 'prepared' property was held by materialbind_t and thus
only Materials which have a name binding could...
danij
02:07 Revision c93e77e2 (github): Do not attempt to start the Doomsday title InFine in dedicated mode
danij
02:06 Revision 10a01390 (github): Cleanup
danij
01:23 Revision 5b06f690 (github): Do not error on attempt to destroy a texture group if not initialized
The Textures collection is not initialized when run in -dedicated mode
so do not raise an error when asked to destroy...
danij
 

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