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From 2011-08-22 to 2011-09-04

2011-09-04

14:09 Revision bea8fa1d (github): Cleanup continues...
danij
07:35 Revision 8d9570b2 (github): Render a few black frames just before shutdown.
On some displays when running fullscreen, the previously rendered
frame remains visible during a video context switch...
danij
06:28 Revision 8d0a7d7d (github): Cleanup
danij

2011-09-03

17:05 Revision 9097191f (github): Debug: Checking out filter in deltas
skyjake
17:04 Revision f995c335 (github): Co-op: Fixed weapon pickup notifications
In Doom/Heretic co-op, weapon pickups did not cause proper
message+sound notifications.
skyjake
13:28 Revision c8d9fa83 (github): Cleanup
Removed old DDPF_FILTER flag. skyjake
11:51 Revision 083d8008 (github): Cleanup
danij
11:06 Revision 9d321ea4 (github): Fixed typos in previous commit.
danij
10:33 Revision f0a251b0 (github): Cleanup
danij
04:40 Revision 853f1bcc (github): Fixed logic bug in isRequiredResource which assumed that Zip_SourceFile
was able to handle being passed an invalid lumpnum. danij
04:39 Revision ecd7945b (github): Re-introduced DFILE. DFILE is now a subcomponent of abstractfile_t.
Objects of this type should never be instantiated, rather, they are
used as an implementation mechanism to separate t...
danij

2011-09-02

23:24 Revision 3661f85b (github): Completed refactorings to replace DFILE with abstractfile_t:
All file handles (including virtual ones, for lumps within containers)
used throughout the engine and the public API ...
danij
00:05 Revision 8b20c89c (github): Minor warning fixes.
danij

2011-09-01

20:45 Revision 62c559dd (github): 64-bit: Comparison was not valid
Somewhere along the way, -1 became -2.1 billion. skyjake
15:06 Revision 7a7049c0 (github): Merge changes from branch beta6-ringzero
danij
13:36 Revision 968837b4 (github): Defer creation of DFILE* handles for LumpFile, WadFile and ZipFile
instances until just before those objects are instantiated. danij
10:57 Revision 1d75973d (github): Refactored file load/add processes, splitting them up into two
stages (search then open), allowing the caller to first determine
whether the found resource is a lump before attempt...
danij
07:55 Revision 3e425f35 (github): Do not dual purpose the data member of DFILE.
F_Read now expects a uint8_t* buffer ptr. danij
07:12 Revision d4f33d9a (github): Fix FTBFS issue due to misnamed lumpfile_t member _lumpCache (should be _cacheData)
danij
02:25 Revision b4eae90f (github): DFILE instances are now opaque (to ensure nothing breaks in the
next batch of refactoring work). danij
01:36 Revision b313aeb6 (github): Continued filesystem refactoring:
* Relocated fileidentifer_t and the DFILE* wrapped file list from
engine/portable/src/sys_filein.c to engine/portab...
danij

2011-08-31

23:03 Revision 7c9f2822 (github): LumpCache is not yet finished.
danij
22:50 Revision 7d9f7dd9 (github): Finished updating access to lumps within the engine, switching to
the F_* interface rather than the public W_* interface.
The W_* interface should now be considered as an adaptor inf...
danij

2011-08-30

09:08 Revision 71c63ec3 (github): Server: Fixed damage from environment
The server was ignoring damage being dealt from
a null source.
skyjake
09:07 Revision 7cede6ff (github): Client: Use DMU for light level, plane material updates
skyjake

2011-08-29

23:25 Revision 6ea0f2c6 (github): Resolve beta6-ringzero merge conflict in de_base.h
danij
20:12 Revision 9de28280 (github): Update progress more frequently in DD_ChangeGameWorker.
danij
20:11 Revision 7a1b17c2 (github): Began updating access to lumps in the primary lumpdirectory within the
engine, using the F_* interface rather than the public W_* interface. danij
20:08 Revision 18c086b2 (github): Implemented Sem_Value for debug; get the current value of a semaphore.
danij
08:57 Revision 4ea4bbb3 (github): Client: Improvements for plane movement
Fixes issues with crushers and doors jamming players.
A client-side plane move is cancelled if it would
block the pla...
skyjake
07:49 Revision b003b5fe (github): sv_pool.c: Use FEQUAL() instead of !=, ! operators
skyjake
07:48 Revision 137476bd (github): Client: Camera follows killer
The tracking is actually done by the server currently.
Ideally it would be the client itself, following the smoothed
...
skyjake

2011-08-28

17:28 Revision c7ba4785 (github): Player viewheight resets to normal during respawn
Previously, the viewheight was restored by gradually
by moving it up to the "normal" level.
skyjake
17:27 Revision 3aa110f9 (github): Fixed: Clientside null pointer access
When applying momentum impulses, check that the mobj
is valid.
skyjake
17:26 Revision 1ef61f90 (github): Foot clipping: Interpolated, fixed for client
Foot clipping is now applied to the view offset, which also
handles view bobbing. This means it gets interpolated,
gi...
skyjake

2011-08-27

19:15 Revision 8c489797 (github): Falling damage with damage request
The client now requests damage when falling too high. skyjake
19:14 Revision 46832252 (github): Hexen: Player falling scream
The player sounds thinker was not enabled on the client. skyjake

2011-08-25

09:52 Revision 07ca1128 (github): Cleanup
skyjake

2011-08-24

15:42 Revision fa27009f (github): Merge changes from beta6-ringzero
danij
08:51 Revision 51dcebba (github): Fix minor warnings.
danij
08:09 Revision 8ed23b22 (github): W_ReadLumpSection expects a ptr to uint8_t buffer.
danij
08:08 Revision 84299243 (github): pathdirectory_s should be declared in engine/portable/include/dd_main.h
danij
07:53 Revision 419e2848 (github): pathdirectory_node_s should be declared in engine/portable/include/dd_main.h
danij
07:13 Revision d5bfafce (github): Fix segfault in createGlowLightForSurface when the surface to be lit
originates from a sector with zero subsectors. danij
06:06 Revision 359ad53f (github): Normalize line endings.
danij
06:05 Revision e5bc0bbb (github): Filesystem refactoring continues:
* Lumps can now be published into any number of LumpDirectorys
* AbstractFile specializations are no longer attribute...
danij
00:26 Revision 9cc60e1c (github): Relocated the implementation of the engine's public Wad interface
into engine/portable/src/dd_wad.c danij

2011-08-23

19:59 Revision afb2a050 (github): Rename engine/portable/src/dd_wad.c to engine/portable/src/fs_main.c
danij
19:34 Revision 5021fb12 (github): Moved engine/portable/include/dd_wad.h to engine/api/dd_wad.h
danij
19:30 Revision bfe11869 (github): File system refactoring continues:
* Separated the high level interface from the stream abstraction layer.
* Wad interface is now a public wrapper API t...
danij

2011-08-22

21:05 Revision e1b6a5f7 (github): Texture manager: Fixed buffer size error
The right part of the raw screen was treated as if it
was 256 pixels wide, when in reality it is 64 pixels.
skyjake
19:44 Revision 1795dcf4 (github): Doom: Make sure client doesn't execute line specials
skyjake
11:59 Revision 10813823 (github): Merge changes from branch beta6-ringzero
danij
11:36 Revision e91c5d8c (github): Redefined boolean
danij
 

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