Activity
From 2011-07-23 to 2011-08-05
2011-08-05
- 20:42 Revision df1f7a23 (github): Merge branch 'beta6-ringzero' into ringzero+master
- 20:06 Revision c45cbc06 (github): Fixed unnecessary engine reset queued by W_Reset during runtime game change.
- Allow re-initializing the archived map cache during an engine reset.
Do not manipulate map format object definitions ... - 20:01 Revision 7b190b43 (github): Fixed ccmd "unload" - do not attempt to unload a resource file if it is
- known to be a required file needed for the currently loaded game.
- 19:58 Revision 3f564eb7 (github): Implemented Zip_SourceFile - query the name of the source archive which
- provides a given zip file.
- 19:55 Revision 5c637c73 (github): Refactor: Allow clearing flats independently from patch-composite textures.
- 19:52 Revision 4e76adf0 (github): Changed ccmd "listmaterials" to print the found material total.
- 19:50 Revision ead2cab2 (github): MaterialVariant_SetTranslation should ensure a valid translation.
- 19:46 Revision b75a24b8 (github): Fixed SIGSEGV during an engine reset after a wadfiles change due to dangling
- definition pointers in MaterialBindInfo.
- 19:42 Revision 96a80fe2 (github): Changed: Do not fatal error if an unknown Material name is encountered in a
- Material modification def. Instead we'll log the problem and continue to
parse the definition using a dummy ded_mater... - 19:38 Revision 6f963c26 (github): Fixed comment in GL_TotalReset
- 19:37 Revision 121ca126 (github): Fixed: During an engine reset we should re-init the archived map cache so
- that maps that have already been loaded into the cache can be reloaded,
using new lump data (e.g., after a change to ... - 19:25 Revision bec3fa1a (github): Fixed SIGSEGV in R_VisualRadius - do not assume that a material is available
- for the current sprite frame because a change to the wadfiles list (e.g., an
addon is unloaded) may result in there b... - 19:18 Revision dadcdfe0 (github): Implemented R_SurfaceListClear and explictly clear the decorated- and glowing- surface
- lists in R_MapInitSurfaceLists.
Fixed: During an engine reset automatically rebuild the aforementioned surface lists. - 19:11 Revision 021ac06a (github): Fixed memory leak in Texture_Destruct - analyses were not freed.
- Implemented Texture_ClearVariants.
- 16:38 Revision 3b3d3221 (github): P_BounceWall: Fixing potential segfault
- 13:39 Revision c5240363 (github): Fixed compiler warning about pointer signedness
- 10:39 Revision 41edd660 (github): After a game change update the main window title.
- 10:39 Revision 42edf606 (github): Changed: Include the full name of the currently loaded game in the
- title of the main Doomsday window.
- 10:05 Revision 4e718b27 (github): Fixed warnings about sign mismatches in sys_reslocator.c
- 10:04 Revision 0375eed3 (github): Implemented immutable version of FileDirectory_Iterate
2011-08-04
- 18:42 Revision d2fba806 (github): Heretic/Hexen: stability fixes
- Incorrect list management and code not intended for client-side.
- 18:41 Revision 25272b5e (github): Client: Use DMU to update planes
- 18:41 Revision 3634ba71 (github): Fixed: Behavior when there are no free DM startspots
- Instead of Con_Error() it just selects one of them.
- 18:40 Revision a073ff35 (github): Fixed: Lookdir in action requests
- The lookdir provided in action requests was being
ignored by the server. - 18:39 Revision ec336af9 (github): Memory debugging aid
- Fixed an issue with the fake memory zone's bookkeeping.
- 18:38 Revision 2fc5b3e7 (github): Changes to network protocol
- Fixes a number of issues: Hexen's negative floorclips were not
tolerated by Msg_WritePackedShort; player lookdir now
... - 15:52 Revision 90058d0b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:52 Revision 323c9665 (github): Check incoming data size
- Also, adjusted the default frame size.
- 15:47 Revision 0ab83ca5 (github): Network: Fixed handling of reception buffer
- Fixed a problem where too much data was being read into the reception
buffer, causing heap corruption.
Also, the cod... - 14:16 Revision 37f453f8 (github): Win32: Fixed build
- 13:07 Revision a7526dca (github): Merge branch 'beta6-ringzero' into ringzero+master
- 01:40 Revision 182b0fb5 (github): Cleanup.
2011-08-03
- 21:15 Revision 3fd4082b (github): Refactor: Reworking the interfaces for searching the contents of PathDirectorys.
- Searches can now be performed using hashes via the interate methods. The search
state is part of the group of variabl... - 18:55 Revision e407bae5 (github): Sleep a little in the receiver thread
- 18:29 Revision 9550ee84 (github): Working on network messaging
- Added a separate thread for monitoring incoming
TCP connections for joined nodes. - 18:27 Revision aef8e961 (github): Busy mode: Not needed with novideo
- When running in novideo mode, busy mode is skipped
and the worker function is called in the same thread. - 18:27 Revision 6fbd9d07 (github): Adjusted maximum net message sizes
- The protocol uses a short for the message
length, which restricts the maximum data size. - 17:13 Revision 5b68486f (github): During an engine state update (e.g., reset or load null-game) we should
- re-initialize the resource path map (vdmappings).
- 17:11 Revision 7ff1c9e3 (github): Fixed missing newline in ccmd "reload" and return true if attempting to reload
- when no game is presently loaded.
- 17:10 Revision 445300d5 (github): Fixed SIGSEGV in HU_UpdatePlayerSprite during a game change.
2011-08-02
- 21:49 Revision f3b14d3f (github): Various checks for careless usage of signed shorts
- 21:46 Revision abbff556 (github): Reverting network change
- Problem is on client side?
- 21:40 Revision 8a011e8c (github): Tweaking network reception
- 21:39 Revision ce97df63 (github): Fixed: Buffer size mismatch in texture upload
- Deferred texture was copying from a 2x larger buffer
than what was being provided. - 18:27 Revision 9d0cbac8 (github): ddstring: Option to use standard memory allocs
- ddstrings were being used with libcurl when communicating
with the master server. However, ddstrings were internally
... - 16:58 Revision ee0f456f (github): Refactored ResourceNamespace adding an extensible search path grouping mechanic.
- Added two new search path groups named SPG_OVERRIDE and SPG_FALLBACK to accommodate
the additional paths specified on... - 14:37 Revision df572d37 (github): Mac OS X: Added missing return value in music player
- 14:37 Revision 182ad52d (github): Removed unused variable
- 13:44 Revision b45b64db (github): Set signal handlers before network init
- In the hope of affecting SDL_net's behavior.
- 10:35 Revision 8304041f (github): hacx.wad does not include any textures named FIRE* thus there are no
- materials by these names either - skip the definitions if playing hacx.
- 09:58 Revision 77221a9f (github): Added missing newline to log message output by DD_InitResourceSystem.
- 09:15 Revision 6f4eaa9a (github): Heretic: Fixed potential segfault
- Not checking for a null player mobj.
- 08:32 Revision 0d9aa5c5 (github): Fixed: Do not attempt to load a game using ccmd "load" unless all the required
- startup resources have been located. If resources are found missing; list them
and abort the load attempt.
2011-08-01
- 12:25 Revision 0e746d2a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:19 Revision 2b87f7fc (github): vcbuild: Added debug build mode
- 10:49 Revision 5f1730c8 (github): P_HitSlideLine: Switch back to original distance calculation
- 10:48 Revision 08c1e502 (github): Investigating slide moves
- 10:46 Revision 08deb8cb (github): Fixed parsing of master server list
2011-07-29
- 18:42 Revision d39cefff (github): Win32: Export Smoother_Clear
- 17:26 Revision b68194bc (github): Incremented DOOMSDAY_VERSION
- For 1.9.7.
- 17:25 Revision 86c6afc9 (github): Pos/angle/momentum fixes for remote players
- Fixes a problem where a remote player's position is
not correctly updated when he steps through a teleport.
Now posit... - 13:57 Revision eb30f349 (github): Clear server-side Smoother after FIXPOS
- E.g., teleporting causes a non-linear break in the movement.
- 12:48 Revision a8d2204d (github): Mac OS X: Use the Cocoa QTKit API
- The old Carbon QuickTime API is becoming obsolete.
2011-07-28
- 18:25 Revision 4145dda3 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/include/sv_pool.h
doomsday/engine/portable/src/cl_world.c
doomsday/engine/port... - 18:19 Revision d15668ba (github): Client: Disallow dev-mobj-bbox in non-debug netgames
- 17:15 Revision f535c02c (github): Fixed: Clientside plane glows
- The server was sending some bogus glow colors,
overriding the client's correct colors. Materials
define the glow colo... - 10:19 Revision 379c2efe (github): Client: Fixed initial plane heights update
- The client receives a number of plane height updates
when joining a game. However, the viewer is reset
immediately af...
2011-07-27
- 17:22 Revision d1b8c24f (github): Network: Send floats as floats, not fixed-point
- Previously floats were sent as 16.16 fixed-point numbers,
which have a rather limited value range. For instance,
game... - 17:19 Revision aaba10ef (github): Removed a debug output
- 17:19 Revision abd823a4 (github): Client: Fixed player Z coord problems
- The Z coordinate was not always correctly updated
for the visible player mobj, particularly when the clmobj
had the "... - 11:18 Revision 83accb7a (github): Merge branch 'beta6-ringzero' into ringzero+master
- 10:56 Revision 92ff84cd (github): Merge branch 'master' into ringzero+master
- 10:03 Revision 5118c791 (github): Cleanup
2011-07-26
- 21:58 Revision 06bf71ad (github): Smoother: Fixed client-side stuttering
- The coordinates were being timed using the client's sharp
gameTime instead of the original server gameTime.
This caus... - 19:31 Revision dbde1248 (github): Fixed bug in the font renderer which failed to consider multiple newline
- character sequences with no printable characters seperating them.
- 19:28 Revision de6bd8d5 (github): Fixed DOOM: Only attempt to register map name patches for available resources
- (i.e., episode 1 for shareware, 1-4 for ultimate, else 1-3).
- 19:21 Revision 6f393520 (github): Working on the Smoother
- Fixes a problem where the smoother starts
lagging behind in time.
Something is causing the smoother's output to be f...
2011-07-25
- 16:15 Revision 76e99021 (github): Refactor: ResourceNamespace nolonger constructs a path directory for it's resources.
- It is now the responsibility of the caller to construct/choose a path directory when
calling F_CreateResourceNamespac... - 11:11 Revision a075affa (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/build/win32/doomsday_cl.rsp
doomsday/engine/api/doomsday.def
doomsday/engine/portable/include/...
2011-07-24
- 15:35 Revision 236c0c39 (github): Win32: Update build for the Smoother class
- 14:22 Revision 424c37f5 (github): Apply movement smoothing in the renderer
- Rather than applying it in the game logic, the smoother
is now applied in the renderer when the mobj becomes
a visspr... - 14:11 Revision 9134d456 (github): jDoom64: Added missing breaks to switch compounds
- 14:10 Revision 8f11e850 (github): Added missing 'break's to a switch compound
- 13:12 Revision 943e5f59 (github): Merge branch 'beta6-ringzero' into ringzero+master
- 12:55 Revision b5e48bac (github): Moved the definition of stringpool_intern_t into stringpool.c
- 12:49 Revision a9c5c638 (github): Deleted old copies of StringPool source files inadvertently included in an earlier
- commit. For whatever reason Tortoise Git appears to automatically include anything
added to the current head when pro... - 12:39 Revision d3c8520e (github): Normalize line endings.
- 12:38 Revision 9bc17ad4 (github): Cleanup
- 12:36 Revision 6833facc (github): Refactor: Split the string interning mechanism out of PathDirectory and into a
- new class named StringPool. Performance of inserting a path into the PathDirectory
took a small hit in the process as... - 12:11 Revision 261e2cd5 (github): Client: Use the Smoother for remote players
- Now works better, but there is still a timing problem
with the client's Smoother: remote movement lags
a lot even wit... - 11:49 Revision 7d4f17da (github): Working on remote player movement
- Smoothers are cleared when map changes.
All remote players (on client and server) get unlimited step-ups. - 11:08 Revision ddf8c7c2 (github): Working on remote player movement
- Movement is now replicated on server-side without big
errors. The next step is to interpolate properly it on
client-s... - 11:06 Revision a49cd2d1 (github): P_TryMove: Allow large step-ups for remote players
- Otherwise there is a big risk of remote players getting stuck
in stairs on server-side as the Z coordinate is being
i...
2011-07-23
- 12:53 Revision ef2c58eb (github): Working on client-side remote player smoothing
- Still not working correctly. Something is going wrong with
the times of the movement path points. Also, the onFloor
f...
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