Previously floats were sent as 16.16 fixed-point numbers, which have a rather limited value range. For instance, gameTime was capped at 32768 seconds. Now, floats are sent as 16-bit floats.
Server protocol version incremented as old versions are now incompatible.
Network: Send floats as floats, not fixed-point
Previously floats were sent as 16.16 fixed-point numbers,
which have a rather limited value range. For instance,
gameTime was capped at 32768 seconds. Now, floats
are sent as 16-bit floats.
Server protocol version incremented as old versions are
now incompatible.