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Revision 424c37f5

Added by skyjake over 13 years ago

Apply movement smoothing in the renderer

Rather than applying it in the game logic, the smoother
is now applied in the renderer when the mobj becomes
a vissprite.

Ideally it should be done in game logic, but I was having
problems applying it correctly with the current "hidden
clmobj / visible mobj" mechanism where certain
properties of a clmobj are copied to the visible mobj
when a delta is received. The smoother works better
when the updates are continuous.

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